Commit Graph

24752 Commits

Author SHA1 Message Date
Curt Coder
02898c55f9 (MESS) ibm5170.xml: Added some Windows SDKs. [Curt Coder] 2013-10-01 21:29:39 +00:00
Phil Bennett
ed3f15e6d9 05316: meikyuh, meikyuha: no sound in demo and in gameplay [Phil Bennett] 2013-10-01 20:02:53 +00:00
Michael Zapf
9458d4ec46 (MESS) ti99: Constrain debugger access. 2013-10-01 19:26:41 +00:00
Phil Bennett
680118278c unico.c - Fix zeropnt2 sound routing 2013-10-01 19:01:23 +00:00
R. Belmont
1f0e1ff587 Adding missed files (nw) 2013-10-01 14:12:22 +00:00
Michael Zapf
020055dd72 (MESS) ti99: Fixed a regression with speech caused by improper READY
handling from sound chip.
2013-10-01 14:12:11 +00:00
Miodrag Milanovic
c9f040b559 (MESS) New skeleton :
======================
- Dragon 200-E [robcfg]
2013-10-01 13:25:39 +00:00
R. Belmont
9df3d0e642 web: JS cleanup and fixed a few minor bugs. [Firehawke] 2013-10-01 12:18:54 +00:00
mahlemiut
6fcda61d9a wpc_an: added ROM banking, switches, and IRQs. Games now start to boot. 2013-10-01 11:01:16 +00:00
Ryan Holtz
975435ad75 -N64 optimizations: [MooglyGuy]
* Converted PIF RAM from 8-bit array to 32-bit array
  * Inlined color and alpha combiner equations
  * Moved a number of calculations in span rendering to outer loops
  * Flattened branch structure of texel fetching somewhat
2013-10-01 07:20:01 +00:00
Michael Zapf
419b6f0158 (MESS) Using the split addressing (setaddress ... read/write) 2013-09-30 23:16:14 +00:00
Michael Zapf
cda0ac67fb (MESS) GROMs may now be used on different bases (needed in 99/8) 2013-09-30 23:15:43 +00:00
Michael Zapf
6c863c2d56 CPUs now utilizing split addressing (setaddress ... read/write) 2013-09-30 23:14:38 +00:00
Angelo Salese
32a57a15b4 Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for the following drivers: [Angelo Salese]
* twin16.c (except fround)
* yunsun16.c
* yunsung8.c
2013-09-30 22:07:21 +00:00
James Wallace
ef0903ee8b Added some more meter communication to System 5 and MPS, games should complain about less now [J. Wallace] 2013-09-30 19:04:23 +00:00
Robbbert
0056342255 (MESS) pt68k4 : Connected to a terminal. System works with bios 0 (nw) 2013-09-30 08:02:10 +00:00
Robbbert
162780bc07 (MESS) PP01 : added uart 2013-09-30 05:26:07 +00:00
Ryan Holtz
a984ca3df1 -N64 RDP and RSP improvements [MooglyGuy, Marathon Man]
* Fixed an RSP DMA edge case when transfer count is greater than 1.
  * Refactored the RDP blender implementation to use function pointers rather
    than deep if/else structures in order to reduce branch prediction penalties
    in the inner software rasterizer loop.
  * Reduced the likelihood that bad triangle commands due to an RSP crash will
    crash MESS.
2013-09-30 05:09:03 +00:00
Robbbert
ea470afd19 (MESS) PP01 : added sound 2013-09-29 23:07:04 +00:00
Curt Coder
eeed9ff020 (MESS) ibm5150.xml: Added Indianapolis 500 floppy image. [Curt Coder] 2013-09-29 21:39:40 +00:00
Curt Coder
5544b925dc (MESS) ibm5170.xml: Added DR DOS 6.0 floppy images. [Curt Coder] 2013-09-29 21:23:10 +00:00
R. Belmont
59df9b9784 web: modernized JS usage, fixed several bugs [Firehawke] 2013-09-29 16:30:29 +00:00
R. Belmont
d1349077e6 (MESS) ec1841 updates: [shattered]
- Emulated the original keyboard
- DIP switches added
- Improved memory mapping
2013-09-29 15:30:43 +00:00
Brian Troha
8cf2c2c122 peplus.c: Yes, let's update the parent too - NW 2013-09-29 03:59:42 +00:00
Brian Troha
d9440ac48c peplus.c: Fix wrong size roms of BAD_DUMP roms - NW 2013-09-29 03:39:27 +00:00
Brian Troha
8ed0c5f873 peplus.c: Minor adjustments - NW 2013-09-29 03:26:11 +00:00
Brian Troha
a559c58723 new clones / sets added
peplus.c: Huge update of information, clones and new games. [BrianT]

New Games Added
-----------------------------------
Player's Edge Plus (Set001) Set Chip [BrianT, Kevin, Jim]
Player's Edge Plus (PP0103) Deuces Wild Poker [BrianT, Kevin, Jim]
Player's Edge Plus (PP0127) Deuces Joker Wild Poker [BrianT, Kevin, Jim]
Player's Edge Plus (PP0434) Bonus Poker Deluxe [BrianT, Kevin, Jim]
Player's Edge Plus (PP0452) Double Deuces Wild Poker [BrianT, Kevin, Jim]
Player's Edge Plus (PP0508) Loose Deuce Deuces Wild! Poker [BrianT, Kevin, Jim]
Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002031P+XP000112) Lucky Deal Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002040P+XP000038) Nevada Bonus Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002042P+XP000038) Triple Bonus Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002067P+XP000038) Double Double Bonus Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002250P+XP000050) Shockwave Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002307P+XP000112) Triple Double Bonus Poker [BrianT, Kevin, Jim]
Player's Edge Plus (X002314P+XP000112) Triple Bonus Poker Plus [BrianT, Kevin, Jim]
Player's Edge Plus (XMP00002+XM00004P) Multi-Poker [BrianT, Kevin, Jim]
Player's Edge Plus (XMP00004+XM00005P) Multi-Poker [BrianT, Kevin, Jim]

New Clones Added
-------------------------------------------
Various Player's Edge Plus Poker sets (90+) [BrianT, Kevin, Jim]
2013-09-29 03:20:11 +00:00
Cowering
1eb83c348c see http://mikro.naprvyraz.sk/docs/Coding/Atari/Maggie/FPU.TXT and http://www.atari-forum.com/viewtopic.php?f=68&t=1646 for table used. Atari guys seem to have them all timed out 2013-09-29 01:30:02 +00:00
Wilbert Pol
afddb6f6e2 MT05290: jngolady - Black screen [Wilbert Pol] 2013-09-28 13:24:12 +00:00
Wilbert Pol
4459c6f6f0 m6800.c: Initialize some more variables on startup (nw) 2013-09-28 13:09:32 +00:00
Ryan Holtz
0998aa44e0 Erroneous commit, nw 2013-09-28 05:14:23 +00:00
Ryan Holtz
53a5763f73 -Refactored N64 RDP blender to use function arrays in order to [MooglyGuy]
flatten inner-loop branch structures for potential performance.

-Broke blender steps into individual #defines in order to make the [MooglyGuy]
 functional differences between RDP modes more apparent.
2013-09-28 05:13:54 +00:00
R. Belmont
4148ce2545 (MESS) apogee: sound support [shattered] 2013-09-28 03:52:54 +00:00
R. Belmont
3c4e5a1e36 m68k: add FSCALE instruction used by e.g. SimCity 2000 [R. Belmont] 2013-09-28 01:57:53 +00:00
Brian Troha
18da24faf4 new Afterburner II clone
New Clone Added
----------------------------------
After Burner II (German) [Andrew Welburn, The Dumping Union]
2013-09-27 18:05:23 +00:00
David Haywood
165f371e91 franticf appears to want this to wraparound (nw)
if anybody knows the TMS32010 better it would help if they looked at the wheel input (should be a steering wheel + single button) because I can't see how it maps, the other input port isn't read.  Maybe it generates an interrupt per tick or something?

page flip implementation also still seems wrong for this game.
2013-09-27 18:04:47 +00:00
David Haywood
2668bde341 added some coins, dips etc. to Frantic Fred.. not sure how the directional movement should work tho. 2013-09-27 15:56:45 +00:00
Robbbert
28887c16b3 (MESS) Modello T : added keyboard and cursor, notes. 2013-09-27 11:56:10 +00:00
Robbbert
e4b17f5653 fixed compile error 2013-09-27 08:47:28 +00:00
Ryan Holtz
8d7860261d Fixed non-SIMD mode, nw 2013-09-26 21:42:57 +00:00
smf-
86eb8db4f9 fixed dma_write_data parameter, even though it's not used and the dma isn't hooked up properly (nw) 2013-09-26 19:30:58 +00:00
Ryan Holtz
e9fcd73ff1 -RSP SIMD changes: [MooglyGuy, Marathon Man]
* Converted high and middle accumulator slices into SIMD vectors.
  * Converted flag registers into SIMD vectors.
  * Fixed unaligned accesses in CFC2 opcode.
  * Added SCALAR_GET_VS1, SCALAR_GET_VS2, and SET_ACCUM_H/M/L to act as a
    passthrough to either the non-SIMD implementation or individual element
    insert/extract ops in order to minimize #if USE_SIMD all over the place.
  * Ported SIMD implementations of VMUDL, VMUDM, VMUDN, VMUDH, VMACF, VMACU,
    VMADL, VMADM, VMADN, and VMADH from CEN64 with permission
  * Resulted in an overall speedup of approximately 50% for RSP-bound scenes on
    a 2.5GHz i5.
2013-09-26 18:30:00 +00:00
R. Belmont
e51dfa6c5b web: Additional refactoring. [Firehawke] 2013-09-26 17:23:10 +00:00
R. Belmont
100931c193 web: more UI improvements [Firehawke] 2013-09-26 14:01:40 +00:00
Phil Bennett
63cc4e4de3 tmnt.c - Confirmed and removed TMNT and TMNT2 BTANTB -nw-
Sources:
TMNT: http://www.youtube.com/watch?v=z9xJabf9a4Y
TMNT2: http://www.youtube.com/watch?v=HsgaeJ7oLFE
2013-09-26 13:50:12 +00:00
David Haywood
956ae0ed95 set as clone (nw) 2013-09-26 11:56:58 +00:00
Robbbert
da79853e7a (MESS) applix : more roms (nw) 2013-09-26 11:47:34 +00:00
Phil Bennett
7fac68acf3 darkseal2 - Set GAME_IMPERFECT_SOUND flag due to incorrect speech ROM -nw- 2013-09-26 11:44:56 +00:00
David Haywood
5ed563b5f8 new clones - Growl (World, prototype) [dsyde, muddymusic] 2013-09-26 11:35:05 +00:00
Robbbert
c8162d2d8c (MESS) ft68m : added remaining roms, bypassed self test, it starts up (nw) 2013-09-26 09:11:30 +00:00