Commit Graph

4014 Commits

Author SHA1 Message Date
Aaron Giles
03af882d87 From: Atari Ace [mailto:atari_ace@verizon.net]
Sent: Monday, December 22, 2008 3:00 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Make SOUND_xxx pointers to SND_GET_INFO functions

Hi mamedev,

This patch probably should wait till after 0.129 goes out, but may be
of interest regardless.  It makes the treatment of SOUND_xxx the same
as that of CPU_xxx.  That is, they are function pointers to the
SND_GET_INFO routine for the sound.

The first patch just adds some missing include files and modifies a
few cases where a sound_type was used as an integer.  This could go in
now.  The second patch then adds the needed #defines to all the sound
headers (it assumes the previous patch I sent to add the SND_GET_INFO
declarations was applied), and modifies the sound code accordingly. It
also moves the sound clock to the device object.  Note that the dummy
sound core is removed entirely.  I cheated a bit and made VERIFY_SNDTI
also declare and fill in the sndnum, making this an INLINE function
would probably be more appropriate, but all of this code's days are
numbered.

There may be some performance loss in drivers that expect sndti_xxx
routines to be fast, since sound_matrix has been removed.  The
performance however should be similar to looking up items in a
devicelist, so those drivers will have to adjust eventually.

~aa
2009-01-13 03:08:03 +00:00
Phil Bennett
396439b2b4 02820: sf2ue: Scrambled graphics in Street Fighter II set: sf2ue 2009-01-12 20:06:47 +00:00
Phil Bennett
7ffb225922 Fixed MSM6376 distorted playback.
Added sample ROM to newmcard.
2009-01-12 17:10:29 +00:00
Curt Coder
bd0d0269ff CDP1802 cpu core:
- improved register layout
- randomized register contents on initialization
2009-01-12 14:26:56 +00:00
Curt Coder
de81d24aab COP400 cpu core refactoring:
- added state table for the debugger
- grouped all cpu types under a single makefile entry
- removed duplicate code
2009-01-12 13:18:32 +00:00
Aaron Giles
ac0abd1706 Major drawgfx cleanup, global removal, and feature enhancements:
- Added built-in dirty tile tracking to the gfx_element. This removes
    the need for all drivers that had dynamically populated graphics
    to do their own dirty tracking. Tiles are marked dirty via the
    new function gfx_element_mark_dirty(). Any driver that needs access
    to the decoded data must call gfx_element_get_data() in order to
    ensure that the referenced tile is clean before proceeding.
    
 - In order to support dirty tracking, the gfx_element was enhanced to
    keep track of the original source pointer, so that it can go back
    and regenerate tiles on demand. For systems that set NULL for the
    region in the gfxdecode, they must use gfx_element_set_source()
    to specify a pointer to the raw data before drawing anything.
 
 - Changed allocgfx() to gfx_element_alloc(), and added parameters to
    specify the source data pointer, base color index, and total colors.
    Many drivers had to whack these values in after the fact, so this
    allowed for some minor additional cleanup.
 
 - Added a dirtyseq member to the gfx_element struct. This is 
    incremented on each tile dirty, and can be used to sniff if 
    something has changed.
 
 - Added logic in the tilemap engine to track which gfx_elements are
    used for a given tilemap, and automatically detect changes to the
    tiles so that drivers no longer have to explicitly invalidate the
    tilemap when tiles change. In the future, this may grow smarter to
    only invalidate the affected tiles, but for now it invalidates the
    entire tilemap.
 
 - Updated a number of drivers to remove their own dirty handling and
    leverage the new internal dirty marking.

 - Because the source data must always be present, updated the atarigen
    zwackery and mystwarr graphics handing code to support this.

 - Thanks to the dirty tracking, this actually allows all gfx decoding
    to happen on the fly instead of all at once up front. Since there 
    was some concern that this would cause undesirable behavior due to 
    decoding lots of tiles on the fly, it is controlled with a compile-
    time constant in mame.h (PREDECODE_GFX). Set this to 1 to get the
    old behavior back.
    
 - Moved decodechar() and decodegfx() to deprecat.h. All drivers in MAME
    have been updated to simply mark tiles dirty and let the rendering
    system decode them as needed, so these functions may go away in the
    future.

 - Rewrote entirely the rendering code in drawgfx. This code previously
    used extensive recursive #includes and tricks to build, and was
    very difficult to understand. The new code is based off of a set of 
    macros defined in drawgfxm.h. These new macros separate the core 
    rendering logic from the per-pixel operation, allowing the operation 
    to be easily "plugged" into any of the renderers. These macros are
    also available to any driver that wants custom rendering behavior
    that is similar to existing core behavior, without needing to
    populate the core with esoteric one-off rendering behaviors.
 
 - Added a set of new functions for [p]drawgfx[zoom], one for each
    transparency type. The old [p]drawgfx[zoom] functions are still
    present, but now switch off the transparency type and call through
    to one of these new transparency-specific functions. The old
    functions are also now reduced to only supporting TRANSPARENCY_NONE,
    TRANSPARENCY_PEN, and TRANSPARENCY_PENS. All other rendering types
    must use the new functions.
 
 - All new rendering functions have extensive asserts to catch improper
    clipping rectangles and other common errors.
    
 - All new rendering functions automatically downgrade to optimized
    versions where appropriate. For example, calling drawgfx_transpen
    with an out-of-range pen automatically falls back to drawgfx_opaque.
    And drawgfxzoom_* with xscale=yscale=1.0 automatically falls back
    to drawgfx_*. And many other examples. In general, this relieves 
    drivers from needing to make these sorts of decisions.
 
 - All new rendering functions have a consistent parameter order that
    is a bit different from the existing functions. The cliprect
    parameter is now specified immediately after the destination bitmap,
    to match the convention used throughout the rest of the system.
    The core parameters are followed by the scale parameters (for the
    zoom functions), and then followed by the priority parameters (for
    the pdrawgfx* functions), finally followed by any PIXEL_OP*-specific
    parameters (such as transparent pen, alpha, drawing tables, etc.)
  
 - Removed drawgfx_alpha_cache, alpha_set_level(), and the inline 
    functions alpha_blend16() and alpha_blend32(). To render graphics 
    with alpha, use the new [p]drawgfx[zoom]_alpha functions, which 
    take an explicit alpha value. To render tilemaps with alpha, the 
    TILEMAP_DRAW_ALPHA option now takes an explicit alpha parameter. 
    And to do you own alpha blending, use the alpha_blend_r16() and
    alpha_blend_r32() functions, which take an explicit alpha.
  
 - Updated a number of drivers as a result of removing the implicit
    alpha in the drawgfx_alpha_cache. 

 - Removed drawgfx_pen_table and TRANSPARENCY_PEN_TABLE. To achieve 
    the same effect, build your own table and pass it to 
    [p]drawgfx[zoom]_transtable, along with a pointer to the 
    machine->shadow_table to use for shadows. Eventually 
    machine->shadow_table is likely to go away, and drivers will need 
    to fetch the shadow table from the palette directly.
    
 - Updated a number of drivers to remove use of drawgfx_pen_table.
 
 - Removed TRANSPARENCY_ALPHARANGE; it was only used by the psikyosh
    driver, so it is now moved locally into that driver and built
    using the macros in drawgfxm.h.
 
 - Removed TRANSPARENCY_PEN_RAW; to achieve the same effect, call the
    new [p]drawgfx[zoom]_transpen_raw() functions. Updated drivers to
    make this change.
 
 - Removed the unused mdrawgfx* functions entirely.
 
 - Added new function gfx_element_set_source_clip() to specify a
    source clipping rectangle for any element. This replaces the nasty 
    hacks that were being used in bnstars, ms32, namcos86, and namcos1
    to achieve similar behaviors.
    
 - Simplified the copyrozbitmap() functions to match the copybitmap()
    functions in having separate opaque and transparent versions. Also
    removed the 'priority' parameter which was only used by one driver,
    and moved that logic into a custom renderer built using macros in
    drawgfxm.h. Updated copyrozbitmap* to use the destbitmap, cliprect
    parameter ordering convention as well.
 
 - Simplified the draw_scanline*() functions to always render opaque.
    Only one driver was doing otherwise, and it now does its work
    internally (draw_scanline is dead-simple ever since we moved 
    rotation to the OSD code; I almost just removed it entirely).
 
Other changes:

 - Added a cliprect to the bitmap_t type, which describes the full 
    bitmap.
    
 - Removed tilemap_set_pen_data_offset; unfortunately, this adds a
    random tile offset behind the scenes and goes against the dirty
    tile detection and invalidation. Updated the mainsnk, snk, and 
    snk68 drivers to use old fashioned tile banking. (Sorry Nicola.)
 
 - Changed zac2650 gfxdecode to use scale factors.

 - Added function video_assert_out_of_range_pixels() to help find
    the source of invalid pixels (generally out-of-range palette
    entries due to invalid data or sloppy calculations). Place this
    after each step in your rendering in a debug build to discover
    which code is generating improper pixels.
2009-01-12 11:05:15 +00:00
Mirko Buffoni
fa224bfe85 Added V30-based High Video gambling games [Mirko Buffoni]
* Added VCF board based games (Tour4000, Casino Fever 4.0, Casino Fever 5.0)
* Added NCF board based games (Tour4010, Casino Fever 5.1, Casino Fever 6.1)
* Added TCF board based games (Casino Fever 1k, Girotutto)
2009-01-12 09:42:36 +00:00
Mirko Buffoni
25abe62db4 Added OKIM6376 emulation ADPCM Speech Synthesizer [Mirko Buffoni]
* At the moment only the ADPCM part is implemented, while it's missing the BEEP
  generator and the 2nd channel handling, used mainly for echoing or continuous
  speech.

Added OKIM6376 sound emulation to High Video games [Mirko Buffoni]
* Removed GAME_NO_SOUND from newmcard, brasil and fashion
* Sound frequency may be incorrect
* Although the manual says OKIM6376 is straight ADPCM, generated sound is
  distorted (over-clamped?)
2009-01-12 09:25:00 +00:00
Roberto Fresca
19818f1f5e Improvements to coinmastr.c driver. [David Haywood, Roberto Fresca]
- Added maximum intensity to the color decode.
- Switched pokeroul to use global memory map and eliminated the redundant one.
- Eliminated the GAME_WRONG_COLORS flag to all games.
- Some clean-ups.
2009-01-11 23:32:24 +00:00
Phil Bennett
b9d2549841 02805: turbosub, turbosba: Dropped lines in video output rendering
Added save state support.
2009-01-11 19:27:13 +00:00
Angelo Salese
6d35328663 Various improvements to the Jackpool driver [Angelo Salese]
* Added a second screen for some extra gfxs that are displayed on it;
* Fixed colors;
* Preliminary implementation of the transparency pens for the graphics,might not be correct;
* Added inputs;
* Cleaned-up the driver;
Game seems to work fine,but can't accept coins,might be related to the eeprom.
2009-01-11 18:11:29 +00:00
Luca Elia
c0109e2b51 Improved the rom loading in tenkai and clones.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Tenkaigen (3 sets) [Wei Mingzhi, Luca Elia]
2009-01-11 15:07:47 +00:00
Ryan Holtz
da2869ed48 - Added savestate support to the games in amspdwy.c, angelkds.c, appoooh.c, aquarium.c, arabian.c, and arcadecl.c: [MooglyGuy]
amspdwy, amspdwya, angelkds, spcpostn, appoooh, robowres, robowrb, aquarium, arabian, arabiana, arcadecl, sparkz
2009-01-11 09:45:21 +00:00
Roberto Fresca
bdd6b41031 More improvements to goldstar.c driver:
From David Haywood:
- Decoded the extra bitmap for Cherry Master I and V4 sets. Still need to figure out how is called.

From Roberto Fresca:
- Added notes about the Tetris/Cmaster game.
- fixed some default DIP switches.
- Splitted the cmaster gfxdecode to cover different sets.
- Created a new machine driver for sets without the extra bitmap.
- Renamed the old sets cm2v841 and cm2841a to cmasterb and cmasterc respectively, since they are in fact different sets of Cherry Master I (ver.1.01).
- Promoted cmasterb & cmasterc to working state. The last one was flagged as GAME_IMPERFECT_GRAPHICS, since reels graphics have a different decode, or simply are bad dumps.
- Reparented some sets.
- Added Magical Tonic.
- More fixes/cleanups.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Master I (ver.1.01, set 2) [Roberto Fresca]
Cherry Master I (ver.1.01, set 3) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
Magical Tonic [Roberto Fresca]
2009-01-11 09:43:05 +00:00
Roberto Fresca
edeeec5da3 Improvements to goldstar.c driver:
- Added full inputs / DIP switches to the Cherry Master II sets.
- Started a tedious clean-up to all driver inputs.
- Added a new set based on Cherry Master V4. The game is supposed to boot as a Tetris game (there are Tetris graphics inside), and can be turned into Cherry Master (probably designed for countries where gambling games are/were illegal). The game is booting into Cherry Master and is working properly. Still flagged as GAME_NOT_WORKING till can figure out how to switch games.
- Some other minor corrections.


New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master (ver.4, set 2) [Roberto Fresca, Angelo Salese]
2009-01-11 08:17:31 +00:00
R. Belmont
1b4e540fbd Fix clock used in Namco systems 12 & 23. 2009-01-11 05:36:04 +00:00
Nathan Woods
4df40b369c 1. Introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c)
2.  Ported the Williams drivers over to use this new PIA implementation
2009-01-11 01:16:21 +00:00
Angelo Salese
0c7c06788d 02815: zaryavos: Game never reaches title screen. (Angelo Salese) 2009-01-10 15:31:00 +00:00
R. Belmont
3188238b14 k053260: fix LP64 portability. 2009-01-10 04:47:39 +00:00
Roberto Fresca
5057616884 Cherry Master '91:
- Fixed memory map.
- Added proper PPI 8255 devices.
- Worked inputs / DIP switches from the scratch.
- Fixed reels tilemaps visible area.
- Fixed reels colors.
- Removed all the flags and promoted to working status.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Master '91 (ver.1.30) [Roberto Fresca]
2009-01-09 17:00:17 +00:00
Curt Coder
019b61e7af Converted the CDP1802 cpu core to use a state table. 2009-01-09 09:32:54 +00:00
Brian Troha
718240404e slight rom name change to avoid name/crc collide. 2009-01-09 03:49:43 +00:00
Brian Troha
bd9997f13c slight rom name change to avoid name/crc collide. 2009-01-09 03:44:11 +00:00
Angelo Salese
f2c9beacea Added Poker Roulette to the Coinmaster driver [Chris Hardy,Angelo Salese,Roberto Fresca,David Haywood]
Fixed most graphic banking bugs & colors in the coinmaster driver [David Haywood] 

New games marked as GAME_NOT_WORKING
------------------------------------
Poker Roulette [Chris Hardy,Angelo Salese,Roberto Fresca,David Haywood]
2009-01-09 00:54:46 +00:00
Angelo Salese
41b8808bcb Renamed filetto.c to pcxt.c and made several improvements to the driver [Angelo Salese]
* Merged tetriunk.c and filetto.c,and renamed tetriunk set to tetriskr;
* Fixed inputs & gameplay quirks in tetriskr,so it's now playable;
* Added preliminary external graphics emulation hook-up for the backgrounds in tetriskr;
* Rearranged & cleaned up the palette initialization,now 0x000-0x1ff offsets are for the char modes and 0x200-0x2ff are for the bitmap modes;
* Fixed color attributes bits;
* Cleaned up and fixed colors in CGA bitmap mode for Filetto;

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris  (bootleg of Mirrorsoft PC-XT Tetris version) [Angelo Salese]
2009-01-09 00:38:28 +00:00
Jim Stolis
b62b683b18 Changes to peplus driver:
- Added wingboard (5-n-1 daughterboard) support
 - Added E16/E17 jumper support
 - Sound clock changed to global
 - Removed graphics layout and replaced with generic gfx_8x8x4_planar
 - Increased palette lengths
 - Adjusted incorrect ROM_REGION sizes
 - Correct color prom length definitions


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Player's Edge Plus (XMP00017) 5-in-1 Wingboard [Jim Stolis]
2009-01-09 00:16:33 +00:00
Roberto Fresca
ac2273ced6 Improvements to Cherry 10:
- Decrypted the program ROM.
- Bypassed the PIC protection.
- Hooked proper inputs & DIP switches.
- Promoted to working state.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry 10 (bootleg with PIC16F84) [Roberto Fresca, Andreas Naive, David Haywood]
2009-01-08 10:31:51 +00:00
Curt Coder
75ec4f2d1d Fixed sloppy rendering in CDP1869. 2009-01-08 08:16:50 +00:00
Roberto Fresca
730a344479 Rewrite the color decode for Cherry Gold I, all Cherry Bonus III sets, all Cherry Master sets, both New Lucky 8 Lines sets, Lady Liner and Kkoj Noli. Colors/intensity now are perfect.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Kkoj Noli (Kill the Bees) [Roberto Fresca]

(forgot to add it in the previous submission...)
2009-01-08 08:02:38 +00:00
Roberto Fresca
2867e42cc6 Added Kkuj Nol-i / Kkoj Noli (better romanization). It runs on a reduced/modified version of lucky8 hardware.
Added proper memory map, machine driver, PPI interfaces and inputs.
Added placeholder for the 4 undumped cmast91's PLD's (all 16L8-12/-15/-25 type).
Removed the imperfect colors flag from lucky8 sets (colors look a bit dark, but seems properly decoded).
2009-01-08 04:51:14 +00:00
Couriersud
acae0b91f3 Fix gcc 64bit compile issue 2009-01-07 23:57:10 +00:00
Nathan Woods
45a3d96248 Added check to debug_cpu_set_dasm_override(), because callers do not know if we
are in debug mode or not
2009-01-07 11:42:24 +00:00
Nathan Woods
fd3f93f96d Comment fix 2009-01-07 11:41:56 +00:00
Angelo Salese
6f63793553 Added Lucky Girl to the jangou.c driver,not working because it's encrypted [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Lucky Girl [David Haywood]

=====

Added to the Jangou HW because gfx roms are clearly from the Jangou blitter,chanches are that is the same HW once it's decrypted.
2009-01-07 00:23:40 +00:00
Roberto Fresca
df0e63c106 Better translation/description for the Lady Liner's german buttons... 2009-01-06 23:36:12 +00:00
Angelo Salese
ebfc1010ea Wrote a driver for 86 Lions,not working due of missing inputs...
New games marked as GAME_NOT_WORKING
------------------------------------
86 Lions [Chris Hardy,Angelo Salese,Roberto Fresca]
2009-01-06 18:14:27 +00:00
Ryan Holtz
b7fa96aa20 Added savestate support to the games in ambush.c and ampoker2.c:
- ambush, ambushv, ambusht, ampoker2, ampkr2b1, ampkr2b2, ampkr2b3, ampkr95, pkrdewin, videomat, sigmapkr, sigma2k
2009-01-06 17:28:41 +00:00
Roberto Fresca
63e37103c9 Added support to Lady Liner (TAB Austria). Worked memory map, machine driver, graphics planes, devices, inputs, DIP switches & sound. The game is working properly.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Lady Liner [Roberto Fresca]
2009-01-06 12:35:46 +00:00
Nathan Woods
bbf21aa770 Multisession fix 2009-01-06 11:33:23 +00:00
Ryan Holtz
7e401aa36a Added savestate support to the games in 8080bw.c, ace.c, actfancr.c, aerofgt.c, airbustr.c, ajax.c and alpha68k.c: [MooglyGuy]
- sitv, sicv, sisv, sisv2, galxwars, galxwar2, galxwart, starw, lrescue, mlander, lrescuem, grescue, dsterth, invadpt2, invaddlx, cosmo, schaser, schasrcv, sflush, lupin3, polaris, polarisa, ballbomb, indianbt, searthin, searthia, invadrmr, spaceatt, spaceat2, sinvzen, sinvemag, tst_invd, alieninv, spceking, spcewars, astropal, spacewr3, invaderl, invader4, jspecter, jspectr2, cosmicmo, cosmicm2, superinv, invasion, darthvdr, moonbase, invrvnge, invrvnga, spclaser, laser, spcewarl, rollingc, ozmawars, ozmawar2, solfight, spaceph, yosakdon, yosakdoa, shuttlei, ace, actfancr, actfanc1, actfancj, triothep, triothej, spinlbrk, spinlbru, spinlbrj, pspikes, pspikesk, svolly91, pspikesb, spikes91, pspikesc, karatblz, karatblu, karatblj, turbofrc, aerofgt, aerofgtb, aerofgtc, sonicwi, aerfboot, aerfboo2, wbbc97, airbustr, airbustj, airbusb, ajax, typhoon, ajaxj, sstingry, kyros, kyrosj, jongbou, paddlema, timesold, timesol1, btlfield, btlfildb, skysoldr, goldmedl, goldmeda, goldmedb, skyadvnt, skyadvnu, skyadvnj, gangwars, gangwarb, sbasebal, tnexspce
2009-01-06 03:41:48 +00:00
Nathan Woods
59dbaaa70a Added a validity check 2009-01-06 03:21:11 +00:00
Roberto Fresca
6d8e81d505 Another non-working driver from Haze, supporting Skill Fruit Bonus.
New games marked as GAME_NOT_WORKING
------------------------------------
Skill Fruit Bonus [David Haywood]
2009-01-06 01:55:36 +00:00
Roberto Fresca
da6d05e2ee From Haze....
New games marked as GAME_NOT_WORKING
------------------------------------
Skill Cherry '98 [David Haywood]
Skill Cherry '97 [David Haywood]
2009-01-05 22:35:37 +00:00
Roberto Zandona
7bf16e2676 decoded "gfx" rom region 2009-01-05 06:56:00 +00:00
Brian Troha
c75cf695c9 minor correction to the manufacturer... IE: changed from Atari to hack 2009-01-05 04:22:27 +00:00
Roberto Fresca
0ecbd3f0bf Fixed some Haze's lazyness... 2009-01-05 01:21:01 +00:00
Aaron Giles
835ace034d Cleanups and version bump. 2009-01-04 23:31:12 +00:00
Aaron Giles
ed893fe35c From: Robert [mailto:pac0446@bigpond.net.au]
Sent: Wednesday, December 31, 2008 6:39 PM
To: Mamedev submit
Subject: Fix for 1610 cpu

The cp1610 cpu crashes when it attempts to reset itself.

It gets the PULSE_LINE message.

A one-line fix to cp1610.h will fix the problem.
It has been tested on the intellivision mess driver.


Please change the line that says:

#define CP1610_RESET 2

to

#define CP1610_RESET INPUT_LINE_RESET



Thank you and Happy New Year.

- Robbbert
2009-01-04 23:01:29 +00:00
Aaron Giles
5406ec6027 This patch just cleans up some memory and file handles in the error
cases of ldverify. The initial memory leak was rsound and exposed by 
cppcheck [Oliver Stoeneberg]
2009-01-04 22:59:10 +00:00
Aaron Giles
788c7e6a60 New clones:
Dogyuun (Licensed to Unite Trading For Korea) [Smitdogg]
2009-01-04 22:56:32 +00:00