Commit Graph

101 Commits

Author SHA1 Message Date
0kmg
a9b22a67ea
Renamed n2a03 to rp2a03 throughout source tree. (#10343) 2022-09-20 05:43:55 +10:00
Vas Crabb
051c380fd1 Patched up some gaps in functionality and fixed some bugs.
ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
  the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
  (searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
  misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
  removed some confusing and apparently pointless code.

Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
  packed binary string.
* Changed screen device pixels method to return width and height in
  addition to the pixels.

osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
  conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
  function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
  conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
  shift" that stops the default from interfering with UI paste.

Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
  std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
  the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
  palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
  what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
  was missing.

docs: Reworked and expanded documentation on configuring stable
controller IDs.

For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
  associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
  it could be interpreted as implying it showed a software list name.
2022-09-02 08:55:16 +10:00
Vas Crabb
74fa8ec158 -nintendo/gb.cpp: Use taps to handle the boot ROM overlay.
-Moved some stuff out of misc and skeleton:
* Moved Innovative Concepts machines to their own project.
* Moved various things out of skeleton to existing company projects.
2022-08-24 03:45:50 +10:00
Vas Crabb
53d32b27d1 Lua scripting enhancements:
Added minimal support for manipulating bitmaps and drawing them in
render containers.  Y'CbCr 4:2:2, RGB and ARGB are supported.  Argument
order doesn't always match the underlying classes to make the Lua
interface more consistent with render bounds and render containers.

Added bindings for device_palette_interface.

Fixed some errors in the documentation as well as documenting new
functionality.
2022-08-23 05:01:26 +10:00
Vas Crabb
f47f9c3db3
ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915)
Added menus for controlling toggle inputs, and showing recognised input
devices and control state.  Moved input menu options off main menu to a
submenu, as there are a lot of them now.

Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them.  Also made terminology more consistent.

Changed the default names for buttons and hat switches/D-pads to use
1-based numbering.  DirectInput still returns 0-based button numbers for
some devices.

Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package.  Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.

Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.

For translators, this makes terminology more consistent.  In particular:
* "Settings" is preferred over "configuration" in a number of places, as
  the latter can be construed as referring specifically to settings
  stored in .cfg files in the cfg_directory folder.  Also, references to
  saving machine configuration could be interpreted as relating to the
  settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
  are referred to as "controls", while emulated inputs are referred to
  as "inputs".
* The menus for assigning host controls to emulated inputs are called
  "input assignments" menus to distinguish them from other input
  settings menus.
* Combinations of controls that can be assigned to emulated inputs are
  referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
  Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
  system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
  devices are defined - it is no longer used to refer to individual
  systems.
* A few more menus have message context for the messages.  This makes it
  a bit easier to guess where the messages are used.  It also means you
  can use different translations in different places if necessary (e.g.
  if the same English text should be translated differently as an item
  in one menu and as a heading in another).
2022-06-11 21:47:19 +10:00
0kmg
21f0d58597
docs: Fixed a copy/paste typo in the Technical Specifications. (#9452) 2022-03-22 18:31:18 +11:00
Vas Crabb
394e5f18b6 Fixed some debugger memory view annoyances and cleaned up Lua bindings.
Made the debugger memory view not depend on isprint which is affected by
the global locale.  Assume the OSD will display as ISO-8869-1 and
replace problematic printable characters.

Started changing Lua function bindings to use set_function to avoid
potential issues related to ThePhD/sol2#608, and worked out what was
causing problems with symbol table read_memory/write_memory.  (They
aren't really essential - you can do the same thing with the address
space object itself, but they're easier to parameterise.)
2022-03-16 04:13:18 +11:00
hap
590c0383fe New working machines
--------------------
TC7: Air Traffic Control [hap, Sean Riddle]
2022-03-05 20:20:57 +01:00
Vas Crabb
05f681d36f emu/devcb.h: Cleaned up a little using C++17 type traits helpers.
Also made Lua I/O port field sensitivity nil for digital fields and put
in some more const.
2022-02-28 07:10:42 +11:00
feos
300206e308
Lua engine: Make setting analog I/O port field values user-friendly. (#9322)
Exposed minimum/maximum values for analog fields. together with defvalue, they can be used to check range of values and neutral position.

Previously you had to send a normalised value between -65535 and 65535 which would be scaled depending on machine specifics.  You could read the scaled value from the port, but you couldn't send scaled values in.  This allows scripts to set scaled values as seen by the machine.
2022-02-28 02:12:25 +11:00
hap
8b530b872d rendlay: remove led8seg_gts1 2022-02-26 18:40:59 +01:00
hap
90f14d0780 remove vestiges of artwork dotmatrix element 2022-02-26 12:08:45 +01:00
hap
289f9461f4 Revert "rendlay: add optional alpha attribute to digit elements"
This reverts commit d196d072ff.
2022-02-26 12:05:21 +01:00
0kmg
cc7a94ac2d
docs: Fixed a couple errors in the Technical Specifications. (#9340)
These seemed like copy paste errors in their contexts.
2022-02-26 18:56:24 +11:00
hap
d196d072ff rendlay: add optional alpha attribute to digit elements 2022-02-25 19:29:32 +01:00
Vas Crabb
a185091855
Addressed some Lua scripting pitfalls. (#9294)
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.

Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors.  Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.

Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.

Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.

Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
2022-02-12 04:10:39 +11:00
Vas Crabb
e1a6a41234 frontend: Exposed memory pass-through handlers (address space taps) to Lua. 2022-02-10 02:06:42 +11:00
Vas Crabb
cb16512392 Clean up various loose ends:
frontend: Exposed debug symbol tables and parsed expressions to Lua
(these can be used when the debugger is not active).  Also made it
simpler to walk input types.

imagedev/bitbngr.cpp: Added software list loader support (used by
sitcom).

sitcom.cpp: Replaced bankdev with a memory view.  Also added a bar graph
for the timer DAC output, and made the DL1414 displays squarer in the
layout like they are in real life.  They still don't look right because
the internal segment drawing code doen't draw the segments the right
width.

docs: Fixed broken links and added missing links in command line options
index.  Also removed documentation for an option that no longer exists
and fixed some inconsistent terminology.

Separated includes by module in various drivers.
2022-02-03 09:00:23 +11:00
Olivier Galibert
8027428e4d Fun with flags: Allows handlers to have user-defined flags set on
them, which can them be picked up on access with the
{read,write}_*_flags variants of the accessors.  Example use with the
i960 and its burstable rom/ram.
2021-11-28 17:51:46 +01:00
Vas Crabb
5afce6cfab emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. 2021-11-18 10:34:38 +11:00
AJR
e44d51c21f luareference.rst: Clarify contract of as_hz, as_khz and as_mhz 2021-11-03 17:24:30 -04:00
Vas Crabb
13612bbe0f -emu/ioport.cpp: Fixed some default setting handling issues.
* Issues were unlikely to actually manifest unless you use controller
  configuration files to change specific system input defaults.

-src/emu/output.h: Added size accessor to multi-element output finder.

* std::size will work on the top rank of an outut finder now.  Sorry for
  hitting emu.h again so soon.

-lua: Exposed a couple more input related things.

* Exposed constructor and a few methods on input_seq required for
  scripts to properly clear assignments or restore default settings.
* Exposed ioport_manager::set_type_seq which is required to configure
  general input assignments properly.
* Removed unnecessary use of sol::overload in favour of optional
  parameters.
* Updated documentation and also fixed a few errors.

-docs: Added description for axis setting assignments.
2021-11-04 03:11:29 +11:00
Vas Crabb
d775a2731d plugins: Moved the timecode recording functionality to a plugin. 2021-11-02 15:31:03 +11:00
Vas Crabb
e4c0f2ddac docs: Fix an error in the Lua reference that I copy/pasted without noticing. 2021-11-02 08:22:09 +11:00
Vas Crabb
8ab63e2072 Fix various usability issues:
frontend: Made it so you can press UI On Screen Display to hide the
Analog Controls menu and see the response to your inputs without the
risk of changing settings, and see more axes at once and scroll them for
systems with very large number of axes.  Also ensure the axis being
configured is visible when the menu is visible, and made the menu behave
a bit more like the system input assignments menu (including
previous/next group navigation).

frontend: Allow Lua to draw to the UI container - this addresses the
main complaint in #7475.  Note that drawing to the UI container will
draw over any UI elements, including menus.  Plugins can check
menu_active to avoid drawing over menus.  Also removed some unnecessary
use of sol::overload.

frontend: Improved info/image box navigation on the system/softwre
selection menus, and cleaned up some leftover code that came from the
copy/pasted event handling functions.

frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks
Coverity).  Fixed a couple of harmless Coverity errors, too.

emu/inpttype.ipp: Made the default assignment for Save State recognise
right shift.

plugins: Added next/previous group navigation to input macro edit menu.

docs: Added basic description of the system and software selection
menus, and corrected a couple of errors in the Lua reference.
2021-11-02 07:53:18 +11:00
Vas Crabb
d64ea5331b
-frontend: Refactored menu event handling and fixed a number of issues. (#8777)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.

-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.

-plugins: Moved input selection menu and sequence polling code to a common library.  Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.

-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.

-Regenerated message catalog sources.  For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
2021-10-31 12:31:16 +11:00
Vas Crabb
669b1f6ade -docs: Started documenting plugins.
* Also added a couple of missing command-line options, and added a local
  table of contents to the (rather long) command line options page.

-Added a separate CI target for localisation updates that produces an
 artefact, and removed the message catalogs from the trigger paths for
 the Linux CI build.
2021-10-24 05:48:05 +11:00
Vas Crabb
da1af2b0d6 -delegates: Fixed structure return with MSVC C++ ABI.
* Automatically use delegate_mfp_compatible to generate an adaptor for
  member functions that return non-scalar, non-reference types
  (partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
  colour.

-docs: Updated the example layout links to point to 0.235 - this means
 there's now an example of embedded SVG.
2021-09-21 01:02:11 +10:00
Aaron Giles
b63e260756 docs: Update css for sphinx_rtd_theme to latest version, which includes selectors missing from old version. 2021-09-05 21:54:43 -07:00
Aaron Giles
1c6b317d24 Add docs for poly_manager. 2021-09-04 16:37:57 -07:00
Vas Crabb
1f26f20fc9 Updated Chinese localisation. [YuiFAN] 2021-05-31 03:06:47 +10:00
Scott Percival
5f4c4708ca
Add 'wpsize' variable to access the data size from a watchpoint (#7837) 2021-03-03 11:01:17 +01:00
Firehawke
7f84a651d7
Change "mame64" to "mame" in docs (#7709) 2021-01-29 00:59:06 +11:00
Vas Crabb
a2055bb6ba MAME 0.227
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Merge tag 'mame0227' into mainline-master

MAME 0.227
2020-12-31 14:47:08 +11:00
Vas Crabb
d85735634c version bump for 0.227, some documentation clean-up 2020-12-31 02:46:10 +11:00
AJR
36f6157bc4 luareference.rst: Move the luareference-input properties together 2020-12-26 13:59:37 -05:00
AJR
c04e2cbe0b natkeyboard: Remove from ioport_manager 2020-12-26 13:39:34 -05:00
Vas Crabb
a5e6f4ea8d Expose a couple more things to Lua so the plugins can show the actual key mapped to UI clear. 2020-12-27 04:27:42 +11:00
Vas Crabb
4623e2ecf2 docs: Fix up the instantiation sections in the Lua reference. 2020-12-27 01:46:17 +11:00
Vas Crabb
9e36b6a6d9 More Lua interface cleanup - it's simpler with cleaner underlyng APIs.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway.  This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.

THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
2020-12-27 01:32:37 +11:00
Vas Crabb
ed872d1bd2 Fix some oversights and emergent behaviour with view selection.
Exposed the "native snapview" option on the video manager.  Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.

Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.

Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view.  (This caused the bad snapshot view selection.  It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)

Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.

Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.

Cleaned up and updated some documentation.
2020-12-20 15:28:27 +11:00
Vas Crabb
1df245cb99 More Lua engine clean-up and documentation, resulting in core cleanup.
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.

Emulated switch inputs can have "not" codes applied to host input axis
directions.  It works the same way as host switch inputs - push twice
for a "not" prefix.

Input polling helpers no longer need to store state in the input device
items.  There’s less leakage, and less chance of things interfering with
each other.

Allow snapshot view options to be configured through the internal UI via
the video options menu.  Made video options menus place initial focus on
the currently selected view item.  Removed some crud from the menu base
class.

Fixed the description of the "snapview" option.  The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.

Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense.  In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change.  The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.

Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).

Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20.  Format precision now correctly limits the length of string
views.  Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.

Removed an auto_alloc from cpu/arm7.
2020-12-18 15:54:52 +11:00
Vas Crabb
503332a986 -Lua cleanup and documentation migration checkpoint.
* Cleaned up some more of the Lua inteface.  Mostly replacing methods
  with properties, some consistency fixes, a few renames, some more
  exposed functionality, and a couple of properties that have no
  business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
  documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
  specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
  and leave them unchanged if the user starts assignment but doesn't
  press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
  Windows OSD.

-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
 and key assignments.
2020-12-16 02:18:52 +11:00
Vas Crabb
4d7ef27490 -luaengine.cpp: Clean up render classes and expose screen image adjustments.
* Started moving Lua class reference to docs.  Expecting people to find
  the class reference material in the source isn’t going to help make it
  approachable.  The docs allow longer explanations, better formatting,
  and cross reference links.

* Added another layout scripting example to the docs.

-goldnpkr.cpp: Minor clean-up.

* Improved the short names for Witch Card and Witch Game clone sets.

* Made Witch Up & Down artwork clickable.

* Added working Video Klein sets where the parent is a working Video
  Klein set to the tiny subtarget.

* Removed history from the header comment - we have version control for
  a readon.
2020-12-13 09:54:03 +11:00
Vas Crabb
6082c57817 docs: Fix a bunch of errors from not reading what I wrote (thanks Ryan). 2020-12-09 01:37:53 +11:00
Vas Crabb
e008c7b1b1 -Lua engine cleanup, input edition:
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
  autofire and cheat plugins to use it, rather than continuing to
  pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
  to enable/disable individual keyboard and keypad devices like you
  can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.

-plugins/cheat: Fixed menu item not updating visually when disabling a
 cheat with UI Left.

-plugins/cheatfind: Fixed not finding the first screen after screen
 enumerator was exposed as an object rather than using a table.

-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
2020-12-09 01:10:26 +11:00
Vas Crabb
e8998a9236 -luaengine_render.cpp: Work around MSVC ambiguous overload error.
-docs: Clean up a little.
 * Includes typo fixes from Alexander Miller.
2020-11-26 13:47:02 +11:00
Vas Crabb
58c8cba9b3 Work around GNU libstdc++ wanting to stack large temporaries when vector elements can be trivially constructed. 2020-11-23 10:29:23 +11:00
Olivier Galibert
574daf4e49 Implement views, which are essentially bankdevs integrated into the
memory map system. [O. Galibert]
2020-11-22 19:43:52 +01:00
Vas Crabb
fe9ac15ca9 -emu/devfind: More cleanup/consistency changes.
* Removed .mask(), as it’s not reliable in the general case.
 * Added asserts to things that assume power-of-two sizes.
 * Got rid of virtual qualifier on pointer-to-member operator.
 * Made helpers a bit more assertive about logging warnings.

-emu/rendlay.cpp: Use delegates to avoid hot conditional branches.

-docs: Finished off description of object finders and output finders.
2020-11-13 15:26:31 +11:00