------------------------------------
Vortex [tormod, Team Europe, Smitdogg, The Dumping Union]
This one appears to use an encrypted 8080. Do any decryption gurus fancy a challenge? :)
Verified and corrected clocks in halleys and exctsccr [Corrado Tomaselli]
New clones added
----------------
Exciting Soccer (Japan set 2) [Corrado Tomaselli]
NOTES NOT IN WHATSNEW:
This makes all games in hng64.c display a good amount of 3d.
The read handler I modified definitely seems to have something to do with
the missing 3d in these games. It's only read if the frame being drawn
is missing geometry. My new hack is a lucky guess, but hopefully we'll
figure out what this function is really looking for sometime soon.
Snaps here: http://www.mameworld.info/ajg/
---------------
Fun Station Spielekoffer 9 Spiele [Tomasz Slanina]
==================================================
MAME crashes if I return a latch at 0x800100? HD ACRT bug?
1. Removed CPP_COMPILE option. All files (except expat and zlib)
are now compiled as C++ by default. For now, imagine nothing has
changed. The goal is not to go hog-wild with C++isms, but to
leverage it where it makes the most sense.
2. Mapped INLINE to plain old C++ inline now, fixing several
cases where this was problematic.
3. Marked global const structures explicitly extern since consts
are locally-scoped by default in C++.
4. Added new 'default' make target which just builds the emulator.
Use 'make all' to build everything including the tools.
5. 64-bit builds now get a '64' suffix on them. We might want to
just make this true for Windows builds, but it's on for everyone
at the moment.
6. (Windows) Removed UNICODE option. UNICODE is enabled by default
on all Windows builds now. The 32-bit version links against
libunicows.a for continued Win9x compatibility.
7. (Windows) Removed hacks surrounding unicode handling of main().
They are no longer necessary with the new tools.
---------- Forwarded message ----------
From: Atari Ace <atari_ace@verizon.net>
Date: Fri, Jan 1, 2010 at 5:27 PM
Subject: [patch][resubmit] Convert goldstar/liberate/sidearms/sidepckt
to use driver_data
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamedev,
This is a resubmit of my last driver_data patch. It should be
non-controversial, although it contains some additional whitespace
cleanup in the affected files.
~aa
Vs. Net Soccer improvements:
Emulated DMA protection for startup-checks in Vs. Net Soccer [Olivier Galibert]
Fixed Data ROM loading in Vs. Net Soccer, game now boots [David Haywood]
Marked Sprite + Sound ROMs as BAD_DUMP in Vs. Net Soccer [David Haywood]
NOTES:
The sams64 games had vertex ROMs loading over previously-loaded ROMs.
After fixing this, some 3d started to appear, but it looks like
I'm not doing the FIFO correctly yet. Maybe.
Okay, now I'm *really* done for the weekend. I swear.
NOTES:
The geometry is correct in bbust2 (and it's 'playable' - I beat the first stage),
but it's missing half of its geo and the textures are wrong. They're close to
correct though. I think there are multiple texture page sizes that I'm not taking into account.
I just noticed there might be a crash or two still lurking in there as well. Will fix soon.
NOTES:
* The driving games should now be pretty stable. Still no confirmed palette bit tho.
* The latest 3d additions should give some hints as to how some of the 2d behaves (mosaic effects,
translucency and tilemap enable in xrally's pink tilemaps, etc).
* There is still a lot of geometry missing. Maybe I'm reading the polygon ROMs wrong? Maybe
it's another symptom of the fatfurwa flicker (similar to how buriki is missing bodies)?
I'm going to go after beast busters 2 next. The geometry is stored differently for it and differently
again for the sams64 games. This hardware is really really flexible.
New clones added
----------------
Shaolin's Road (bootleg) [Kevin Eshbach]
---------- Forwarded message ----------
From: Kevin Eshbach <keshbach@comcast.net>
Date: Thu, Dec 24, 2009 at 6:33 PM
Subject: Patch file with assorted changes
To: submit@mamedev.org
Hi,
Attached is a patch file with the following updates:
Added new Shao’lins Road bootleg (colors are slightly wrong)
Corrected the sound chip type used by Green Beret (The original and
bootleg use the same chip.)
Modified the Green Beret driver to use the XTAL_??? definition instead
of the hardcoded value
Added indication that the Greet Beret bootleg has an undumped PAL and
it’s proms need to be dumped because it has four of them instead of
three as the original does.
Fixed some of the rom locations in the Sega Laserdisk driver based off
of a dump from a Galaxy Ranger boardset
I’ve already sent the Shao’lins Road bootleg dump and board pictures
to The Dumping Union group.
Kevin Eshbach
---------- Forwarded message ----------
From: Oliver Stöneberg <oliverst@online.de>
Date: Thu, Dec 31, 2009 at 1:06 AM
Subject: enhanced dipswitch/configuration information in -listxml
To: submit@mamedev.org
This patch adds some additional information to the dipswitches and
configurations in the -listxml output, so I can test
dipswitches/configurations in mame_regtest by creating .cfg files.
By using this I already found two issues in MESS and the 1943
"Service Mode" issue in MAME would have been detected.
I am also wondering, if there are any dipswitches, that rely on more
than one port. If that's the case I might have to look at them and
change the output.
MetalliC has some involved changes to driver. I will submit after 136 comes out
New Clone Added
----------------------------------
Multi Fish (030124) [MetalliC]