Commit Graph

428 Commits

Author SHA1 Message Date
Frederic Cambus
7541a888dc Allow building on OpenBSD 2016-05-19 23:11:43 +02:00
dankan1890
06c4998564 fixed MSBUILD. nw 2016-05-19 10:03:59 +02:00
Miodrag Milanovic
be67262fc2 INC -> HXX makes editors and code analyzers see it as C++ (nw) 2016-05-01 20:27:50 +02:00
Miodrag Milanovic
956bce25e3 renamed not used files and fix for ymmu100 (nw) 2016-05-01 19:09:57 +02:00
Miodrag Milanovic
4f3b0234ea minus sign in subtarget creates problems (nw) 2016-05-01 12:37:48 +02:00
Miodrag Milanovic
8e90e8e0c0 fix empty dir creation (nw) 2016-04-29 08:50:27 +02:00
Miodrag Milanovic
247a1bca50 do regenerate of project files when building shader tools, and removed precompiled when doing clean (nw) 2016-04-29 08:16:43 +02:00
Miodrag Milanovic
ff27716bec compile just one chain with
make shaders CHAIN=unfiltered
2016-04-21 15:21:08 +02:00
Miodrag Milanovic
816860f2d8 no error output if first time run (nw) 2016-04-16 17:24:57 +02:00
Miodrag Milanovic
3e8559ad7b Always rebuild version.cpp when there is git version change (nw) 2016-04-16 17:18:17 +02:00
Miodrag Milanovic
6bb33aa52c Add short git version if building non-release build, also if git command is not available or if .git is not there (so building out of other sources) (nw) 2016-04-16 10:19:59 +02:00
Miodrag Milanovic
59662e6c71 moved osdsync to root of OSD, removed osdmini (nw) 2016-04-15 15:19:24 +02:00
Miodrag Milanovic
c833268236 Added DEBUG_DIR and DEBUG_ARGS parameters, make sense right now for VS build (nw) 2016-04-12 15:43:15 +02:00
Vas Crabb
9534b2b165 Fix surprising behaviour of {TOOLS,TESTS,BENCHMARKS}=0 2016-04-12 11:37:48 +10:00
Miodrag Milanovic
ae5258faec Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed (nw) 2016-04-02 17:48:31 +02:00
Miodrag Milanovic
9353a1ccb3 Compressed internal layouts [David Haywood] 2016-03-30 20:40:05 +02:00
Jeffrey Clark
9d9c8fad6a Extend system library support (nw)
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)

USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Miodrag Milanovic
158c90cf11 Initial work to make MAME work on Android [Miodrag Milanovic] 2016-03-27 17:35:23 +02:00
Miodrag Milanović
5640305d0e Fix compile on x64 2016-03-27 17:16:49 +02:00
sum2012
38ebda11b4 Fix compile win 64 bit with mingw 32 bit
Fix #739
2016-03-27 21:15:53 +08:00
therealmogminer@gmail.com
22f0c31238 Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
Miodrag Milanovic
c22a27df81 Ci20 wip support (nw) 2016-03-23 21:23:14 +01:00
therealmogminer@gmail.com
ba0a1d8d52 Merge bgfx_shader into master, nw 2016-03-23 17:55:55 +01:00
Miodrag Milanovic
6e5dc72080 Updated makefile to support more building environments and to prevent crashing if folders are missing (nw) 2016-03-23 09:11:38 +01:00
Brad Hughes
e7c1d09000 Merge: Build project for Windows Store 2016-03-22 18:50:55 -04:00
Brad Hughes
e6e30bb9dd Build project for Windows Store 2016-03-22 18:46:08 -04:00
Miodrag Milanovic
be38f0515b Now shader compile tools are built on host machine (nw) 2016-03-20 16:50:14 +01:00
Miodrag Milanovic
17cf4179fa fix Makefile issue (nw) 2016-03-20 08:40:55 +01:00
Miodrag Milanovic
6590600990 Added support for Raspberry Pi cross-compile (nw) 2016-03-19 16:09:34 +01:00
Julian Sikorski
d0f99d22a7 Added ability to build using system libuv (1.8.0 or higher required) 2016-03-12 13:07:14 +01:00
Miodrag Milanovic
2bf46f72ed Update to use with latest android nkd (nw) 2016-03-11 20:24:20 +01:00
Miodrag Milanovic
e6142ef558 Support for aarch64 (nw) 2016-03-11 13:09:47 +01:00
Justin Kerk
7346a874a3 Fix Emscripten build when Clang is the default compiler (issue #704) (nw) 2016-03-10 15:35:30 +00:00
Brad Hughes
88412da862 Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, plus code cleanup. 2016-03-05 15:02:52 -05:00
Brad Hughes
f7b8e47a17 Revert "XAudio2 code cleanup, plus switch header to wine version."
This reverts commit d52ed107a5.
2016-03-05 09:52:31 -05:00
Brad Hughes
d52ed107a5 XAudio2 code cleanup, plus switch header to wine version. 2016-03-05 09:47:10 -05:00
Miodrag Milanovic
e74b578c67 added IGNORE_BAD_LOCALISATION flag (nw) 2016-03-02 08:21:13 +01:00
Miodrag Milanovic
8682052f71 continue execution of compilation even if some translations failed (nw) 2016-03-02 08:09:22 +01:00
Miodrag Milanovic
7068b2f49a Make translation will now remove fuzzy translations and will not merge those as well (nw) 2016-03-02 08:01:22 +01:00
Miodrag Milanovic
54d04df9af Fix issue on win (nw) 2016-02-28 15:18:50 +01:00
Miodrag Milanovic
1adc64573f compiles but crash on OSX with bundled one (nw) 2016-02-28 15:07:43 +01:00
Miodrag Milanovic
3c23827c96 made makefile executable without gnu tools (nw) 2016-02-28 12:05:16 +01:00
Miodrag Milanovic
5b47ed4474 Fix typo (nw) 2016-02-27 19:36:19 +01:00
Miodrag Milanovic
ea6b854844 Made Visual Studio use by default bundled SDL2 (nw) 2016-02-27 16:53:49 +01:00
Miodrag Milanovic
2253ea21d4 Fixed vs targets (nw) 2016-02-27 14:51:24 +01:00
Miodrag Milanovic
5a567f3541 Added support for x64 Androids (nw) 2016-02-26 16:00:29 +01:00
Miodrag Milanovic
3a811376d9 Made pnacl to compile (nw) 2016-02-26 14:50:09 +01:00
Miodrag Milanovic
2582ce7f16 cleanup (nw) 2016-02-26 14:16:50 +01:00
Miodrag Milanovic
4727b0d97f OS/2 can not support SDL2 which is needed for MAME to run (nw) 2016-02-26 13:20:43 +01:00
Miodrag Milanovic
e740bb6915 Fixing some more Android related things (nw) 2016-02-26 11:59:17 +01:00