Frederic Cambus
7541a888dc
Allow building on OpenBSD
2016-05-19 23:11:43 +02:00
dankan1890
06c4998564
fixed MSBUILD. nw
2016-05-19 10:03:59 +02:00
Miodrag Milanovic
be67262fc2
INC -> HXX makes editors and code analyzers see it as C++ (nw)
2016-05-01 20:27:50 +02:00
Miodrag Milanovic
956bce25e3
renamed not used files and fix for ymmu100 (nw)
2016-05-01 19:09:57 +02:00
Miodrag Milanovic
4f3b0234ea
minus sign in subtarget creates problems (nw)
2016-05-01 12:37:48 +02:00
Miodrag Milanovic
8e90e8e0c0
fix empty dir creation (nw)
2016-04-29 08:50:27 +02:00
Miodrag Milanovic
247a1bca50
do regenerate of project files when building shader tools, and removed precompiled when doing clean (nw)
2016-04-29 08:16:43 +02:00
Miodrag Milanovic
ff27716bec
compile just one chain with
...
make shaders CHAIN=unfiltered
2016-04-21 15:21:08 +02:00
Miodrag Milanovic
816860f2d8
no error output if first time run (nw)
2016-04-16 17:24:57 +02:00
Miodrag Milanovic
3e8559ad7b
Always rebuild version.cpp when there is git version change (nw)
2016-04-16 17:18:17 +02:00
Miodrag Milanovic
6bb33aa52c
Add short git version if building non-release build, also if git command is not available or if .git is not there (so building out of other sources) (nw)
2016-04-16 10:19:59 +02:00
Miodrag Milanovic
59662e6c71
moved osdsync to root of OSD, removed osdmini (nw)
2016-04-15 15:19:24 +02:00
Miodrag Milanovic
c833268236
Added DEBUG_DIR and DEBUG_ARGS parameters, make sense right now for VS build (nw)
2016-04-12 15:43:15 +02:00
Vas Crabb
9534b2b165
Fix surprising behaviour of {TOOLS,TESTS,BENCHMARKS}=0
2016-04-12 11:37:48 +10:00
Miodrag Milanovic
ae5258faec
Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed (nw)
2016-04-02 17:48:31 +02:00
Miodrag Milanovic
9353a1ccb3
Compressed internal layouts [David Haywood]
2016-03-30 20:40:05 +02:00
Jeffrey Clark
9d9c8fad6a
Extend system library support (nw)
...
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711 )
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Miodrag Milanovic
158c90cf11
Initial work to make MAME work on Android [Miodrag Milanovic]
2016-03-27 17:35:23 +02:00
Miodrag Milanović
5640305d0e
Fix compile on x64
2016-03-27 17:16:49 +02:00
sum2012
38ebda11b4
Fix compile win 64 bit with mingw 32 bit
...
Fix #739
2016-03-27 21:15:53 +08:00
therealmogminer@gmail.com
22f0c31238
Cleanup in the bgfx aisle, nw
2016-03-25 18:44:46 +01:00
Miodrag Milanovic
c22a27df81
Ci20 wip support (nw)
2016-03-23 21:23:14 +01:00
therealmogminer@gmail.com
ba0a1d8d52
Merge bgfx_shader into master, nw
2016-03-23 17:55:55 +01:00
Miodrag Milanovic
6e5dc72080
Updated makefile to support more building environments and to prevent crashing if folders are missing (nw)
2016-03-23 09:11:38 +01:00
Brad Hughes
e7c1d09000
Merge: Build project for Windows Store
2016-03-22 18:50:55 -04:00
Brad Hughes
e6e30bb9dd
Build project for Windows Store
2016-03-22 18:46:08 -04:00
Miodrag Milanovic
be38f0515b
Now shader compile tools are built on host machine (nw)
2016-03-20 16:50:14 +01:00
Miodrag Milanovic
17cf4179fa
fix Makefile issue (nw)
2016-03-20 08:40:55 +01:00
Miodrag Milanovic
6590600990
Added support for Raspberry Pi cross-compile (nw)
2016-03-19 16:09:34 +01:00
Julian Sikorski
d0f99d22a7
Added ability to build using system libuv (1.8.0 or higher required)
2016-03-12 13:07:14 +01:00
Miodrag Milanovic
2bf46f72ed
Update to use with latest android nkd (nw)
2016-03-11 20:24:20 +01:00
Miodrag Milanovic
e6142ef558
Support for aarch64 (nw)
2016-03-11 13:09:47 +01:00
Justin Kerk
7346a874a3
Fix Emscripten build when Clang is the default compiler (issue #704 ) (nw)
2016-03-10 15:35:30 +00:00
Brad Hughes
88412da862
Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, plus code cleanup.
2016-03-05 15:02:52 -05:00
Brad Hughes
f7b8e47a17
Revert "XAudio2 code cleanup, plus switch header to wine version."
...
This reverts commit d52ed107a5
.
2016-03-05 09:52:31 -05:00
Brad Hughes
d52ed107a5
XAudio2 code cleanup, plus switch header to wine version.
2016-03-05 09:47:10 -05:00
Miodrag Milanovic
e74b578c67
added IGNORE_BAD_LOCALISATION flag (nw)
2016-03-02 08:21:13 +01:00
Miodrag Milanovic
8682052f71
continue execution of compilation even if some translations failed (nw)
2016-03-02 08:09:22 +01:00
Miodrag Milanovic
7068b2f49a
Make translation will now remove fuzzy translations and will not merge those as well (nw)
2016-03-02 08:01:22 +01:00
Miodrag Milanovic
54d04df9af
Fix issue on win (nw)
2016-02-28 15:18:50 +01:00
Miodrag Milanovic
1adc64573f
compiles but crash on OSX with bundled one (nw)
2016-02-28 15:07:43 +01:00
Miodrag Milanovic
3c23827c96
made makefile executable without gnu tools (nw)
2016-02-28 12:05:16 +01:00
Miodrag Milanovic
5b47ed4474
Fix typo (nw)
2016-02-27 19:36:19 +01:00
Miodrag Milanovic
ea6b854844
Made Visual Studio use by default bundled SDL2 (nw)
2016-02-27 16:53:49 +01:00
Miodrag Milanovic
2253ea21d4
Fixed vs targets (nw)
2016-02-27 14:51:24 +01:00
Miodrag Milanovic
5a567f3541
Added support for x64 Androids (nw)
2016-02-26 16:00:29 +01:00
Miodrag Milanovic
3a811376d9
Made pnacl to compile (nw)
2016-02-26 14:50:09 +01:00
Miodrag Milanovic
2582ce7f16
cleanup (nw)
2016-02-26 14:16:50 +01:00
Miodrag Milanovic
4727b0d97f
OS/2 can not support SDL2 which is needed for MAME to run (nw)
2016-02-26 13:20:43 +01:00
Miodrag Milanovic
e740bb6915
Fixing some more Android related things (nw)
2016-02-26 11:59:17 +01:00