fl7_3121: promoted to working [Vas Crabb]
* Correct DS2401 hookup on PIA 0 port C
* Make serial number ROM to match our program ROM dump
* Inputs could be improved
* Get past the data error on empty NVRAM with book (0) and reset (R) buttons
New WORKING machines added
--------------------------
Flaming 7 (Red, White & Blue 7's + Hollywood Nights) [Roberto Fresca, Vas Crabb]
* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
- Dead code removal and minor refactoring.
- Simplify. Align naming with stl. Fix somed pedantic warnings.
- More STL compatability.
- Remove ATTR_HOT and ATTR_COLD. Refactored netlist_time.
- Fix long standing workaround which would ignore policy of change-only"
propagation.
- Rewrote for loops to use auto : semantics.
- Truthtable cleanup. (nw)
- Get rid of nl_math. Remove nl_util.h and moved contents to
plib/putil.h.
- Fix standalone build. Refactor ptypes.h.
[Couriersud]
- Reworked twoterm setup. Fixed some timebombs along the way.
- Fix r2r dac. Remove dead code.
- analog_outputs now created in constructor.
- moved analog_input creation into constructor.
- moved logic output creation to constructor.
- moved all logic inputs into constructor.
- Completely removed init_object. Finally.
[Couriersud]
allow in-place creation (for increased locality) of netlist classes.
Main use is in truthtable class.
- Remove PLIB_NAMESPACE macros.
- Remove namespace macros. Use explicit namespace declarations.
- Moved device definitions into cpp files.
- Moved more device definitions into cpp files.
- New prefix "nlid" for include files flags purely internal include
files not to be leaked into userland.
- Fix factory code.
Color games which supported it. MAME will now output
a "Rumble" output bit (0 for Rumble=OFF and 1 for
Rumble=ON) whenever the games try to access the Rumble
component… third party applications can now listen to the
output and redirect it to some hardware that can "rumble"
in sync with the gameplay. [Fabio Priuli]
gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy
Color games which supported it. Clock proceeds a bit too
fast during gameplay, but at least it is not stuck anymore to the
time of first configuration. [Fabio Priuli]