Commit Graph

44419 Commits

Author SHA1 Message Date
Ville Linde
4f223dea16 couple of things for zerogun (nw) 2016-06-08 20:01:23 +03:00
cracyc
84009bfd91 rainbow: enable floppy test rom patch by default (nw) 2016-06-08 12:00:31 -05:00
cracyc
ff9545adee dec_lk201: remove unused defines (nw) 2016-06-08 11:53:56 -05:00
smf-
76430f9bc8 ever since f0823886a6 the guess_chs() function adds dummy sectors to the image until it finds a valid CHS mapping, therefore the error can never be triggered (there is no exit condition on the outer loop) (nw) 2016-06-08 17:47:44 +01:00
smf-
05fcd2fb62 CW33300 is the CoreWare library partnumber, LR33300 is a physical chip. MDEC comes from the CoreWare library, possibly CW702. (nw) 2016-06-08 17:47:44 +01:00
Robbbert
de34f5f372 Sorcerer: added "Military Encounter". 2016-06-09 01:25:06 +10:00
Robbbert
c102ff3f48 sorcerer: Added "SALVO". 2016-06-09 00:19:30 +10:00
etabeta78
5dd87fd7eb psx.xml: sourced the three missing disks. [Avilora] 2016-06-08 13:21:19 +02:00
Vas Crabb
5ea67e8066 ds2401: support DS2400-compatibility command 0x0F to read serial no.
fl7_3121: promoted to working [Vas Crabb]
* Correct DS2401 hookup on PIA 0 port C
* Make serial number ROM to match our program ROM dump
* Inputs could be improved
* Get past the data error on empty NVRAM with book (0) and reset (R) buttons

New WORKING machines added
--------------------------
Flaming 7 (Red, White & Blue 7's + Hollywood Nights) [Roberto Fresca, Vas Crabb]
2016-06-08 15:52:02 +10:00
Lord-Nightmare
ffaa7ab2f1 himesiki.cpp: Correct ROM labels/locations for android (early prototype); add dumps of the two PLDs. [Lord Nightmare] 2016-06-08 01:17:47 -04:00
RobertoFresca
f31c41105e correction... 2016-06-07 23:43:15 -03:00
RobertoFresca
c04bde07d2 Buena Suerte (Protel PCB): Added technical notes and a WIP
edge connector and mech counters pinout. [Roberto Fresca, Gaby]
2016-06-07 23:37:04 -03:00
RobertoFresca
83c7e853a0 Buena Suerte: Completed the Protel PCB set. Rearranged the graphics ROMs
to get accurate gfx banks. Discrete sound needs to be traced. Game is
 working properly. [Roberto Fresca]
2016-06-07 23:31:19 -03:00
Lord-Nightmare
b9167e4165 rainbow.cpp: add 23-090b1 z80 arbitrator PROM dump [Lord Nightmare] 2016-06-07 21:33:54 -04:00
therealmogminer@gmail.com
493b5116ff n64.cpp: Disabled fast RAM, as it prevents watchpoints from working and doesn't gain much on the interpreter core. [Ryan Holtz] 2016-06-08 10:18:15 +10:00
therealmogminer@gmail.com
1079f45424 Fix -nodebug crash (nw) 2016-06-08 10:11:42 +10:00
therealmogminer@gmail.com
56bd36c5ef Major refactoring of debugger core [Ryan Holtz]
* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
2016-06-08 08:10:55 +10:00
couriersud
bf281b3cad add cmath include to plists.h 2016-06-07 23:27:03 +02:00
couriersud
d6616e1786 Fix travis build. (nw) 2016-06-07 23:13:34 +02:00
couriersud
0728b09483 Merge remote-tracking branch 'origin/netlist_dev' 2016-06-07 21:55:15 +02:00
couriersud
14951ba44b Merge branch 'netlist_dev' of https://github.com/mamedev/mame.git into netlist_dev 2016-06-07 21:45:00 +02:00
couriersud
81880659d2 - More code cleanup.
- Dead code removal and minor refactoring.
- Simplify. Align naming with stl. Fix somed pedantic warnings.
- More STL compatability.
- Remove ATTR_HOT and ATTR_COLD. Refactored netlist_time. 
- Fix long standing workaround which would ignore policy of change-only"
propagation.
- Rewrote for loops to use auto : semantics.
- Truthtable cleanup. (nw)
- Get rid of nl_math. Remove nl_util.h and moved contents to
plib/putil.h.
- Fix standalone build. Refactor ptypes.h. 
[Couriersud]
2016-06-07 21:44:15 +02:00
couriersud
3d3f5761f0 - Added constructors to prepare to move terminal setup into constructor.
- Reworked twoterm setup. Fixed some timebombs along the way.
- Fix r2r dac. Remove dead code.
- analog_outputs now created in constructor.
- moved analog_input creation into constructor. 
- moved logic output creation to constructor.
- moved all logic inputs into constructor.
- Completely removed init_object. Finally. 
[Couriersud]
2016-06-07 21:41:54 +02:00
balr0g
b277908905 - Minor cosmetic refactoring. Added a "uninitialised array" template to
allow in-place creation (for increased locality) of netlist classes.
Main use is in truthtable class.
- Remove PLIB_NAMESPACE macros.
- Remove namespace macros. Use explicit namespace declarations.
- Moved device definitions into cpp files.
- Moved more device definitions into cpp files.
- New prefix "nlid" for include files flags purely internal include
files not to be leaked into userland. 
- Fix factory code.
2016-06-07 21:40:30 +02:00
balr0g
73fb588494 Fix tiny build (nw) 2016-06-07 15:15:43 -04:00
etabeta78
9137ace16a minor cleanups + marked sfcoll as bad dump since one of the tracks
has been redumped... nw.

[oh, and btw I have re-ordered the list a bit in the previous commit, but I forgot to mention it. still nw though]
2016-06-07 20:30:26 +02:00
Ville Linde
7fe3b170be sharcdrc: Model 2 compatibility (nw) 2016-06-07 21:05:44 +03:00
couriersud
b3f6072cfd Fix standalone build. Refactor ptypes.h. (nw) 2016-06-07 19:31:59 +02:00
couriersud
62ed8d252e Merge remote-tracking branch 'origin/master' into netlist_dev 2016-06-07 19:21:30 +02:00
Ivan Vangelista
33db067893 more gen_latch (nw) 2016-06-07 19:19:57 +02:00
Ivan Vangelista
3cd1ce9cb0 galaxian.cpp: preliminary sound hook-up for takeoff. Also separated memory map for explorer and takeoff instead of a lot of install_* at driver_init time (nw) 2016-06-07 18:14:57 +02:00
etabeta78
4d29edcef0 psx.xml: Added most of the missing US discs from redump
collection. [Aeternal, B2K24]

also, I have added a few missing checksums of the original disks for future reference...
2016-06-07 17:58:48 +02:00
Angelo Salese
dd73dc9800 Minor NSS, nw 2016-06-07 15:03:16 +02:00
dankan1890
24d11ff49f Fixed video mode opengl duplicated in SDL build. (nw) 2016-06-07 04:34:49 +02:00
Vas Crabb
e93f50f25e Merge pull request #936 from npwoods/fix_sliders_issue
Fix sliders issue
2016-06-07 11:54:30 +10:00
Nathan Woods
bd5f07afc5 Changed to C++ comments 2016-06-06 21:35:54 -04:00
Nathan Woods
e8782a7b06 Fixed issue with volume slider likely introduced with ui handler lambda changes 2016-06-06 21:32:04 -04:00
Nigel Barnes
c2efdcd1a7 bbc: added info and more games in softlists 2016-06-07 01:55:16 +01:00
Angelo Salese
420fc406c4 Fixed back N5A22 clock steps, nw
(Timing bug that was lingering for a while, no idea about what it fixes / breaks for SNES but it doesn't seem harmful from a quick random test)
2016-06-07 00:11:32 +02:00
couriersud
f7ac9783d6 Get rid of nl_math. Remove nl_util.h and moved contents to plib/putil.h.
(nw)
2016-06-06 23:55:42 +02:00
Nigel Barnes
171d04d852 New WORKING machines added
----------------------------------
iSBC 80/10 [Nigel Barnes] - modified from old sdk80
iSBC 80/10A [Nigel Barnes]
iSBC 80/10B [Nigel Barnes]
iSBC 80/30 [Nigel Barnes]
2016-06-06 22:33:58 +01:00
Nigel Barnes
64d113d15e sdk80: now matches MCS-80 System Design Kit, and added correct monitor rom. 2016-06-06 22:33:58 +01:00
couriersud
b77ab1bdef Truthtable cleanup. (nw) 2016-06-06 22:46:02 +02:00
Ville Linde
728e18f768 runtime enable for sharcdrc (nw) 2016-06-06 23:39:06 +03:00
ImJezze
758aaa496a Fixed scanlines if the screen output is less than twice the size of the host source 2016-06-06 19:40:36 +02:00
R. Belmont
6e35713b48 Merge pull request #933 from Bavarese/patch-5
Do away with KEYBOARD_WORKAROUND
2016-06-06 13:39:54 -04:00
etabeta78
18fb4472cf sorry for the inconvenience. nw. 2016-06-06 19:04:11 +02:00
Ivan Vangelista
c431bf4d50 New Clone Added
------------------------------------------
Astro Combat (Proel bootleg, encrypted) [Any]
2016-06-06 18:50:36 +02:00
etabeta78
6ba9c7c86e oh and these can be marked as working, now. nw. 2016-06-06 18:35:15 +02:00
etabeta78
ad3b07d17f gb.cpp: Added Rumble emulation to the MBC-5 Game Boy
Color games which supported it. MAME will now output
  a "Rumble" output bit (0 for Rumble=OFF and 1 for
  Rumble=ON) whenever the games try to access the Rumble
  component… third party applications can now listen to the
  output and redirect it to some hardware that can "rumble"
  in sync with the gameplay. [Fabio Priuli]

gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy
  Color games which supported it. Clock proceeds a bit too
  fast during gameplay, but at least it is not stuck anymore to the
  time of first configuration. [Fabio Priuli]
2016-06-06 18:34:50 +02:00