to devintrf (including endianness). Removed space array from the
CPU class header. Made the memory system much more device-neutral.
Various other cleanups along the way.
MDRV macros in the device for specifying address maps. Changed
the memory system to fetch the maps from the new location.
This is just a small step toward the end goal of getting address
maps into arbitrary devices.
Not sure how the guns are read yet but this fixes the CALL ATTENDENT immediate
death and the game runs fine now.
This game generates a *ton* of "voodoo_w while stalled!" messages, I don't
know if that's bad (the graphics look perfect to me).
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Teraburst (1998/07/17 ver UEL) [Guru, Mark Frisbee]
This is the new parent set given that it's 5 months newer than the previous
1997/02/25 ver. AAA dump. NOT_WORKING because Ville's JVS simulation doesn't
handle lightguns. I'll try and fix that next :)
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Johnny Nero Action Hero [R. Belmont, The Dumping Union]
The boot ROM has a lot to say on two different TTY ports (really).
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Tokimeki Mahjong Paradise - Dear My Love [David Haywood, Angelo Salese]
Tokimeki Mahjong Paradise - Doki Doki Hen [David Haywood, Angelo Salese]
changes:
- split tmmjprd / tmpdoki from rabbit.c as it uses the graphic chip in a very different way, and having them together was making it more difficult to make progress on [David Haywood]
- changed them to use custom rendering code instead of tilemaps, as they can address tile data at a sub-tile level, this fixes the girls in the intro [David Haywood]
- added inputs [Angelo Salese]
- added some notes about a hang, and possible reason [David Haywood]
- marked the graphic roms of tmpdoki as BAD as it appears to be using tiles which are not present in the tmmjprd roms for the title screen [David Haywood]
Better rom load / decode for Last Duel sets [Haze]
Readme / PCB layout [Guru]
Corrected rom labels and added PCB locations to Mad Gear / LED Storm sets [Brian Troha]
The plan is to add the on-chip peripherals on the magicard.c driver then, when I get some consistency, hardwire it to the cpu core.
Please check this modification asap (should be fine, but I haven't compiled with a clean build)