New working software list additions (ibm5170.xml)
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PC Magazine (All Star - December 1992) [arranarchipelago, archive.org]
PC Plus (Issue 69 - June 1992) [arranarchipelago, archive.org]
PC Today (Vol. 06 № 08 - December 1992) [arranarchipelago, archive.org]
Personal Computer World (1994-04 - April 1994) [SmartCoda, archive.org]
Space Quest IV: Roger Wilco and the Time Rippers (Germany) [The Good Old Days]
Tetris Trio [The Good Old Days]
The Lost Files of Sherlock Holmes [The Good Old Days]
Redump (ibm5170.xml)
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Disney's Aladdin [Abandon Socios]
New working software list additions (snes.xml)
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Kid Klown in Crazy Chase (Euro, prototype)</description> [Zoda-Y13, Forest of Illusion]
New NOT_WORKING software list additions (snes,xml)
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WeaponLord (USA, prototype) [DrBizz]
* Super Pinball Action protoype - add emulation of 2nd screen
Clones promoted to working
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Super Pinball Action (US, prototype, dual screen) [David Haywood]
* Correct English translations
Also capitalize in a few areas
* Update software short name to align with corrected translation
* monon_color.xml: Use conventional rendering of "Dragon Ball: Budokai"
Co-authored-by: Vas Crabb <cuavas@users.noreply.github.com>
-Moved some stuff out of misc and skeleton:
* Moved Innovative Concepts machines to their own project.
* Moved various things out of skeleton to existing company projects.
Added minimal support for manipulating bitmaps and drawing them in
render containers. Y'CbCr 4:2:2, RGB and ARGB are supported. Argument
order doesn't always match the underlying classes to make the Lua
interface more consistent with render bounds and render containers.
Added bindings for device_palette_interface.
Fixed some errors in the documentation as well as documenting new
functionality.
* added emulation of required/used AXC51 / AX208 extended operations
* added preliminary emulation of required/used AXC51 / AX208 features
* added support for many Monon specific features, such as the video controller
* most games are playable, those not requiring a card/badge scanner to function at all are promoted
* no music, as it's contained in a game specific MCU under a glob on each cart
New working software list additions
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NARC (USA, CES sample, prototype) [Hard4Games, Dustin Echoes, Forest of Illusion]
Controller Test Program (Japan) [Forest of Illusion]
* Combined driver source files.
* Split up state classes and got rid of legacy start/reset callback
overrides.
* Use configured banking for GBC RAM (fixes some save state issues, but
there could be more lurking).
* Moved notes about cartridge hardware to more appropriate places.
Currently the speaker device is the only way sound can get to the OSD
layer, so its presence or absence determines whether the emulated system
is capabale of producing sound. A few systems use chips with sound
capability for other purposes (typically I/O or video) while leaving the
sound outputs disconnected. These systems should display the notice
about the absence of sound output.