softlists (like gbcolor games in gameboy, and viceversa, msx1
carts in msx2, etc.) by using the syntax
mess system -media list:gamename
You can now for instance use again "mess gbcolor -cart gameboy:sml"
to play "Super Mario Land" with the custom palettes of the Game
Boy Color. [Fabio Priuli]
battery is found. This allows for loading factory formatted sram/nvram from softlist. [Fabio Priuli]
(MESS) nes.c: Fixed Silva Saga, which relies on SRAM not being 0x00 filled from factory,
with many thanks to naruko for investigating the problem. [Fabio Priuli]
Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
[Aaron Giles]
* these classes now no longer take a resource_pool; everything is
managed globally -- this means that objects added to lists must be
allocated with global_alloc
* added new auto_pointer<> template which wraps a pointer and auto-frees
it upon destruction; it also defaults to NULL so it doesn't need to
be explicitly initialized
* moved tagged_list template to tagmap.h
Redo of the low-level memory tracking system: [Aaron Giles]
* moved low-level tracking out of emu\emualloc into lib\util\corealloc
so it can be shared among all components and used by core libraries
* global_alloc and friends no longer use a resource pool to track
allocations; turns out this was a wholly redundant system that wasted
a lot of memory
* removed global_resource_pool entirely
* added global_free_array to delete arrays allocated with
global_alloc_array
* added tracking of object versus array allocation; we will now error
if you use global_free on an array, or global_free_array on an object
Added new utility helper const_string_pool which can be used to
efficiently accumulate strings that are not intended to be modified.
Used by updated makelist and software list code. [Aaron Giles]
Updated png2bdc and makelist tools to not leak memory and use more modern
techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles]
Deprecated auto_strdup and removed all uses by way of caller-managed
astrings and the software list rewrite. [Aaron Giles]
Rewrote software list management: [Aaron Giles]
* removed the notion of a software_list that is separate from a
software_list_device; they are one and the same now
* moved several functions into device_image_interface since they really
didn't belong in the core software list class
* lots of simplification as a result of the above changes
Additional notes (no whatsnew):
Moved definition of FPTR to osdcomm.h.
Some changes happened in the OSD code to fix issues, especially regarding
freeing arrays. SDL folks may need to fix up some of these.
The following devices still are using tokens and should be modernized
(I found them because they kept their token as void * and tried to
delete it, which you can't):
namco_52xx_device (mame/audio/namco52.c)
namco_54xx_device (mame/audio/namco54.c)
namco_06xx_device (mame/machine/namco06.c)
namco_50xx_device (mame/machine/namco50.c)
namco_51xx_device (mame/machine/namco51.c)
namco_53xx_device (mame/machine/namco53.c)
voodoo_device (emu/video/voodoo.c)
mos6581_device (emu/sound/mos6581.c)
aica_device (emu/sound/aica.c)
scsp_device (emu/sound/scsp.c)
dmadac_sound_device (emu/sound/dmadac.c)
s3c2440_device (emu/machine/s3c2440.c)
wd1770_device (emu/machine/wd17xx.c)
latch8_device (emu/machine/latch8.c)
duart68681_device (emu/machine/68681.c)
s3c2400_device (emu/machine/s3c2400.c)
s3c2410_device (emu/machine/s3c2410.c)
strataflash_device (mess/machine/strata.c)
hd63450_device (mess/machine/hd63450.c)
tap_990_device (mess/machine/ti99/990_tap.c)
omti8621_device (mess/machine/omti8621.c)
vdt911_device (mess/video/911_vdt.c)
apollo_graphics_15i (mess/video/apollo.c)
asr733_device (mess/video/733_asr.c)
- Add MIDI in and out ports as image device types
- Add OSD calls to check for and read MIDI input
- Add MIDI in image device which reads input and converts it to a serial bitstream
nw section:
Note that the MIDI In device uses the new image device override to prevent the core from attempting to fopen() the "file" name and instead it handles open/close itself in call_load/call_unload. This allows greater flexibilty than the hack used for sockets/ptys/named pipes where the OSD file layer has to know about them.
memory_region management into the memory manager instead
of directly in the machine. Hid the global region method;
now all regions must be looked up relative to a device.
If you're a member function, you can just use memregion("tag")
directly. If you're a global function or a device referencing
global regions, use machine().root_device().memregion("tag")
to look up regions relative to the root.
S&R to convert all references:
machine([()]*)\.region
machine\1\.root_device\(\).subregion
Then remove redundant machine().root_device() within src/mame:
([ \t])machine\(\)\.root_device\(\)\.
\1
And use state->memregion() if we have a state variable present:
(state *= *[^;]+driver_data[^}]+)([^ \t]*)machine[()]*\.root_device\(\)\.
\1state->
Finally some cleanup:
screen.state->
state->
device->state->
state->
space->state->
state->
And a few hand-tweaks.
I'm not sure if the change from "m_image_name = softlist:gamename" to "m_image_name = softlist:gamename:partname" was done on purpose, but given how close we are to the release, I think it's safer to fix it here than to modify the softlist code.