Commit Graph

7545 Commits

Author SHA1 Message Date
Aaron Giles
3336a38bb8 metro, model3, gunbustr converted to eepromdev. 2009-12-27 08:18:43 +00:00
Fabio Priuli
f98d17e45b Converted Namco IO chips 56xx, 58xx and 59xx to be devices and converted gaplus.c, mappy.c and toypop.c to use the new code 2009-12-26 23:56:44 +00:00
Aaron Giles
933132291e galastrm and gticlub use eepromdev. 2009-12-26 21:32:46 +00:00
Angelo Salese
62cdb1ae23 Added sprite flip y, improved the MCU sim 2009-12-26 19:32:09 +00:00
Aaron Giles
5b3e34c733 Converted deco_mlc, deco32, fortecar to eepromdev. 2009-12-26 19:03:37 +00:00
Angelo Salese
ed372ac9d6 new not working
----------------

Cycle Mahbou [Angelo Salese, Chack'n, Team Japump, Dumping Union]

(Just reorganized things to support a MCU sim inside the tait8741.c file, will modify it accordingly now...)
2009-12-26 18:32:43 +00:00
Phil Bennett
73c86ac3bf Simplified bloodbro gfx decoding and removed unnecessary DRIVER_INIT.
Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]

from	David Haywood <neohaze@nildram.co.uk>
to	Philip Bennett <p.j.bennett@gmail.com>
date	Wed, Dec 23, 2009 at 2:47 PM
subject	Blood Bros
	
simplified gfx decoding, removed unnecessary DRIVER_INIT (we can specify invert in the loading)
marked 2 of the West Story bootleg sprite roms as bad dumps.
2009-12-26 17:08:53 +00:00
Wilbert Pol
dd7b96b1b1 i8237: removed old MESS hack leftover. No whatsnew. 2009-12-26 13:16:04 +00:00
Aaron Giles
aee2295323 Converted darkhors to eeprom device. Also trimmed obvious overdump of
EEPROM data.

Updated EEPROM device to initialize EEPROM at NVRAM load time rather
than init time, giving DEVICE_INIT handlers a chance to muck with the
data first.
2009-12-26 08:19:13 +00:00
Fabio Priuli
be3aa6f941 Fixed debug build 2009-12-26 02:17:40 +00:00
Fabio Priuli
53f2a873a2 Added preliminary device version of Konami video ICs used in PowerPC games (001005, 001006, 001604 and 037122).
Added preliminary device version of Taito custom video ICs.
2009-12-26 02:02:17 +00:00
Miodrag Milanovic
48a799c97d - Removed sysconfig section from game_driver struct
- Made compatible_with attribute available for MAME too (with NULL value set in GAMEL macro)

This patch require full recompile due to change of GAMEL macro
2009-12-25 19:59:44 +00:00
Angelo Salese
e79f87efd8 Implemented scrolling in Cycle Mahbou 2009-12-25 17:37:59 +00:00
Brian Troha
51cafe943e Correct rom names for the Hyper Street Fighter 2: The Anniversary Edition (USA 040202) set as per email 2009-12-25 16:38:25 +00:00
Angelo Salese
2172d58f5c Cleaned up a bunch of things in the gladiatr.c driver 2009-12-25 15:31:05 +00:00
Aaron Giles
4ca41c800c Converted powerbal, 39in1, and cave.c to eeprom device. 2009-12-25 10:40:32 +00:00
Angelo Salese
cbf044e6eb Improved video emulation 2009-12-25 02:47:48 +00:00
Aaron Giles
43dda8844d Removed _NODEFAULT_ forms of EEPROM driver macros. If you need to add
default data, follow the MDRV_EEPROM_ADD() with MDRV_EEPROM_DATA().
2009-12-25 01:08:43 +00:00
Scott Stone
f548c1cce3 taito_1.c - Added XTALs to driver, fixing MT bug #03598.
Comment:  Added a MACHINE_START for LAGIRL, which doesn't want to work properly (assumes I have service mode ON?)  The working method is still in place (using cachat's startup).  The clock changes were per the source notes above the ROM_START.  If anyone wants to get it working with the proper speeds, be my guest.
2009-12-24 23:33:36 +00:00
Aaron Giles
ee9b7f5eb2 Converted policetr to new device. 2009-12-24 23:15:45 +00:00
Andrew Gardner
1b323795b4 Improves geometry chunk type 0x2e.
NOTES:
* Not quite done yet.  0x2e is a quad, and the recoverPolygonBlock() function 
 is expecting one triangle per chunk.  This will be fixed with a small refactorization 
 in the future.
* Fleshed out the 'chunk type bits' a little.  This will be verified against type 0x24.
* Xrally and roadedge hng64 screens no longer run at 10fps.
* I'm away for a week or two to do some traveling.  Happy holidays y'all!
2009-12-24 21:15:53 +00:00
Angelo Salese
2bc8347910 Some improvements 2009-12-24 21:15:41 +00:00
Aaron Giles
2f0c0ab622 Convert all Leland games to use EEPROM device. Removed hard-coded
default EEPROM data.
2009-12-24 19:56:19 +00:00
Andrew Gardner
9af1d07681 Some more comments / variable name cleanups (not whatsnew worthy). 2009-12-24 18:41:00 +00:00
Fabio Priuli
421e03f73a Updated qdrmfgp.c to use Konami video devices
This basically leaves only konamigx.c (and mystwarr.c, which includes konamigx.h) to use the old implementation from konamiic.c. Of course, this is also the hardest driver to convert, but I'll look into it only after 0.136...
2009-12-24 17:44:53 +00:00
Angelo Salese
f64aa7e017 Basic driver for Cycle Mahbou 2009-12-24 17:17:17 +00:00
Pierpaolo Prazzoli
72de6bf3cd Fixed: 03593: captaven & clones: Intro text scrolls from wrong direction 2009-12-24 14:56:54 +00:00
Scott Stone
64f770d382 Reverted 'bad code' mistakenly submitted in r7745. I'll keep the other code I submitted mistakenly as commented below:
sub.c - Put in board ETAL and came up with some seeming better clock speed approximations until board readings can be done.
tron.c - Sets tron3 and tron4 don't appear to have a valid working cocktail mode video or controls (upright player2 works fine).  Flagged as GAME_NO_COCKTAIL.
subs.c - Added DIP LOCATIONS.
2009-12-24 14:52:02 +00:00
Angelo Salese
ac7d6dcbff Added a bunch of new protection handlers for Spark Man 2009-12-24 12:19:41 +00:00
Fabio Priuli
b99e364eae Split ADC1038, Konami 033906 and Konami 056230 emulation from gticlub.c and konppc.c. Also, converted them to be devices and updated PPC Konami games to use the new code
Just out of curiosity: did sscope/sscope2 ever pass through the initial hw checks or did they regressed at some point?
2009-12-24 11:38:43 +00:00
Aaron Giles
98f248b3be And one more tonight: raiden2 and rbmk use the eeprom device. 2009-12-24 09:02:35 +00:00
Aaron Giles
87d9c3e12c Updated segas32, simpl156, seibuspi, ssv, and stlforce to use eeprom device. 2009-12-24 08:54:09 +00:00
Aaron Giles
afac4a56ba Converted stv, superchs, underfire to use eeprom device.
Removed use of in-game auto_malloc in stvvdp2.
2009-12-24 08:02:09 +00:00
Roberto Zandona
3bfb249228 cb2001: added new opcodes 2009-12-24 05:42:49 +00:00
Aaron Giles
1467be2fbb Converted unico to eeprom device. 2009-12-24 04:43:37 +00:00
Aaron Giles
047af689a7 Converted gaelco2, xorworld, and vamphalf over to the eeprom device. 2009-12-24 04:39:59 +00:00
Aaron Giles
81194a54ae Converted konamigv over to eeprom device. 2009-12-24 04:19:11 +00:00
Scott Stone
a8957469f9 Actual file to be commited for the Outrun fixes. Need someone to revert r7745, please. 2009-12-24 03:55:30 +00:00
Scott Stone
25a430ea9b Fixed 03597: outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync speed on Outrun
Comment:  I failed to look at the video timing when Guru's readme, this should correct the behavior.  I also added the cpu/video bd numbers listed on Stefan Lindberg's reference board for Outrun.
2009-12-24 03:51:45 +00:00
Aaron Giles
75b4c8078e Fixed auto EEPROM region to properly handle 16-bit data.
Updated mitchell.c to use the EEPROM device. Removed spang hacks in
favor of preloaded eeprom data.
2009-12-24 03:36:44 +00:00
Aaron Giles
67bef66987 Changed behavior of -watchdog option to act like a real watchdog. It now
specifies the number of seconds after the last video update that will
cause auto-termination of MAME. Also modified it to output a message
when the watchdog triggers the exit.

Updated windows.txt to reflect this option and the debugger_font options
which were never previously documented.
2009-12-24 02:52:17 +00:00
Fabio Priuli
83175680b7 as usual, it would help to commit latest version of the source... 2009-12-23 22:33:10 +00:00
Fabio Priuli
51d81e0b49 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Final Fight (Japan, hack) [bonky0013, JacKc, Fabio Priuli]
2009-12-23 22:29:51 +00:00
Andrew Gardner
c973e03224 RoadsEdge & XRally polygons are now visible.
(If you try this out, please be patient and wait through the wacky 10fps HNG64 logo animation in each game)
2009-12-23 20:42:15 +00:00
Aaron Giles
c285eb9bcd Cleanups and version bump. 2009-12-23 18:10:25 +00:00
Aaron Giles
79b8f09ad8 From: Samuele Zannoli <samuele.zannoli@sparkbio.it>
Date: Tue, Dec 22, 2009 at 11:57 AM
Subject: Core for PIC 16c62x series of processors
To: submit@mamedev.org


Hello,
         this patch contains a core for the PIC 16c62x series of processors.

It has been made starting from the pic16c5x that is already present.
This version stil misses the various internal devices, however the
opcodes and i/o ports work, and it is enough to run the emulation of
the security pics used with the gd-roms.

Bye,
       Samuele Zannoli
2009-12-23 18:01:49 +00:00
Aaron Giles
505f0d7caf From: Atari Ace <atari_ace@verizon.net>
Date: Tue, Dec 22, 2009 at 4:44 PM
Subject: [patch] Fix srcclean/src2html bugs, misbalanced tokens and
visible whitespace errors
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

While experimenting with srcclean and src2html as indentation
validators, I stumbled across a couple of bugs.  The first is that
srcclean doesn't properly handle /*...*//.  It sees the last / char at
the end as the second / of an inline comment, where it might be a
division token or the start of either type of comment.

The second bug is that src2html improperly handles strings with
embedded quotes preceded by escaped backslashes, e.g. "ab\\\"cd".  It
believes the string terminated in the middle, and the last quote
starts a new string.  This issue is unlikely in actual code, but
should be handled correctly.

The first patch fixes these, and a some cases where there are
dangling/missing tokens which my validation tools are noticing.  These
occur in some unused macros, dead code sections, and in some macros
that are deliberately misbalanced (v9938.c, psx.c).  In the deliberate
cases, I balanced the braces by making exactly one open and one close
macro and using those throughout.

The second patch is then a set of visible whitespace "problems". Cases
where the closing brace isn't at the same indent level as the open
brace, and some cases where the indent level isn't a multiple of four.
In the case of ssv.c I folded the assignments into init_ssv() to
simplify the code and restore the brace balance, otherwise I kept to
simply adding or removing whitespace.

~aa
2009-12-23 17:59:08 +00:00
Aaron Giles
668dc94b00 Updated readme for Race Drivin' Compact. [Guru] 2009-12-23 17:55:09 +00:00
Aaron Giles
a825a2427f ---------- Forwarded message ----------
From: Barry Rodewald <bsr@xnet.co.nz>
Date: Wed, Dec 23, 2009 at 2:37 AM
Subject: Yet more i386 fixes
To: submit@mamedev.org


Hi,

Here's two more small i386 fixes.

First, is an implementation of the LSL protected mode instruction.
While it's far from perfect (ie: it doesn't check for anything other
than a null segment selector), it does help get a little bit further
for some FM Towns applications.

Second, is a fix for the REP instruction when used with a segment
prefix.  Essentially, it reverses the use of the segment_override and
segment_prefix variables compared to other instructions.  This fixes
sprite data copied into sprite RAM on the FM Towns version of Raiden
Trad.

Thanks,
Barry Rodewald
mailto:bsr@xnet.co.nz
2009-12-23 17:53:33 +00:00
Aaron Giles
de3ffd84b3 Removed old index-based DISCRETE_ADJUSTMENT, and renamed
DISCRETE_ADJUSTMENT_TAG to replace it. Updated all callers.

Removed input_port_by_index, as it is no longer needed.
2009-12-23 17:23:51 +00:00