----------------
Cycle Mahbou [Angelo Salese, Chack'n, Team Japump, Dumping Union]
(Just reorganized things to support a MCU sim inside the tait8741.c file, will modify it accordingly now...)
Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]
from David Haywood <neohaze@nildram.co.uk>
to Philip Bennett <p.j.bennett@gmail.com>
date Wed, Dec 23, 2009 at 2:47 PM
subject Blood Bros
simplified gfx decoding, removed unnecessary DRIVER_INIT (we can specify invert in the loading)
marked 2 of the West Story bootleg sprite roms as bad dumps.
EEPROM data.
Updated EEPROM device to initialize EEPROM at NVRAM load time rather
than init time, giving DEVICE_INIT handlers a chance to muck with the
data first.
- Made compatible_with attribute available for MAME too (with NULL value set in GAMEL macro)
This patch require full recompile due to change of GAMEL macro
Comment: Added a MACHINE_START for LAGIRL, which doesn't want to work properly (assumes I have service mode ON?) The working method is still in place (using cachat's startup). The clock changes were per the source notes above the ROM_START. If anyone wants to get it working with the proper speeds, be my guest.
NOTES:
* Not quite done yet. 0x2e is a quad, and the recoverPolygonBlock() function
is expecting one triangle per chunk. This will be fixed with a small refactorization
in the future.
* Fleshed out the 'chunk type bits' a little. This will be verified against type 0x24.
* Xrally and roadedge hng64 screens no longer run at 10fps.
* I'm away for a week or two to do some traveling. Happy holidays y'all!
This basically leaves only konamigx.c (and mystwarr.c, which includes konamigx.h) to use the old implementation from konamiic.c. Of course, this is also the hardest driver to convert, but I'll look into it only after 0.136...
sub.c - Put in board ETAL and came up with some seeming better clock speed approximations until board readings can be done.
tron.c - Sets tron3 and tron4 don't appear to have a valid working cocktail mode video or controls (upright player2 works fine). Flagged as GAME_NO_COCKTAIL.
subs.c - Added DIP LOCATIONS.
Comment: I failed to look at the video timing when Guru's readme, this should correct the behavior. I also added the cpu/video bd numbers listed on Stefan Lindberg's reference board for Outrun.
specifies the number of seconds after the last video update that will
cause auto-termination of MAME. Also modified it to output a message
when the watchdog triggers the exit.
Updated windows.txt to reflect this option and the debugger_font options
which were never previously documented.
Date: Tue, Dec 22, 2009 at 11:57 AM
Subject: Core for PIC 16c62x series of processors
To: submit@mamedev.org
Hello,
this patch contains a core for the PIC 16c62x series of processors.
It has been made starting from the pic16c5x that is already present.
This version stil misses the various internal devices, however the
opcodes and i/o ports work, and it is enough to run the emulation of
the security pics used with the gd-roms.
Bye,
Samuele Zannoli
Date: Tue, Dec 22, 2009 at 4:44 PM
Subject: [patch] Fix srcclean/src2html bugs, misbalanced tokens and
visible whitespace errors
To: submit@mamedev.org
Cc: atariace@hotmail.com
Hi mamedev,
While experimenting with srcclean and src2html as indentation
validators, I stumbled across a couple of bugs. The first is that
srcclean doesn't properly handle /*...*//. It sees the last / char at
the end as the second / of an inline comment, where it might be a
division token or the start of either type of comment.
The second bug is that src2html improperly handles strings with
embedded quotes preceded by escaped backslashes, e.g. "ab\\\"cd". It
believes the string terminated in the middle, and the last quote
starts a new string. This issue is unlikely in actual code, but
should be handled correctly.
The first patch fixes these, and a some cases where there are
dangling/missing tokens which my validation tools are noticing. These
occur in some unused macros, dead code sections, and in some macros
that are deliberately misbalanced (v9938.c, psx.c). In the deliberate
cases, I balanced the braces by making exactly one open and one close
macro and using those throughout.
The second patch is then a set of visible whitespace "problems". Cases
where the closing brace isn't at the same indent level as the open
brace, and some cases where the indent level isn't a multiple of four.
In the case of ssv.c I folded the assignments into init_ssv() to
simplify the code and restore the brace balance, otherwise I kept to
simply adding or removing whitespace.
~aa
From: Barry Rodewald <bsr@xnet.co.nz>
Date: Wed, Dec 23, 2009 at 2:37 AM
Subject: Yet more i386 fixes
To: submit@mamedev.org
Hi,
Here's two more small i386 fixes.
First, is an implementation of the LSL protected mode instruction.
While it's far from perfect (ie: it doesn't check for anything other
than a null segment selector), it does help get a little bit further
for some FM Towns applications.
Second, is a fix for the REP instruction when used with a segment
prefix. Essentially, it reverses the use of the segment_override and
segment_prefix variables compared to other instructions. This fixes
sprite data copied into sprite RAM on the FM Towns version of Raiden
Trad.
Thanks,
Barry Rodewald
mailto:bsr@xnet.co.nz