Commit Graph

7545 Commits

Author SHA1 Message Date
Andrew Gardner
1a8d95b3de Re-implemented 3d rasterization in the hng64 driver as a FIFO system.
(This unfortunately didn't solve the flicker problem, but there 
are other theories as to why that happens.  They will be tested
soon.)

(But first I'm going to try to get the 3d rendering in games other
than fatfurwa and buriki)
2009-12-17 05:05:10 +00:00
Brian Troha
002508ee0c clean up whitespace from last naomi.c update 2009-12-17 03:03:26 +00:00
Brian Troha
c7b847a113 adds new Naomi 1 & 2 Export BIOS
Adds newer Export BIOS to the GD-ROM BIOS list (both G & H)
Removed redundant comment about F355 BIOS

No whatsnew please ;-)
2009-12-17 02:58:39 +00:00
Ryan Holtz
0534f875b9 Fixing the RSP disassembler, no whatsnew. 2009-12-17 02:18:15 +00:00
Brian Troha
3a3b1e4519 mark the 07 rom in the set Hyper Street Fighter 2: The Anniversary Edition (Japan 031222) as a bad_dump. The "Japanese" 07 rom differs by a single bit. Marking it as bad will hopefully get a redump at some point. 2009-12-17 01:58:58 +00:00
Scott Stone
e79bc04fc2 sbowling.c - Added proper COINAGE selections as well DIP LOCATIONS to the driver. Added mapping for button 1 which is used to allow change from curve to straight throw. Replaced clock speeds with XTAL values. 2009-12-17 00:48:03 +00:00
Ryan Holtz
60ba4bbfad Fixing Aleck 64 games from hanging, forgot a file. No whatsnew... 2009-12-16 23:49:58 +00:00
Ryan Holtz
f9045e7268 [RSP] Preliminary RSP recompiler, with all vector ops stubbed out to C functions for now. [Harmony] 2009-12-16 23:26:58 +00:00
Angelo Salese
6a6b1eb094 Actually fixed colors for good 2009-12-16 22:22:11 +00:00
Angelo Salese
ea3dd72d94 Super Rider: improved bitplane order and colors 2009-12-16 22:16:56 +00:00
Fabio Priuli
dc96a004e6 some more Konami work (again):
* fixed 053936 init which was giving problems to f1gp2 (in debug build only, apparently)

* removed banptr preventing proper save states in rockrage.c: now save works fine

* added driver data struct and saves states to f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c
2009-12-16 21:59:36 +00:00
Fabio Priuli
9e298f5f96 Fixed longstanding bug MT00400: combascb: since 0.79 this game have some graphic bugs, on the "players" screen, and some scrolling problems on 1st stage.
It seems nobody noticed that default writes to io_ram got lost in the 0.78->0.79 update
2009-12-16 21:49:04 +00:00
Brian Troha
a76bfc1875 New clone added: Hyper Street Fighter 2: The Anniversary Edition (USA 040202)
New Clone Added
-------------------------------------------
Hyper Street Fighter 2: The Anniversary Edition (USA 040202) [Artemio Urbina, David Haywood]
2009-12-16 21:25:09 +00:00
Angelo Salese
f9f9ca6f9a Trivia Madness: Improved graphics & colors [Angelo Salese] 2009-12-16 19:48:08 +00:00
Angelo Salese
2ba1316646 Sky Army: cleaned up the driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. [Angelo Salese] 2009-12-16 16:59:45 +00:00
Angelo Salese
449143fec6 Carrera: fixed colors [Angelo Salese] 2009-12-16 15:51:01 +00:00
Angelo Salese
5dc1be9b98 Koi Koi Part 2: written an hardcoded table (disabled by default), concluded that a color prom is currently undumped. Also documented a bunch of unused ports [Angelo Salese] 2009-12-16 14:41:23 +00:00
Curt Coder
3dde298da4 CIA6526: fixed FLAG handling 2009-12-16 12:11:52 +00:00
Fabio Priuli
b2c155b9f7 Fix for MT03575: block2: [debug] Memory Leak in Debug 2009-12-16 10:48:42 +00:00
Fabio Priuli
334c553890 some more Konami wip:
* fixed 056832 device start order to avoid wrong settings for layer 0. updated asterix.c and moo.c to use the device implementation now that it's working correctly.

* added driver data struct to 88games.c, combatsc.c and rockrage.c

* added driver data struct and save states to battlnts.c, bladestl.c, crshrace.c and contra.c

* renamed combasc to combatsc now that clones can have longer names
2009-12-16 10:47:22 +00:00
Phil Bennett
85d7a3fb99 03569 escounts: Access Violation after OK [Phil Bennett] 2009-12-15 19:55:31 +00:00
Fabio Priuli
dd269def34 Moved SNES timer allocation to MACHINE_START 2009-12-15 17:28:22 +00:00
Fabio Priuli
908778a92e Updated Guru's readme for coolridr.
Also added info bits (which seemed of interest to me) from Guru's mails.
2009-12-15 17:27:10 +00:00
Curt Coder
ff5c33c8d1 CIA6526: slight interface cleanup 2009-12-15 12:36:38 +00:00
Aaron Giles
3292e64a31 DCS, CAGE, and V-unit timers are now devices. 2009-12-15 08:51:50 +00:00
Aaron Giles
fdcfa2a467 Changed ticket.c into a device, updated all users. 2009-12-15 08:10:30 +00:00
Andrew Gardner
c3916b36c9 (not whatsnew.txt worthy)
Last refactoring pass before doing the 3d FIFO.
2009-12-15 06:28:28 +00:00
Aaron Giles
26d1e3868a Some more atari driver shuffling. Added atarigen_init() function
which allocates all timers and registers for save states.
Updated all drivers to call it. Converted some drivers to use
device timers.
2009-12-15 05:41:34 +00:00
Aaron Giles
f43747b221 Some misc cleanups:
- added warning messages for auto_malloc, timer, and save state
    allocations done after init time. These should be fixed when
    detected, as I would eventually like to disallow them entirely.
 - changed state registration functions to pass through the caller's
    file and line number to facilitate fixing the above warnings
 - converted Taito F3 sound to a separate machine driver which is
    imported into games that use it
 - converted the balsente driver to driver_data structure
 - converted harddriv timers into devices
 - fixed crash in cps2 games due to not configuring the qsound bank
 - cleaned up initialization in taito_l to allocate at init time
    instead of reset time
2009-12-15 02:37:46 +00:00
Aaron Giles
c1c28e486b Fix crash on exit for systems with no tilemaps. 2009-12-15 00:28:30 +00:00
Fabio Priuli
75bf0c5a10 On behalf of David Haywood: added redumped roms to coolridr 2009-12-14 18:39:39 +00:00
Fabio Priuli
f2a4c06f27 Misc Konami updates:
* moved k056800 sound device to emu/sound and removed the old code (mame/machine/konamiic.c )
* updated gticlub.c, hornet.c, nwk-tr.c, ultrsprt.c and zr107.c to use this implementation
* fixed various small (and not so small) problems in konicdev.c
* as a result Konami 007342, 007420, 052109, 052160 and 051316 devices are now working and 88games.c, battlnts.c, bladestl.c and rockrage.c have been updated to use them
2009-12-14 17:58:20 +00:00
Aaron Giles
eb025378a9 Fix tilemaps so they can be initialized at device start time. 2009-12-14 07:33:54 +00:00
Aaron Giles
9dacb74ef0 Fixed obvious typo. 2009-12-14 07:19:00 +00:00
Fabio Priuli
bf07322216 Added preliminary device versions of all the Konami custom ICs currently emulated in machine/konamiic.c and video/konamiic.c.
In particular, device-fied Konami 007121, 051733 and 053251 work fine and combatsc.c, contra.c, crshrace.c, f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c have been converted to use the new code.


Side notes: 
* chips which have their own tilemap in MAME (e.g. 056832 and 052109) are not working yet, and other chips cannot be fully tested because they're used together with these... it's still wip
* some cleanup is in order (especially for interfaces), once I get the remaining chips to working state
* converting the drivers above, I noticed that f1gp2 was only using half of the k053936 regs: this is now fixed and, even if I don't know of any visible improvements, now there are definitely less unmapped writes logged by the debugger ;)
2009-12-14 01:32:51 +00:00
Fabio Priuli
d8e3212c7b Added driver data struct to 8080bw.c and mw8080bw.c. Also merged the .h files. 2009-12-14 01:17:45 +00:00
Fabio Priuli
5424444497 Added SET_TILE_INFO_DEVICE to tilemap.h (it should be correct) 2009-12-14 01:15:48 +00:00
Aaron Giles
8bccdbd5cc Enhanced the UML opcodes for LOAD, LOADS, and STORE to support
arbitrary scaling factors. Previously, specifying a size implied
a scaling factor equal to the size (i.e., specifying DWORD meant
the index was scaled by 4). This is still the default. However,
now you can specify the scale explicitly for other cases. For
example, you can specify DWORD_x1 to fetch a DWORD but don't
scale the index at all, or BYTE_x8 to fetch a BYTE while scaling
the index by 8. Updated all backends to make this work.
2009-12-13 20:01:26 +00:00
Phil Bennett
c254101a9a 03572: pandoras: [possible] Music pitch/speed is too high. [Phil Bennett] 2009-12-13 12:45:07 +00:00
Fabio Priuli
8bdb970d1d Made MB14241 Shifter IC a device and moved its source to emu/machine. Updated mw8080bw.c and 8080bw.c accordingly. Also converted fgoal.c to use this implementation in place of its own version. 2009-12-13 12:03:51 +00:00
Fabio Priuli
4d2eba9882 Added TILE_GET_INFO_DEVICE macro to tilemap.c
Added driver data struct and save states to malzak.c
2009-12-13 11:59:35 +00:00
Fabio Priuli
30e421aac2 Added driver data struct to cvs.c
Added driver data struct and save states to: cbasebal.c, chinsan.c, mitchell.c and quasar.c


Not to be mentioned: I also removed use of memory_set_bankptr from CPS1 sound banking and renamed a couple of rallyx.c constants to be less generic
2009-12-12 19:03:40 +00:00
Fabio Priuli
9ccef5fb60 Imported SAA5050 emulation from MESS and made it a device. Updated malzak.c to use it, removing the almost identical implementation in the driver.
Out of whatsnew: Unfortunately, I was unable to make both malzak and p2000t (in MESS) to work without a small kludge, clearly documented in the source. I plan to further investigating the problem once I manage to merge the other 505x variants (later)
2009-12-12 18:22:43 +00:00
Aaron Giles
26ef740b4b Fix MT03444. Global arrays are now included once again in the memory view.
ALso changed the memory views to determine the list of subviews at
creation time, not init time, allowing for new stuff to appear later.
2009-12-12 08:52:16 +00:00
Fabio Priuli
092edee31b Let's see if we can put a bunch of nails in the coffin of hiscore.dat:
* added driver data struct to neogeo.c and added GAME_SUPPORTS_SAVE flag to all sets, because save state support was already there
* added driver data struct and save state support to cps1.c, cps2.c and fcrash.c
2009-12-12 00:06:43 +00:00
Fabio Priuli
66f8650aac misc small updates:
* added saves to 6522via.c. this fixes problems of gameplan.c and trvquest.c games with -autosave
* added driver data struct and save states to toratora.c and sf.c
* enable GAME_SUPPORTS_SAVE flag to dday.c because some of the core changes have fixed the sound problem at loading
* added a couple of comments about header inclusions
2009-12-11 23:59:11 +00:00
Fabio Priuli
b991a168d1 From David Haywood:
new NOT WORKING
------------------------

Happy 6-in-1 [XX]



(not sure who should be credited, I'll ask)
2009-12-11 23:48:35 +00:00
Fabio Priuli
c081ece894 Removed the last input_port_by_index occurrence in src/mame/
@Aaron: now I think there is only a single occurrence of input_port_by_index in the whole source (in src/emu/sound/disc_inp.c), in case you want to remove the whole handler
2009-12-11 23:39:12 +00:00
Fabio Priuli
67f64cf723 Fix for MT03567: trvquest: Access Violation after OK 2009-12-11 23:35:40 +00:00
Fabio Priuli
e5f5ebeaff Not worth mention: Properly amended s2636 to have correct work ram size. Thanks go to Mariusz for noticing it.
it's funny that I spend my days solving PDEs and functional analysis problems, then I manage to easily fail these stupid calculations...
2009-12-11 23:30:21 +00:00