Commit Graph

69 Commits

Author SHA1 Message Date
Miodrag Milanovic
3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
Martin Lindhe
b3c2645085 fix some typos (#2772) 2017-11-03 14:58:54 +01:00
MooglyGuy
0a7da0fb67 -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] 2017-06-11 19:55:47 +02:00
MooglyGuy
8496545170 -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv2, xBR-lv3-noblend, and xBR-lv3. [Ryan Holtz] 2017-06-10 12:52:17 +02:00
MooglyGuy
90d6fe79ce Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be a bit more involved. Will have proper commit message later. (nw) 2017-05-18 00:59:37 +02:00
Miodrag Milanovic
e095ef959b update shaders (nw) 2017-03-29 17:15:48 +02:00
Luke Jones
631323e9c2 Updates FSF address in a few files. (#2044)
* Update hq2x.json

Correct FSF address

* Update hq3x.json

Correct FSF address

* Update hq4x.json

Correct FSF address
2017-02-06 18:50:49 -05:00
Miodrag Milanovic
9b999667af Rebuild shaders, only metal is affected (nw) 2017-02-05 14:23:33 +01:00
Miodrag Milanovic
0f5eda9c28 Fix for glsl (nw) 2016-10-29 17:38:54 +02:00
Branimir Karadžić
a3b4058bf7 Updated BGFX and BX and recompiled shaders (nw) 2016-10-29 09:11:50 +02:00
Jezze
d9ae40b9fe Reduced defocus effect to one pass (HLSL/BGFX)
- removed second defocus pass
- limited defocus stength to a maximum of 2.0
2016-10-22 22:56:16 +02:00
Jezze
68036515ba Fixed aspect ratio of rounded corners (nw) 2016-09-29 15:19:44 +02:00
Jezze
ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
therealmogminer@gmail.com
3e0d522bce Fix GH#1364 [tabbycat12] 2016-09-10 10:53:48 +02:00
Miodrag Milanovic
d193abb0ad Update BGFX and BX packages and update MAME code to support new API (nw)
Generated missing shaders (nw)
2016-09-03 13:30:42 +02:00
Jezze
7dc76d6501 - already fixed scanline issue also applied for swapped orientation (nw) 2016-08-13 20:30:56 +02:00
Jezze
0e799e0b98 - updated shader binaries which have changed after the last BGFX update (nw) 2016-08-13 20:30:55 +02:00
Jeremy Green
3697bd8cdc Added crt-geom and crt-geom-deluxe shaders for bgfx.
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
2016-07-03 22:43:16 +02:00
ImJezze
2f06a08ec4 Small shader corrections (nw) 2016-06-20 00:03:44 +02:00
ImJezze
858560fb83 Fixed target scale of HQ3x and HQ4x chains (nw) 2016-06-18 14:34:39 +02:00
ImJezze
758aaa496a Fixed scanlines if the screen output is less than twice the size of the host source 2016-06-06 19:40:36 +02:00
ImJezze
6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
therealmogminer@gmail.com
f263110d93 Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
therealmogminer@gmail.com
1f1ccd9b7d Fix debug crash with bgfx screen chains 2016-05-26 21:54:03 +02:00
ImJezze
b4b6543929 Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
2016-05-05 20:59:33 +02:00
therealmogminer@gmail.com
ff56527f39 More bgfx settings refinement, nw 2016-04-29 10:34:53 +02:00
therealmogminer@gmail.com
223a955d0b Fix up bgfx NTSC shader, nw 2016-04-29 06:58:20 +02:00
therealmogminer@gmail.com
ea6bc4d8ce bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
ImJezze
07d8b25571 Added "selection" parameter to chain input sampler
- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
2016-04-24 20:36:42 +02:00
ImJezze
b681e5dc2b Simplified min, max, default and step value handling for chain configuration
- min, max, default and step are now floating points without an addition scale factor
2016-04-22 19:32:35 +02:00
ImJezze
dba12a31ad Small fixes (nw)
- fixed not used u_humbar_hertz_rate parameter
- fixed half pixel shift of the shadow mask along the screen diagonal
2016-04-22 13:16:37 +02:00
therealmogminer@gmail.com
c8ade5d1fc Fix location of shader effect, nw 2016-04-21 16:01:57 +02:00
therealmogminer@gmail.com
f5aa86dfc6 Checkpoint 1, nw 2016-04-21 15:48:29 +02:00
ImJezze
b1c06acb61 Implemented handling for u_screen_scale and u_screen_offset (nw) 2016-04-21 07:52:29 +02:00
ImJezze
cd4dfca43e Refactored BGFX distortion pass (nw)
- also removed vector hack
2016-04-19 21:18:16 +02:00
therealmogminer@gmail.com
f8034ac812 bgfx: Added SuperEagle shader. [Ryan Holtz] 2016-04-19 16:29:30 +02:00
therealmogminer@gmail.com
c64b88bc78 -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin] 2016-04-18 19:40:07 +02:00
therealmogminer@gmail.com
e6a54bcc23 Minor fixups to pillarboxing shaders 2016-04-17 20:43:10 +02:00
therealmogminer@gmail.com
bff9111a30 Add pillarboxing shaders and layout for bgfx, nw 2016-04-16 15:30:40 +02:00
therealmogminer@gmail.com
99aa7eacd7 bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
Miodrag Milanovic
c211202b6e Fixed typo and updated shaders (nw) 2016-04-05 20:07:22 +02:00
Miodrag Milanovic
4f0a1c10c1 Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
therealmogminer@gmail.com
59e129f599 Reinstate scale param for bgfx texture, nw 2016-03-30 03:28:03 +02:00
therealmogminer@gmail.com
d9153eb306 Get bgfx post-processing working with laserdisc games, nw 2016-03-29 11:28:24 +02:00
therealmogminer@gmail.com
a4f615a14d Get NTSC working in both bgfx and d3d, nw 2016-03-29 01:56:37 +02:00
therealmogminer@gmail.com
c0b1182712 Final bgfx fixups for release 2016-03-28 22:58:32 +02:00
therealmogminer@gmail.com
523a552f5c Adjust some minor things in bgfx, nw 2016-03-27 19:56:49 +02:00
therealmogminer@gmail.com
ad7f0e260e Minor bgfx fixups, nw 2016-03-26 00:15:27 +01:00
therealmogminer@gmail.com
22f0c31238 Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
therealmogminer@gmail.com
93e5a03b89 Huge cleanup of render target handling, nw 2016-03-25 16:20:12 +01:00