memory regions. Extended error codes to report incorrect memory
spaces, memory names, or memory sizes. Added verification callback
to the debugger to validate CPU and memory region names, as well
as verifying that a requested address space exists for a given
CPU.
Added support for oneshot cheats (those with only an "on" script).
They are activated via UI_SELECT in the cheat menu, and pop up a
message when activated. Also added a "Reset All" item in the cheat
menu to reset all cheats back to their default state, and added
support for UI_SELECT on a non-oneshot cheat so that it resets that
cheat to its default value.
Restored previous behavior that allowed popmessage() messages to
overlay menus and other UI.
+ plus
- minus
* times or mul
/ div
% mod
! not
~ bnot
&& and
& band
|| or
| bor
^ bxor
lt <
le <=
gt >
ge >=
eq ==
ne !=
Changed cheat escaping to automatically escape && & < and <=
to and band lt and le.
Subject: a few cleanups
This patch contains:
- removal of unprintable chars (newlines) in SH-2 disassembler (I
submitted this in the past nd it wasn't included)
- a few unnecessary checks after malloc_ort_die() calls
- changes two romload.c warnings to use GAMENOUN instead
- adds "deprecat.h" in a few src/mame/drivers files (would be
necessary, if the debugger.h one would be removed)
- cleans up the mame.mak by adding all missing defines and grouping
them based on cpu.mak
- renamed video_exit() to winvideo_exit() for consistency in function
names
integer value, regions are now referred to by a region class and
a region tag. The class specifies the type of region (one of CPU,
gfx, sound, user, disk, prom, pld) while the tag uniquely specifies
the region. This change required updating all the ROM region
definitions in the project to specify the class/tag instead of
region number.
Updated the core memory_region_* functions to accept a class/tag
pair. Added new memory_region_next() function to allow for iteration
over all memory regions of a given class. Added new function
memory_region_class_name() to return the name for a given CPU
memory region class.
Changed the auto-binding behavior of CPU regions. Previously, the
first CPU would auto-bind to REGION_CPU1 (that is, any ROM references
would automatically assume that they lived in the corresponding
region). Now, each CPU automatically binds to the RGNCLASS_CPU region
with the same tag as the CPU itself. This behavior required ensuring
that all previous REGION_CPU* regions were changed to RGNCLASS_CPU
with the same tag as the CPU.
Introduced a new auto-binding mechanism for sound cores. This works
similarly to the CPU binding. Each sound core that requires a memory
region now auto-binds to the RGNCLASS_SOUND with the same tag as the
sound core. In almost all cases, this allowed for the removal of the
explicit region item in the sound configuration, which in turn
allowed for many sound configurations to removed altogether.
Updated the expression engine's memory reference behavior. A recent
update expanded the scope of memory references to allow for referencing
data in non-active CPU spaces, in memory regions, and in EEPROMs.
However, this previous update required an index, which is no longer
appropriate for regions and will become increasingly less appropriate
for CPUs over time. Instead, a new syntax is supported, of the form:
"[tag.][space]size@addr", where 'tag' is an optional tag for the CPU
or memory region you wish to access, followed by a period as a
separator; 'space' is the memory address space or region class you
wish to access (p/d/i for program/data/I/O spaces; o for opcode space;
r for direct RAM; c/u/g/s for CPU/user/gfx/sound regions; e for
EEPROMs); and 'size' is the usual b/w/d/q for byte/word/dword/qword.
Cleaned up ROM definition flags and removed some ugly hacks that had
existed previously. Expanded to support up to 256 BIOSes. Updated
ROM_COPY to support specifying class/tag for the source region.
Updated the address map AM_REGION macro to support specifying a
class/tag for the region.
Updated debugger windows to display the CPU and region tags where
appropriate.
Updated -listxml to output region class and tag for each ROM entry.
properly ignore the "break into debugger" keypress and not allow
related characters to filter through. Removed some hacks related to
making that work in the past.
Changed osd_wait_for_debugger() to take a machine parameter and a
"firsttime" parameter, which is set to 1 the first time the function
is called after a break. The Windows debugger uses this to ensure
that the debugger has focus when you break into it.
EEPROM data, and the size is in terms of units, not bytes. Updated all
drivers accordingly.
Changed the ROM loading code to actually alter the region flags based
on the CPU endianness and bus width when creating the region, rather
than fixing them up on the fly. This means that callers to
memory_region_flags() will get the correct results.
Changed the expression engine to use two callbacks for read/write rather
than relying on externally defined functions.
Expanded memory access support in the expression engine. Memory accesses
can now be specified as [space][num]<size>@<address>. 'space' can be
one of the following:
p = program address space of CPU #num (default)
d = data address space of CPU #num
i = I/O address space of CPU #num
o = opcode address space of CPU #num (R/W access to decrypted opcodes)
r = direct RAM space of CPU #num (always allows writes, even for ROM)
e = EEPROM index #num
c = direct REGION_CPU#num access
u = direct REGION_USER#num access
g = direct REGION_GFX#num access
s = direct REGION_SOUND#num access
The 'num' field is optional for p/d/i/o/r, where is defaults to the
current CPU, and for e, where it defaults to EEPROM #0. 'num' is required
for all region-related prefixes. Some examples:
w@curpc = word at 'curpc' in the active CPU's program address space
dd@0 = dword at 0x0 in the active CPU's data address space
r2b@100 = byte at 0x100 from a RAM/ROM region in CPU #2's program space
ew@7f = word from EEPROM address 0x7f
u2q@40 = qword from REGION_USER2, offset 0x40
The 'size' field is always required, and can be b/w/d/q for byte, word,
dword, and qword accesses.
lurking. If you run into anything odd, please let me know.
Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse.
[Nathan Woods, Aaron Giles]
Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the
menus to use the new system, apart from the cheat menus, which are now
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
macro from the source code. All MAME builds now include
the debugger, and it is enabled/disabled exclusively by
the runtime command-line/ini settings. This is a minor
speed hit for now, but will be further optimized going
forward.
Changed the 'd' suffix in the makefile to apply to DEBUG
builds (versus DEBUGGER builds as it did before).
Changed machine->debug_mode to machine->debug_flags.
These flags now indicate several things, such as whether
debugging is enabled, whether CPU cores should call the
debugger on each instruction, and whether there are live
watchpoints on each address space.
Redesigned a significant portion of debugcpu.c around
the concept of maintaining these flags globally and a
similar, more complete set of flags internally for each
CPU. All previous functionality should work as designed
but should be more robust and faster to work with.
Added new debugger hooks for starting/stopping CPU
execution. This allows the debugger to decide whether
or not a given CPU needs to call the debugger on each
instruction during the coming timeslice.
Added new debugger hook for reporting exceptions.
Proper exception breakpoints are not yet implemented.
Added new module debugger.c which is where global
debugger functions live.
Subject: [patch] memory_region madness reloaded
Hi mamedev,
The memory_region and memory_region_length functions are probably the
two most common functions in MAME that don't take a machine parameter
but should given the syntax of the related apis memory_region_type and
memory_region_flags. Clearly they didn't get the parameter because of
the sheer number of changes needed to change the apis. This pair of
patches makes the change, and deals with the consequences.
The second patch then changes the api for memory_region and
memory_region_length, and fixes the fallout. It generally plumbs
through machine parameters where needed, except for the case of sound
apis which I deferred doing so till later. This increased the number
of deprecat.h includes by ~50. Given it is a massive patch, there are
bound to be a few mistakes in it (I had to make ~20% of the changes by
hand), but I exercised care and reviewed the patch several times to
minimize the problems.
Enabled by default for snapshots and movie rendering.
Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel
resolutions.
Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing
behavior is still the default: use a special internal view and
render each screen to its own snapshot in its own file. When using
this option to specify a view other than 'internal', only a single
snapshot file will be produced regardless of how many screens the
game has.
Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate.
1. In the MIPS core:
- renamed struct mips3_config -> mips3_config
- updated all drivers to the new names
- removed MIPS3DRC_STRICT_COP0 flag, which is no longer used
- a few minor cleanups
2. In the CPU interface:
- added new 'intention' parameter to the translate callback to
indicate read/write/fetch access, user/supervisor mode, and
a flag for debugging
- updated all call sites to pass an appropriate value
- updated all CPU cores to the new prototype
3. In the UML:
- added new opcode SETC to set the carry flag from a source bit
- added new opcode BSWAP to swap bytes within a value
- updated C, x86, x64 back-ends to support the new opcodes
- updated disassembler to support the new opcodes
4. In the DRC frontend:
- fixed bug in handling edge case with the PC near the 0 or ~0
* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.
* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.
* Live port state is now fully separate from configured
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.
* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).
* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.
* The inptport.c module has been cleaned up and many
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.
* Updated config.c to pass machine parameters to its callbacks.
* Updated validity checks, XML output, and UI system to handle
the new structures.
* Moved large table of default input settings to a separate
include file inpttype.h.
* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
Subject: [patch] Remove opbase globals from the public interface
Hi mamedev,
There are several variables associated with opbase handling which are
global and documented in memory.h and thus their use is not well
controlled. This patch attempts to remedy this. Because they are
used in various inline memory functions, they can't yet be made local
to memory.c, but by rescoping their declaration they can be hidden,
much like we hide totalcpu.
Most of the uses are in OPBASE_HANDLER() macros, so by encapsulating
the opbase state into a struct and adding that to the handler
interface those can be converted to local variable manipulation. There
is one use in missile.c in a MACHINE_START that I simply removed, it
shouldn't be needed.
One side effect of this patch is that the various unsafe memory macros
can't be used directly, they will be a compiler error now. That is
probably for the best.
~aa
Subject: Machine -> machine cleanups
This patch changes "Machine" to "machine", when the runnin-machine
parameter is already available. In some cases I could even remove the
dprecat.h.
I will look for some occurances where it can be easily changed and
afterward take a step at adding the running_machine parameter in a
few places.
All callers that used 0 for the screen number now use machine->primary_screen
As a gap meassure, Where necessary, create a parallel set of video_screen_*_scrnum functions that take scrnum
All callers that specified a specific screen number now call the *_scrnum versions
Changed game info screen and overlay UI to display the screen tag instead of screen number
suffixed with _func. Did this throughout the core and
drivers I was familiar with.
Fixed gcc compiler error with recent render.c changes.
gcc does not like explicit (int) casts on float or
double functions. This is fracking annoying and stupid,
but there you have it.
- Added a video_screen_register_vbl_cb() function for registering VBLANK callbanks
- Changed inptport.c and debugcpu.c to make use the VBLANK callbacks
- Added video_screen_get_time_until_vblank_start()
- CCPU and anything using cpu_scalebyfcount() are currently broken
- I did some fairly extensive testing, but this is a very signficant internal change,
so some things may have broke
pool_object_add (via src/emu/debug/debugcmt.c:107): Attempted to add a NULL object of size 0
This was happening when mame_debug_init was being called with 0 CPUs (eg. when starting MAME from the command line without a ROMset specified).
Subject: [patch] Fix some comments
Hi mamedev,
The following patch updates the initialization comments at the top of
mame.c and corrects/adds a few filename declarations at the top of a
handful of files.
~aa