New working systems
-------------------
Sphinx Galaxy (v2.03) [hap, Mr. Lars]
New working clones
------------------
Sphinx Galaxy (v2.00) [hap, Mr. Lars]
Sphinx Galaxy (v1.03) [hap, Mr. Lars]
New working software list items
-------------------------------
saitek_egr: Endgame ROM (ver. 1, set 2) [Mr. Lars]
saitek_kso: Kasparov Selected Openings (set 2) [Mr. Lars]
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
-----------------------------------
x68k_flop: Last Tempest (older)
ibm5150.xml: Replaced disk 1 of sq2 with a fresh mfm conversion, the previous one was twice as large as necessary (40 track disk dumped as 80 track). [Justin Kerk]
* Added callbacks for card detect, battery voltage and write protect to the PCCard interface.
* Added helpers to read/write data swapped (similar to the existing support in the ATA device).
* Add support for 2 MB and 4 MB SRAM PCMCIA models from Centennial with built-in EEPROM storage for CIS information.
* machine/linflash.cpp: Updated the linear Flash PCMCIA card emulation to use the new card detection support.
* machine/gayle.cpp: Rewrote the Amiga Gayle emulation, adding support for PCMCIA.
* Fixed an issue with Amiga interrupts arriving at the wrong time.
* Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities).
* Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped).
* Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places).
* Improved floor layer rendering for buriki and fatfurwa.
* Added preliminary sprite mosaic effect support.
Turned shader tool/shader manager into a class so multiple
screens/windows don't nuke each other.
Don't try to get supported extensions without a valid GL context with
Windows OSD.
Use per-context GL function pointers for shader manager and for all
functions when using GL dispatch. Windows doesn't guarantee extension
functions from one context are valid for another.
------------------------------
Honoo no Invader [hammy]
Hot Body (set 1) [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
New clones marked not working
-----------------------------
Hot Body (set 2) [Guru]