render/bgfx/chainmanager.cpp: Only treat source file or more sepecific
INI as higher priority than CFG file for setting screen chains.
sega/model2.cpp, taito/taitocchip.cpp: Got rid of bankdev.
Adjusted some doucmentation files.
Dumped hard disk for Stepping Stage 3. [Jordan/JBEAN]
New systems marked not working
---------------------------------
VJ Visual & Music Slap (Ver 1.1) [Shiz]
VJ Dash (Ver 1.0) [Shiz]
* Reduced duplication in address maps.
* Got rid of bankdev.
* Got rid of inaccessible RAM hiding under sprite chip (it used to use
shares, but now allocates its own memory).
* Got rid of unnecessary I/O ports in cchance.
------------------
Yakyuu Kakutou League-Man (Japan, set 2) [Corrado Tomaselli, The Dumping Union]
- irem/m72.cpp: Corrected ROM names for the Kengo sets [Corrado Tomaselli, The Dumping Union]
- irem/m92.cpp updates:
* Corrected ROM names and added IC locations to various sets [Corrado Tomaselli, Brian Troha, The Dumping Union]
* Added correct sound ROMs to Thunder Blaster (Japan) [Corrado Tomaselli, Brian Troha, The Dumping Union]
* Added correct sound ROMs to Yakyuu Kakutou League-Man (Japan) sets [Corrado Tomaselli, Brian Troha, The Dumping Union]
* Replaced my dump of Angle Ball with the Ultimate Tape Archive V3.0's.
* Replaced my dump of Continental Circus with theirs.
* Replaced my dump of Feud with theirs.
* Replaced Boulder Dash IV.
* Removed my redundant copy of Kettle.
* Replaced my partial dump of RoboCod with UTA3's full one.
* Replaced my dump of Grandmaster Chess with the Ultimate Tape Archive's.
* Replaced Head Over Heels.
* Replaced Master Chess.
* Replaced Micro Rhythm.
* Added Micro Rhythm +.
* Reinstated the Ultimate Tape Archive's exact dumps.
* Added missing side to Feud.
* Deleted more duplicate alts.
* Use context-unique names for cassette sides.
New working software list items
------------------------
c64_cass: Micro Rhythm +
* lut-default.png: Swapped red and blue channels (fixes GitHub #11001).
* render/d3d/d3dlsl.cpp: Changed screen LUT application to be applied during the color convolution pass on raster systems.
- Use memory views for banking
- Simplify IRQ handling
- Simplify power off handling
- Replace custom PCMCIA hookup with MAME standard
- Combine screen_update for all variants and update LCD colors
- Add support for the NC200 floppy drive
- Hook up RS232 ports
- Split drivers into regional variants with matching keyboard
- Support changing battery state
- Add support for save states
New working systems
-------------------
NC100 (Sweden) [CPCWiki]
* pce_cd.cpp: convert to logmacro, fix regression on stop/repeat conditions, workaround MT#07972
* Delete unnecessary stub files from the other branch
* hash/pcecd.xml: QA notes
* nec/pce_cd.cpp: fix MT#07972 for good
* hash/pcecd.xml: update QA
* hash/pcecd.xml, nec/pce_cd.cpp: update QA
* nec/pce_cd.cpp: make pregap to have a minimum of 2 seconds, fixes redbook offset
* sound/cdda.cpp: add an actual write callback for audio playback end event
* nec/pce_cd.cpp: implement CDDA audio end event, fixes redbook repeat with emeraldd
* hash/pcecd.xml: update QA
* nec/pce_cd.cpp: do not send an irq when start/end redbook commands are issued, fixes macr2036 (MT #5995), jleagt94, iganin
* hash/pcecd.xml: QA heavy hitters
* hash/pcecd.xml: QA
* nec/pce_cd.cpp: unbreak snatcher, unbreak audio CD player
* nec/pce_cd.cpp: document crazyhos btanb
* nec/pce_cd.cpp: make BRAM to init to a standard scdsys format data
* hash/pcecd.xml: acknowledge games using Save-Kun peripheral
* nec/pce_cd.cpp: fix cdda get_channel_volume index overflow
* sound/cdda.cpp: fix longstanding regression with get_channel_volume, rename it to get_channel_sample
* nec/pce_cd.cpp: QA fader
* nec/pce_cd.cpp: cancel redbook when audio start + play mode = 0 is issued, fixes ppersia sound when picking up sword
* hash/pcecd.xml: finalize QA
* nec/pce_cd.cpp: misc cleanups
* hash/pcecd.xml: fix neklegbb description tag
* hash/pcecd.xml: faussete/traveler description fixes