BTW: Not sure if there is a mameteste's number associated with this, but the missing graphics in the US & Asia Ver A sets have been fixed with this update.
New clones added
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Tekken 3 (Japan, TET1/VER.A) [Yohji, Smitdogg, The Dumping Union]
subcycle of IP=0 PC=0; this has no effect whatsoever on the
output, it is merely to better document how the chip works.
[Lord Nightmare]
TMS5220: Emulate circuit 412 from the patent, which should
prevent spurious clicks on interpolation-inhibited frame
transitions; This may improve the tie fighter sounds in
starwars, and some clicking in eprom/eproma. [Lord Nightmare]
- Fixed set_vector functionality and simplified shaders as a result
- Fixed HLSL presets, 0 to 3, in increasing level of terribleness
- Reduced options footprint from RGB triplets
Next plan: Separate INI writing.
Aaron, is that something not really implemented yet, or a remnant of
the previous input system? The rest of the code is pretty much not
able to cope with ITEM_ID_SEQ_DEFAULT, and disabling the recognition
seems to just work.
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Heated Barrel (Electronic Devices license) [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N. Francfort, Smitdogg, The Dumping Union]
out of whatsnew
remark 1- this is for MESS only to my knowledge, let me know if I should credit the change in MESS instead
remark 2 (mainly for Arbee) - sorry if I touched the SDL side of the source, but mizapf was eager to fix the ti99 issues
and since tlinder approved the change and you did not object on the MESS list, I think it was time to commit it ;)
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Donggul Donggul Haerong [Guru]
nw part: this is named "CrystalSystemSomething" under Misc/, which is why
everyone missed it ;-) Seems to have the same protection as the other CS games,
if someone understands that feel free to make it run.
- Reworked default shadow mask settings, eliminating rainbow banding and matching reference shots more closely
- Moved color power to occur after shadow mask, as it is intended to simulate nonlinear phosphor response
- Added a variable-width notch filter to the Y channel in NTSC post-processing, eliminating luma banding on e.g. CoCo 2 and Apple II