Sonic 2 (bootleg of Megadrive version) [caius]
needs correct coin logic (mcu sim?) hooking up for this bootleg, looks like a nasty hack, time counter is accelerated (so really you don't have long to complete the levels) sonic lives logo is hacked out and replaced with the credit display.
it boots with 2 credits, so you can play it right now, but can't add more credits.
Ave Fenix (Recreativos Franco) [Enricnes]
(also verified on a PCB owned by Roselson)
this is the more polished of the Spanish bootlegs, possibly with a real license, even if the code is hacked from the original.
The extended timer/event counter uses intermediate flip flops (LV0 and
LV1) before writing the output to CO0 and CO1.
The introduction of LV0/LV1 addresses three issues:
- Level inversion occurs after the flip flop is output, not before;
- The intermediate flip flop can be altered without affecting the
output of CO0/CO1;
- upd7810_write_EOM() didn't work properly when the level inversion
bit was set along other bits.
Club Pacman [Roberto Fresca, ytsejam]
very weird set dumped by Robbie, might even be an original codebase, has a 2 player simultaneous mode (not as polished as Pacman Twin) need to fins the control multiplex tho, and understand if the game is really glitchy due to how it's programmed, or if there's something else going on.
happens with e.g. n64 -cart vprowrs2 - it actually already goes out of
bounds in poly_manager::render_triangle_custom() but since that code is
generic it's hard to add an assert there / also added another FBSize
check
New Clones Added
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Player's Edge Plus (PP0042) 10's or Better [BrianT, Ken R]
Player's Edge Plus (PP0043) 10's or Better (International, set 2) [BrianT, Ken R]
Player's Edge Plus (PP0060) Standard Draw Poker (set 3) [BrianT, Ken R]
Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 2) [BrianT, Ken R]