New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Bonus III (version 1.40, encrypted) [Andreas Naive, Roberto Fresca]
atarisy1.c:
* Support for new Atari System 1 TTL Motherboard dump (Previously MAME would crash when using it and now it just seems to hang.)
* PROMs dumped from Atari System 1 TTL Motherboard (One PLA needs dumping though.)
* Added notes on the Atari System 1 Motherboard and some of its supported games
balsente.c:
* Placeholders in the Bally Sente driver for the various PALs that need to be dumped
* Added notes on some of the type of Bally Sente cartridges
galaga.c:
* Placeholders in the Galaga driver for various PALs that need to be dumped
* Added notes on the two different Atari Dig Dug board revisions
galaxian.c:
* Added notes to the Galaxian driver on the single board Galaxian bootleg and the board labels for Lost Tomb and Turtles
ms32.c:
* Placeholder in the Jaleco MegaSystem 32 driver for the PAL on the motherboard
namcofl.c:
* Placeholder in the Namco FL driver for the PALs on Speed Racer
popeye.c:
* Corrected the rom names for Popeye
* Added save state support to Popeye
* Added the dip location to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed)
rocnrope.c:
* Placeholder in the Roc 'n Rope driver for a PAL
tutankhm.c:
* Added the dip locations to Tutankham
tx1.c:
* Placeholder in the Buggy Boy Jr. for the various PALs
of a given driver, meaning those drivers that come from the same source
file, along with their parent names if they are clones. If a wildcard
name is specified for the driver, then the first driver in a given
source file will trigger a list of his brothers, and any other drivers
in the same source file which match the wildcard will be flagged.
which control the font and size used in the debugger text Windows. These
default to "Lucida Console" and 9pt, which is the same face as previously
hard-coded but 1pt larger. Personally, I prefer "Consolas" 9pt, which is
one of the new "C" fonts included with Windows Vista and later (also
available for free download on older systems). Note that only fixed-width
fonts really work here, for obvious reasons.
polystar gets a little farther but crashes when the sub cpu attempts
to enable interrupts.
Removed HAS_PPC* in favor of a single HAS_POWERPC, and a single
definition in cpu.mak for all PowerPC variants.
If you're going to point to banks, they must be mapped. Increased all
"main" regions to 0x2000000 in order to accommodate all possible 16
banks the code might try to switch to.
Disassembled PCs are now forcibly aligned to the minimum opcode size
and explicitly masked.
Also normalized the CPU cores to always do while (icount > 0), in order
to remove the kludge in cpuexec.c that caused us to overeat by 1 cycle to
accommodate those cores that there looping while (icount >= 0).
* all code now lives in mcs48.c
* rewrote disassembler as unified MCS-48/UPI-41 disassembler
* changed UPI-41 interfaces to match MCS-48
* added new master read/write interfaces for external access
* unified interface to 8243 expander chip
* converted tnzs and decocass to the new interfaces
DECO Cassette fixes/cleanups:
* converted tape handling to a device
* changed tape handling to use a timer callback
* updated to work with new UPI-41 core
* corrected clock speeds for all chips (esp. the 8041)
* fixed very wrong CRC implementation (how did it ever work?)
* corrected sound IRQ rate
* corrected video timing
Burger Time hardware fixes:
* corrected sound IRQ rate and handling
* removed lnc audio reset hack
* full audio memory maps based on schematics
* corrected video timing
Converted the tilemaps chip to an 8-bit bus width, and added 16-bit handlers using the macros in memconv.h.
Improved bishjan memory map. Implemented line scroll emulation. [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ying Hua Lian 2.0 [Luca Elia, Angelo Salese, David Haywood]
- Added another set of Cherry Bonus III.
- Reworked and cleaned ncb3, cb3a, lucky8 and lucky8a inputs.
- Added the 2nd set of controls to the above games.
- Removed the OKI references from machine driver and rom load for the above games.
- Promoted ncb3 and cb3a to working status.
- Reparented sets.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Bonus III (Version 1.40, set 1) [Roberto Fresca]
Cherry Bonus III (Version 1.40, set 2) [Roberto Fresca]
- Proper 3x PPI 8255 connections.
- Created a new AY8910 interface due to different ports addressing.
- Hooked all the input banks (8).
- Improved DIP switches with main game and D-UP rates, keyin values, D-UP game type (reels/cards) and other options to both sets.
- Added PORT_DIPLOCATION to all DSW banks.
- Promoted both sets to working state.
The game has 2 sets of controls. Once coined, both players can switch control through their own 'BIG' key.
If the game boots with 'Coin Jam' error, press RESET to normalize. Please delete your old .nv and .cfg files before run this update.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines (set 1) [Roberto Fresca]
New Lucky 8 Lines (set 2) [Roberto Fresca]
- Completed the missing inputs.
- Mapped 4 of the 5 DIP switches banks. (can't find the 5th)
- Worked out the conditional DIPs.
- Documented all DIP switches bank.
- Added PORT_DIPLOCATION to all switches.
Cherry Bonus III (Version 1.40):
- Worked the remaining inputs.
- Mapped and documented all 5 DIP switches banks.
- Worked out the conditional DIPs.
- Added PORT_DIPLOCATION to all switches.
The game is working, but need a workaround for the status connection. Each time the player press 'Take' to get the credits, a "call attendant" msg appear and credits must be taken pressing 'Key Out'.
- Fixed memory map.
- Fixed NVRAM. (please delete the old .nv)
- Added sound through sn76496.
- Added 3x PPI 8255.
- Created basic inputs from the scratch to match the PPI connections.
- Defined the output port.
- Change description to "New Lucky 8 Lines"
- Change manufacturer to Wing Co.Ltd.
- Added an alternate set.
New clones added
----------------
New Lucky 8 Lines (set 2) [Roberto Fresca]
Added common device interface, merged witchcrd and sloco93 machine drivers, and added/corrected the 50/60 Hz. DIP switches to all games. The 50hz mode needs to be corrected. Some games as most bsuerte sets have the 50/60 Hz. DIP switch connection patched.
Cleaned up mcs48 to be dependent on a single makefile define, rather than
separate defines for each CPU which didn't really buy us anything in terms
of code size or performance.
Sent: Wednesday, December 24, 2008 2:49 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Fix 02764: liberatb: [debug] Access Violation
Hi mamedev,
This fixes 02764. When all the CPUs got tags in 0126u2, this driver
ended up removing it's own cpu(!), causing this crash in debug and
similar unhappiness in non-debug.
~aa
Sent: Wednesday, December 24, 2008 11:09 AM
To: submit@mamedev.org
Subject: Gururin redump...
This diff replaces the bad (likely hacked) Gururin dump with one Guru did yesterday from my cart and I fixed some rom names in Double Axle according to the pcb. Here's the changed roms:
http://smitdogg.mameworld.info/random/g.zip
Smitdogg
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Tuesday, December 23, 2008 7:49 AM
To: submit@mamedev.org
Subject: Submissions
* ddragon.diff:
- converted scanline timer to be a device
- corrected M6809 CPU frequencies, they are supposed to be internally divided by 4 but
there's no internal divider in the core
* gstream.diff:
- improved oki banking (educated guesswork, see notes in the driver)
- replaced CPU_EAT_CYCLES hack with CPU_SPINUNTIL_INT because the first cause the video
completely out of sync with audio. I think the game is really so slow on the PCB too
* vball.diff:
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
* xain.diff:
- converted driver to be fully scanlines based using timers
- fixed ID 02742
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Monday, December 22, 2008 8:04 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Update sound core header files
Hi mamedev,
This patch updates all the sound core header files to declare their
SND_GET_INFO functions, which will be needed once the sound cores
become proper devices. It also makes a handful of other header
declaration fixes in emu/sound, and makes one SND_RESET routine
static. Note: votrax.h is a new include file altogether.
~aa