New games added or promoted from NOT_WORKING status
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beatmania 7th MIX (ver JA-B) [Chizzy]
New games marked as GAME_NOT_WORKING
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beatmania THE FINAL (ver JA-A) [Chizzy]
- support for scanline effect (fixes invisible dolphin in Emeralda attract mode)
- ROZ implementation no longer breaks Numan Athletics pixmap layer
- blitter fixes; xday graphics are now correct
- identified extra communications RAM used by xday (probably to control printer)
to write RGB bitmaps. Unfortunately, the only option is fully
uncompressed, which means the resulting AVIs are *HUGE* and
may not play correctly in realtime due to high data rate. The
intention is that these uncompressed AVIs are post-processed
by other utilities to compress the video and produce a
realtime playable result.
Added new command-line option -aviwrite which works just like
-mngwrite, except it produces AVIs and streams sound to them.
Updated documentation accordingly.
Shift+F12 still produces MNGs for now, though this might change
in the future.
Modified fileio.c to retain the full pathname to the file so
that it can be queried while the file is open.
is drcuml.c, which defines a universal machine language
syntax that can be generated by a frontend recompiler and
then retargeted via a generic backend interface to any of
a number of different architectures. A disassembler for the
UML is also included to allow examination of the generated
UML code.
Currently supported backend architectures include 32-bit x86,
64-bit x86, and a platform-neutral interpreted C backend that
can be used as a fallback for platforms without native
support. The C backend also performs additional validation
to ensure assumptions are met.
Along with the new architecture is a new MIPS III/IV
recompiler frontend. This frontend has been rewritten from
the old x64-specific recompiler to generate UML opcodes
instead. This means that the single recompiler can be used
to target multiple backend architectures and should in
theory produce identical results across all of them.
The old 32-bit and 64-bit MIPS recompilers are now officially
retired. The new system provides similar performance (within
5% generally) to the old system and has similar compatibility.
The only currently known issues are some problems with the
two Gauntlet 3D games.
- Properly decoded graphics.
- Proper memory map.
- Added NVRAM support.
- Proper Inputs through 8255 PPI I/O chip.
- Both games are working.
- Added technical & game notes.
New games added or promoted from NOT_WORKING status
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Card Games? [Roberto Fresca]
Slots Game? [Roberto Fresca]
Subject: Bug 1795 fix
Fixes typo in tmaster.c causing weekday to be incorrect
(or, without a 'typo': Fixed weekday calculation in rtc emulation in tmaster.c.
)
The key observation was that when decryptiong the second word, both encrypted and decrypted bits of the first word are used.
Many thanks to Javier Valero for the detailed information that made this possible.
ROZ tilemap is actually an additional tilemap. The prior implementation conditionally applied ROZ effects to one of the existing tilemap planes.
The ROZ layer tilemap contains 32x32 tiles, and immediately following videoram for the other 4 tilemaps.
This fixes a bug where a "roz enable" test was causing a normal layer to be rendered with ROZ effects in-game.
There is no roz enable register - it's always available for mixing with other tilemaps and sprites
This also adds a missing NAMCO logo zoom/spin effect in Emeralda's attract mode.
Also added to this driver (but not enabled) are notes regarding a missing scanline IRQ effect, that is the root cause of a bad priority effect in Emeralda attract mode, where a dolphin sprite is incorrectly invisible.
Changed ES5505 clock rate to 30476100/2.
Unified cbombers memory maps and tidied up some code.
Removed the undrfire speedup hack.
New games added or promoted from NOT_WORKING status
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Chase Bombers [Phil Bennett]
Just a typo. Changed game description from "Mahjong Neruton Haikujirada" to "Mahjong Neruton Haikujiradan".
But the game clearly show the legend "Hai Kujira Dan" (with spaces).