Commit Graph

34963 Commits

Author SHA1 Message Date
Vas Crabb
511c2462aa More Leopard fun (nw) 2015-04-10 08:27:00 +10:00
Angelo Salese
03c8be0555 Improved sample format courtesy of OG.
Realized that XRally uses 66150 Hz as music tempo for Network BGM. Sounds reasonable, but urgh because the thing uses *something* for BPM.
2015-04-09 23:06:16 +02:00
Angelo Salese
a3b40995ce left-over test 2015-04-09 21:55:34 +02:00
Angelo Salese
19aabb8609 Looping, adds a lot of noise of course because we don't yet know how to keyoff 2015-04-09 21:52:57 +02:00
Angelo Salese
13ab889729 Fix PIT timers, makes BGMs to sound better. 2015-04-09 21:14:43 +02:00
Angelo Salese
cd8d1e3f2e Merge branch 'master' of https://github.com/mamedev/mame 2015-04-09 21:00:52 +02:00
Angelo Salese
5780034d3e Some minor mods 2015-04-09 21:00:41 +02:00
Ivan Vangelista
a214550373 jackie.c, lwings.c, pitnrun.c, splash.c, spoker.c, ssfindo.c: added / completed save state support (nw) 2015-04-09 18:05:23 +02:00
Vas Crabb
768fbd1b64 Honour -debugger_font and -debugger_font_size in Cocoa debugger.
Not perfect yet - text fields and popup menus aren't sized to fit
2015-04-09 22:01:16 +10:00
Vas Crabb
e973a403a0 Honour debugger font choice with Qt debugger 2015-04-09 21:19:41 +10:00
Miodrag Milanovic
ec2d6ac086 removed two more unused files (nw) 2015-04-09 13:16:40 +02:00
Miodrag Milanovic
73dfafaa95 removed vconv, updated warnings/error for vs and icl (nw) 2015-04-09 13:05:10 +02:00
Robbbert
ae39d8b6d8 Merge branch 'master' of https://github.com/mamedev/mame 2015-04-09 19:05:50 +10:00
Robbbert
e02dc16bc5 hng64: fix for Kale (nw) 2015-04-09 19:01:28 +10:00
hap
b5dcd729f4 (MESS)New working game added
-----------------
Entex Space Invader [hap, Sean Riddle]
2015-04-09 10:59:07 +02:00
Vas Crabb
5523e7fffe Small cleanup 2015-04-09 18:32:00 +10:00
Vas Crabb
94149cd5a6 Proper C++ for DirectSound module, get rid of all static variables, some encapsulation 2015-04-09 18:05:44 +10:00
Vas Crabb
9deeec3f9c Attempt Leopard compatibility 2015-04-09 09:46:24 +10:00
Angelo Salese
958de40950 Added end address, amongst other minor things. 2015-04-09 01:21:15 +02:00
Ivan Vangelista
9f6c59b711 invqix.c: added save state support (nw) 2015-04-08 22:30:01 +02:00
Ivan Vangelista
01559364d6 victory.c: added save state support (nw) 2015-04-08 19:34:57 +02:00
Miodrag Milanovic
590f20477c fix custombuild task missing in cpu.lua (nw) 2015-04-08 18:15:40 +02:00
Vas Crabb
b9a298b847 Add audio output selection for CoreAudio 2015-04-09 00:47:19 +10:00
Miodrag Milanovic
2ffb66efe5 Placed back and fixed python availability check 2015-04-08 16:24:07 +02:00
Miodrag Milanovic
d4a431f0ea latest BGFX (nw) 2015-04-08 15:13:38 +02:00
Miodrag Milanovic
5a33ceba75 Merge branch 'master' of https://github.com/mamedev/mame 2015-04-08 14:46:17 +02:00
Miodrag Milanovic
271e550b99 commented to test on MATE (nw) 2015-04-08 14:45:55 +02:00
mamehaze
acde5b8291 Merge branch 'master' of https://github.com/mamedev/mame 2015-04-08 13:21:27 +01:00
mamehaze
2b90ea2142 sh4 'fastram' - remembering why I didn't submit this, it seems ineffective (if anything, slower) unless you hack the program fetches too, left it here disabled incase anybody wants to try it, or optimized if better tho (nw) 2015-04-08 13:20:54 +01:00
Miodrag Milanovic
b22cead64d Merge branch 'master' of https://github.com/mamedev/mame 2015-04-08 14:20:11 +02:00
Miodrag Milanovic
899f23a7ec Added PYTHON_EXECUTABLE to use differently named python executable(nw) 2015-04-08 14:19:43 +02:00
mamehaze
9101cb1fd6 Merge branch 'master' of https://github.com/mamedev/mame 2015-04-08 13:06:24 +01:00
mamehaze
184637b70b new clones
Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios]
2015-04-08 13:06:02 +01:00
Miodrag Milanovic
9cc6018c15 Merge branch 'master' of https://github.com/mamedev/mame 2015-04-08 14:02:30 +02:00
Miodrag Milanovic
10ed935e43 Create one more dir, should help MATE (nw) 2015-04-08 14:02:13 +02:00
mamehaze
34576a5053 new clones
Super Formula (Japan, set 2) [Paolo Venturi]

the extra rom in this set is near the tx roms on the PCB, and decodes as tx rom, but I'm not sure when it actually gets used even after cheating my way through the game, need to investigate further
2015-04-08 12:30:28 +01:00
Vas Crabb
afc3990d46 Make AUEffectUtil suck less
* Save window positions with .aueffect documents
* Allow generic view to be selected for effects with custom views
* Allow factory presets to be loaded
2015-04-08 19:16:05 +10:00
Miodrag Milanovic
fd88e8c5e2 fixed location error (nw) 2015-04-08 10:50:28 +02:00
Miodrag Milanovic
cc35d05ec0 added SEPARATE_BIN option to put executable files in bin folder and not in main (useful for continuous integration )(nw) 2015-04-08 08:52:02 +02:00
Miodrag Milanovic
03275c7b68 Added separated target dirs for x32 and x64, so we do not have library collision (nw) 2015-04-08 08:50:29 +02:00
Curt Coder
274078636e mos6530: Rewritten to support time travel. [Curt Coder] 2015-04-08 09:01:20 +03:00
Curt Coder
d8795fe43c 6522via: Added device address map. [Curt Coder] 2015-04-08 08:54:50 +03:00
Justin Kerk
806e0a05d3 (MESS) MT05721: Apply Enik Land's refresh rate workaround so that we pass FluBBa's SMS VDP tests. [Justin Kerk]
Can be removed if the rounding issues with MCFG_SCREEN_RAW_PARAMS are fixed in the future.
Tests still fail for Game Gear and some of the clones (e.g. Korean sets) but they didn't pass before either, and it's not clear if they're supposed to.
2015-04-07 19:59:56 -07:00
briantro
3e95f9f245 new PE+ poker clone
Let's get the alternate One Eyed Jacks CG set "out there" by creating a clone that uses it - NW

New Clone Added
-----------------------------------------------------
Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243) [BrianT]
2015-04-07 19:53:10 -05:00
Vas Crabb
f8f29ba8c2 Add save all menu item to AUEffectUtil 2015-04-08 03:27:36 +10:00
Ivan Vangelista
33ecdfcb9f cheekyms.c, clshroad.c, sbugger.c, spcforce.c: added / completed / enabled save state support (nw) 2015-04-07 19:20:32 +02:00
Oliver Stöneberg
7dc3254647 pass attotime as const reference (nw) 2015-04-07 19:18:41 +02:00
Vas Crabb
aa3b457f35 Improvements to CoreAudio output
* Clean up CoreAudio module, break up big functions, re-use more code
* A little cleanup in AUEffectUtil
* AUEffectUtil sizes windows automatically
* Proper handling of unsaved changes in AUEffectUtil
2015-04-08 03:17:25 +10:00
Olivier Galibert
3f90ddd678 Fix yuv texture conversion for opengl [O. Galibert] 2015-04-07 19:07:17 +02:00
Curt Coder
5732623008 (MESS) abc80: Emulated the Scandia Metric ABC FD2 floppy controller. [Curt Coder] 2015-04-07 15:32:53 +03:00