Commit Graph

10740 Commits

Author SHA1 Message Date
Scott Stone
5bf5393baf First pass of taking out hacked and otherwise non-officially releases pinball sets. 2011-01-06 02:14:06 +00:00
Couriersud
97ade28735 Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew. 2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377 Bye discrete_info. Another round of discrete rewrites. No whatsnew. 2011-01-05 21:37:53 +00:00
Scott Stone
644775767f Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red. 2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4 Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) 2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol] 2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c Fix compile error. 2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7 Changed setname documentation to reflect previous name changes (no whatsnew) 2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4 Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8 Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese] 2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15 typo.. 2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e Next batch of GAME_MECHANICAL adds 2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632 Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag. 2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd Convert drccache to C++ 2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2 Added xtal for MESS. (no whatsnew) 2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85 Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic] 2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687 Marking mechanical games as such in XML [Miodrag Milanovic] 2011-01-05 13:18:01 +00:00
Miodrag Milanovic
249def5363 - Moved RAM device into emu core [Miodrag Milanovic]
- Moved COMP and CONS macros in driver.h
2011-01-05 12:51:11 +00:00
Miodrag Milanovic
f8b8f4f26b Port category is always zero for MAME drivers (no whatsnew) 2011-01-05 10:53:50 +00:00
Miodrag Milanovic
612dc0bf59 - Moved IPT_KEYBOARD -> IPT_KEYPAD for MAME systems not using full keyboard_interrupt (no whatsnew)
- Removed not needed ifdefs from pckeybrd.c and inptport.c
2011-01-05 10:22:52 +00:00
Miodrag Milanovic
449e97acbc Fixed debug compile (no whatsnew)
Couriersud: please take a look at my change, I have commented it but since not sure if is proper.
2011-01-05 08:50:38 +00:00
Aaron Giles
57d85d2f7f Improve TLB mismatch handling in PPC DRC, so that if we fill from
an empty entry, we re-dispatch to previously compiled code instead
of always recompiling the target. This greatly reduces the DRC
overhead on 603-based games.
2011-01-05 05:29:08 +00:00
Angelo Salese
6f9e3096a8 Added DMA notes, no whatsnew 2011-01-05 03:34:22 +00:00
Couriersud
bf5874a23b Converted discrete subsystem into "new-style" device. Still quite some work to do to remove legacy design, but working. No whatsnew. 2011-01-05 02:16:29 +00:00
R. Belmont
aceca7f753 V25: fix false warnings from some GCC versions [R. Belmont] 2011-01-05 02:15:53 +00:00
Angelo Salese
9a9709ddaa Improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki [David Haywood] 2011-01-05 00:24:23 +00:00
Couriersud
5235212dc6 Start moving the discrete subsystem towards C++. Changed some structs to classes and most of the list processing now uses a linked list template which is type-safe. [Couriersud] 2011-01-04 23:03:45 +00:00
Michaël Banaan Ananas
6a355adab5 mark one of the kingball soundroms as bad (no whatsnew)
info: http://www.mametesters.org/view.php?id=4160
2011-01-04 22:08:22 +00:00
mariuszw1
57f5e4a841 Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai [Mariusz Wojcieszek] 2011-01-04 21:14:26 +00:00
Michaël Banaan Ananas
6f5c23de2b mt bug 2283 fix 2011-01-04 19:42:50 +00:00
Aaron Giles
9e5207ce91 C++-ified drcfe and the associated frontends. You now create a
frontend by deriving from drc_frontend and implementing the
describe method.

RB, if you send me your latest SH4 WIP, I'll convert it for you
if this makes you cranky. :)
2011-01-04 15:54:16 +00:00
Scott Stone
68ebcf0254 Fixed 04165: vbowl, vbowlj: Crash after OK 2011-01-04 15:03:24 +00:00
Aaron Giles
a5fff9c20c Include delay slots in checksum calculations.
Fixes Bomberman N64 boot.
2011-01-04 04:34:10 +00:00
Brian Troha
a18425d33f Added dipswitch locations to jchan.c driver [Brian Troha] 2011-01-04 03:24:05 +00:00
Brian Troha
93604c5a39 Added dipswitch locations to moo.c, mystston.c, mystwarr.c, prehisle.c and pushman.c drivers [Brian Troha] 2011-01-04 03:19:07 +00:00
Angelo Salese
bb69ba8546 new NOT_WORKING game
---------
X-Plan [Bicycle Repairman]

vram is weird to say the least but run out of time, if somebody (Haze, Arbee, Dox?) wants to look at it be my guest.
2011-01-04 03:08:30 +00:00
Brian Troha
5ae38bf28d correct clone relationship for spookyp & spookyi 2011-01-04 02:23:32 +00:00
Luca Elia
c31891a8a9 New clones added
----------------
Mahjong Man Guan Da Heng (Taiwan, V125T1) [Luca Elia]
2011-01-03 21:24:46 +00:00
mariuszw1
43534c3f2f Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai [Mariusz Wojcieszek] 2011-01-03 20:45:21 +00:00
Phil Bennett
09ecf98a30 04166: arabian, arabiana: After several cycles of the attact mode, the game halts [Phil Bennett] 2011-01-03 20:42:04 +00:00
Couriersud
956e96048f Remove "makedep" stuff from sdl.mak now that the core supports it. Also split sdl-config output between INCPATH and CCOMFLAGS for linux targets. makedepend now works. [Couriersud] 2011-01-03 20:40:20 +00:00
Couriersud
b4d803c875 makedep now ignores "-include" which is used by sdlmame to include sdlprefix.h before all other includes. [Couriersud] 2011-01-03 20:37:57 +00:00
Angelo Salese
1719abcdbb Added note, no whatsnew 2011-01-03 20:17:45 +00:00
Brian Troha
82deece454 Correct Coin Mode & Coinage for Heavy Unit (World) [Brian Troha, Guru] 2011-01-03 17:06:42 +00:00
Curt Coder
ceda1fae10 Added xtal for MESS. (no whatsnew) 2011-01-03 15:43:45 +00:00
Aaron Giles
5723a0da0b Fix case where branch delay slot straddles a page boundary and
the page check confirms that the block is paged in.

Fixes N64 LucasArts game booting.
2011-01-03 10:00:12 +00:00
Andrew Gardner
db29ff96be New Namco 62xx device with internal ROM. [Dr. Decapitator, Phil Bennett, Andrew Gardner]
* Note: This patch simply adds the ROM to MAME.  Much work still needs to be done to
        hook it up to gaplus and document the chip itself.
        Please note the MCU is currently disabled because the device has a
        MCFG_DEVICE_DISABLE() in namco62.c.
2011-01-03 06:01:31 +00:00
R. Belmont
d0d4183353 Sync with change made to stop MESS crash (no whatsnew) 2011-01-03 03:14:30 +00:00
R. Belmont
d31a55243e NSS: Don't add the DSP since the currently dumped games can do without. (no whatsnew) 2011-01-03 02:53:58 +00:00
Michaël Banaan Ananas
319f170519 spaceg.c improvements: [hap]
- less garbage trails, though it's not completely good yet
- fixed jerky x-movement
- fixed crash on loadstate
- marked color proms as undumped
2011-01-03 01:46:33 +00:00