Commit Graph

6282 Commits

Author SHA1 Message Date
Brian Troha
407d84ec14 Documents what the "language" dipswitch actually does for Rapid Hero. When set to "Japanese", the main characters text "talk" on the Stage Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished). 2009-08-02 17:23:47 +00:00
Roberto Zandona
cd8369e0ee progolfa: removed a unnecessary for 2009-08-02 17:19:04 +00:00
Roberto Zandona
c2f590cf7d better implementation of the decryption routine in progolfa 2009-08-02 17:15:25 +00:00
Roberto Zandona
a674247f45 decrypted progolfa 2009-08-02 17:00:48 +00:00
Fabio Priuli
671dbc5716 Fixed MT 03314: mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" 2009-08-02 15:04:50 +00:00
Fabio Priuli
6d2a03d200 Unified sets with unknown manufacturer to use all the same manufacturer <unknown> 2009-08-02 14:36:46 +00:00
Fabio Priuli
7e22c033cf Removed a last redundant element from NES PPU struct 2009-08-02 10:40:58 +00:00
Roberto Zandona
567ca7d7dd bowl3d: added some dsws 2009-08-02 07:54:19 +00:00
Roberto Zandona
bac28fa7a4 some improvements to the meadows driver:
- set autocenter value to 0 in deadeye
- implemented correct inputs in bowl3d and removed not working flag

New games added or promoted from NOT_WORKING status
---------------------------------------------------
3-D Bowling [robiza]
Panther [Angelo Salese, robiza]
2009-08-02 06:53:02 +00:00
Fabio Priuli
bfd3937587 Added default input mappings for gambling / poker / slot games. Converted many drivers to use the new mappings. 2009-08-02 02:05:26 +00:00
Fabio Priuli
d57100051b Made "static" the new functions and handlers in NES PPU code 2009-08-02 02:01:40 +00:00
Brian Troha
ef069cefdd NMK16 driver clean ups.
Merging some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. [David Haywood]
2009-08-02 00:38:21 +00:00
Brian Troha
19b9ab7ed5 New Clone Added: Cruis'n Exotica v2.0
New Clone Added
------------------------------------------
Cruis'n Exotica v2.0 [Smitdogg, Guru, Dumping Union] (not working)
2009-08-01 23:59:46 +00:00
Roberto Zandona
ca7dda36ac panther: removed debug code 2009-08-01 20:03:48 +00:00
Roberto Zandona
78159346f0 panther:
- better inputs implementation
- removed some info in the driver
2009-08-01 19:58:09 +00:00
Roberto Zandona
fe72a804dc panther:
implemented inputs
promoted to working
2009-08-01 19:52:09 +00:00
Couriersud
003b3e79d0 03349: mpatrol, mpatrolw: Wimpy explosion sound
- Revisited schematics
- Found 10-Yard schematics as well
- Corrected a bug, some discrete values and added two RC nodes from schematics
2009-08-01 18:38:38 +00:00
Roberto Zandona
706b6385e4 panther:
different implementation of c020 port; now the game boot up
2009-08-01 17:39:32 +00:00
Fabio Priuli
6ab50fc436 Cleaned up NES PPU interface and struct [Fabio Priuli]
Fixed multigam & multigmb [Robert Bohms]
2009-08-01 12:08:52 +00:00
Scott Stone
3f4b8a9c42 Sound map cleanup for the taito_x.c driver. 2009-07-31 23:05:15 +00:00
Brian Troha
99686eabe5 Enable the new clone in mamedriv.c for Touchmaster 5000 2009-07-31 19:50:04 +00:00
Brian Troha
e818609cd1 New clone added: Touchmaster 5000 V7.01 Standard
New Clone Added
--------------------------
Touchmaster 5000 (v7.01 Standard) [Brian Troha, Dumping Union]
2009-07-31 19:47:05 +00:00
Angelo Salese
5ef26ba2d4 I was sure that I've added this note before... 2009-07-31 19:42:23 +00:00
Brian Troha
e154f47cf9 adds dip port location to Super Pac-Man, Pac & Pal, Grodbda, Phozon, Mappy, Tower of Druaga, Dig Dug II and Motos as well as clones [Brian Troha] 2009-07-31 18:51:29 +00:00
Brian Troha
1012c7ee95 adds dip port location to Air Attack, SS Mission and Twin Action [Brian Troha] 2009-07-31 16:48:37 +00:00
Angelo Salese
f738a4b3c4 new not working
---------------
Panther [Mr. Do]

(issues should be very simple to fix, I don't have free time to check them out in these days so if anybody wants to fix them...)
2009-07-31 15:47:20 +00:00
Fabio Priuli
fd631b29b6 Commit of Robert Bohms' NES PPU updates (please refer to his -emails for details)
Also, not worth mention, I've done some readability tweaks and fixed some crashes in cham24 and multigam (due to wrong copy and paste in the original diffs). multigam.c games still have some issues (which I'm trying to fix with Rob's help)
2009-07-31 09:10:31 +00:00
Fabio Priuli
6cdff80638 Fixed MT3366: Default mametiny build no longer compiles 2009-07-31 05:16:12 +00:00
R. Belmont
04e71e4d70 39in1: Fixed EEPROM byte order on load so ID check passes. 2009-07-31 03:21:22 +00:00
Scott Stone
cb6691e7ba Fixed a expanded setname in tiny.c (for default mametiny build) 2009-07-31 02:23:23 +00:00
Brian Troha
9f7153365b adds dip port location to Stagger I & clones, Bubble 2000, Fire Hawk and Spectrum 2000 [Brian Troha] 2009-07-31 01:22:29 +00:00
Brian Troha
168ae7f259 New Clone Added: Outrun (Original revision)
New Clone Added
----------------------------
Outrun (original revision) [Guru]
2009-07-31 00:42:09 +00:00
Brian Troha
d1d32e4a4f Guardian Storm in working state by Haze
Please list the as follows under New Clone Added (and not the New Game that I had originally)

New Clone Added
------------------------------
Guardian Storm [Christian Raftopol, David Haywood, Dumping Union]
2009-07-30 23:08:09 +00:00
Ryan Holtz
d0cbfcb018 Fixed LCD DMA behavior in 39in1. [MooglyGuy] 2009-07-30 22:34:58 +00:00
Roberto Fresca
0bb0bac126 funworld.c improvements...
- Removed generic funworld DRIVER_INIT.
- Added partial PIAs connection diagram.
- Updated technical notes.
2009-07-30 18:06:45 +00:00
Brian Troha
84486f008b Enable clone of Guardian Storm...
Also, though not mention in the former check-in:  Added Guardian Storm PCB layout [Brian Troha]
2009-07-30 16:52:43 +00:00
Roberto Fresca
b6e7e2ee67 Ok.. Fixed the stuff and added proper PAL dump. Code gen needs to be reversed.
New clones added
----------------
Royal Card Professional v2.0 [Team Europe / Dumping Project] (NOT WORKING)
2009-07-30 15:59:07 +00:00
Jonathan Gevaryahu
21334d8600 add new xtal for vk100 in mess 2009-07-30 14:46:29 +00:00
Fabio Priuli
067fa4e60a Fixed a last validation issue 2009-07-30 12:42:39 +00:00
Scott Stone
566b865ccc A number of corrections to video, machine or encryption routines tied to the use of 'gamedrv->name' to lookup an individual setname or for use in a table. A more exhaustive search will be done to find more. 2009-07-30 10:40:22 +00:00
Brian Troha
1ac9522a97 New game added and dip port locations added to nmk16.c
New Game Added
------------------------------
Guardian Storm [Christian Raftopol, Dumping Union] (not working)

Also dip port locations add to:

Vandyke, Blackheart, Many Block, Task Force Harrier, US AFF Mustang, Hacha Mecha Fighter, Koutetsu Yousai Strahl, Bio-Ship Paladin, Acrobat Mission, Super Spacefortress Macross, Super Spacefortress Macross II, Thunder Dragon, Thunder Dragon 2, GunNail, Sabotan Bombers, Bombjack Twin, Nouryoku Koujou Iinkai, Guardian Storm [Brian Troha]
2009-07-30 02:34:40 +00:00
Brian Troha
f5ae0101c7 Revised dipswitch settings based on translated information and added the Country Code dips for switches 6-8 (DSW2) in the default list. 2009-07-30 00:46:47 +00:00
Andreas Naive
059b62aa1d Simplified Atomiswave's decryption routine & keys. [Andreas Naive]
-----
Furthermore, i have uploaded a new revision of the cracking tool to 
/encryption/aw_key_distiller.zip
2009-07-29 21:59:55 +00:00
Brian Troha
71d9499524 Fixes remaining regression from massive clone name change in the model3.c 2009-07-29 19:53:07 +00:00
Brian Troha
030939af9e Makes the 2 Magic Card alternate sets clones so the file name can exceed 8 chars, fixes a regression from massive clone name change. 2009-07-29 19:45:35 +00:00
Brian Troha
a42ef2cc3b Makes the 4 player Minesweeper a clone so the fine name can exceed 8 chars, fixes a regression from massive clone name change. 2009-07-29 19:36:18 +00:00
Brian Troha
c88e673ebb adds dip port location to DECO Cassette System driver.
Adds game specific settings for: Terranean, Super Astro Fighter, Lock'n'Chase, Pro Golf, Explorer, Tornado, Mission-X, Cluster Buster / Graplop, Night Star, Pro Soccer, Scrum Try, Fighting Ice Hockey and Boulder Dash.

[Brian Troha]
2009-07-29 19:25:38 +00:00
Angelo Salese
4b1f35ee4a Redumped set 2/4 gfx roms [Team Europe] 2009-07-29 18:56:03 +00:00
Brian Troha
5575090154 adds dip port location to B-Wings and clones. [Brian Troha] 2009-07-29 17:27:20 +00:00
Brian Troha
c6cc7da9b7 Document the oddly labeled Asteroids proms:
035144-02-03
    035145-02-03

Thought to be a rev 03 set, when dumped match the rev 02 set :-(
2009-07-29 16:32:36 +00:00
Scott Stone
5e9f8529e9 Fixes a problem with r6177 which deleted a ROM_REGION from the source. This caused the game to fail to load or be audited properly. 2009-07-29 16:30:57 +00:00
Brian Troha
5d7ab248a3 adds dip port location to Dragon Master. [Brian Troha] 2009-07-29 04:31:47 +00:00
Brian Troha
80be86b573 adds dip port location to Multi Champ and clone as well as added support for coinage mode 1 & 2. [Brian Troha] 2009-07-29 04:09:29 +00:00
Brian Troha
6b1eb809f4 adds dip port location to Magical Cat Adventure, Nostradamus and various clones. [Brian Troha] 2009-07-29 03:31:52 +00:00
Brian Troha
0094c166b7 adds dip port location to The Main Event, Devastators and various clones. [Brian Troha] 2009-07-29 03:13:27 +00:00
Brian Troha
8149a67024 adds dip port location to Haunted Castles and clones. Changed dipswitch names to more like the actual manual. Added notes in the source on Difficulty 2. [Brian Troha] 2009-07-28 23:28:00 +00:00
Angelo Salese
13e382190d Various improvements to the Speed Attack driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Added the watchdog;
* Corrected system clock;
* Removed a video quirkness (tilemap h/w values were bigger than its VRAM) and cleaned up some other minor stuff;
2009-07-28 20:39:30 +00:00
Brian Troha
6dee83b373 Adds dip port locations to Aquarium, Gun Dealer plus clones and Wise Guy plus clone [Brian Troha] 2009-07-28 17:30:11 +00:00
Brian Troha
9a92c4b0b1 Adds dip port locations to Got-cha Mini Game Festival and clone [Brian Troha] 2009-07-28 16:45:31 +00:00
Brian Troha
dd7ceb6137 Adds dip port locations to Food Fight and clones [Brian Troha] 2009-07-28 16:32:47 +00:00
Andrew Gardner
493e0d9c6b Whitespace cleanup (not whatsnew worthy) 2009-07-28 15:25:28 +00:00
Brian Troha
f765b946c8 removes extra (unneeded) comma from the bonus in the Galaga.c driver 2009-07-28 05:18:35 +00:00
Brian Troha
b70e69a1f8 Adds a note about not all Polygonet Commanders (ver UAA) boards have the "extra" UA in the labels. 2009-07-28 05:08:45 +00:00
Brian Troha
490f378a70 Adds dip port locations to MX5000 / Flack Attack.
Better bonus verbiage for the galaga.c, gberet.c & gbusters.c drivers.  Verbiage more like the actual manual. [Brian Troha]
2009-07-28 04:58:56 +00:00
Yasuhiro Ogawa
f2ee602fe8 some more clone name changes 2009-07-28 04:44:09 +00:00
Brian Troha
5a5be72598 Adds dip port locations to Grand Champion. [Brian Troha] 2009-07-28 04:10:16 +00:00
Brian Troha
a5b0b1601a Adds dip port locations to Goindol and clones. [Brian Troha] 2009-07-28 04:00:00 +00:00
Brian Troha
5e2a5d4aac Adds dip port locations to Ghosts'n Goblins and clones. Restated bonus values in a clearer way to users (actually more like the manaul). [Brian Troha] 2009-07-28 03:46:56 +00:00
Brian Troha
c4f440b377 Adds dip port locations to Gladiator and clones. Corrected dip settings to factory defaults. [Brian Troha] 2009-07-28 03:18:38 +00:00
Brian Troha
6db73395f8 Adds dip port locations to GI Joe and clones [Brian Troha] 2009-07-28 03:02:42 +00:00
Brian Troha
a1cf7e09fa more accurate program rom names for Polygonet Commanders (ver UAA) set 2009-07-28 02:44:18 +00:00
Brian Troha
0b8e69bed3 Adds dip port locations to Green Beret plus clones and Mr. Goemon. Condensed port definitions to port_include & port_modify. [Brian Troha] 2009-07-27 23:33:20 +00:00
Brian Troha
fdd27d25aa Adds dip port locations to Gang Busters and clones [Brian Troha] 2009-07-27 23:04:55 +00:00
Brian Troha
41971e0eaa Adds dip port locations to Funny Bubble and clone [Brian Troha] 2009-07-27 22:33:13 +00:00
Brian Troha
f40e8fc287 Adds dip port locations to Bosconian, Galaga, Xevious Dig Dug and clones. Added proper conditional bonus (based on number of starting fighters) to Bosconian and Galaga [Brian Troha] 2009-07-27 22:22:27 +00:00
Angelo Salese
3237d65ede Small commentary fix that I've always wanted to fix but didn't do it even in the last patch... 2009-07-27 22:16:59 +00:00
Angelo Salese
e2728b54fd Various improvements to Yumefuda / Alba ZG driver [Angelo Salese]
* Hooked up basic mc6845 crtc, fixing resolution and refresh rate;
* Hooked up the ppi8255;
* Hooked up some previously unemulated system inputs;
* Added coin counter / coin lockout and added proper flip screen bit;
* Corrected system clock;
2009-07-27 22:13:36 +00:00
Brian Troha
1a86a296a2 Adds dip port locations to Gaplus / Galaga 3 and clones [Brian Troha] 2009-07-27 21:03:17 +00:00
Brian Troha
d3b40a1589 Tiny update to the Atomiswave cart information. Updated with full knowledge and permission from the Guru ;-) 2009-07-27 16:57:33 +00:00
Scott Stone
ba6689daa1 Updated DIP LOCATIONS and defaults to match those of the game upgrade manual. 2009-07-27 16:57:03 +00:00
Yasuhiro Ogawa
97a1cc1646 updated config table for cps1 and cps2 2009-07-27 11:04:37 +00:00
Brian Troha
7fc844c142 a tiny correction... change "OKis" to OKIs in gstream.c driver 2009-07-27 06:16:31 +00:00
Brian Troha
727ce2d764 Added basic PCB layout and added "U" locations to as many rom names as I could identify in a hi-res pic of the PCB. 2009-07-27 06:10:38 +00:00
Ryan Holtz
d0a3efcd55 Commenting out a driver I didn't mean to enable. No whatsnew. 2009-07-27 05:40:59 +00:00
Ryan Holtz
ecc5e73a50 Hooked up 93C66 EEPROM in 39in1. [MooglyGuy] 2009-07-27 05:13:29 +00:00
Ryan Holtz
e5c2064384 Improved PXA255 DMA controller emulation. [MooglyGuy] 2009-07-27 04:39:07 +00:00
Angelo Salese
7d181c2a77 Small bug fix 2009-07-27 00:14:13 +00:00
Angelo Salese
0b2be7fe39 Missed to checkin two files... 2009-07-26 23:59:06 +00:00
Angelo Salese
acfed1e509 new not working
-----------------
Bingo Roll (4 sets) [Team Europe, Dumping Project]
2009-07-26 23:57:39 +00:00
Angelo Salese
2b476d34d7 Added a small extra note 2009-07-26 20:46:40 +00:00
Angelo Salese
4eea9db584 new not working
---------------
Videotronics Poker [Angelo Salese, SoftwareThis]
2009-07-26 20:43:41 +00:00
Brian Troha
0a70ea3589 Typo fix... for zn.c driver. I guess I should learn how to spell "Force" ;-) 2009-07-26 18:18:18 +00:00
Brian Troha
aca8105687 Fix some regressions from massive clone name change. IE:
Fighter's Impact A is actually the parent, so it has to stay 8 chars this is an issue within the core. Only clone names can exceed 8 chars... not parents.

Also the decrypt table wasn't properly adjusted for the new clone names.  I think I got them all.
2009-07-26 18:14:28 +00:00
Brian Troha
865cdc196e new game added: Touchmaster 2000
New Game Added
--------------------------
Touchmaster 2000 [Mike Green, Dumping Union]
2009-07-26 17:44:45 +00:00
Angelo Salese
347f835803 03359: sonson: unsupported negative sprite positions 2009-07-26 14:20:24 +00:00
Angelo Salese
5da6a0477e 03358: sonson: Unimplemented coincounter 2009-07-26 13:47:46 +00:00
Brian Troha
45743c74f8 Correct clock comment for the C140 2009-07-25 20:20:29 +00:00
Brian Troha
b4e957f5a4 Corrects rom names for Four Trax. Adds the Guru's readme for Four Trax. Derive all CPU clocks based on actual OSC timing. [Guru, Brian Troha] 2009-07-25 20:17:37 +00:00
Brian Troha
944c595480 added PCB location to 4 roms in a Head Panic clone 2009-07-25 18:21:11 +00:00
Angelo Salese
80bb7c8943 ST-V: Hand-tuned pixel-clock to match measured fps from the pcb [Angelo Salese, Corrado Tomaselli]
Improved hblank duration behaviour [Angelo Salese]
2009-07-25 13:38:47 +00:00
Ryan Holtz
5334207183 Fixed FBARx register accesses to wait until the current DMA transfer has completed before triggering another interrupt. 39in1 now runs farther and attempts to access DMA registers. [MooglyGuy] 2009-07-25 13:30:20 +00:00
Roberto Zandona
a15d59b2b3 03348: jjsquawb: Background Graphics Incorrectly mapped 2009-07-25 10:01:08 +00:00
Ryan Holtz
b5aacf68ce Fleshed out some Intel PXA255 peripherals. 39in1 now kicks off a palette DMA and a framebuffer DMA, services the resulting interrupts, and repeats, but does not yet write any palette data or framebuffer data other than 0. [MooglyGuy] 2009-07-25 09:48:51 +00:00
Brian Troha
93dbc795f0 Adds dip port locations to Sky Soldier, Time Soldiers and Paddle Mania. Minor whitespace clean up. [Brian Troha] 2009-07-24 17:45:55 +00:00
Yasuhiro Ogawa
29ec8163d2 get rid of 8 character limitation for many clones 2009-07-24 16:47:50 +00:00
Brian Troha
f464daa480 Adds dip port locations to Big Karnak, Biomechanical Toy, Maniac Square (prototype), Squash & Thunder Hoop [Brian Troha] 2009-07-24 06:16:10 +00:00
Brian Troha
2ff2d859e8 Adds dip port locations to Glass, Alligator Hunt, Touch & Go, World Rally 2: Twin Racing & Maniac Square [Brian Troha] 2009-07-24 05:17:14 +00:00
R. Belmont
5ad309e39c Fixed bad filenames (not worth whatsnew). 2009-07-24 05:07:23 +00:00
R. Belmont
04c47e4cbe Naomi updates [Deunan Knute, CaH4e3, R. Belmont]
- Added protection emulation for Cosmic Smash
- Added protection emulation for Capcom vs. SNK (cartridge ver)

New games added as GAME_NOT_WORKING
-----------------------------------
Capcom vs. SNK Millenium Fight 2000 (000904) [Deunan Knute]


Guru's old capsnk dump was 000804, the new one is 000904 so it became 
the parent.  The protection hookup in Cosmic Smash passes if you step it in the 
debugger but it doesn't visibly improve the game so something else may be
wrong with it.  capsnk and capsnka appear to be fully playable.

ROMs and protection data in roms/unemulated/Sega/Naomi
2009-07-24 04:57:33 +00:00
Brian Troha
48197fcc9d rom name "enhancement"... closer to actual rom name without putting in "smash_t.v." ect 2009-07-24 03:01:50 +00:00
Angelo Salese
6539174c6d Added Screen Raw Params hook-up to the ST-V driver, fixes some of the current issues [Angelo Salese] 2009-07-23 23:36:44 +00:00
Brian Troha
d66257f047 Adds license information to the 2 Red Hawk sets (IE: the US & Italy) 2009-07-23 01:03:43 +00:00
Brian Troha
aa500e20b8 Fixes the version number of 2 sound roms for Mortal Kombat 4 and makes U2 1MB in size which is correct. The actual rom type is a 27C800 and has been verified on 2 seperate PCBs. All the rest of the roms are 27C160 as per the driver. 2009-07-22 22:32:05 +00:00
Angelo Salese
c8b4c557a1 Improved colors in Merit Poker [Angelo Salese] 2009-07-22 21:35:46 +00:00
Scott Stone
bffc06b8a3 Fixed DEMO_SOUND Dip assignment to work correctly when turned ON. 2009-07-22 21:06:49 +00:00
Angelo Salese
ce03bc23a2 Did the following changes to the tankbatt.c driver [Angelo Salese]:
* Cleaned-up the irq / nmi firing and fixed irq acks;
* Cleaned-up the memory map;
* Added coin counter, coin lockouts and added a second coin chute;
* Documented some unclear i/os;
* Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation;
2009-07-22 20:36:29 +00:00
Scott Stone
48e1c2ac35 Fix: 03316: burglarx: The main music is distorted [Osso]
Submitted fix to maps to allow YM music to play properly.
2009-07-22 20:33:20 +00:00
Wilbert Pol
6e6098ed15 The 6532 RIOT timer should keep spinning after a timeout (regression introduced in 0.126u2). 2009-07-22 19:22:13 +00:00
Angelo Salese
52def314ff New not working:
----------------
Photo Play [Klaus Sommers, Angelo Salese]
2009-07-22 18:54:21 +00:00
Yasuhiro Ogawa
5c0fd48c7f DIPSW fix [kanikani]
argus: fixed service switch (was defined to port that does not exist), and fixed DIPLOCATION order.

valtric: fixed note for how to enter test mode.
coin1 and coin2 were swapped, and fixed DIPLOCATION order.

butasan: coin1 and coin2 were swapped, and fixed DIPLOCATION order.

To enter test mode:
argus:   power ON while coin2 is ON
valtric: power ON while coin1 is ON
butasan: power ON while service SW is ON

I don't know how to map multiple MAME keys to 1 real port on PCB, so I mapped service switch of butasan to "TEST(F2)".
As a result of this, you have to press F2 twice to use as normal service switch.
2009-07-22 08:06:07 +00:00
R. Belmont
5203197b12 Naomi/AW updates:
- DMA protection emulation for qmegamis, fixes in-game graphics [Deunan Knute]
- Correct decryption key for Extreme Hunting [CaH4e3]


Sega scholars will find the decrypted protection data for qmegamis hilarious.
Bonus points if the game actually does a strcmp() on it.

(Protection data is uploaded to roms/unemulated/Sega/Naomi/qmegamis_prot.zip).
2009-07-22 03:31:30 +00:00
Brian Troha
317db5d23f New Game Added (Not Working): Extreme Hunting
New Game Added (Not Working)
Extreme Hunting [Guru]

NOTE:  The decrypt key ("xh") is NOT correct and must be brute forced and corrected.
2009-07-21 06:29:31 +00:00
mariuszw1
c51200aed3 Fixed player 2 input port in photon.c. Fixed bad CRC/SHA1 in photon.c. 2009-07-21 04:42:17 +00:00
R. Belmont
3b09e634ac ARM7 updates:
- Preliminary PXA255 support, including Intel-specific CP14
- Hooked up TLB
2009-07-21 01:18:50 +00:00
mariuszw1
5c79939388 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tetris (Photon System) [Miodrag Milanovic, Mariusz Wojcieszek]
2009-07-20 21:53:25 +00:00
smf-
5433c123aa made cliffhga a clone of cliffhgr 2009-07-20 12:40:17 +00:00
Fabio Priuli
ced50d3810 Fixing assert in drivers using ARM9 CPU (e.g. 39in1) 2009-07-20 12:13:23 +00:00
Aaron Giles
0fdce58484 Cleanups and version bump. 2009-07-20 07:20:41 +00:00
Aaron Giles
66bddc00bc MT02916 2009-07-20 06:42:38 +00:00
Aaron Giles
c3f4e12e7a Fix out-of-bounds palette access in tmmjprd. Fixes MT03300. 2009-07-20 06:32:55 +00:00
Aaron Giles
9c15c715bc Actually, make cobram3 a clone of cobra. 2009-07-20 06:11:59 +00:00
Aaron Giles
fd18e54d68 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix

Hello again,

Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather 
stupid bug: "break;" was omitted in a switch/case, causing severe glitches 
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).

hap
2009-07-20 06:10:09 +00:00
Aaron Giles
49c53270e8 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, July 19, 2009 6:20 AM
> To: Aaron Giles; Angelo Salese
> Subject: decode some ram based tiles in jclub2
> 
> as subject
2009-07-20 06:08:54 +00:00
Aaron Giles
13e515d590 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair

Hi,

Attached is a diff for 0132u5 that adds a gun crosshair to namcos2 
bubbletr (Bubble Trouble), it's required to be able to calibrate 
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as 
IMO the game is playable just fine.

Greets,
hap
2009-07-20 06:07:55 +00:00
Aaron Giles
2d493cd5f9 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix

Hello,

Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair. 
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot 
off-screen. Off-screen shooting has a function in test mode, in the fix this is the 
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via 
test mode.

Greets,
hap
2009-07-20 06:07:01 +00:00
Aaron Giles
8671cd3085 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)

The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because

The old MAME implementation had a wrong card reset:

Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong

In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK

Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE

MB3773 driver is included

Best regards

*DI Joerg Peter Hartenberger*

Tel  +43 (316) 403 890 53
Fax +43 (316) 403 890 40**

_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
2009-07-20 06:05:54 +00:00
Aaron Giles
a5967aa333 Added documentation regarding different Cobra Command versions.
Fixed cobra command LD name in cobram3.
Fixed SHA1 for Cliff Hanger alternate set.
Turned on regular length scenes by default in Cliff Hanger.
2009-07-20 06:04:37 +00:00
Roberto Fresca
a1118b9137 Merit Multi-Poker improvements:
* Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
2009-07-20 01:54:58 +00:00
Angelo Salese
ef478440b0 (MESS-specific) snes: fixed 16x16 tiles in 2bpp mode, fixes gfxs in many games, most notably Super Adventure Island. 2009-07-19 22:36:56 +00:00
Angelo Salese
273cb7af50 Reverted last commit since it breaks other things... 2009-07-19 18:02:45 +00:00
Angelo Salese
14c24b5e88 Transparent pens DO count on horizontal mosaics... 2009-07-19 17:49:38 +00:00
Angelo Salese
22e08803f4 snes: Added basic Horizontal Mosaic effect, looks better but still not yet perfect. 2009-07-19 17:08:46 +00:00
Scott Stone
0803a2bec5 Some more fixes to format - this time to some drivers which didn't have standard spacing in the GAME( assignments. My previous mamedriv.c fixes and these changes aren't really worthy to be documented. 2009-07-19 15:16:52 +00:00
Angelo Salese
d3a133b89d (MESS-specific) snes: fixed a blending flag bug, fixes bg colors in Micro Machines.
=======================================================================

Found in 2-27-16 of the snes book 1 manual.
2009-07-19 13:46:50 +00:00
R. Belmont
902ad0ce83 ARM7 update
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
2009-07-19 03:13:17 +00:00
R. Belmont
de00e07c02 Naomi: Protection data regions can overlap 2009-07-18 23:17:15 +00:00
R. Belmont
87f2790ae0 Naomi: don't crash on games we don't have protection data for. 2009-07-18 22:19:48 +00:00
R. Belmont
e48daa45ae Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m



doa2 now hangs in a loop at c001192 waiting for some interrupt(?) that
never occurs.  doa2m is similar.  Kale, would you mind having a look?

Encryption fairies may wish to look and see if the protection data is derived
from the ROM contents at all, although it appears there's maybe just a ROM 
inside the protection ASIC.
2009-07-18 22:11:57 +00:00
Tomasz Slanina
afcb49623a Correct checksums for sfkicka set 2009-07-18 17:31:06 +00:00
Ryan Holtz
d23474f057 Forgot the important file... no whatsnew on this second one 2009-07-18 02:11:59 +00:00
Ryan Holtz
158ce1e86b Pleased Aaron - audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy] 2009-07-18 00:37:15 +00:00
Tomasz Slanina
7617f3ec8c New Super FreeKick set.
New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]
2009-07-17 16:48:07 +00:00
Angelo Salese
6bbe0a4064 03311: p911uc + p911j equally named disks with different hashes: chd a00c02 is used in both clones but they use different hashes 2009-07-17 15:27:28 +00:00
Curt Coder
b214d44851 CDP1802:
- fixed state code output and load mode
2009-07-17 11:27:16 +00:00
Yasuhiro Ogawa
7e4e85f2e1 DIPSW fix [kanikani] 2009-07-17 06:54:49 +00:00
R. Belmont
7111f1aece ARM7: Add ARMv5+ CLZ instruction 2009-07-17 04:29:37 +00:00
Scott Stone
0fa02f401f Further format fixing of MAMEDRIV.c, using a decent editor. Many issues not present when using notepad were corrected. 2009-07-16 19:24:13 +00:00
Angelo Salese
83f221b3b6 Added a DASM note memo on the driver, not worth mentioning. 2009-07-16 19:05:40 +00:00
Scott Stone
16a5fe7f8e Preliminary fixing of MAMEDRIV.C formatting to make it more readable and keep to a uniform layout. 2009-07-16 18:04:33 +00:00
Aaron Giles
e8a7b064c6 Apparently Intel's fast reciprocal is too low-res compared to the PowerPC's
fast reciprocal. Fixes glitches in scud.
2009-07-16 17:31:21 +00:00
Aaron Giles
560d8586be Added FP registers to PPC debugger interface.
Fixed copy/paste error in 64-bit backend that takes us from no 3D in scud to
glitchy 3D. (Hey, it's an improvement.)
2009-07-16 17:14:23 +00:00
Angelo Salese
514e6fb786 Fixed missing backfirt from the mamedriv.c 2009-07-16 15:29:44 +00:00
Curt Coder
9956b7002f CDP1802:
- refactored the Q and DMA callbacks to use devcb
2009-07-16 12:19:43 +00:00
Fabio Priuli
c54ff15107 Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU 2009-07-16 09:00:02 +00:00
Aaron Giles
f6f6e2eaff Oops, meant to say "core_stricmp" 2009-07-16 08:48:16 +00:00
Aaron Giles
6519412d59 Cleanups and version bump. 2009-07-16 07:37:54 +00:00
Aaron Giles
96b4503e04 Forgot to add it to the list of tools. 2009-07-16 07:12:18 +00:00
Aaron Giles
d879a67a4a Never send a monster to do the work of an evil scientist... 2009-07-16 07:10:16 +00:00
Aaron Giles
7254c65d28 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 4:13 PM
Cc: Aaron Giles; Angelo Salese
Subject: Re: Back Fire (Tecmo)

Here is an improved version of the driver, with fixed dipswitches, MSM
removed (it isn't on this PCB), set tagged as bootleg (PCB was a
bootleg) etc.

David Haywood wrote:
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not  really a clone of silkworm.. it's a very different game..
>
>
>
2009-07-16 06:44:34 +00:00
Aaron Giles
a273e83afa From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 3:36 PM
To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
Subject: new clones - witch card , scherrym

This adds the recent team europe dumps.  I haven't looked at them much

'Poker' is another Witch Card set
'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is
missing.

new clones
-----------

Witch Card (german?) [Team Europe / Dumping Union]

new not working
-----------------

Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
2009-07-16 06:41:43 +00:00
Aaron Giles
5736f84819 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
> 
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
> 
> 
> it's not  really a clone of silkworm.. it's a very different game..
> 
>
2009-07-16 06:40:15 +00:00
Aaron Giles
9a2b5e6998 > From: Roman Scherzer [mailto:roman.scherzer@gmx.de]
> Sent: Monday, July 13, 2009 11:14 AM
> To: submit@mamedev.org
> Subject: mantis 03299 fix
> 
> diff -Nru src/mame/drivers/tehkanwc.c src/mame/drivers/tehkanwc.c
> --- src/mame/drivers/tehkanwc.c	2009-07-10 18:10:24.000000000 +0200
> +++ src/mame/drivers/tehkanwc.c	2009-07-13 20:06:17.000000000 +0200
> @@ -849,7 +849,7 @@
>   	ROM_LOAD( "e12.bin",   0x00000, 0x4000, CRC(a9e274f8)
> SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) )	/* fg tiles */
> 
>   	ROM_REGION( 0x10000, "gfx2", 0 )
> -	ROM_LOAD( "e7.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
> +	ROM_LOAD( "e8.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
>   	ROM_LOAD( "e7.bin",    0x08000, 0x8000, CRC(59faebe7)
> SHA1(85dad90928369601e039467d575750539410fcf6) )
> 
>   	ROM_REGION( 0x10000, "gfx3", 0 )
2009-07-16 06:38:22 +00:00
Aaron Giles
be5730c5aa Verified Fruits & Bunny PROM (f205v) 2009-07-16 06:36:27 +00:00
Aaron Giles
56a0fff0e8 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 12 Jul 2009 10:25:38 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes


I've updated the notes in Jockey Club II based on the pictures from Gerald

It doesn't appear that there are any additional ROMs on the board.  It 
actually appears that on the original game (unlike the bootleg) the 
graphics are compressed in the program roms.  This may be CPS3-like 
hardware.  (SRMP6 uses CPS3 compression too)
2009-07-16 06:34:47 +00:00
Aaron Giles
7f2be9a275 From: Luigi30 <luigi30@gmail.com>
Date: Sat, 11 Jul 2009 22:01:46 
To: submit@mamedev.org<submit@mamedev.org>
Subject: empcity diff


Fixes bug 03250
2009-07-16 06:32:23 +00:00
Aaron Giles
4d1d8b7938 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup

Fully inclusive patch

In addition to previous listed updates
 -- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen.  Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)

Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.

Will continue to work with dox to gather more data.

Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors

Gets Shogun Warriors to the Titlescreen at least.  Will look at further
trojan work with Dox on Sunday.

I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
2009-07-16 06:20:20 +00:00
Aaron Giles
061280b057 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)

Note, I've talked this one through with him, and this is correct.  Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists)  The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly.  Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.

New Games added
--------------------

Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]

Other changes
--------------

- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
2009-07-16 06:14:18 +00:00
Aaron Giles
1fc759af69 Fixed resource leak in core_fload(). 2009-07-16 06:11:17 +00:00
Andrew Gardner
44df7f7533 Silly whitespace thing. 2009-07-16 05:16:55 +00:00
Andrew Gardner
c32548fa6a Adds hardware notes to the Quake Arcade Tournament driver based on original press-release. [vidpro1] 2009-07-16 05:15:47 +00:00
R. Belmont
2ce6e69018 ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support
2009-07-16 05:09:35 +00:00
Yasuhiro Ogawa
00cdb38daf renamed rockola.c to snk6502.c as the hardware is made by SNK, not by Rock-ola 2009-07-16 04:43:17 +00:00
Fabio Priuli
1ad5c13f2c Made comments more precise. Thanks Guru. 2009-07-15 22:08:08 +00:00
Angelo Salese
b9f5e9d728 Reverted svn r6097 as per Aaron suggestion 2009-07-15 22:01:03 +00:00
Angelo Salese
6fd96d4954 Added 16-bits wide access function for the ymz280b sound chip core, needed by the upcoming Colorama driver submission [Angelo Salese] 2009-07-15 21:31:22 +00:00
Scott Stone
ee1a0535f5 Fixed year for Mighty Monkey (and clones) based on US Copyright Searches [Braille] 2009-07-15 17:27:44 +00:00
Fabio Priuli
dba379a55c There was still one CF image to update in viper.c... 2009-07-15 07:55:16 +00:00
Scott Stone
b6fd7073e5 Fixed #03309: All Sets in ojankohs.c: When game issues a sound/voice, the game crashes.
Another cpu->tag correction identified and corrected.
2009-07-15 00:36:06 +00:00
Aaron Giles
655eea7e94 New working games
=================
Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras]

Also updated the SHA1 in deco_ld to match (they use the same disc).
2009-07-14 23:54:03 +00:00
Aaron Giles
0610cdac0a Fix frame number timing for gottlieb games. 2009-07-14 23:22:05 +00:00
Aaron Giles
5f0436a948 Fix crasher in burnin code. 2009-07-14 23:14:45 +00:00
Scott Stone
922a6fc563 Fixed #03308: overdriv: Game Resets at "Ram Check"
This was caused by some incorrect cpu -> tag assignments.
2009-07-14 19:23:57 +00:00
Fabio Priuli
78ec853787 Removed bogus extensions from CHD in djmain.c 2009-07-14 18:03:57 +00:00
Fabio Priuli
f3c747fad3 Added thrild2c to viper.c (last CF missing among the ones Guru uploaded)
Also added stickers as mentioned by Guru (it's not the nicest way to preserve the info, but at least they won't get lost for the moment)
2009-07-14 18:03:03 +00:00
Angelo Salese
137872b1bf Same issue for sscopex... 2009-07-14 17:28:45 +00:00
Angelo Salese
67a3054357 Forgot to actually update the sha1 in code1dispatch, thanks to etabeta for the bug report 2009-07-14 17:18:10 +00:00
Fabio Priuli
78e780a65e Replaced a few cpu[0] with tags 2009-07-14 12:29:09 +00:00
Fabio Priuli
0507bfe2a3 Fixed bug MT 03235: timecris and clones: Severe graphics corruption
On behalf of Skeleton081983
2009-07-14 12:28:04 +00:00
Fabio Priuli
1e5f2af24f Fixed remaining occurrences of crsshairpath 2009-07-14 07:06:24 +00:00
Aaron Giles
f5c134ee2a Made pr8210 serial processing a little more robust. 2009-07-14 05:56:32 +00:00
Angelo Salese
6f2d3f59e0 New games marked as GAME_NOT_WORKING
------------------------------------
Time Traveller [Angelo Salese]
2009-07-13 23:29:15 +00:00
Aaron Giles
ba6c280210 Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.

Fixed the -crsshairpath option to be spelled properly.
2009-07-13 22:34:43 +00:00
Angelo Salese
ba36cda75e New games marked as GAME_NOT_WORKING
------------------------------------
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
2009-07-13 21:37:09 +00:00
Angelo Salese
f026a7e02a New games marked as GAME_NOT_WORKING
------------------------------------
Multipede [Angelo Salese]
2009-07-13 20:02:46 +00:00
Angelo Salese
28b445dca8 Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). 2009-07-13 19:52:33 +00:00
Aaron Giles
9db0a2d281 Added mechanism for the laserdisc core to return 0 for the
philips codes if video is squelched. Updated the Gottlieb
and Cliff Hanger drivers to request it this way, since they
decode externally.

Made a couple of minor tweaks to the Cliff Hanger driver.
Fixed interrupt timing (was not taking into account 
interlacing) to fix up glitches in playback and ensure the
disk test passes. Added SHA1 and marked the game as working.

New games marked working:
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
2009-07-13 18:56:09 +00:00
Fabio Priuli
d1ae6b893d Fix for MT 03305: blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted
We had lost the READ part of the RAM region ;)
2009-07-13 08:21:47 +00:00
Andrew Gardner
1123ddf1d1 Adds hardware notes to the Quake Arcade Tournament driver. [vidpro1] 2009-07-13 04:17:05 +00:00
Brian Troha
4984030ffd Rom name corrections for Tetris Plus 2 based on photo of roms and the dumps matching the current roms in the driver [Darran, Dumping Union] 2009-07-13 02:14:26 +00:00
Angelo Salese
cd8d2f2cd7 Finished off current Konami Viper hooks, will add the bunch of unemulated dumps on a later date... 2009-07-12 23:25:11 +00:00
Angelo Salese
5fb06fb846 Even more Konami Viper hook-ups, almost done... 2009-07-12 23:07:58 +00:00
Angelo Salese
aa3e59d359 Fixed left screen call drawing 2009-07-12 18:47:31 +00:00
Angelo Salese
3eab194143 Fixed screen masking in tmmjprd [Angelo Salese] 2009-07-12 16:51:38 +00:00
Angelo Salese
c291c9b06a More Konami Viper redump hook-ups 2009-07-11 21:03:22 +00:00
Phil Bennett
609911d8db Oops. I need to be more CAREFUL 2009-07-11 16:56:47 +00:00
Phil Bennett
2f0bafbda4 Fixed Aqua Jet sample ROM loading offset 2009-07-11 16:50:27 +00:00
Phil Bennett
ec447732d9 00772: burnforc: The powerup item is always "L" in mame. [hap]
02197: rthun2, rthun2j, finehour: Black screen, game does not start [Phil Bennett]
2009-07-11 12:37:38 +00:00
Yasuhiro Ogawa
88f56cb66b added some notes 2009-07-11 07:56:24 +00:00
Angelo Salese
24f412224b Further processing... 2009-07-10 16:21:57 +00:00
Angelo Salese
09c1a5f42f Processed some Konami Viper redumps... 2009-07-10 16:08:28 +00:00
Curt Coder
3bf122986c Intel 8255A PPI:
- Added a new implementation of the I8255A device. Rewritten from scratch to properly support handshaking in modes 1 and 2.
- Refactored sg1000a.c to use the new implementation.
2009-07-10 13:26:54 +00:00
Angelo Salese
9b72aa3bfa New games marked as GAME_NOT_WORKING
------------------------------------
Shootout Pool [f205v]

==================================================================================

Moans about the JVS hopper in service mode, moans about the 31kHz monitor in game,
no idea about where is physically located the bd dip-sw atm...
2009-07-10 12:32:32 +00:00
Yasuhiro Ogawa
70b2fd0f51 DIPSW update [kanikani]
- fixed default setting of jjsquawk, marked the game as IMPERFECT_SOUND, and added some notes
- added DIPLOCATION for toypop and liblrabl
2009-07-10 12:25:35 +00:00
smf-
0444dbd45c removed stray character from the beginning of the file. 2009-07-10 10:09:58 +00:00
Aaron Giles
41065e7646 Fix for MSVC compile. 2009-07-10 05:47:32 +00:00
Yasuhiro Ogawa
1b83201448 reverted filename changes based on wrong notes, sorry 2009-07-10 05:23:48 +00:00
Yasuhiro Ogawa
ae6d1d01df fixed filenames of polynetw 2009-07-10 04:06:20 +00:00
Aaron Giles
62c9a9d8cb Cleanups and version bump. 2009-07-10 03:10:17 +00:00
Aaron Giles
1f747224c0 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, July 09, 2009 12:20 PM
To: Aaron Giles
Subject: Jclub2 update

added different machine drivers for the different sets.
added an st0016 to the 'older hardware' machine driver, that's what the
'z80' rom on it is for (see st0016.c)  the newer hardware and bootleg
don't use it.

Gerald said he'll provide more information on this, so hopefully the
real graphic roms can be dumped.
2009-07-10 03:05:49 +00:00
Brian Troha
f8962f8e0b correct the control program for Greyhound Series 8. 2009-07-09 23:18:21 +00:00
Brian Troha
95ce94fbfc Fixed a HD6309 core bug/typo in the divq_im opcode. [Romain Tisserand] 2009-07-09 23:08:05 +00:00
Brian Troha
7fde2018f8 remove legacy romdef line in findout.c 2009-07-09 22:57:13 +00:00
Phil Bennett
168c871b22 Added correct CPU to Turret Tower and corrected year and copyright info. 2009-07-09 22:46:17 +00:00
Brian Troha
68e637aae0 revert unintentional change 2009-07-09 22:16:43 +00:00
Brian Troha
f88f1bdae8 New game added: Greyhound Trivia Series 11
Groups questions by known series sets (IE: 8 through 11)

New Game Added
-----------------------------------
(Greyhound) Trivia (Questions Series 11) [Brian Troha, Dumping Union]
2009-07-09 22:10:04 +00:00
Phil Bennett
c1f312fdb7 Fixed Aqua Jet sample ROM loading [skeleton081983] 2009-07-09 17:28:49 +00:00
Fabio Priuli
ee90908b2f Added comment about galaga.c bootlegs using 06XX emulation 2009-07-09 16:20:41 +00:00
Jonathan Gevaryahu
6496205108 Update Deniam driver YM3812 clocks to match recording 2009-07-09 15:45:42 +00:00
Yasuhiro Ogawa
ad6e9746d5 safarir: fixed colors and filenames, and added samples [Hau] 2009-07-09 15:01:30 +00:00
Fabio Priuli
adc6b3aa8e Fix to bug MT 03292: battles, gallag, gatsbee: [debug] assert: src/mame/machine/namco06.c:240: state->device[2] != NULL || config->chip2 == NULL 2009-07-09 13:47:45 +00:00
Fabio Priuli
a03d1ecdba Fix to bug MT 03277: batrid & clones: If you select freeplay, hit score, music & sound dips are inverted vs MAME tab 2009-07-09 13:47:02 +00:00
Aaron Giles
70aeac54aa new clones
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SportTime Table Hockey (Arcadia, set 2) [SoftwareThis]
World Darts (Arcadia, set 2) [SoftwareThis] (NOT WORKING, BAD DUMP)
Ninja Mission (Arcadia, set 2) [SoftwareThis]
Sidewinder (Arcadia, set 2) [SoftwareThis]
2009-07-09 08:47:15 +00:00
Aaron Giles
c1b119d3e5 New not working: Turret Tower [SoftwareThis] 2009-07-09 08:45:23 +00:00
Aaron Giles
ddc3fe4a5d New net working: Quake Arcade Tournament [SoftwareThis] 2009-07-09 08:42:57 +00:00
Aaron Giles
f5c41964da New not working: Jockey Club II (2 sets) [David Haywood] 2009-07-09 08:40:50 +00:00
Aaron Giles
5259b1f7a1 New clone, not working: International Toote II (World?) [David Haywood] 2009-07-09 08:38:46 +00:00
Aaron Giles
79a9514849 New not working
The House of the Dead III [GDX-0001] [MAME Italia]
2009-07-09 08:37:12 +00:00
Aaron Giles
2dca7f9cee From: Mr. Do [mailto:mrdo_emu@hotmail.com]
Sent: Sunday, July 05, 2009 11:47 PM
To: Aaron Giles
Subject: Bugfix - MT # 3019


http://www.mametesters.org/view.php?id=3019

Looks like I messed up a few of the driving games.  Here are the fixed layout files, 
along with a small change in \src\mame\drivers\mw8080.c, as lagunar was referencing 280zzzap.
2009-07-09 08:35:13 +00:00
Aaron Giles
ab5874dbc3 From: Kevin Eshbach
Date: Sun, 5 Jul 2009 18:20:44 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: Patch with a few minor documentation updates
Enclosed is a patch file with the following documentation updates. 
* For Super Basketball adds the rom locations for those that were missing before and adds the jumper settings
* Documents the SEGA cpu part number for Future Spy and Super Zaxxon
 
 
 
Kevin Eshbach
2009-07-09 08:31:35 +00:00
Aaron Giles
328bdd0af5 New clone (not working): Tehkan World Cup (set 3, bootleg) [David Haywood] 2009-07-09 08:29:12 +00:00