- Add MT (magnetic tape) support to load and save rythm and sample data. Supports raw .wav files as well as .cas files (same format as TRS-80 Model 3).
- Add a line-in port to support sampling. Currently uses a cassette drive: You can sample .wav files.
- Add NVRAM for data and samples
- Improve layout and add support for the sampling LED
- Add software list for audio (the official RZ-1 Sound Collection tape) and data tapes (homebrew files)
- Update notes and small cleanups
* Added hopper support and DUART-based hoppers.
* Set YM crystal to match PCB.
* Fixed some Dutch reel/input setups so that sets boot
* Moved a some more sets to appropriate source files.
* Disable coin lock logic for now - it probably needs per-machine code.
* Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'.
* Fixed a few more reel setups.
* Allow m4madhse to boot based on AJR's research.
* Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error.
* Turned the reel templates into simple methods, and moved the config templates to where they're used.
* mpu4mod4yam.cpp: Split out YM2413 configuration from parent class, and hooked up the YM2413 using address maps.
* Confirmed that m4nnww2__hx5 is a bad dump.
* mpu4.cpp: Removed palette device from base class.
* Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations.
* mpu4.cpp: Continued moving methods down into derived classes.
* Set up reels/lamps/hoppers/LEDs as traits.
* Got m4luckwb to boot and moved it out of the "unsorted" file.
* machine/roc10937.cpp: Ignore transitions on SCLK while POC is active, and don't reset input line states on POC.
* Identified m4cbing sound chip, move it to new configuration, and made it boot.
* mpu4redpoint.cpp: Actually renamed the stuff in this driver.
* Improved m4blkgda ROM loading.
- Add mul_16x16 inline function to perform a signed 16x16-bit multiplication with 32-bit result. This was moved from cpu/e132xs to unite it with the analogous 32x32 operations.
- Add rotl_32, rotr_32, rotl_64 and rotr_64 inline functions to perform 32-bit and 64-bit circular shifts in either direction by the specified number of places, modulo 32 or 64. It is anticipated that these will eventually be replaced by standard functions in C++20's <bit> header, and so they have been given similar signatures and semantics (which are also validity-checked).
- Remove LSL, LSR, ROL and ROR macros from cpu/arm and cpu/arm7 to ameliorate unnecessary obfuscation.
New working software list additions
-----------------------------------
Chess Simulator [The Good Old Days]
Chicago 90 [The Good Old Days]
California Pro Golf [The Good Old Days]
Command H.Q. (3.5") [The Good Old Days]
Command H.Q. (5.25") [The Good Old Days]
Expert Will (v1.4) [ibmpc5150, archive.org]
Metadata correction: Change floppy interface to 3_5 on "Wizardry" games