New NOT_WORKING software list additions
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Map Mazes (unreleased) [Chuck Gill]
Shapes in Space (unreleased) [Chuck Gill]
New working software list additions
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Road Riot 4WD (prototype, 19930719) [DrBizz]
New NOT_WORKING software list additions
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Steel Talons (USA, prototype, 199206xx) [DrBizz]
New working software list additions
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Doraemon 2 - Nobita no Toys Land Daibouken (Japan, prototype) [atomic]
Gourmet Warriors [NoIntro]
Jelly Boy (prototype) [Hard4Games, snescentral]
Jelly Boy (earlier prototype) [Mark Flitman, snescentral, VGHF]
Jimmy Connors Pro Tennis Tour (Germany, prototype) [snescentral]
Pinkie [NoIntro]
Superman Unfinished Version (demo) [Nostalgia Alley, snescentral, VGHF]
Tinhead [NoIntro]
New NOT_WORKING software list additions
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Total Carnage (USA, prototype 19930610) [snescentral]
* Don't put full path to target resources in generated version resource
file.
* apple/sonora.cpp: Only #include "emu.h" as first thing in .cpp file to
avoid PCH issues.
* taito/rbisland.cpp: Cleaned up a few details.
* Marked Dragon Sword prototypes as bad dumps and noted incorrect sizes.
* Marked a few more oddball-sized ROMs as bad dumps.
* Cleared up comment grammar.
- Fix incorrect operator volumes in some cases for OPL (MT8108)
- Fix PCM playback to cut off previous notes when new waveforms are selected (see dragnblz)
- Fix reversed OPM noise frequency
- Fix bug preventing CSM key ons from being noticed
- Fix bug where SSG EG envelope could be left in inverted state
- Fix SSG envelope handling when tone and noise are off
- Increase strength of DAC discontinuity in YM2612
- Improve latching logic for fnums in OPN
- Increase envelope suppression threshold so some effects don't get prematurely muted
- Improve ADPCM-B behavior at stop/limit addresses (more thorough rewrite here coming later)
* mpu4: set YM XTAL to match PCB
* fix some Dutch reel / input setups so that sets boot
* move a couple of sets
* disable coinlock logic for now, the code is clearly not suitable for all cases, probably needs to be per machine
* remove an identical clone set, game clearly boots as 'Atlantis' not Triple Dice'
* fix a few more reel setups
* allow m4madhse to boot based on AJR's research
* m4matdr appears to be a 6 reel setup, this pushes it past the reel check to another error
* crt-geom-deluxe: Increased number of taps for halation and increased maximum width.
* crt-geom*: Moved repeated crt-geom/crt-geom-deluxe functions into their own file.
* crt-geom and crt-geom-deluxe: added support for sRGB output gamma ramp and made it the default.
Adds support for using /W//REQ as the RX DMA pin, as well as the /DTR//REQ pin as the TX DMA pin, allowing software that uses both directions simultaneously to function.
New working software list additions (gameboy.xml)
-----------------------------------
Aladdin (Europe, sample) [thevideogameproject]
Dennis (Europe, prototype) [ashthedragon]
Disney's Darkwing Duck (prototype) [FNeogeo, Forest of Illusion]
Dr. Franken (Europe, prototype) [Aetius For Real]
Eddie's Puzzle Time (prototype) [Jason McGann]
Felix the Cat (prototype) [DillyDylan, drx]
Hook (USA, prototype) [FNeogeo, Forest of Illusion]
Joe & Mac - Caveman Ninja (Europe, prototype) [ashthedragon]
Lemmings (prototype) [speedyink]
Mega Man III (USA, sample) [Skaarg, Rockman Corner]
Mortal Kombat (prototype) [ashthedragon]
R-Type II (prototype) [The Retro Future]
Tintin in Tibet (Europe, En / Es / It / Sv, prototype) [Aetius For Real]
New NOT_WORKING software list additions (gameboy.xml)
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Death Track (prototype) [speedyink]