* Switched to pre-defined Xtal clock.
* Changed the way how graphics are banked/accessed.
* Fixed the graphics offset and number of tiles per bank.
* Added new set: Noraut Red Hot Joker Poker.
* Added new set: Noraut Poker (NTX10A).
* Added new set: Noraut Joker Poker (V3.010a).
* Fixed the tile size/decode for the first GFX bank.
* Added proper norautrh inputs, including the readout button.
* Added partial DIP switches to norautrh.
* Added more technical notes.
Also fix Mantis 03284.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]
New games marked as GAME_NOT_WORKING
------------------------------------
Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]
Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
- added unidasm to the tools build
- split the disassemblers out of libcpu and into new libdasm
- ensured the disassembly entry points for all disassemblers are
in the source file for the disassembler (sometimes new generic
versions were created)
Still needs command line options and file loading, but the
fundamentals are present, and it links.
- added discrete sound to battle zone
- engine frequency (resistor R11) can be changed with slider
- discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h
DISCRETE_RCDISC3
- added diode junction voltage
- junction voltage also indicates polarity
DISCRETE_OPAMP_FILTER
- added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M
- INP2 takes role of v_ref in this type
DISCRETE_OPAMP
- Fixed a bug (possible divide by 0)
DISCRETE_LFSR
- Fixed bug preventing output of shift reg to sub node 1
> Sent: Thursday, August 20, 2009 4:20 PM
> Cc: Aaron Giles
> Subject: Re: Brap Boys progress
>
> Last one for tonight. I'm sending these because I have no idea when
> the
> next source update will be and I'd prefer it to be as up to date as
> possible so that this info can't be lost.
>
> We're almost half way there as far as decrypting brapboysj tables is
> concerned, however, we still need to better understand how the
> protection device uses them.
>
> These all apply against a clean SVN, not the previous patches I sent.
>
> David Haywood wrote:
> > more progress in decrypting the tables.
> >
> > David Haywood wrote:
> >> current progress, 2 extra tables decrypted.
> >>
> >>
> >> David Haywood wrote:
> >>> Further work on the decrypting of tables from the ROM. Added a
> >>> status table of the data I've decrypted, data I have to study etc.
> >>>
> >>> David Haywood wrote:
> >>>> Missed an 'else' sorry, wasn't decoding the table correctly.
> >>>>
> >>>> David Haywood wrote:
> >>>>> here's another which will decrypt table 0x19 for brapboys. (use
> >>>>> this instead of previous)
> >>>>>
> >>>>> I guess I need to understand something else like where it REALLY
> >>>>> writes the table data, or some other maths related ops, because
> it
> >>>>> just does a trap #0 to an infinite loop and then watchdog resets
> >>>>> now without requesting any more tables than the ones I've
> >>>>> decrypted. I'll work on decrypting the rest of them tho, as we
> >>>>> have a trojan that can supply whatever tables we request, however
> >>>>> understanding how to use them is becoming more important.
> >>>>>
> >>>>> David Haywood wrote:
> >>>>>> this decrypts table 11 (ugly ... but correct compared to the
> >>>>>> extracted data which is included for verification at this point)
> >>>>>>
> >>>>>> I may send newer versions as more tables are decrypted,
> depending
> >>>>>> on progress. This is so that nothing gets lost, and can be
> >>>>>> included.
Changed to mono both Downtown and Caliber 50: these pcbs don't have a
stereo connector.
Regarding the conversion to mono, I would like to know if it's good to
lower the output of the channels to 0.50 if each channel was previously
1.0 in stereo.
[Corrado Tomaselli]
> model sy6845.
> I tested it under my MESS z80ne driver.
> I don't know any other system using transparent access mode.
>
> src/emu/video/mc6845.c
>
>
> Best Regards
> Roberto Lavarone
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable w/sound
I'm not removing GAME_NOT_WORKING because I don't trust the Naomi emulation
in general that much yet, although I was able to coin up and play (slowly ;-)
Dump is uploading.
------------------------------------
Dirt Dash (Rev. DT2) [Guru]
Olivier, this one's all yours. It pretty much nukes the existing video h/w
emulation but maybe you'll have better luck with it on your rewrite.
New Clone Added
----------------------------------------
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) [Guru / David Haywood]
>
> Currently MESS supports single system cheat xmls
>
> eg ALL cheats for any SNES game must be in snes.xml, this means that
> there will be a lot of cheats
> that are not applicable to the game being played.
>
> This change reverts MESS to a close approximation of how it used to
> handle cheats. It will get the
> crc32 of the image and load only the appropriate cheats to go with that
> image/game by loading
> crc32.xml (eg. DEADBEEF.xml).
>
>
> These changes are within ifdef MESS structures so should have no
> affect on MAME, and my testing has
> not encountered any problems.
>
> Diff File attached
Sent: Thursday, August 13, 2009 12:22 PM
To: Aaron Giles
Subject: Re: Fw: Triple draw poker!
adding this fixes the colours.
Klaus Sommer wrote:
> Attached is the bprom from "Triple Draw Poker"
>
> Klaus
- added cycle tables and cleaned up source layout. This was done very carefully, it should be errorfree.
- removed HLT cycle eating (earlier, HLT after EI could theoretically fail)
- fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow detection accidentally left in
- renamed temp register XX to official name WZ
- renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C, and fixed X5 / V flags where accidentally broken due to flag names confusion
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as the officially named WZ in the 8080), added TODO
the cycle fix by Marshmellow, in the 3.9 z80.c comments was already committed in june, just added there for documentation
integers. This is defined to be "I64" on MSVC and recent mingw compilers,
and "ll" for all others.
Updated all instances of 64-bit prints to use the new macro.
Fixed visible area on logic pro and logic pro 2 to match real PCBs.
Add comment about what ym3812 clone is used.
Add note about missing graphical effect in logic pro (screen dim on coin insert) and marked as IMPERFECT_GRAPHICS.
Add note about 4 pixels at left edge of screen.
[Charles Macdonald, Lord Nightmare]
- Added Rabbit Poker / Arizona Poker? set (with GAL22V10 and PIC16F84A).
- Added proper decryption algorithms.
- Updated technical notes.
New games marked as GAME_NOT_WORKING
------------------------------------
Rabbit Poker (Arizona Poker v1.1?) [Roberto Fresca, Andreas Naive, Tomasz Slanina]
- Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled.
- Made galaxian use the above. Saved 2 nodes and increased accuracy.
- Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well.
- Left a note on RCDISC3 on what is needed to be implemented for bzone.
- Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit.
Colorama is a standalone game driven for 1x VGA board plus a mechanical arm.
Roulette is just the bet station, since the phisical wheel has its own controller. Each roulette has 10/15 stations.
New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
reverted names back to just "1" versus multi_fish.001. It was pointed out the actual rom labels read just "1"... though in Igrosoft's list of hashes the full "multi_fish.001" name is used.
Stripped out the "hack" comments per game in lieu of a single comment about the first set being the "official" has while the other sets may be hacks or alt regions version.
- Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.
updated rom name based on listed files and hashes listed by Igrosoft. Added additional info about rom changes and found a bad_dump rom so 1 set gets removed.
- decodes individual bits from input values
- Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading)
- This should be slightly faster than using DISCRETE_TRANSROM
Added some 2006 revisions that are at least 3 years old to the driver. Minor formating / white space clean up. Minor header information change / clean up.
Added copyright year to mamedriv.c for the Multifish sets.
New Clones Added
--------------------------------
Fruit Cocktail (060111) [Vampirz]
New Games Added
--------------------------------
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better match
tested behavior on real YM2612 chips
- Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.
- Cleaned up driver, added some section titles and comments, removed old code.
Discrete sound
- removed global variable discrete_current_context
- discrete_info is now passed instead of device, we may get device by using disc_info->device
- Added DISCRETE_IMPORT(*block): imports another discrete block
- Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
- Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order
- Added DISCRETE_NOP(node): does nothing, to be replaced.
- Added a prescanning stage to build final block list after execution of the above.
- The additions provide an easy way to document subtle difference between boards.
- Please see audio/galaxian.c for an example
Sent: Wednesday, August 12, 2009 4:27 PM
To: submit@mamedev.org
Subject: twin16 update
Hello,
Attached is an update for the Konami twin16 driver, see diff for details.
Functional changes:
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in
devilw, but reintroduces bugs on gradius2 level 7 and ending
affected mametesters bugs:
fixed: 02267, 00191, 02553
partial, due to revert: 02523 (intro is ok again, but old priority bugs are reintroduced),
02268 (ok in-game, small priority problem in prologue)
Greets,
hap
Sent: Wednesday, August 12, 2009 1:39 PM
Cc: Aaron Giles
Subject: Re: Fw: [The Dumping Union] Triple Draw Poker
after double checking, the correct credit on this should be
New Games
-------------
Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)
David Haywood wrote:
> This adds it, seems to be playable. Colours are bad due to lack of
> proper Prom
>
> Klaus Sommer wrote:
>> hi!
>>
>> i know there should be a bprom....i contacted the owner
>> already....hopefully he will/could dump it! Can it be added anyway?
>>
>>
>>
>> ----- Original Message ----- From: "David Haywood"
>> <neohaze@nildram.co.uk>
>> To: "Klaus Sommer" <klaus@hotsummer.at>
>> Sent: Wednesday, August 12, 2009 10:02 PM
>> Subject: Re: Fw: [The Dumping Union] Triple Draw Poker
>>
>>
>>> I'm guessing there should be a PROM somewhere? Galaxian hardware
>>> uses one for colour.
>>>
>>> Klaus Sommer wrote:
>>>> Maybe you can add it, if you want!
>>>>
>>>> Klaus
>>>>
>>>> ----- Original Message ----- From: "Sommer" <klaus@hotsummer.at>
>>>> To: <the-dumping-union@googlegroups.com>
>>>> Sent: Wednesday, August 12, 2009 12:41 PM
>>>> Subject: [The Dumping Union] Triple Draw Poker
>>>>
>>>>
>>>>> hi!
>>>>>
>>>>> just got this dump from an teammember in germany! The Game is
>>>>> called "Triple Draw Poker" and it's based on (Galaxian Hardware).
>>>>> the game is made by "Thomas Automatics INC (T.A.I.)" in 1983.
>>>>>
>>>>>
>>>>>
>>>>> attached are the roms, an ingame-screenshot, a board-picture and a
>>>>> rom-position-picture!
>>>>>
>>>>> If the game get's added to mame please mention "Team Europe".
>>>>>
>>>>> thx,
>>>>> Klaus
>>>>>
>>>>>
>>>>> --~--~---------~--~----~------------~-------~--~----~
>>>>> To send an e-mail to the group: the-dumping-union@googlegroups.com
>>>>> Group home page: http://groups.google.com/group/the-dumping-union
>>>>> -~----------~----~----~----~------~----~------~--~---
>>>>>
Sent: Sunday, August 09, 2009 6:38 PM
To: submit@mamedev.org
Subject: Patch file with some minor documentation updates
Enclosed is a patch file with the following minor documentation updates:
* Added placeholders for the PALs that Sarge uses
* Added documentation on the boards used by Sarge and Spy Hunter
Kevin Eshbach
> Sent: Sunday, August 09, 2009 11:38 AM
> To: Angelo Salese; Aaron Giles
> Subject: Re: SkyLove
>
> This adds 'skylove'
>
> I don't know who to credit
>
> New Games
> ----
>
> Sky Love [????, David Haywood]
>
> I've assumed (for lack of any better information) that it uses the same
> layout as shuttle invader.
>
> Angelo Salese wrote:
--
From: bbmmamoh [bbmmamoh@mx9.ttcn.ne.jp]
Sent: Friday, August 07, 2009 9:37 AM
To: Aaron Giles
Subject: "SKYLOVE (OEC, 1980)" has been uploaded !
Hello Aaron,
The ROM images of "SKYLOVE (OEC, 1980)"
have been uploaded at
http://rapidshare.com/files/264778937/SKYLOVE.ZIP
Also,
the ROM images of "PROGOLF (bootleg, 9 holes, ROM ver.)"
have been uploaded at
http://rapidshare.com/files/264778938/PROGOLFB.zip
Please use these files for the MAME project.
BBM
Sent: Friday, August 07, 2009 2:36 PM
To: submit@mamedev.org
Subject: spacwalk color overlay
Hello,
Here's a color overlay for spacwalk, based on the photo in this thread:
http://www.mameworld.info/ubbthreads/showflat.php?Number=197946
NOTE: this diff is not complete, mame/drivers/mw8080bw.c needs some small
changes manually due to the diff being incorrect for others since I
changed that file already:
at the includes: #include "spacwalk.lh"
at the gamelist: /* 640 */ GAMEL(1978, spacwalk, 0, spacwalk, spacwalk, 0, ROT0, "Midway", "Space Walk", GAME_NO_SOUND | GAME_SUPPORTS_SAVE , layout_spacwalk )
Greets,
hap
Sent: Friday, August 07, 2009 9:33 AM
To: submit@mamedev.org
Subject: z180 daatable removed
Since I removed the daatable from i8085, and the z180 one is exactly the
same, I might as well remove that one too, see attached diff.
hap
Sent: Friday, August 07, 2009 8:49 AM
To: Aaron Giles
Subject: Qix alt set
Klaus / Team Europe dumped this alt Qix set.
Qix (set 2, smaller roms) [Team Europe]
It actually appears to be the same set as one of the supported ones, but
with smaller roms. This one is definitely from an original Taito board
(he sent a picture), I'm not so sure about the other set because it's
the odd one out as far as rom sizes go. I've left both in the driver
for best reference.
I've also renamed 'qixa' to 'qixo' as it seems to be an older version
and tagged it as such. Language selection is disabled, and there is a
spelling error on the screen not present in the other sets. Please
update mamdriv.c accordingly.
Sent: Friday, August 07, 2009 6:45 AM
To: submit@mamedev.org
Subject: spacwalk dips and player2 support
Hello,
Attached is a diff for 0133u1 Space Walk that adds game time and coinage
DIP switches, as well as service mode and input test. DIP switches 5 and 6
are still unknown. It also adds support for the 2nd controller and
coincounter, similar to clowns. I've removed the GAME_NOT_WORKING flag, since
other than a glitch with the CPU controlled pad on the left side, the gameplay
is working fine. The fact that the middle section is inaccessible looks
deliberate: there's probably a vertical-shape object in the original artwork
the clown (astronaut in this case:P) can bump into.
Greets,
hap
Sent: Thursday, August 06, 2009 7:09 AM
To: submit@mamedev.org
Subject: i8080 daa + multiple memreads fix, gottlieb audio, looping log
Hello,
i8080_daa_multiplememreads.zip: diff for 0133u1 i8080/i8085 cpu, removing the
DAA table and fixing multiple memory reads on some opcodes (which would possibly
only trigger on memorymapped I/O), and making M_ANA(R) halfcarry calculation a
bit more straightforward. The functionality is basically the same as before.
i8080_newdaa_test.zip was used to test the new DAA implementation.
src/emu/cpu/i8085/i8085daa.h can be removed in 0.134, or is DIFF capable of
removing files completely?
Greets,
hap
Made the changes. I don't have svn access so if someone can submit the
attached diff for me...
Ruben
-----Original Message-----
From: Derrick Renaud [mailto:derrickrenaud@yahoo.com]
Sent: Wednesday, 5 August 2009 6:19 AM
To: mamedev@dspnet.fr.eu.org
Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix
Thanks. So it looks like the code needs to be changed from 19k resistors to
10k. That should make it sound right.
I'm not near a computer with svn access at the moment. So if anyone want to
make the change, feel free.
D.
--- On Sun, 8/2/09, Ruben Panossian <malcor@tpg.com.au> wrote:
> From: Ruben Panossian <malcor@tpg.com.au>
> Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix
> To: mamedev@dspnet.fr.eu.org
> Received: Sunday, August 2, 2009, 4:39 AM
> > From those schematics, the
> enclosed pic shows what parts need to be
> verified.
>
>
> Verified values.
> See attachment.
>
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Monday, August 03, 2009 10:52 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] De-globalize romload.c/validity.c
>
> Hi mamedev,
>
> Static and global variables in the core of MAME have slowly been
> replaced with opaque structures latched onto the running machine. This
> patch extends this idiom to two more files, romload.c and validity.c.
> validity.c in fact didn't need any global state (it was used only to
> pass data between function calls), and romload.c already had a struct
> that largely served that purpose.
>
> ~aa
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Introduce tilemap_private to running_machine
> Date: Thu, 23 Jul 2009 18:49:08 -0700
>
> Hi mamedev,
>
> Tilemaps in MAME are currently globally tracked. If multiple machines
> with different tilemaps are ever to be supported, this needs to be
> changed, which this patchset does.
>
> 0. This patch add tilemap_private to running_machine, adds machine to
> a few apis and adds two new apis to replace the convention that tmap =
> NULL => all tilemaps.
> 1. This patch mechanically converts all the uses of ALL_TILEMAPS to
> use the new apis.
> 2. This patch removes ALL_TILEMAPS and makes tilemap_private
> dynamically allocated per machine.
>
> ~aa
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).
4004clk is artwork file, and roms file contain needed roms (just rename ZIP).
Regards,
Miodrag
> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
>
> Hi Aaron,
>
> Here is a final version of CPU core for MAME submition.
>
> Regards,
> Miodrag
Sent: Monday, August 03, 2009 5:33 AM
To: submit@mamedev.org
Subject: with attachment: fixing bootleg + sonson fixes
Woops, forgot the attachment..
Hello,
Thanks for including my fixes in the u1 release :)
Attached diff for 0133u1 fixes 2 small things related to u1 fixes:
- description bootleg inconsistency didn't include goldnpkr.c
- forgot Y in sonson sprite wrap (see titlescreen when the 2 guys jump up)
hap
Probably not harmful currently, but if the UML core ever gets more aggressive
with optimization (e.g. if we spliced in something like LLVM as a code
generator) it could've become an issue.
---------------------------------------------------
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]
Claimed to be 3 screen but it comes up fine in the driver as-is. The I/O
test does complain about the C139 serial being unable to talk to anything so
I'm assuming that's how the 3-screen-ness works and will not purse that
angle :)
This was submitted in May and never put in because nobody from MESS commented.
I just tried it hooked up to the Apple II in MESS and it sounds quite nice.