Angelo Salese
a7df1ce05f
Fixed a bunch of protection quirks found in Cross Bingo.
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(And yes, they won the prize "lamest protection ever" by protecting the attribute RAM of a tilemap element...)
2009-12-19 15:23:28 +00:00
Angelo Salese
5aa4e7d8b8
New Working game
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Poker Carnival [David Haywood, Angelo Salese]
2009-12-19 14:58:48 +00:00
Phil Bennett
b377e78e73
New clones added
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ST-V BIOS 1.11 [2 sets - Japan and Taiwan] [XingXing]
2009-12-19 14:55:52 +00:00
Fabio Priuli
707c4d14cc
updated gradius3.c, mainevt.c & gijoe.c to use Konami video devices
2009-12-19 14:32:33 +00:00
Phil Bennett
b1293d18ac
Fix crash in tilemap viewer when driver has no tilemaps (no whatsnew)
2009-12-19 14:28:22 +00:00
Angelo Salese
06c1f8edbf
Fixed decryption in Cross Bingo [David Haywood]
2009-12-19 14:07:36 +00:00
Phil Bennett
123f4decc7
Fixed NULL pointer dereference in tilemap_set_flip_all() when game has no tilemaps (no whatsnew)
2009-12-19 14:04:10 +00:00
Aaron Giles
c3fb047204
Added new profiler bucket for DRC recompilation.
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Removed a number of extraneous sign extensions from the RSP DRC.
2009-12-19 08:50:34 +00:00
Brian Troha
0995630b65
Update the Asian Phoenix Hyper Street Fighter 2 to use the same hs2.07 rom instead of the calling the rom hs2a.07
2009-12-19 06:23:00 +00:00
Ryan Holtz
2e65d4a968
RSP recompiler improvements / optimizations: [Harmony]
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- Split SATURATE_ACCUM into a signed and unsigned version to reduce stack usage.
- Corrected an issue with the 0h variants of VMRG, VAND, VNAND, VOR, VNOR, VXOR and VNXOR.
- Slightly optimized unaligned reads and writes
- Optimized unaligned dword reads
- Corrected an issue where badly-written RSP programs could jump to invalid addresses
2009-12-18 23:14:19 +00:00
Angelo Salese
6bbda18272
Added a bunch of inputs for Victor 21
2009-12-18 19:37:40 +00:00
Aaron Giles
21a522e0ee
Clean up initialization, timer usage, memory management in several
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drivers.
2009-12-18 17:56:25 +00:00
Angelo Salese
0baad6db2c
New Working game
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----------------
Victor 5 [David Haywood, Angelo Salese]
(Protection is way much easier than expected...)
2009-12-18 17:56:01 +00:00
Scott Stone
691d9cacb5
hexa.c - Added DIP LOCATIONS as well as assigned XTAL for the clock speeds, using those from Arkanoid, since the boards are nearly identical in many aspects.
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Comments: I've noticed enough similarities in this game to Arkanoid to consider merging this into arkanoid.c, or establishing a drkorea.c file containing Hexa and Tetris (D.R. Korea) version which is already in arkanoid.c. Any thoughts?
2009-12-18 17:41:09 +00:00
Angelo Salese
f176f8198d
New Working game
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----------------
Victor 21 [David Haywood, Angelo Salese]
2009-12-18 13:49:48 +00:00
Angelo Salese
8ac68d079a
Fixed input ports in Victor 5 / Victor 21, I'll hook-up inputs on a later date
2009-12-18 12:53:42 +00:00
Angelo Salese
18aa27260b
Fixed display in Victor 21 [David Haywood]
2009-12-18 12:32:18 +00:00
Fabio Priuli
adf3319b1c
Made machine->gfx[num] choice (when starting Konami devices), independent of the device order
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Updated overdriv.c to use the Konami video devices
Commit of machine/simpsons.c that I forgot to commit earlier (sorry)
2009-12-18 12:30:33 +00:00
Miodrag Milanovic
ef4d608713
SCMP assert fix (No whatsnew is needed)
2009-12-18 11:55:30 +00:00
Fabio Priuli
8a363b4e08
Improved a few Konami device interfaces, moved most rom deinterleaving to DEVICE_START and fixed k053250 (init and handlers)
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Updated parodius.c, simpsons.c, thunderx.c, vendetta.c and xexex.c to use the new video devices
2009-12-18 09:00:09 +00:00
Aaron Giles
e6e51ca4bc
Fix MSVC warning.
2009-12-18 06:41:20 +00:00
Angelo Salese
6153136640
Added preliminary inputs to Victor 5, also noticed that this game is actually protected (card combinations + prize counts).
2009-12-17 21:29:14 +00:00
Angelo Salese
279beb1db8
Improvements to Victor 5, Victor 21 and Cross Bingo [David Haywood, Angelo Salese]
2009-12-17 20:55:44 +00:00
Angelo Salese
2391c9aa79
Added preliminary decryption to Victor 5, Victor 21 and Cross Bingo [David Haywood]
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Decoded Cross Bingo proms [Angelo Salese]
2009-12-17 19:21:19 +00:00
Scott Stone
5511f14f12
ggconnie.c - Added DIP LOCATIONS to match those showing in service mode. Added game year to source from title screen.
2009-12-17 16:54:50 +00:00
Angelo Salese
38c85d8f57
Obviously me isn't me if I don't do silly errors :/
2009-12-17 16:53:45 +00:00
Angelo Salese
9cabaac449
New Working game
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----------------
Shark Party (Italy, v1.3) [David Haywood, Angelo Salese]
2009-12-17 16:48:36 +00:00
Angelo Salese
78b266473b
Decrypted Shark Party, game now boots without inputs [David Haywood]
2009-12-17 16:15:13 +00:00
Fabio Priuli
468decb293
Converted aliens.c, blockhl.c, crimfght.c and gbusters.c to use Konami video devices
2009-12-17 07:20:15 +00:00
Fabio Priuli
93878fd7c2
Fixed crash in cpspicb games (audiocpu is disabled -> no banks) and removed bankptr from fcrash.c
2009-12-17 06:43:37 +00:00
Fabio Priuli
bb388def9e
Fixed 32bit compile (un-commented a line in konicdev.c)
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I had missed this because I tested a debug+symbols build and it ignores warnings. my bad
2009-12-17 06:32:20 +00:00
Andrew Gardner
1a8d95b3de
Re-implemented 3d rasterization in the hng64 driver as a FIFO system.
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(This unfortunately didn't solve the flicker problem, but there
are other theories as to why that happens. They will be tested
soon.)
(But first I'm going to try to get the 3d rendering in games other
than fatfurwa and buriki)
2009-12-17 05:05:10 +00:00
Brian Troha
002508ee0c
clean up whitespace from last naomi.c update
2009-12-17 03:03:26 +00:00
Brian Troha
c7b847a113
adds new Naomi 1 & 2 Export BIOS
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Adds newer Export BIOS to the GD-ROM BIOS list (both G & H)
Removed redundant comment about F355 BIOS
No whatsnew please ;-)
2009-12-17 02:58:39 +00:00
Ryan Holtz
0534f875b9
Fixing the RSP disassembler, no whatsnew.
2009-12-17 02:18:15 +00:00
Brian Troha
3a3b1e4519
mark the 07 rom in the set Hyper Street Fighter 2: The Anniversary Edition (Japan 031222) as a bad_dump. The "Japanese" 07 rom differs by a single bit. Marking it as bad will hopefully get a redump at some point.
2009-12-17 01:58:58 +00:00
Scott Stone
e79bc04fc2
sbowling.c - Added proper COINAGE selections as well DIP LOCATIONS to the driver. Added mapping for button 1 which is used to allow change from curve to straight throw. Replaced clock speeds with XTAL values.
2009-12-17 00:48:03 +00:00
Ryan Holtz
60ba4bbfad
Fixing Aleck 64 games from hanging, forgot a file. No whatsnew...
2009-12-16 23:49:58 +00:00
Ryan Holtz
f9045e7268
[RSP] Preliminary RSP recompiler, with all vector ops stubbed out to C functions for now. [Harmony]
2009-12-16 23:26:58 +00:00
Angelo Salese
6a6b1eb094
Actually fixed colors for good
2009-12-16 22:22:11 +00:00
Angelo Salese
ea3dd72d94
Super Rider: improved bitplane order and colors
2009-12-16 22:16:56 +00:00
Fabio Priuli
dc96a004e6
some more Konami work (again):
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* fixed 053936 init which was giving problems to f1gp2 (in debug build only, apparently)
* removed banptr preventing proper save states in rockrage.c: now save works fine
* added driver data struct and saves states to f1gp.c, fastlane.c, flkatck.c, hcastle.c, labyrunr.c and suprslam.c
2009-12-16 21:59:36 +00:00
Fabio Priuli
9e298f5f96
Fixed longstanding bug MT00400: combascb: since 0.79 this game have some graphic bugs, on the "players" screen, and some scrolling problems on 1st stage.
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It seems nobody noticed that default writes to io_ram got lost in the 0.78->0.79 update
2009-12-16 21:49:04 +00:00
Brian Troha
a76bfc1875
New clone added: Hyper Street Fighter 2: The Anniversary Edition (USA 040202)
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New Clone Added
-------------------------------------------
Hyper Street Fighter 2: The Anniversary Edition (USA 040202) [Artemio Urbina, David Haywood]
2009-12-16 21:25:09 +00:00
Angelo Salese
f9f9ca6f9a
Trivia Madness: Improved graphics & colors [Angelo Salese]
2009-12-16 19:48:08 +00:00
Angelo Salese
2ba1316646
Sky Army: cleaned up the driver, also removed the GAME_WRONG_COLORS flag since the colors actually seems correct according to the references. [Angelo Salese]
2009-12-16 16:59:45 +00:00
Angelo Salese
449143fec6
Carrera: fixed colors [Angelo Salese]
2009-12-16 15:51:01 +00:00
Angelo Salese
5dc1be9b98
Koi Koi Part 2: written an hardcoded table (disabled by default), concluded that a color prom is currently undumped. Also documented a bunch of unused ports [Angelo Salese]
2009-12-16 14:41:23 +00:00
Curt Coder
3dde298da4
CIA6526: fixed FLAG handling
2009-12-16 12:11:52 +00:00
Fabio Priuli
b2c155b9f7
Fix for MT03575: block2: [debug] Memory Leak in Debug
2009-12-16 10:48:42 +00:00