Date: Thu, 29 Oct 2009 20:26:27 +0000
From: David Haywood <neohaze@nildram.co.uk>
User-Agent: Thunderbird 2.0.0.23 (Windows/20090812)
MIME-Version: 1.0
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: new zero team
new zero team uses copd3 not copd2, so I've changed it to not call the
copd2 functions. not very tidy for now, but it's a work in progress.
the table it uploads (encrypted mcu code probably) is identical to the
table raiden2/dx 'v33' version uploads....
this should be applied after the previous patch
Date: Thu, 29 Oct 2009 19:56:07 +0000
From: David Haywood <neohaze@nildram.co.uk>
CC: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Seibu Notes
This is an updated version of the previous patch (which replaces it)
It shows the data tables in an alternative arrangement too, which makes
it easy to cross-reference the tables between games and highlights a
couple of cases which might make for interesting real hardware testing.
David Haywood wrote:
> oh, and I renamed the set for the gundam game to save my sanity,
> grainbow is much easier to remember than every word abbriviated to 2
> letters ;-)
>
> David Haywood wrote:
>> I added some notes to the seibu cop stuff.. just to reflect current
>> feelings (which haven't really changed much)
>>
>> I've documented the various tables the games upload, and the
>> mechanism by which they're uploaded in the text. Hopefully it makes
>> more sense visually than trying to follow the code. The same should
>> be done for the other opeations which are understood.
>>
>> This should also help when trojanning as it will be possible to add
>> notes near the various commands.
>>
>> As I've said before, if you have any questions about this lot, feel
>> free to ask.
>>
>> The CopD3 ones are different, I haven't documented those because IMO
>> they're a plain MCU with encrypted code instead.
---------- Forwarded message ----------
From: David Haywood <neohaze@nildram.co.uk>
Date: Thu, Oct 29, 2009 at 11:14 PM
Subject: Ddayc
To: Philip Bennett <p.j.bennett@gmail.com>
this adds the 2nd button back to ddayc, you hold it when firing to do
long shots.
the parent doesn't have this feature, and the clone has been
unplayable since mame 0.100 because the button was removed thus making
it impossible to shoot enemies at the top of the screen before they
kill you.
From: Mamesick <mamesick@libero.it>
Date: Fri, Oct 30, 2009 at 9:44 AM
Subject: Fixed bug 03496
To: submit@mamedev.org
As title says, this is a fix for bug 03496.
Date: Fri, 30 Oct 2009 07:45:37 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Pole Position
this adds the extra z80 + tms to the machine driver at least. haven't
managed to figure out how they're used yet tho.
Galaxian driver changes: [luigi30]
* Crystallized some clock speeds, put ?s near ones that didn't look correct
* Changed references to galaxiaj in game names to galaxiana
From: Luigi30 <luigi30@gmail.com>
Date: Thu, Oct 29, 2009 at 5:53 AM
Subject: Galaxian driver stuff
To: submit@mamedev.org
Crystallized some clock speeds, put ?s near ones that didn't look correct
Changed references to galaxiaj in game names to galaxiana
Moved kamakazi3 to the nolock input template, fixing bug 3378
* Added JF table decode function.
* Added ABS, IMAC, and TFR2 opcodes.
* Fixed various flags for TST, INC24, SUB, CMP, and CMPM.
* Added hack to DO function to accommodate for the CPU core's inaccurate math.
(Polygonet Commanders goes 'ingame' yet again, but it's because of a hack I added
to the hardware DO function to ignore negative values. The do loop, of course, should
not be getting negative values, but that will require accurate math functions with
accurate rounding and limiting, and I'm not there yet. Oddly enough, i've also
broken the sky ROZ layer.)
- Added later version of analog I/O board program [Alex]
New games marked as GAME_NOT_WORKING
------------------------------------
Airline Pilots DX [ANY, The Dumping Union]
Date: Wed, 28 Oct 2009 13:57:27 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Turbo Outrun Megatech
After talking with ANY and a few other people I've decided to change the
rom being used by the MegaTech version of Turbo Outrun.
In all other cases the roms in Megatech carts match the Genesis roms
(and have the same Sega part numbers where we know them)
In the case of the Turbo Outrun dump, 1 byte differed. This seems
highly unlikely, and the Megadrive dump has been verifeid by multiple
sources. ANY suspects the mask rom in his cart has developed a fault.
I've left documentation of the old dump in the file, just in case
another cart comes along which is the same as the one dumped (as long as
it isn't the same cart ;-) but chances are it's just a bad rom.
> -----Original Message-----
> From: Arthur Peale [mailto:arthurpeale@gmail.com]
> Sent: Monday, October 26, 2009 8:46 PM
> To: submit@mamedev.org
> Subject: Seattle Driver - Rush, Specifically.
>
> I've noted confusion as to where the "abort" button is for this game.
> This change labels the button for ease of use.
>
> --
> http://www.pealefamily.net
* Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout.
* Added New Lucky 8 Lines (set 3, extended gfx).
This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64.
Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles.
Maybe is a hidden feature, maybe just graphics for another hack.
* Added technical notes.
New clones added
----------------
New Lucky 8 Lines (set 3, extended gfx) [Roberto Fresca, Darklord & Team Europe]
- Support PMOVE modes from PMMU
- Allow the FPU to be used for both '030 and '040
- Add byte and word FPU loads/stores
- Fixed buggy FPU 64-bit stores in the (An) addressing mode
If anyone has any ideas on how to sanely handle the 68k FPU's 96-bit "take
that, Intel" mode let me know ;-)
The fix consists of two parts: I added user2/user3 regions full of 0s to avoid bankptr problems and I added all bios sets to the key table to avoid zn_sec problems.
Now bios sets reach a nice "Error B930 - Cannot Find Program Rom" blue screen instead of crashing MAME.
> -----Original Message-----
> From: Luigi30 [mailto:luigi30@gmail.com]
> Sent: Monday, October 26, 2009 6:49 AM
> To: submit@mamedev.org
> Subject: vroul controls fix
>
> Fixes vroulet controls so that the Red column can be selected.
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Pole Position 2 Italian bootleg
Minor documenation update based on f205v's feedback.
Note, the bootleg Speech appears to be played with a TMS5220 (there is one clearly labeled on the board) NOT the Namco 52xx
I'm guessing Top Racer is just the same.
----------------
Scramble (Karateko, French bootleg) [Joachim Bassmann]
Date: Sun, 25 Oct 2009 19:02:26 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Smitdogg <smitdoggjones@gmail.com>,
Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Fwd: Dumps from Joachim Bassmann
Karateko are a common bootlegger, we've seen lots of their bootlegs, so
I see no reason not to support the Scramble one.
new clones
-----------
Scramble (Karateko, French bootleg) [Joachim Bassmann]
Not so sure about the Klax bootleg, it does look rather pointless at
first glance.
Smitdogg wrote:
> Check message below...
>
>
> ---------- Forwarded message ----------
> From: Smitdogg <smitdoggjones@gmail.com>
> Date: Sun, Oct 25, 2009 at 11:32 AM
> Subject: Dumps from Joachim Bassmann
> To: Dumping Union List <the-dumping-union@googlegroups.com>
>
>
> French bootleg of Scramble and a bootleg of Klax, please credit him if
> they are added. I'll paste some of the info he sent me below. He said
> he will loan out proms but hasn't identified them so I got some
> close-up pics, they have been added to the page. There are also pics
> of his Express Raiders, I'm not sure who is working on that but
> apparently someone is.
>
> ---------------------------------------------------------------------------------
> Here you can find a french bootleg of Scramble and a (probably not
> worthy) bootleg of Klax:
> http://home.bawue.de/~jb/smitdogg/
> Scramble is missing its color PROM because I have no means of dumping
> it. It's colors are totally different from original Scramble.
>
> Inside src-diffs.zip are diffs against Mame 0.93. I tried to submit
> them at that time already, but due to both technically being graphic
> hacks they were rejected at that time.
>
> Talking to gregf in 2005, he even found a french flyer from the
> company Karateko.
> ---------------------------------------------------------------------------------
----------------
Gran Premio F1 (Italian bootleg of Pole Position II) [f205v, David Haywood]
Date: Sun, 25 Oct 2009 15:00:23 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>, f205v <f205v.f205v@gmail.com>
Subject: Pole Position 2 Italian bootleg
This adds the Pole Position 2 bootleg F205v dumped.
I haven't looked at the sound playback on this bootleg. Two roms are
unknown, one is probably the samples.
The colours are nasty, the colour prom is different, but even using the
original colour prom gives ugly looking flags around the track, I don't
know if it's correct.
Artwork doesn't update properly on this set, same problem as with Top Racer.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan]
Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]
-----------------
Hyper Sports (bootleg) [f205v, David Haywood]
From: David Haywood <neohaze@nildram.co.uk>
Date: Sat, Oct 24, 2009 at 5:36 PM
Subject: Hyper Sports bootleg
To: Philip Bennett <p.j.bennett@gmail.com>
this adds the hyper sports bootleg f205v dumped
the sound hookup isn't quite right, it's similar to the track and
field bootleg (2 of the roms are the same) but something must be
different, or the trigger for it is wrong.
i've also removed the run-like-hell fake button to match track &
field, from which it was removed long ago.
-----------------
Pinball Action (set 5, encrypted) [f205v]
Date: Sat, 24 Oct 2009 17:52:39 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Pinball Action, encrypted set 5
this adds the new pinball action dump from f205v.
Date: Sat, 24 Oct 2009 10:08:16 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Kaneko16 banking
this changes the sound banking on Shogun Warriors / Brap boys to use an
OKI address map and banks, rather than pre-expanding the samples.
the same could be done for the other games in the driver..
> From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
> Sent: Saturday, October 17, 2009 9:02 AM
> To: submit@mamedev.org
> Subject: Correct 3 unbalanced calls to 'profiler_mark_start' and
> improve warning message
>
> Hi,
>
> while profiling the game 'silentd', I found some 'FILO overflow'
> warning.
>
> This was linked to 2 different unbalanced 'profiler_mark_start' calls.
>
> The attached patch does the folowing :
> - add a missing 'profiler_mark_end' call in 'drawgfxm.h'
> - add a missing 'profiler_mark_end' call in 'video/taito_b.c'. I
> think
> that this one could probably be completely removed
> - add a missing 'profiler_mark_end' call in 'profiler.c'. This one
> is
> very unlikely to happen. This has been done by rearranging a bit the
> code in
> order to have only one exit in the function
> - add more information about the likely type of profiling data that
> has
> made the fifo overflow. (This is that information that has help me find
> the
> two first issues).
>
> Hope this help.
> Best regards,
>
> CJ
Date: Sun, Oct 11, 2009 at 00:38
Subject: patch for devcb.c
To: submit@mamedev.org
Hello,
attached is a patch for devcb.c which allows devices to directly call
child devices. An example would be a device with its own CPU and a
child device that calls DEVCB_CPU_INPUT_LINE. Without the patch, this
would have only worked with tags like
DEVCB_CPU_INPUT_LINE("parent:device_cpu", 0). With the patch, its
enough to write DEVCB_CPU_INPUT_LINE("device_cpu", 0).
Dirk
Date: Sat, Oct 10, 2009 at 20:09
Subject: patch for ui.c
To: submit@mamedev.org
Hello,
attached is a small patch that changes the way cpu clocks are
displayed on the initial information page. It now displays the real
values, which takes internal mulitpliers/dividers into account.
Dirk
> Sent: Wednesday, October 14, 2009 4:58 AM
> To: Aaron Giles
> Subject: mame submission for mess
>
> Hi Aaron,
>
> Here is a fix (MESS svn 5957) to correct issues when a clone computer
> has
> less devices than the parent (example exidy and exidyd). Currently, if
> you
> run exidyd, the devices from exidy will be used, causing warning
> messages
> which cannot be got rid of. The solution is to remove the use of parent
> ini
> files because in truth, MESS does not really need MAME's ini heirarchy.
>
> (see attachemnt for dif).
>
> I've had this change for about 2 years privately, and no problems have
> been
> found.
* Added new game: New Lucky 8 Lines / New Super 8 Lines.
This set has a regular New Lucky 8 Lines, but allowing bets up to 64.
It has different settings/parameters, and additional graphics for a game
called New Super 8 Lines. There are basic reels tiles with a semi-naked woman,
a sort of super Mario character from Nintendo, clouds and stars...
Still can't find how to switch between games.
* Inputs and DIP switches from the scratch.
* Added Hopper service button to all New Lucky 8 Lines sets.
* Added Paytable settings DIP switch to all New Lucky 8 Lines sets.
* Minor clean-ups.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines / New Super 8 Lines [Roberto Fresca, Darklord & Team Europe]
Becomes the new parent set, differences:
schamp: Default country is USA, game title is "Sonic Championship" when region is USA or Export; "Sonic the Fighters" when set to Japan.
sfight: Default country is Japan, the game title is "Sonic the Fighters" in all regions.
New Clone Added
-------------------------
Sonic Championship [Brian Troha, Dumping Union]
Fair warning: I'm going to be pulling the driver seriously apart in order to
support real emulation of the JVS I/O board, so continue to run any changes
past me first :)
Date: Thu, 22 Oct 2009 12:06:44 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Super Hang-On
Ok, thanks.
For lack of anything to indicate otherwise, this unmaps the Super
Charger from this set. I really don't think it has one.