Commit Graph

7976 Commits

Author SHA1 Message Date
Aaron Giles
8b430a357f Change tools I wrote to be straight BSD. 2009-10-31 19:35:41 +00:00
Phil Bennett
a582d05502 Documentation update for the Seibu COPDX-based games. Renamed sdgndmrb to grainbow. [David Haywood]
Date: Thu, 29 Oct 2009 20:26:27 +0000
From: David Haywood <neohaze@nildram.co.uk>
User-Agent: Thunderbird 2.0.0.23 (Windows/20090812)
MIME-Version: 1.0
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: new zero team

new zero team uses copd3 not copd2, so I've changed it to not call the 
copd2 functions.  not very tidy for now, but it's a work in progress.

the table it uploads (encrypted mcu code probably) is identical to the 
table raiden2/dx 'v33' version uploads....

this should be applied after the previous patch


Date: Thu, 29 Oct 2009 19:56:07 +0000
From: David Haywood <neohaze@nildram.co.uk>
CC: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Seibu Notes

This is an updated version of the previous patch (which replaces it)

It shows the data tables in an alternative arrangement too, which makes 
it easy to cross-reference the tables between games and highlights a 
couple of cases which might make for interesting real hardware testing.


David Haywood wrote:
> oh, and I renamed the set for the gundam game to save my sanity, 
> grainbow is much easier to remember than every word abbriviated to 2 
> letters ;-)
>
> David Haywood wrote:
>> I added some notes to the seibu cop stuff..  just to reflect current 
>> feelings (which haven't really changed much)
>>
>> I've documented the various tables the games upload, and the 
>> mechanism by which they're uploaded in the text.  Hopefully it makes 
>> more sense visually than trying to follow the code.  The same should 
>> be done for the other opeations which are understood.
>>
>> This should also help when trojanning as it will be possible to add 
>> notes near the various commands.
>>
>> As I've said before, if you have any questions about this lot, feel 
>> free to ask.
>>
>> The CopD3 ones are different, I haven't documented those because IMO 
>> they're a plain MCU with encrypted code instead.
2009-10-31 10:16:45 +00:00
Phil Bennett
bde2bf7421 Re-added 2nd button back to ddayc [David Haywood]
---------- Forwarded message ----------
From: David Haywood <neohaze@nildram.co.uk>
Date: Thu, Oct 29, 2009 at 11:14 PM
Subject: Ddayc
To: Philip Bennett <p.j.bennett@gmail.com>


this adds the 2nd button back to ddayc, you hold it when firing to do
long shots.

the parent doesn't have this feature, and the clone has been
unplayable since mame 0.100 because the button was removed thus making
it impossible to shoot enemies at the top of the screen before they
kill you.
2009-10-31 09:57:01 +00:00
Phil Bennett
42047362c3 03496: mouja: Sound Effects/Voice missing again [Mamesick]
From: Mamesick <mamesick@libero.it>
Date: Fri, Oct 30, 2009 at 9:44 AM
Subject: Fixed bug 03496
To: submit@mamedev.org


As title says, this is a fix for bug 03496.
2009-10-31 09:54:24 +00:00
Phil Bennett
31a4116faf Further polepos2bi update from David
Date: Fri, 30 Oct 2009 07:45:37 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Pole Position

this adds the extra z80 + tms to the machine driver at least.  haven't 
managed to figure out how they're used yet tho.
2009-10-31 09:51:07 +00:00
Phil Bennett
48647fb1be 03378: kamakazi3: Unable to use normal coin slots (coin lockout) [luigi30]
Galaxian driver changes: [luigi30]
* Crystallized some clock speeds, put ?s near ones that didn't look correct
* Changed references to galaxiaj in game names to galaxiana


From: Luigi30 <luigi30@gmail.com>
Date: Thu, Oct 29, 2009 at 5:53 AM
Subject: Galaxian driver stuff
To: submit@mamedev.org


Crystallized some clock speeds, put ?s near ones that didn't look correct
Changed references to galaxiaj in game names to galaxiana
Moved kamakazi3 to the nolock input template, fixing bug 3378
2009-10-30 10:57:44 +00:00
Andrew Gardner
e2bcc78b99 Changes to the dsp56156 cpu core. [Andrew Gardner]
* Added JF table decode function.
* Added ABS, IMAC, and TFR2 opcodes.
* Fixed various flags for TST, INC24, SUB, CMP, and CMPM.
* Added hack to DO function to accommodate for the CPU core's inaccurate math.


(Polygonet Commanders goes 'ingame' yet again, but it's because of a hack I added 
to the hardware DO function to ignore negative values.  The do loop, of course, should 
not be getting negative values, but that will require accurate math functions with 
accurate rounding and limiting, and I'm not there yet.  Oddly enough, i've also
broken the sky ROZ layer.)
2009-10-30 09:05:47 +00:00
R. Belmont
41e9315673 Naomi updates:
- Added later version of analog I/O board program [Alex]

New games marked as GAME_NOT_WORKING
------------------------------------
Airline Pilots DX [ANY, The Dumping Union]
2009-10-30 03:03:04 +00:00
Phil Bennett
43baa85735 Fixed recent sprite breakage in some toaplan2 video HW-based games. 2009-10-29 23:52:43 +00:00
Phil Bennett
e88c6ab977 Added missing dependencies for video/model2.c and video/model3.c 2009-10-29 15:24:46 +00:00
Phil Bennett
44d61099b0 Updated mt_tout CRC/SHA1 and added note about old, likely bad dump [David Haywood]
Date: Wed, 28 Oct 2009 13:57:27 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Turbo Outrun Megatech


After talking with ANY and a few other people I've decided to change the 
rom being used by the MegaTech version of Turbo Outrun.

In all other cases the roms in Megatech carts match the Genesis roms 
(and have the same Sega part numbers where we know them) 

In the case of the Turbo Outrun dump, 1 byte differed.  This seems 
highly unlikely, and the Megadrive dump has been verifeid by multiple 
sources.  ANY suspects the mask rom in his cart has developed a fault.

I've left documentation of the old dump in the file, just in case 
another cart comes along which is the same as the one dumped (as long as 
it isn't the same cart ;-) but chances are it's just a bad rom.
2009-10-29 09:00:52 +00:00
Phil Bennett
651863efb8 Added abort button to sfrush [Arthur Peale]
> -----Original Message-----
> From: Arthur Peale [mailto:arthurpeale@gmail.com]
> Sent: Monday, October 26, 2009 8:46 PM
> To: submit@mamedev.org
> Subject: Seattle Driver - Rush, Specifically.
>
> I've noted confusion as to where the "abort" button is for this game.
> This change labels the button for ease of use.
>
> --
> http://www.pealefamily.net
2009-10-29 08:52:53 +00:00
Roberto Fresca
62209be61d More goldstar.c improvements...
* Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout.
 * Added New Lucky 8 Lines (set 3, extended gfx).
   This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64.
   Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles.
   Maybe is a hidden feature, maybe just graphics for another hack.
 * Added technical notes.


New clones added
----------------
New Lucky 8 Lines (set 3, extended gfx) [Roberto Fresca, Darklord & Team Europe]
2009-10-29 06:43:26 +00:00
R. Belmont
907e4403e4 scsihd: don't crash if no media is attached 2009-10-29 01:14:00 +00:00
Jonathan Gevaryahu
16713eda89 Super Breakout (rev 03) [Andy Welburn, Lord Nightmare]
This is more or less identical to rev 04, but on 82s137 proms.
2009-10-29 00:13:09 +00:00
R. Belmont
505c25f0c7 chdman: add option to create uncompressed writeable HD images for MESS 2009-10-28 02:49:30 +00:00
R. Belmont
55c2b7c84a 680x0 update:
- Support PMOVE modes from PMMU
- Allow the FPU to be used for both '030 and '040
- Add byte and word FPU loads/stores
- Fixed buggy FPU 64-bit stores in the (An) addressing mode


If anyone has any ideas on how to sanely handle the 68k FPU's 96-bit "take
that, Intel" mode let me know ;-)
2009-10-28 02:31:21 +00:00
Fabio Priuli
2b38674203 Fix for MT03423: acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps, vxpsx : Access Violation
The fix consists of two parts: I added user2/user3 regions full of 0s to avoid bankptr problems and I added all bios sets to the key table to avoid zn_sec problems.
Now bios sets reach a nice "Error B930 - Cannot Find Program Rom" blue screen instead of crashing MAME.
2009-10-28 00:40:45 +00:00
Fabio Priuli
bf872c4fc2 Fix for MT03425: taitogn: Access Violation before typing OK. 2009-10-28 00:36:07 +00:00
Fabio Priuli
6870ce76e0 Fix for MT03424: chihiro, triforce: Access Violation before typing OK 2009-10-27 21:12:11 +00:00
Fabio Priuli
493b1d4bc1 Fix for MT03490: quasar, quasara: Segmentation Fault after OK
Namely, quasar.c games required to be updated to latest cvs.c changes by couriersud
2009-10-27 20:56:37 +00:00
Phil Bennett
ddf7443123 03491: dynobop, sstrike, slikshot, slikshot17, slikshot16 : Access Violation after OK [Phil Bennett] 2009-10-27 19:09:14 +00:00
Phil Bennett
4f2c535f92 Fixed vroulet controls so that the Red column can be selected. [luigi30]
> -----Original Message-----
> From: Luigi30 [mailto:luigi30@gmail.com]
> Sent: Monday, October 26, 2009 6:49 AM
> To: submit@mamedev.org
> Subject: vroul controls fix
>
> Fixes vroulet controls so that the Red column can be selected.
2009-10-27 15:21:12 +00:00
Phil Bennett
d5c65d8aef polepos2bi follow-up from David Haywood
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Pole Position 2 Italian bootleg


Minor documenation update based on f205v's feedback.

Note, the bootleg Speech appears to be played with a TMS5220 (there is one clearly labeled on the board) NOT the Namco 52xx

I'm guessing Top Racer is just the same.
2009-10-27 12:52:43 +00:00
Phil Bennett
4c91b9cc04 New clones added
----------------
Scramble (Karateko, French bootleg) [Joachim Bassmann]



Date: Sun, 25 Oct 2009 19:02:26 +0000
From: David Haywood <neohaze@nildram.co.uk>

To: Smitdogg <smitdoggjones@gmail.com>, 
 Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Fwd: Dumps from Joachim Bassmann


Karateko are a common bootlegger, we've seen lots of their bootlegs, so 
I see no reason not to support the Scramble one.

new clones
-----------

Scramble (Karateko, French bootleg) [Joachim Bassmann]


Not so sure about the Klax bootleg, it does look rather pointless at 
first glance.

Smitdogg wrote:
> Check message below...
>
>
> ---------- Forwarded message ----------
> From: Smitdogg <smitdoggjones@gmail.com>
> Date: Sun, Oct 25, 2009 at 11:32 AM
> Subject: Dumps from Joachim Bassmann
> To: Dumping Union List <the-dumping-union@googlegroups.com>
>
>
> French bootleg of Scramble and a bootleg of Klax, please credit him if
> they are added. I'll paste some of the info he sent me below. He said
> he will loan out proms but hasn't identified them so I got some
> close-up pics, they have been added to the page. There are also pics
> of his Express Raiders, I'm not sure who is working on that but
> apparently someone is.
>
> ---------------------------------------------------------------------------------
> Here you can find a french bootleg of Scramble and a (probably not
> worthy) bootleg of Klax:
> http://home.bawue.de/~jb/smitdogg/
> Scramble is missing its color PROM because I have no means of dumping
> it. It's colors are totally different from original Scramble.
>
> Inside src-diffs.zip are diffs against Mame 0.93. I tried to submit
> them at that time already, but due to both technically being graphic
> hacks they were rejected at that time.
>
> Talking to gregf in 2005, he even found a french flyer from the
> company Karateko.
> ---------------------------------------------------------------------------------
2009-10-27 09:59:40 +00:00
Phil Bennett
1bbc22fe94 New clones added
----------------
Gran Premio F1 (Italian bootleg of Pole Position II) [f205v, David Haywood]



Date: Sun, 25 Oct 2009 15:00:23 +0000
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>, f205v <f205v.f205v@gmail.com>
Subject: Pole Position 2 Italian bootleg


This adds the Pole Position 2 bootleg F205v dumped.

I haven't looked at the sound playback on this bootleg.  Two roms are 
unknown, one is probably the samples.

The colours are nasty, the colour prom is different, but even using the 
original colour prom gives ugly looking flags around the track, I don't 
know if it's correct.

Artwork doesn't update properly on this set, same problem as with Top Racer.
2009-10-27 09:50:06 +00:00
Phil Bennett
9221ce73b6 Oops 2009-10-26 23:18:28 +00:00
Phil Bennett
7ba41f397b Removed the MCU comm hack from namcofl/namconb. This now fixes the music tempo in most games. [Phil Bennett] 2009-10-26 23:15:35 +00:00
Phil Bennett
2055d5b438 03487: All Drivers using z180 cpu: Access Violation [Phil Bennett]
Should fix the compile warning/error too.
2009-10-26 19:54:03 +00:00
Nicola Salmoria
f8c246b59d New clones added
----------------
Darkstalkers: The Night Warriors (Hispanic 940818) [Artemio]
2009-10-26 15:06:18 +00:00
Luca Elia
9ca830c129 Ddenlovr.c update [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan]
Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]
2009-10-25 19:12:45 +00:00
Phil Bennett
84ed1b6f9e New clones added
-----------------
Hyper Sports (bootleg) [f205v, David Haywood]


From: David Haywood <neohaze@nildram.co.uk>
Date: Sat, Oct 24, 2009 at 5:36 PM
Subject: Hyper Sports bootleg
To: Philip Bennett <p.j.bennett@gmail.com>


this adds the hyper sports bootleg f205v dumped

the sound hookup isn't quite right, it's similar to the track and
field bootleg (2 of the roms are the same) but something must be
different, or the trigger for it is wrong.

i've also removed the run-like-hell fake button to match track &
field, from which it was removed long ago.
2009-10-25 14:17:55 +00:00
Phil Bennett
7634dfcf20 New clones added
-----------------
Pinball Action (set 5, encrypted) [f205v]


Date: Sat, 24 Oct 2009 17:52:39 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Pinball Action, encrypted set 5

this adds the new pinball action dump from f205v.
2009-10-25 10:07:25 +00:00
Phil Bennett
625683bba5 Changed sound banking on Shogun Warriors/B.Rap Boys to use an OKIM6295 address map and banks [David Haywood]
Date: Sat, 24 Oct 2009 10:08:16 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Kaneko16 banking

this changes the sound banking on Shogun Warriors / Brap boys to use an 
OKI address map and banks, rather than pre-expanding the samples.

the same could be done for the other games in the driver..
2009-10-25 10:02:29 +00:00
Phil Bennett
47750172e9 New games marked as GAME_NOT_WORKING
------------------------------------
Tournament Solitaire [Angelo Salese, Siftware]
2009-10-25 09:53:08 +00:00
Aaron Giles
eb2ba6cf6c Cleanups and version bump. 2009-10-25 05:34:14 +00:00
Aaron Giles
c57cc3659d Forgot to delete this. 2009-10-25 05:28:55 +00:00
Aaron Giles
a7d62ae961 > -----Original Message-----
> From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
> Sent: Saturday, October 17, 2009 9:02 AM
> To: submit@mamedev.org
> Subject: Correct 3 unbalanced calls to 'profiler_mark_start' and
> improve warning message
> 
> Hi,
> 
> while profiling the game 'silentd', I found some 'FILO overflow'
> warning.
> 
> This was linked to 2 different unbalanced 'profiler_mark_start' calls.
> 
> The attached patch does the folowing :
>     - add a missing 'profiler_mark_end' call in 'drawgfxm.h'
>     - add a missing 'profiler_mark_end' call in 'video/taito_b.c'. I
> think
> that this one could probably be completely removed
>     - add a missing 'profiler_mark_end' call in 'profiler.c'. This one
> is
> very unlikely to happen. This has been done by rearranging a bit the
> code in
> order to have only one exit in the function
>     - add more information about the likely type of profiling data that
> has
> made the fifo overflow. (This is that information that has help me find
> the
> two first issues).
> 
> Hope this help.
> Best regards,
> 
> CJ
2009-10-25 05:08:04 +00:00
Aaron Giles
c96cde525f From: Dirk Best <startaq@gmail.com>
Date: Sun, Oct 11, 2009 at 00:38
Subject: patch for devcb.c
To: submit@mamedev.org


Hello,

attached is a patch for devcb.c which allows devices to directly call
child devices. An example would be a device with its own CPU and a
child device that calls DEVCB_CPU_INPUT_LINE. Without the patch, this
would have only worked with tags like
DEVCB_CPU_INPUT_LINE("parent:device_cpu", 0). With the patch, its
enough to write DEVCB_CPU_INPUT_LINE("device_cpu", 0).

Dirk
2009-10-25 05:06:08 +00:00
Aaron Giles
731077c991 From: Dirk Best <startaq@gmail.com>
Date: Sat, Oct 10, 2009 at 20:09
Subject: patch for ui.c
To: submit@mamedev.org


Hello,

attached is a small patch that changes the way cpu clocks are
displayed on the initial information page. It now displays the real
values, which takes internal mulitpliers/dividers into account.

Dirk
2009-10-25 05:04:51 +00:00
Aaron Giles
69c49ae7cb > From: Robert [mailto:pac0446@bigpond.net.au]
> Sent: Wednesday, October 14, 2009 4:58 AM
> To: Aaron Giles
> Subject: mame submission for mess
> 
> Hi Aaron,
> 
> Here is a fix (MESS svn 5957) to correct issues when a clone computer
> has
> less devices than the parent (example exidy and exidyd). Currently, if
> you
> run exidyd, the devices from exidy will be used, causing warning
> messages
> which cannot be got rid of. The solution is to remove the use of parent
> ini
> files because in truth, MESS does not really need MAME's ini heirarchy.
> 
> (see attachemnt for dif).
> 
> I've had this change for about 2 years privately, and no problems have
> been
> found.
2009-10-25 05:00:12 +00:00
Roberto Fresca
0627a2a526 More goldstar.c improvements...
* Created a new machine driver for wcat3.
 * Mapped the missing d000-efff ROM space range.
 * Added PCB & DIP switches banks layouts for ns8lines.
2009-10-25 00:02:20 +00:00
Roberto Fresca
bbe09a1413 Goldstar driver improvements:
* Added new game: New Lucky 8 Lines / New Super 8 Lines.
  This set has a regular New Lucky 8 Lines, but allowing bets up to 64.
  It has different settings/parameters, and additional graphics for a game
  called New Super 8 Lines. There are basic reels tiles with a semi-naked woman,
  a sort of super Mario character from Nintendo, clouds and stars...
  Still can't find how to switch between games.

 * Inputs and DIP switches from the scratch.
 * Added Hopper service button to all New Lucky 8 Lines sets. 
 * Added Paytable settings DIP switch to all New Lucky 8 Lines sets. 
 * Minor clean-ups.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines / New Super 8 Lines [Roberto Fresca, Darklord & Team Europe]
2009-10-24 22:44:59 +00:00
Brian Troha
03df98f054 New clone added: Sonic Championship
Becomes the new parent set, differences:

schamp: Default country is USA, game title is "Sonic Championship" when region is USA or Export; "Sonic the Fighters" when set to Japan.

sfight: Default country is Japan, the game title is "Sonic the Fighters" in all regions.

New Clone Added
-------------------------
Sonic Championship [Brian Troha, Dumping Union]
2009-10-24 17:07:46 +00:00
R. Belmont
90a69e0a84 Naomi: add revision G export BIOS
Fair warning: I'm going to be pulling the driver seriously apart in order to
support real emulation of the JVS I/O board, so continue to run any changes
past me first :)
2009-10-24 03:05:36 +00:00
mariuszw1
0ed3ab66b4 New games added as GAME_NOT_WORKING
-----------------------------------
Go! Go! Connie chan Jaka Jaka Janken [Mariusz Wojcieszek, Dumping Union]
2009-10-23 22:30:49 +00:00
Curt Coder
8b5afcb638 Added helper macro for CDP1869. 2009-10-23 12:38:29 +00:00
Phil Bennett
d1a64ed6af Removed Super Charger from shangonro (don't include in whatsnew)
Date: Thu, 22 Oct 2009 12:06:44 +0100
From: David Haywood <neohaze@nildram.co.uk>
To: Philip Bennett <p.j.bennett@gmail.com>
Subject: Re: Super Hang-On

Ok, thanks.

For lack of anything to indicate otherwise, this unmaps the Super 
Charger from this set.  I really don't think it has one.
2009-10-23 10:50:48 +00:00
Ryan Holtz
28cdd9a621 Porting over Harmony's changes from MESS. No whatsnew, please. 2009-10-23 08:54:08 +00:00
Derrick Renaud
6dfd56c416 Battlezone - set unclipped volume to 50% slider position. This allows you to drive the audio into clipping like a real game. 2009-10-23 02:34:44 +00:00