Sent: Saturday, April 26, 2008 7:31 AM
To: submit@mamedev.org
Subject: Raimais (japan / First revision)
Diff + romset of Raimais (japan / first revision).
New game added: Raimais (Japan / First Revision)
0.119u3 (shinoblb, shinibld) as well as update some others. I cleaned up these flags many
releases ago for system16.c and system18.c. These two slipped in and I didn't notice until a
bug report was made on them:
http://www.mametesters.org/mantis/view.php?id=1727
Thanks,
Tafoid
Verified more gfx ROM mappings against PALs (thanks to Corrado Tomaselli)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dynasty Wars (US set 2) [Corrado Tomaselli]
Final Fight (Japan 900112) [Chack'n]
New games marked as GAME_NOT_WORKING
------------------------------------
Forgotten Worlds (World?) [The Guru]
(I forgot to add the following lines in my previous commit)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Snooker 10 [Roberto Fresca]
Apple 10 [Roberto Fresca]
Ten Balls [Roberto Fresca]
Driver updates;
Consolidated, corrected and updated info
Verified Megatouch IV program rom
Corrected many rom names
Add game revision to game name (IE: 9255-40-01 ROE)
Added pals from Megatouch 6 to other sets as they all run on the same PCB
Add the sound clock update as forwarded from Aaron
- Added TICKET and HOPPER buttons to allow payout through the SUPER GAME.
- Documented the featured SUPER GAME with complete instructions.
- Improved DIP switches to properly set the payout system.
With these fixes, the payout system through SUPER GAME is now working properly.
General Changes:
- added support for mapping rom and ram in PPU video memory space
- added PinBot mapper (H board)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
PinBot (PlayChoice-10)
- Created a new machine driver for tenballs due to different memory map.
- Worked all the input ports from the scratch.
- Fixed the sound ROM_REGION.
- Added the oki6295 emulation to all games.
- Hooked output ports.
- Documented and calculated all bits related to lamps.
- Adjusted palette lenght to 256 colors.
- Totally decrypted the apple10 color matrix. Now colors are perfect.
- Created a new machine driver for apple10 due to encryption.
- Reverse engineering the code to complete the DIP switches.
- Added diplocations to DIP switches.
- Promoted snookr10, apple10 and tenballs to 'WORKING' state.
- Added game instructions & notes.
- Updated encryption & technical notes.
To initialize NVRAM (for all games), keep pressed ESTATISTICA (key '9') + MANAGEMENT (key '0'),
then press RESET (key F3), and finally release both (ESTATISTICA + MANAGEMENT) keys.
You must delete the old NVRAM and .cfg files first.
- Fixed AY8910 volume to all games to avoid clips.
- Merge bigdeal and funworld machine drivers thanks to the AY8910 rewrite.
- Removed old unaccurate commentary about magiccrd tiles.
this fix priorities in quizf1, riskchal amd maybe more m90 games
thanks to Corrado Tomaselli for testing my trojan in a bombrman PCB
more info at http://www.emulab.it/robiza/
Subject: [patch] Remove more Machine globals, #include "deprecat.h"
Hi mamedev,
The attached patch goes through and converts a number of Machine
globals to machine locals, and then removes #include "deprecat.h" if
appropriate. The script that generated it is included, since the
patch itself is rather large and would have been time consuming to
produce otherwise.
The script doesn't convert cases of Machine that aren't in common
macros. I'll try to tackle those later if someone doesn't beat me to
it.
~aa
Subject: [patch] Eliminate assignments in conditionals
Hi mamedev,
Assignments in conditionals are never really needed in C and are
occasionally just plain bugs (== gets typed as =). As such, it would
be good to remove these from MAME so that compilers that warn on this
construct can flag the likely bugs (MSVC does this for example). The
attached patch does just that. In addition, it refactors some
repeated code which had this in taito_f3.c into a couple macros. Using
inline functions would unfortunately have required more significant
changes, perhaps I'll tackle that another day.
~aa