Switched the SMS and Game gear PSGs to use an XOR instead of XNOR feedback, but this needs further verification. Updated comments to show which chips are currently verified. Cleaned up comments.
- now properly generating TLB fill exceptions under correct circumstances
- TLB exceptions no longer trash low 4 bits of Context
- exceptions with the EXL bit set always go to vector 0x180
future lookup optimizations.
By and large, the only things that used 2-character tags were bulk-
converted sound chips which were generally mapped to "ym" or "ay"
(and a few others). These were changed to "ymsnd" and "aysnd",
mimicking the way CPUs were changed from "main" to "maincpu" a while
back.
- Reworked PMMU/core interface so PMMU now sees all cop 0 instructions
- Improved disassembly of PMMU instructions
- Preliminary 68LC040 support
- Fixed disassembly for EC/LC variants of '030/'040
NOTE: Please "co-credit" the original dumper for these last 2 CPS2 games [Artemio Urbina]
Originally the key extractor generated a false positive, but David had it continue after the first key and the second one generated works correctly
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mega Man 2: The Power Fighters (Hispanic 960712) [David Haywood]
At some point the driver was updated and the CPU region for all other games is set to ROMREGION_ERASE00 while Final Gorodi & Wyvern Wings were marked as "0" ... changing this to ROMREGION_ERASE00 gets them running again.
New games added or promoted from NOT_WORKING
--------------------------------------------
Super Poker [Mariusz Wojcieszek]
GEI Multi Game [Mariusz Wojcieszek]
Sport Authority [Mariusz Wojcieszek]
New clones added
----------------
Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) [Mariusz Wojcieszek]
Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) [Mariusz Wojcieszek]
Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: venerdì 13 novembre 2009 15.45
Cc: Angelo Salese
Oggetto: Re: Soccer Superstars tilemaps
slightly better fix.
David Haywood wrote:
> this allows the full width tilemaps to be shown without wrapping
> problems.. probably not an ideal fix, but it works until I find
> something better.
>
Nicola will need to derive the key to get it working
New Clone Added
--------------------------------------
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [Artemio Urbina]
- Added f1superb notes and IRQ generation code from nuapete
---------- Forwarded message ----------
From: David Haywood <neohaze@nildram.co.uk>
Date: Thu, Nov 12, 2009 at 4:28 PM
Subject: Re: MS32 f1superb notes
To: Philip Bennett <p.j.bennett@gmail.com>
- Hide quoted text -
Thinking about it, let's just use the code to generate irqs that he
sent, this lets the sprites go nuts, but I've noticed that since I
hooked up the line ram buffer it actually draws the sky in lineram,
thus confirming that it really is lineram.
David Haywood wrote:
>
> I dug up these old notes from nuapete and added them to the driver. Maybe they will help somebody...
>
Note the pcb had a lot of wire mods on it (being an early one), and the colors might not be correct yet, I'm getting some action shots from Andy to verify them. Also updated rom names for cosmica (version II) set since Andy has two of those pcbs, but I need a few more chip markings checked.