Commit Graph

7047 Commits

Author SHA1 Message Date
Ryan Holtz
7dd93bbb11 Potential fix for the 64-bit crashing issues in N64 [Harmony] 2009-11-16 13:21:06 +00:00
Yasuhiro Ogawa
5735810bcf New clone added
Popeye Man (hack) [Team Japump!!!]
2009-11-16 11:42:05 +00:00
Jonathan Gevaryahu
315b992f44 Add NCR7496 variant to sn76496.c
Switched the SMS and Game gear PSGs to use an XOR instead of XNOR feedback, but this needs further verification. Updated comments to show which chips are currently verified. Cleaned up comments.
2009-11-16 09:06:00 +00:00
Aaron Giles
19bf1b46ea MIPS3 TLB fixes:
- now properly generating TLB fill exceptions under correct circumstances
 - TLB exceptions no longer trash low 4 bits of Context
 - exceptions with the EXL bit set always go to vector 0x180
2009-11-16 06:45:54 +00:00
Jonathan Gevaryahu
a04f60c0f4 Fix screeching in regulus: When summing together four equal channels, the size of the max amplitude per channel should be 1/4 of the max range, not 1/3. oops. No idea when this bug is from, but its OLD. 2009-11-16 05:58:42 +00:00
Brian Troha
65dc27ae95 ID Snowboard "set 1" as version 2.0 as verified by ANY. Make version 2.1 the new parent 2009-11-16 03:32:53 +00:00
Ryan Holtz
2a9387c49d Reverting bad fix 2009-11-16 02:45:46 +00:00
Ryan Holtz
4cef27ecc9 - Fixed Context usage and TLB exception vectors in the MIPS core [Harmony] 2009-11-16 00:04:37 +00:00
Aaron Giles
e0d437dc1d Enforce a minimum tag length of 3 characters. This will enable
future lookup optimizations. 

By and large, the only things that used 2-character tags were bulk-
converted sound chips which were generally mapped to "ym" or "ay" 
(and a few others). These were changed to "ymsnd" and "aysnd", 
mimicking the way CPUs were changed from "main" to "maincpu" a while
back.
2009-11-15 22:02:27 +00:00
Ryan Holtz
f92412bc18 Warning removal and improvement of some functionality. No whatsnew. 2009-11-15 21:23:56 +00:00
Brian Troha
e3bba57afc corrected rom names for R-Type II world set as per verification by Andrew Welburn 2009-11-15 19:04:36 +00:00
mariuszw1
e9616290bd More Greyhound:
- added dip switches for Super Poker
- improved inputs in Sports Authority
2009-11-15 18:36:49 +00:00
Phil Bennett
ede2cb5bcf New clones added
-----------------
R-Type II (Japan, revision C) [Andrew Welburn]
2009-11-15 18:07:13 +00:00
Angelo Salese
0cc5c031ba Improved the V25S memory map in Batsugun, now CPUs starts to communicate properly, needs to find & implement the irq that clears the RAM flag and decrypt the relative opcodes in that 2009-11-15 18:04:52 +00:00
Luca Elia
e863bcf276 Another mjvegasa dip switch (no what's new) 2009-11-15 17:04:05 +00:00
Aaron Giles
bd11e46b0c Minor comment cleanup. 2009-11-15 15:47:37 +00:00
Phil Bennett
5eb822fc78 Cleaned up toaplan2 V25 support, enabled Batsugun V25 and added decryption table info for the other games [David Haywood] 2009-11-15 15:12:47 +00:00
Phil Bennett
e21bdc37b0 New games added
---------------
Oh! Paipee [Takahiro Nogi]
Tougenkyou [Takahiro Nogi]
2009-11-15 14:59:54 +00:00
Ryan Holtz
ec0c13baa8 Many N64 RDP fixes. [angrylion, Ziggy, Gonetz, Orkin, DrgnMndd, Harmony] 2009-11-15 10:26:14 +00:00
Jonathan Gevaryahu
aaf66f0744 Reverted bipolar output due to problems in MESS, code is commented out. 2009-11-15 05:38:25 +00:00
Jonathan Gevaryahu
ff546330ef Minor comment update. 2009-11-15 04:15:58 +00:00
Jonathan Gevaryahu
6371d8dc1c Trashed the old pre-accurate-clocking STEP based sample averaging scheme from sn76489 and friends, vastly simplifying the code. Made the output bipolar rather than only above the 0 line.
Added missing statement to the get_safe_token function for the recently added SN94624
2009-11-15 03:59:28 +00:00
Angelo Salese
8be9626ae2 Patched NVRAM check in Jackpot Cards, makes the game playable but you cannot save settings so it's not yet working 2009-11-14 19:02:52 +00:00
R. Belmont
fa216ba6f9 MC680x0 update
- Reworked PMMU/core interface so PMMU now sees all cop 0 instructions
- Improved disassembly of PMMU instructions
- Preliminary 68LC040 support
- Fixed disassembly for EC/LC variants of '030/'040
2009-11-14 18:28:47 +00:00
mariuszw1
e3dfa2d83e Fixed superbwl and gs4002 broken with previous updates. 2009-11-14 18:23:40 +00:00
Angelo Salese
f81dab2b56 Removed dual layout, added Map base video register and fixed transparent issues in the Jackpot Cards driver [Angelo Salese] 2009-11-14 18:11:40 +00:00
Brian Troha
3818630dd8 Decryption key for Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [David Haywood]
NOTE: Please "co-credit" the original dumper for these last 2 CPS2 games [Artemio Urbina]

Originally the key extractor generated a false positive, but David had it continue after the first key and the second one generated works correctly

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [David Haywood]
2009-11-14 17:27:51 +00:00
Brian Troha
b3e6359d4f Decryption key for Mega Man 2: The Power Fighters (Hispanic 960712)Megaman 2 [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mega Man 2: The Power Fighters (Hispanic 960712) [David Haywood]
2009-11-14 16:45:37 +00:00
R. Belmont
1d78601a85 getrivia: fix GCC compile 2009-11-14 16:22:42 +00:00
Angelo Salese
50317532f4 Fixed gfx decoding and hooked up mc6845 in the Forte Card driver [Angelo Salese] 2009-11-14 15:41:33 +00:00
mariuszw1
5b8b5afe2d Even better fix for Greyhound gfx. 2009-11-14 15:26:01 +00:00
mariuszw1
699a4a9d1a Further improved graphics in Greyhound games. 2009-11-14 14:56:12 +00:00
Yasuhiro Ogawa
bf161f27dd minor ROM name fix (no need for whatsnew) [Team Japump] 2009-11-14 07:20:32 +00:00
Brian Troha
7706277180 Restores Final Gorodi and Wyvern Wings to working.
At some point the driver was updated and the CPU region for all other games is set to ROMREGION_ERASE00 while Final Gorodi & Wyvern Wings were marked as "0" ... changing this to ROMREGION_ERASE00 gets them running again.
2009-11-14 04:20:54 +00:00
mariuszw1
18501f9f8f Fixed colors in Greyhound games [Mariusz Wojcieszek]
New games added or promoted from NOT_WORKING
--------------------------------------------
Super Poker [Mariusz Wojcieszek]
GEI Multi Game [Mariusz Wojcieszek]
Sport Authority [Mariusz Wojcieszek]

New clones added
----------------
Joker Poker (Version 16.04BI 10-19-88, Joker Poker ICB 9-30-86) [Mariusz Wojcieszek]
Joker Poker (Version 16.03BI 5-10-85, Poker No Raise ICB 9-30-86) [Mariusz Wojcieszek]
Amuse (Version 30.08 IBA) [Mariusz Wojcieszek]
2009-11-13 22:32:20 +00:00
Jonathan Gevaryahu
f3dcc0209c Marked cosmic alien colors as wrong, added TODO to the driver for fixing colors. Added new XTAL value for cosmic alien and switched driver to use it. 2009-11-13 21:30:22 +00:00
Scott Stone
808ec88e8d Control fix for Strike Gunner S.T.G. to allow a 3rd button mapping for each player - thus allowing for the feature of merging ships in 2 player games. 2009-11-13 21:16:20 +00:00
Brian Troha
5ccb3fdfa9 Mark new CPS2 (ddsomh) clone as not working until someone (Nicola) finds the key. 2009-11-13 20:21:54 +00:00
Angelo Salese
e456ca90cc -----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: venerdì 13 novembre 2009 15.45
Cc: Angelo Salese
Oggetto: Re: Soccer Superstars tilemaps

slightly better fix.

David Haywood wrote:
> this allows the full width tilemaps to be shown without wrapping 
> problems..  probably not an ideal fix, but it works until I find 
> something better.
>
2009-11-13 20:09:56 +00:00
Brian Troha
8255c65387 correct checksum values that I made typos for in case conversion for cosmica1 2009-11-13 20:09:05 +00:00
Brian Troha
7965fe73da New Clone added: Last Duel (Japan)
New Clone Added
--------------------------
Last Duel (Japan) [Chack'n, Team Japump!!!]
2009-11-13 20:01:14 +00:00
Brian Troha
6dc059c3f0 adds redumped / verified color prom to cosmica1 as well as change some rom names in cosmica2 to match cosmica 2009-11-13 19:35:37 +00:00
Jonathan Gevaryahu
de50083d60 Marked cosmica1 rom 9 dump (color map) as bad pending redump, rom is all 0xFF. Flagged cosmica1 as imperfect colors for now. 2009-11-13 19:20:31 +00:00
Brian Troha
d60c9fb4d9 New Clone (not working) Dungeons & Dragons: Shadow over Mystara (Hispanic 960223)
Nicola will need to derive the key to get it working

New Clone Added
--------------------------------------
Dungeons & Dragons: Shadow over Mystara (Hispanic 960223) [Artemio Urbina]
2009-11-13 17:24:05 +00:00
Phil Bennett
8a95619389 'Jaleco Mega System 32 update: [David Haywood]' continued:
- Added f1superb notes and IRQ generation code from nuapete



---------- Forwarded message ----------
From: David Haywood <neohaze@nildram.co.uk>
Date: Thu, Nov 12, 2009 at 4:28 PM
Subject: Re: MS32 f1superb notes
To: Philip Bennett <p.j.bennett@gmail.com>


- Hide quoted text -
Thinking about it, let's just use the code to generate irqs that he
sent, this lets the sprites go nuts, but I've noticed that since I
hooked up the line ram buffer it actually draws the sky in lineram,
thus confirming that it really is lineram.


David Haywood wrote:
>
> I dug up these old notes from nuapete and added them to the driver.  Maybe they will help somebody...
>
2009-11-13 16:33:05 +00:00
Phil Bennett
0410a8ff1a Fixed Touche Me visible area.
Added a couple of DIPSW settings.
2009-11-13 16:08:12 +00:00
Jonathan Gevaryahu
4e2d6d5440 Cosmic Alien (first version) [Andrew Welburn, Lord Nightmare]
Note the pcb had a lot of wire mods on it (being an early one), and the colors might not be correct yet, I'm getting some action shots from Andy to verify them. Also updated rom names for cosmica (version II) set since Andy has two of those pcbs, but I need a few more chip markings checked.
2009-11-13 07:07:53 +00:00
Brian Troha
a14c4e5b73 Documentation correction
Corrects the PCB number for the newly added Mad Crusher rom set
2009-11-13 04:40:38 +00:00
Brian Troha
c92a7bf1d7 New Clone Added: Mad Crusher
New Clone Added
----------------------------
Mad Crusher (Japan) [David Haywood, Andrew Welburn]
2009-11-13 04:33:10 +00:00
Ryan Holtz
6df78b8321 Added missing BLTZAL opcode to the RSP core. [angrylion] 2009-11-12 22:47:57 +00:00