Each game has 2 68000's, and one unemulated Intel i860XR CPU. I couldn't find docs for the i860 anywhere!
Virtual Combat is a stereoscopic game using an additional i860 to drive the second eye.
The ROMs all seem to check out as valid, with human-readable strings throughout.
The sound program is extremely simple for each, and the sound data ROMs are simply Creative Labs VOC files concatenated to eachother.
A MC6845P lives by the edge connector.
Additional notes in the driver.
Roms uploaded to /roms/current/v & /roms/current/s.
Wiki updated with skeleton driver status.
pool_object_add (via src/emu/debug/debugcmt.c:107): Attempted to add a NULL object of size 0
This was happening when mame_debug_init was being called with 0 CPUs (eg. when starting MAME from the command line without a ROMset specified).
Subject: 'fix' for cmv801_0116gra
"cherrym.c cmv801: I've found a dipswitch listing for cherry master. I've
tested a few of them and believe it to be correct.
I having problems figuring out the games inputs so i'm posting the
dipswitches here in case someone else can figure out how the game works and
would be willing to add them."
Improved DIP switches and added DIP locations.
Subject: [patch] Fix some comments
Hi mamedev,
The following patch updates the initialization comments at the top of
mame.c and corrects/adds a few filename declarations at the top of a
handful of files.
~aa
Added AM_WRITEONLY as a shortcut for AM_WRITE(MWAx_RAM).
Cleaned up Kangaroo driver:
* documented MB8841 (needs to be decapped to get code)
* proper video timing
* full memory maps
* simplified and more accurate video logic
- Added some instructions to the H8/30xx CPU:
or.l ERs, ERd
rotl/shal.l ERd
not.l/neg.l ERd
exts.w Rd
sub/or/xor.l #Imm:32, ERd
bset/bnot/bclr.b Rn, @ERd
bst/bist.b #Imm:3, @ERd
bnot.b #Imm:3, @ERd
- Added H8/3007 & H8/3044 variants with their memory maps.
Preliminary implementation of the H8/3007 timers.
(a make clean is required)
P.S.
I've moved the docs we have in docs/cpu/H8-30xx and added a couple more.
Roms are in roms/current/p/puzzlet.zip
Nothing too noteworthy about the addition - just a few new question sets.
Softwarethis.com does, however, have some screen shots of a board running. These show that the palette in MAME is slightly off (blue->green, magenta->yellow, etc). The palette code is currently using naughtyb's PALETTE_INIT which I'm a little chicken to play with at the moment. I have therefore posted a message on MAMEtesters for the addition of this bug to the database.
ROMs are uploaded to /roms/p/promutrc.zip.
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.
Also removed the various levels of opbase protection in memory.h and always just turned
on full bounds checking.
Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.