This should address outstanding concerns with PR#2231. I'm trying to turn emu_options into a self contained structure that encapsulates behaviors related to options, including the gymnastics pertaining to image/slot loading and interactions with get_default_card_software() and "just works".
When the MAME 0.186 development cycle starts up, I hope to take this further. I want to make core_options::entry an abstract base class so that the entries associated with image options and slot options can derive from it. This will eliminate the current need for emu_options to directly expose maps for image and slot options.
For now, I'm in stabilization mode, and I hope to get things working for a stable 0.185 release.
This fix really doesn't go far enough. I added hooks so that options specified at the command line can also be responded to when parsed from INI files, but in the long run much of the logic that is currently in mame_options should go into emu_options so that when an option is specified, all of the wacko logic around slot/image specification "just works" because it is encapsulated within emu_options.
We have a release 11 days away; I want to be in stabilization mode.
Prior to this change, options for images and slots were stored in the emu_options collection. Anything that might restart the emulation (such as slot changes and images that reset on load) had to manipulate the emu_options structure directly. The dynamic nature of images and slots meant that some elaborate conventions for setting up this collection had to be understood by clients.
After this change, emu_options has two new members (image_options and slot_options) that expose image and slot selections via an std::map. Anything that changes images or slots in a fashion that needs to persist across sessions needs to modify these data structures. Additionally, some of the hairly logic (e.g. - get_default_card_software) now records its data here rather than trying to subvert the core_options system.
This is how MT#6531 was fixed; now when diimage.cpp sees an image that resets on load, it just modifies the image_options structure and forces a reset. This allowed some further cleanups to happen within diimage.
This should be considered a very risky change, and scrutiny/feedback is welcome. In particular, there seems to be functionality surrounding device bioses that I'm not 100% sure how it works; the syntax seems to imply that it only works on slot devices.
* Eliminates the need for emu_options::update_cached_options() by providing a hook for when option values change
* This is a preliminary fix to the issue identified in PR#2065
* More softlist related refactoring:
- We now only parse the command line (with core_options::parse_command_line()) once
- Options that are set up during slot and image setup go through a 'value_specifier' function
- Eliminated the command line postprocessing
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
(not user selectable) piece of software and updated a few options
and menu to acknowledge such possibility. [Fabio Priuli]
macs.cpp: Converted to use generic cartslot with fixed software
configuration. Cleaned up loading and banking systems in the driver
as a result. [Fabio Priuli]
- Remove emu.h's stealth include of emuopts.h through mconfig.h; reduce dependency on emuopts.h in other headers and source files.
- MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than a global one; it still works to override the -drc option setting.
C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.)
device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config.
memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
and -plugin highscore (will enable just that plugin)
and -noplugin highscore (will disable just that plugin)
plugin/noplugin use comma separated list of plugins
Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures
Make zip_file and _7z_file classes rather than having free functions everywhere
Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache
Don't dump as much crap in global namespace
Add solaris PTY implementation
Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax
Rearrange stuff so the same things are in file module for all OSDs
Move file stuff into its own module
7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access
Directory functions still need to be moved to file module
SDL OSD may not initialise WinSock on Windows
* Make stream_format return characters printed
* Add iostreams with std::vector storage
* Move to type-safe templates for logerror and popmessage
* Remove now-unnecessary I64FMT from calls to logerror/popmessage
* Put some lib/util stuff in util:: namespace
* Some fixes to Japanese translation
Update MAME to use new function
Instantiate ODR-used static constant members
Make some of the UI code more localisable
Remove use of retired functions in tools
-[no]exit_after_playback (default=no)
-[no]record_input (default=no)
Added new UI shortcut to save current timecode (default F12)
Translated variable names and comments to english language