Olivier Galibert
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898090ffe9
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tms32051: That's an elaborate way to do a nop (nw)
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2016-12-10 12:27:19 +01:00 |
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Olivier Galibert
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ab27807d72
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tms32025: Use the standard memory interfaces [O. Galibert]
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2016-12-10 12:20:06 +01:00 |
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darq
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3bee09d534
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sidepcktj: Forgot save_item for m_scroll_y (nw)
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2016-12-10 20:27:26 +11:00 |
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Vas Crabb
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d12904d9a7
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Merge pull request #1818 from ajrhacker/mustache_flip
mustache.cpp: Flip screen improvements
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2016-12-10 15:41:55 +11:00 |
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AJR
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29fa1c19f2
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mustache.cpp: Flip screen improvements
- Fix Y positions of flipped sprites
- Add and implement flip screen "Hard SW" as in Irem games
- Correct polarity of all DIP switches
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2016-12-09 23:30:11 -05:00 |
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Vas Crabb
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ed8f0a91d4
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Merge pull request #1817 from einstein95/master
[apple2] captckoo is cracked ("THE DRAGON LORD CRACKED THIS!") (nw)
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2016-12-10 15:24:14 +11:00 |
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Vas Crabb
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d44a1ac1fa
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Merge pull request #1804 from bradhugh/autorepeat_fix
Double-check key state before UI autorepeat. Fixes #1169
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2016-12-10 14:49:49 +11:00 |
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darq
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bbfd052dd8
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sidepcktj: Added a TODO node about possible unimplemented MCU simulation for "cocktail mode"
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2016-12-10 14:47:57 +11:00 |
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darq
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eddf8e3a91
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draw_sprites: small clean-up
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2016-12-10 14:47:57 +11:00 |
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darq
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aa93055456
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Fixed cocktail mode, added a note about the 'cooperative mode', implemented y scroll, added vram and cram mirrors
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2016-12-10 14:47:57 +11:00 |
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arbee
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da6f3e3722
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aristmk5: redumped topbana, passes checksum [Heihachi_73]
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2016-12-09 22:31:25 -05:00 |
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arbee
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ecf0ca1497
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aristmk5: redumped chickna5u, now passes checksum. [Heihachi_73]
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2016-12-09 22:25:47 -05:00 |
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cracyc
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8e8ddfee98
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hiscore.dat: Updates [Leezer]
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2016-12-09 21:22:19 -06:00 |
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arbee
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61de6b4f6f
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aristmk5: added default NVRAM to cuckoou, dolphntru, incasunu, magimask, magimaska, partygrs, qnileu, and wcougaru so the games come up in a playable state. [Heihachi_73, R. Belmont]
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2016-12-09 22:10:57 -05:00 |
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einstein95
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4bc2d06c64
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captckoo is cracked ("THE DRAGON LORD CRACKED THIS!") (nw)
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2016-12-10 15:48:36 +13:00 |
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Justin Kerk
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ecad2559f8
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magnum: Fix aspect ratio. (nw)
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2016-12-09 18:46:20 -08:00 |
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therealmogminer@gmail.com
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b043dc7a18
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-tnzs: Added Taito M-Chip M-001 dump for extrmatn. Also works for drtoppel and plumppop. [Caps0ff]
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2016-12-10 00:59:04 +01:00 |
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Robbbert
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091b93238d
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MT 06449
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2016-12-10 10:13:49 +11:00 |
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hap
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dcca025d27
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notes (nw)
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2016-12-09 23:54:22 +01:00 |
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R. Belmont
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31987ea228
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Merge pull request #1812 from darq-/shootout
shootout: Fixed missing title screen music, fixed coin counter and simplified rom loading
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2016-12-09 14:38:36 -05:00 |
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Olivier Galibert
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7f0ba30ec5
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sharc: Use standard memory maps [O. Galibert]
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2016-12-09 20:11:33 +01:00 |
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darq
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00f449c0ab
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Skipping hex values is not so strange for a BCD counter (that would be invalid for a decoder IC); clarified the coincounter_w comment
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2016-12-09 19:57:47 +01:00 |
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darq
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98ab24199d
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Removed m_bFlicker variable and used screen.frame_number instead
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2016-12-09 19:28:17 +01:00 |
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darq
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de1b4f51a7
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Corrected an engRish comment (nw)
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2016-12-09 19:05:50 +01:00 |
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darq
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3640db6ad4
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Added a note that the PCB has only one 12 MHz XTAL, derived all clocks by this value; replaced 'old style' screen parameters with
MCFG_SCREEN_RAW_PARAMS
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2016-12-09 19:00:37 +01:00 |
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darq
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1b29fe0a3d
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Merge remote-tracking branch 'refs/remotes/mamedev/master' into shootout
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2016-12-09 18:51:55 +01:00 |
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Olivier Galibert
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962fda50bc
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delegates: Don't crash on late binding if no object is actually needed [O. Galibert]
pci9050: Fix the mappings [O. Galibert]
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2016-12-09 17:23:03 +01:00 |
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Robbbert
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c1a77cedcb
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pulsarlb: fixed a few more mistakes (nw)
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2016-12-10 00:46:49 +11:00 |
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Olivier Galibert
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3801181ced
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Merge pull request #1814 from mamehaze/071216
new skeleton driver 'pgm3.cpp' [XingXing]
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2016-12-09 13:17:27 +01:00 |
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Miodrag Milanovic
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a877c987fb
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detect if SOURCES file do not exist (nw)
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2016-12-09 13:00:51 +01:00 |
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David Haywood
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ae95c1e307
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new skeleton driver 'pgm3.cpp' [XingXing]
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2016-12-09 10:30:44 +00:00 |
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Ivan Vangelista
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33aa3d1a62
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mmodular.cpp, s7.cpp: Removed double MNW flag (nw)
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2016-12-09 11:15:00 +01:00 |
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Robbbert
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5ed3d6756d
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pulsarlb: changed drive to HD confirmed on real hardware.(nw)
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2016-12-09 17:08:41 +11:00 |
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briantro
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12cea7b7e3
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minor doc updates / corrections - NW
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2016-12-08 21:53:46 -06:00 |
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darq
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9911222efc
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shootouj and shootoutb, like the parent set, also have ram mapped at 0x1004-0x17FF, added a note about unmapped r/w
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2016-12-09 03:19:35 +01:00 |
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darq
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aa2f62ceb7
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Simplified rom loading; added a note about bootleg decryption
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2016-12-09 01:40:49 +01:00 |
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darq
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09a411be86
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Save state: Forgot save_item for m_ccnt_old_val, also initialized m_bFlicker variable
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2016-12-09 00:51:37 +01:00 |
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darq
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cc1b8a5fb0
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Fixed the coin counter; added a note about it, corrected bit 6 of DSW2 (this allows both coins to be recognized), also vblank is active low
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2016-12-08 23:59:51 +01:00 |
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darq
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d73825f393
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Fixed missing title screen music (parent set), normalized YM volumes
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2016-12-08 23:02:45 +01:00 |
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R. Belmont
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8daa648671
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Merge pull request #1809 from darq-/vaportra
vaportra: Fixed missing game over animation, corrected 'P3 coin' and implemented irq6_ack
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2016-12-08 14:08:07 -05:00 |
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R. Belmont
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8c8566c69f
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Merge pull request #1810 from darq-/yunsung8
yunsung8: Fixed MSM sounds, simplified inputs and changed incorrect cannballv manufacturer
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2016-12-08 14:07:17 -05:00 |
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R. Belmont
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cb31a97687
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Merge pull request #1808 from JoakimLarsson/pit68230_2
68230: added initial support for timer interrupts and embryonic suppo…
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2016-12-08 14:06:18 -05:00 |
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darq
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49e035c887
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Better names for tilemap vars
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2016-12-08 18:28:20 +01:00 |
|
darq
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733524e425
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Implemented main irq_ack, removed old TODO note
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2016-12-08 18:07:55 +01:00 |
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darq
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13ffad436c
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cannballv: Fixed manufacturer (was "J" not "T"); also added 'Production' suffix
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2016-12-08 18:02:27 +01:00 |
|
darq
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d90130d7b1
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Inputs clean up
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2016-12-08 17:52:41 +01:00 |
|
darq
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129b9d7b99
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Simplified ADPCM write: No need for nibble swap
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2016-12-08 17:31:06 +01:00 |
|
darq
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34474bf869
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Fixed MSM sounds
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2016-12-08 17:25:22 +01:00 |
|
darq
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4146ff7e70
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Merge remote-tracking branch 'refs/remotes/mamedev/master'
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2016-12-08 16:52:46 +01:00 |
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darq
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6ea1e4af89
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Note about the service mode DSW + game alignment
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2016-12-08 16:15:38 +01:00 |
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