New games added or promoted from NOT_WORKING status
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Player's Edge Plus (X002272P+XP000055) Black Jack Bonus Poker [BrianT]
Player's Edge Plus (X002275P+XP000055) Black Jack Bonus Poker [BrianT]
New clones added
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Player's Edge Plus (PP0242) Deuces Wild Poker (International English/Spanish) [BrianT]
Player's Edge Plus (PP0288) Standard Draw Poker (Spanish) [BrianT]
Player's Edge Plus (PP0431) Deuces Joker Wild Poker [BrianT]
Player's Edge Plus (PP0449) Standard Draw Poker (International English/Spanish) [BrianT]
Player's Edge Plus (X000150P+XP000038) Standard Draw Poker [BrianT]
Player's Edge Plus (X000242P+XP000053) Deuces Wild Poker [BrianT]
Player's Edge Plus (X000516P+XP000038) Double Bonus Poker [BrianT]
Player's Edge Plus (X002038P+XP000038) Nevada Bonus Poker [BrianT]
Player's Edge Plus (X002044P+XP000038) Triple Bonus Poker [BrianT]
Player's Edge Plus (X002306P+XP000112) Triple Double Bonus Poker [BrianT]
Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker [BrianT]
Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish [BrianT]
Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish [BrianT]
(the dump looks good - full 12-bit data for each word, it should handle the I/O stuff, haven't replaced my simulation code yet yho, not sure how to hook it up properly)
* i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
* Add basic management of some Nvidia APU sound registers.
* Store modelview/projection matrices and translate/scale vectors sent to NV2A.
* Store vertex program (vertex shader) sent to NV2A 3d accelerator.
* Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>.
* Fixed DXT3 and adds DXt5 texture decompression.
* Add 3d accelerator method 0x1800 for indexed mode vertex sending.