braintro
a4b143dc81
(nw) dec8.cpp: MCU redump for Last Mission - fixes bit rot in unused area
2019-10-13 09:33:08 -05:00
Julian Sikorski
0837e7451a
WIP: sync bgfx, bx and bimg with latest upstream ( #5723 )
...
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
Ivan Vangelista
c913ccb59d
dec8.cpp: verified all clocks for Ghostbusters [Guru]
2019-10-13 10:47:03 +02:00
Ivan Vangelista
ef5fd67494
cashcatnz.lay: fixed error [Heihachi_73]
2019-10-13 10:43:21 +02:00
Ivan Vangelista
dcfe717148
exedexes.cpp: verified sound chips clocks [Corrado Tomaselli]
2019-10-13 10:41:06 +02:00
couriersud
777f93b083
netlist: fix issues with 1x1 matrix. [Tafoid]
...
- fixes gamemachine.cpp, breakout.cpp
2019-10-12 21:57:26 +02:00
couriersud
8f83e4392f
netlist: code maintenance (nw)
...
- clang lint and pedantic fixes
- mat_cr.h: separate solving linear systems from underlying matrix
2019-10-12 19:36:50 +02:00
Ivan Vangelista
df53d0ef17
megasys1.cpp: comment update for the p47b sound system (nw)
2019-10-12 15:21:36 +02:00
Vas Crabb
499310b605
(nw) segas32.cpp: slight cleanup
2019-10-12 23:59:33 +11:00
Vas Crabb
da9645b9c8
arse
2019-10-12 23:49:45 +11:00
Ivan Vangelista
17874f6139
f1en: reworked 8792426f66
as per comments to the commit (nw)
2019-10-12 14:22:29 +02:00
Ivan Vangelista
6a85f014b8
exedexes.cpp: measured maincpu clock, audiocpu clock and vsync [Corrado Tomaselli]
2019-10-12 14:15:27 +02:00
Ivan Vangelista
76d9f9c736
lwings.cpp: measured maincpu clock and vsync on an original sectionz PCB [Corrado Tomaselli]
...
lwings.cpp: measured maincpu clock on a bootleg sectionza PCB [Guru]
2019-10-12 14:02:53 +02:00
algestam
353f180f9a
New working machine added ( #5728 )
...
----------
Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
2019-10-12 11:36:05 +02:00
Ivan Vangelista
7bdf4a6a0d
dec8.cpp: verified ghotsb MCU clock [Guru]
2019-10-12 10:06:12 +02:00
Ivan Vangelista
8792426f66
devices/sound/rf5c68.cpp: fixed MT04531 (nw)
2019-10-12 09:48:44 +02:00
Ivan Vangelista
44dbe7bce3
audio/leland.cpp: fixed regression (nw)
2019-10-12 09:05:31 +02:00
braintro
45f0307c25
(nw) dec8.cpp: Realistic clock speed for MCU for The Real Ghost Buster sets
2019-10-12 00:52:20 -05:00
braintro
246736a14d
wardner.cpp: Correct ROM labels for the Wardner set and add the PCB locations to all sets. [Brian Troha]
2019-10-12 00:24:17 -05:00
braintro
1118187b9d
(nw) karnov.cpp: Fix over zealous cut-n-paste
2019-10-11 23:18:02 -05:00
braintro
a48b38caec
(nw) dec8.cpp: revert The Real Ghostbusters (US 3 Players, revision 2) set to nonworking
2019-10-11 16:18:23 -05:00
braintro
8cddd8c958
(nw) segas16a.cpp: Remove MACHINE_UNEMULATED_PROTECTION flag
2019-10-11 15:22:27 -05:00
braintro
141c3e2f4e
segas16a.cpp: Replace MCU simulation code with real MCU code from decapped/dumped for the Quartet sets [TeamEurope, Brian Troha, The Dumping Union]
2019-10-11 15:13:17 -05:00
braintro
03c0a63bb4
segas16b.cpp: Replace MCU simulations with real code from a decapped/dumped MCU for Dynamite Dux (set 1) (8751 317-0095) [TeamEurope, Brian Troha, The Dumping Unionn]
2019-10-11 15:08:06 -05:00
Joakim Larsson Edström
6e98146ef4
Merge pull request #5686 from JoakimLarsson/epc_3
...
Rebase and completion of split out of epc driver and addition of graphics card
2019-10-11 21:59:27 +02:00
braintro
96c9d86f0a
(nw) m72.cpp: Correct label of Image Fight (Japan) MCU
2019-10-11 14:42:01 -05:00
braintro
fd62fec78c
dec8.cpp: Replace handcrafted MCU code with actual code from a decapped/dumped MCU for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
...
Clones promoted to working
----------------------------
The Real Ghostbusters (US 3 Players, revision 2) [TeamEurope, Brian Troha, The Dumping Union]
2019-10-11 14:10:35 -05:00
braintro
b5f38acf4e
karnov.cpp: Replaced handcrafted MCU with actual code from decapped/dumped i8751 for Chelnov - Atomic Runner (US) [TeamEurope, Brian Troha, The Dumping Union]
2019-10-11 14:00:01 -05:00
couriersud
161cc143a5
netlist: code maintenance. (nw)
...
- some readability improvements
- some simplifications
- kidniki uses frontiers again (speed improvement)
2019-10-11 18:36:40 +02:00
Vas Crabb
67621f11d9
(nw) clean up more stuff, mostly leftover from MCFG removal
2019-10-11 20:21:55 +11:00
Vas Crabb
ebbe123185
(nw) fix transcription error
2019-10-11 04:22:18 +11:00
MetalliC
88e6f49b8d
m90.cpp: documentation and IC location update [Hammy]
2019-10-10 20:13:59 +03:00
Ivan Vangelista
a4386cdd6b
model2.cpp: fixed MT07445 (nw)
2019-10-10 18:33:26 +02:00
Vas Crabb
b8aaf9806c
(nw) misc cleanup:
...
* imagedev/cassette: add bitwise operators for cassette_state so a lot of ugly casts can go away
* audio/leland.cpp, cubeqst.cpp: make better use of loops in machine configuration
2019-10-11 03:21:25 +11:00
Ivan Vangelista
52d873062c
(nw) removed every remaining AM_ macro I could find in comments, but one in emu\memarray.h cause I didn't want to cause a full recompile for this (nw)
2019-10-10 18:02:58 +02:00
R. Belmont
cc9b997437
Merge pull request #5727 from 68bit/uchroma68
...
uchroma68: Motorola Micro Chroma 68, new machine
2019-10-10 11:01:07 -04:00
Vas Crabb
bfe31049aa
mw8080.cpp: add explosion lamps to internal artwork for seawolf (nw)
...
other misc cleanup (nw)
2019-10-11 01:09:28 +11:00
hap
cd546e66bb
hh_sm510: fix recent regression with internal artwork (nw)
2019-10-10 16:05:27 +02:00
68bit
fec97d902a
uchroma68: Motorola Micro Chroma 68, new machine
...
Motorola evaluation board for the MC6847 VDG and MC1372 RF modulator,
running the TV-BUG 2k monitor.
2019-10-11 00:06:00 +11:00
Robbbert
50a643e062
mkit09a : starts and runs, but mysteries remain.
2019-10-10 22:26:18 +11:00
Vas Crabb
3e58602c22
mw8080bw.cpp: move clowns/spacwalk into their own class - all the games should run at this point (nw)
2019-10-10 14:59:05 +11:00
Vas Crabb
b33785affb
mw8080bw.cpp: fix clowns, move desertgu out of giant class, reduce
...
runtime tag lookups, use blend modes for spcenctr layout (nw)
boothill, dplay, spacwalk and dogpatch are probably broken - I'll fix
them later
2019-10-10 13:53:52 +11:00
AJR
b94b14469e
thomson.cpp: Make a separate region for cartridge stuff (nw)
2019-10-09 21:06:23 -04:00
Ivan Vangelista
dd395680ac
New machines marked as NOT_WORKING
...
----------------------------------
Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
2019-10-09 18:16:28 +02:00
hap
393c65812a
hh_sm510: more generic mcfg (nw)
2019-10-09 17:28:18 +02:00
Vas Crabb
df464d625a
seawolf: fix explosion lamp count (nw)
2019-10-10 01:36:45 +11:00
Vas Crabb
29025a821d
mw8080bw.cpp: move more stuff out of the giant class and reduce runtime tag map lookups (nw)
2019-10-10 01:32:15 +11:00
smf-
b31040b1a0
traps should take some cycles, even though it's currently the wrong amount of time. Prevents isa386u30 from hanging MAME (nw)
2019-10-09 11:34:02 +01:00
Robbbert
feea267393
(nw) sorcerer : fixed regression with cassette motor handling
2019-10-09 17:53:36 +11:00
AJR
c00da7a2db
Correct a few CPU device names (nw)
2019-10-08 20:26:14 -04:00