Commit Graph

69123 Commits

Author SHA1 Message Date
braintro
a4b143dc81 (nw) dec8.cpp: MCU redump for Last Mission - fixes bit rot in unused area 2019-10-13 09:33:08 -05:00
Julian Sikorski
0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
Ivan Vangelista
c913ccb59d dec8.cpp: verified all clocks for Ghostbusters [Guru] 2019-10-13 10:47:03 +02:00
Ivan Vangelista
ef5fd67494 cashcatnz.lay: fixed error [Heihachi_73] 2019-10-13 10:43:21 +02:00
Ivan Vangelista
dcfe717148 exedexes.cpp: verified sound chips clocks [Corrado Tomaselli] 2019-10-13 10:41:06 +02:00
couriersud
777f93b083 netlist: fix issues with 1x1 matrix. [Tafoid]
- fixes gamemachine.cpp, breakout.cpp
2019-10-12 21:57:26 +02:00
couriersud
8f83e4392f netlist: code maintenance (nw)
- clang lint and pedantic fixes
- mat_cr.h: separate solving linear systems from underlying matrix
2019-10-12 19:36:50 +02:00
Ivan Vangelista
df53d0ef17 megasys1.cpp: comment update for the p47b sound system (nw) 2019-10-12 15:21:36 +02:00
Vas Crabb
499310b605 (nw) segas32.cpp: slight cleanup 2019-10-12 23:59:33 +11:00
Vas Crabb
da9645b9c8 arse 2019-10-12 23:49:45 +11:00
Ivan Vangelista
17874f6139 f1en: reworked 8792426f66 as per comments to the commit (nw) 2019-10-12 14:22:29 +02:00
Ivan Vangelista
6a85f014b8 exedexes.cpp: measured maincpu clock, audiocpu clock and vsync [Corrado Tomaselli] 2019-10-12 14:15:27 +02:00
Ivan Vangelista
76d9f9c736 lwings.cpp: measured maincpu clock and vsync on an original sectionz PCB [Corrado Tomaselli]
lwings.cpp: measured maincpu clock on a bootleg sectionza PCB [Guru]
2019-10-12 14:02:53 +02:00
algestam
353f180f9a New working machine added (#5728)
----------
Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
2019-10-12 11:36:05 +02:00
Ivan Vangelista
7bdf4a6a0d dec8.cpp: verified ghotsb MCU clock [Guru] 2019-10-12 10:06:12 +02:00
Ivan Vangelista
8792426f66 devices/sound/rf5c68.cpp: fixed MT04531 (nw) 2019-10-12 09:48:44 +02:00
Ivan Vangelista
44dbe7bce3 audio/leland.cpp: fixed regression (nw) 2019-10-12 09:05:31 +02:00
braintro
45f0307c25 (nw) dec8.cpp: Realistic clock speed for MCU for The Real Ghost Buster sets 2019-10-12 00:52:20 -05:00
braintro
246736a14d wardner.cpp: Correct ROM labels for the Wardner set and add the PCB locations to all sets. [Brian Troha] 2019-10-12 00:24:17 -05:00
braintro
1118187b9d (nw) karnov.cpp: Fix over zealous cut-n-paste 2019-10-11 23:18:02 -05:00
braintro
a48b38caec (nw) dec8.cpp: revert The Real Ghostbusters (US 3 Players, revision 2) set to nonworking 2019-10-11 16:18:23 -05:00
braintro
8cddd8c958 (nw) segas16a.cpp: Remove MACHINE_UNEMULATED_PROTECTION flag 2019-10-11 15:22:27 -05:00
braintro
141c3e2f4e segas16a.cpp: Replace MCU simulation code with real MCU code from decapped/dumped for the Quartet sets [TeamEurope, Brian Troha, The Dumping Union] 2019-10-11 15:13:17 -05:00
braintro
03c0a63bb4 segas16b.cpp: Replace MCU simulations with real code from a decapped/dumped MCU for Dynamite Dux (set 1) (8751 317-0095) [TeamEurope, Brian Troha, The Dumping Unionn] 2019-10-11 15:08:06 -05:00
Joakim Larsson Edström
6e98146ef4
Merge pull request #5686 from JoakimLarsson/epc_3
Rebase and completion of split out of epc driver and addition of graphics card
2019-10-11 21:59:27 +02:00
braintro
96c9d86f0a (nw) m72.cpp: Correct label of Image Fight (Japan) MCU 2019-10-11 14:42:01 -05:00
braintro
fd62fec78c dec8.cpp: Replace handcrafted MCU code with actual code from a decapped/dumped MCU for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
Clones promoted to working
----------------------------
The Real Ghostbusters (US 3 Players, revision 2) [TeamEurope, Brian Troha, The Dumping Union]
2019-10-11 14:10:35 -05:00
braintro
b5f38acf4e karnov.cpp: Replaced handcrafted MCU with actual code from decapped/dumped i8751 for Chelnov - Atomic Runner (US) [TeamEurope, Brian Troha, The Dumping Union] 2019-10-11 14:00:01 -05:00
couriersud
161cc143a5 netlist: code maintenance. (nw)
- some readability improvements
- some simplifications
- kidniki uses frontiers again (speed improvement)
2019-10-11 18:36:40 +02:00
Vas Crabb
67621f11d9 (nw) clean up more stuff, mostly leftover from MCFG removal 2019-10-11 20:21:55 +11:00
Vas Crabb
ebbe123185 (nw) fix transcription error 2019-10-11 04:22:18 +11:00
MetalliC
88e6f49b8d m90.cpp: documentation and IC location update [Hammy] 2019-10-10 20:13:59 +03:00
Ivan Vangelista
a4386cdd6b model2.cpp: fixed MT07445 (nw) 2019-10-10 18:33:26 +02:00
Vas Crabb
b8aaf9806c (nw) misc cleanup:
* imagedev/cassette: add bitwise operators for cassette_state so a lot of ugly casts can go away
* audio/leland.cpp, cubeqst.cpp: make better use of loops in machine configuration
2019-10-11 03:21:25 +11:00
Ivan Vangelista
52d873062c (nw) removed every remaining AM_ macro I could find in comments, but one in emu\memarray.h cause I didn't want to cause a full recompile for this (nw) 2019-10-10 18:02:58 +02:00
R. Belmont
cc9b997437
Merge pull request #5727 from 68bit/uchroma68
uchroma68: Motorola Micro Chroma 68, new machine
2019-10-10 11:01:07 -04:00
Vas Crabb
bfe31049aa mw8080.cpp: add explosion lamps to internal artwork for seawolf (nw)
other misc cleanup (nw)
2019-10-11 01:09:28 +11:00
hap
cd546e66bb hh_sm510: fix recent regression with internal artwork (nw) 2019-10-10 16:05:27 +02:00
68bit
fec97d902a uchroma68: Motorola Micro Chroma 68, new machine
Motorola evaluation board for the MC6847 VDG and MC1372 RF modulator,
running the TV-BUG 2k monitor.
2019-10-11 00:06:00 +11:00
Robbbert
50a643e062 mkit09a : starts and runs, but mysteries remain. 2019-10-10 22:26:18 +11:00
Vas Crabb
3e58602c22 mw8080bw.cpp: move clowns/spacwalk into their own class - all the games should run at this point (nw) 2019-10-10 14:59:05 +11:00
Vas Crabb
b33785affb mw8080bw.cpp: fix clowns, move desertgu out of giant class, reduce
runtime tag lookups, use blend modes for spcenctr layout (nw)

boothill, dplay, spacwalk and dogpatch are probably broken - I'll fix
them later
2019-10-10 13:53:52 +11:00
AJR
b94b14469e thomson.cpp: Make a separate region for cartridge stuff (nw) 2019-10-09 21:06:23 -04:00
Ivan Vangelista
dd395680ac New machines marked as NOT_WORKING
----------------------------------
Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
2019-10-09 18:16:28 +02:00
hap
393c65812a hh_sm510: more generic mcfg (nw) 2019-10-09 17:28:18 +02:00
Vas Crabb
df464d625a seawolf: fix explosion lamp count (nw) 2019-10-10 01:36:45 +11:00
Vas Crabb
29025a821d mw8080bw.cpp: move more stuff out of the giant class and reduce runtime tag map lookups (nw) 2019-10-10 01:32:15 +11:00
smf-
b31040b1a0 traps should take some cycles, even though it's currently the wrong amount of time. Prevents isa386u30 from hanging MAME (nw) 2019-10-09 11:34:02 +01:00
Robbbert
feea267393 (nw) sorcerer : fixed regression with cassette motor handling 2019-10-09 17:53:36 +11:00
AJR
c00da7a2db Correct a few CPU device names (nw) 2019-10-08 20:26:14 -04:00