Commit Graph

15622 Commits

Author SHA1 Message Date
Aaron Giles
9afad3fd75 Use a tagged_list for memory_banks. 2012-04-24 04:47:27 +00:00
Roberto Fresca
3066fcc635 Amatic AMA-8000 improvements [Roberto Fresca]
* Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
 * Found the hopper motor signal. Mapped the hopper pay pulse to
    key 'Q'. Now is possible to payout manually, avoiding the hang
    for hopper empty or timeout.
2012-04-24 03:55:43 +00:00
Angelo Salese
f380958dc9 Color bitplane fix for am_mg3 2012-04-23 18:49:24 +00:00
Roberto Fresca
7f34de870c Amatic Multi Game System driver improvements [Roberto Fresca]
* Identified the slots game as Super Stars.
 * Changed am_uslot to suprstar.
 * Reworked inputs from the scratch.
 * Added support for outputs: lamps & counters.
 * Added a button-lamps layout.
 * Promoted the game to working state.
 * Added technical notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
2012-04-23 17:32:45 +00:00
Scott Stone
03c6e6569e Started adding support for scrolling reel displays, currently text
only, but should be pretty easy to get graphics in there and add
different direction scrolling - updating sc4 code to use these new types.  [David Haywood]

Stepper display output fix  [James Wallace]
2012-04-23 09:27:04 +00:00
Brian Troha
4f01aed69f bloodbro.c: Added minor documentation about accessing the built-in DSW setting page for games in driver. Also minor whitespace clean up for alignment. - NW 2012-04-23 01:59:19 +00:00
Michaël Banaan Ananas
a2105af7d0 fix regression 2012-04-22 23:12:50 +00:00
Angelo Salese
a19003ca09 Small mods for am_mg3 and mg24, they won't boot tho 2012-04-22 21:58:42 +00:00
Michaël Banaan Ananas
0ffbc7ee48 added base inputs 2012-04-22 21:45:56 +00:00
Couriersud
cae71716fa Fixed MameTesters Bug 4745 2012-04-22 20:50:39 +00:00
Angelo Salese
42c7bd7fcb Simplified GFX ROM loading 2012-04-22 20:39:21 +00:00
Angelo Salese
7c8857a5e0 Some improvements to am_uslot 2012-04-22 20:31:17 +00:00
Michaël Banaan Ananas
15eef06496 video/timing updates, game still says "vblank failure" tho 2012-04-22 18:55:29 +00:00
R. Belmont
825b6f94fa Fix for older GCCs (nw) 2012-04-22 15:13:29 +00:00
Angelo Salese
ded30e907e Clean-ups and version bump 2012-04-22 14:10:44 +00:00
Michaël Banaan Ananas
b6791d3348 small driver update 2012-04-22 12:01:23 +00:00
Miodrag Milanovic
c0a5c0be4b Fix for older GCC, thanks to Robbbert (no whatsnew) 2012-04-22 09:28:27 +00:00
Miodrag Milanovic
5a953d9251 small cleanup (no whatsnew) 2012-04-22 09:09:28 +00:00
smf-
d2567982da fixed build 2012-04-22 07:36:19 +00:00
Aaron Giles
769de61309 Fix some regressions. 2012-04-22 05:29:39 +00:00
Aaron Giles
75160ba9c2 For 16-bit devcb handlers, use separately-named templates
devcb_stub16, which in turn required new macros
DEVCB_MEMBER16, DEVCB_DRIVER_MEMBER16, and DEVCB_DEVICE_MEMBER16.

Sorry about this, but the differences between the function
types is apparently not sufficient for proper template
differentiation under MSVC.
2012-04-22 05:29:25 +00:00
Brian Troha
066015be04 sangho.c: Spelling correction - NW 2012-04-22 05:21:33 +00:00
Brian Troha
53ffca75cf sangho.c: Sexy Boom's difficulty DSW setting corrected and verified. [stephh] 2012-04-22 05:19:13 +00:00
Aaron Giles
a0a0ffd5fe Only print mismatched width warnings for required pointers.
Gets rid of spurious messages in tons of drivers.
2012-04-22 05:18:20 +00:00
Aaron Giles
f3de08a9f8 Created ioport_manager and moved the port list to it.
Removed global port lookups, now all lookups must be
done through device_t::ioport().
2012-04-22 05:07:46 +00:00
R. Belmont
094ba4f266 Another Clang fix [Balrog] 2012-04-22 02:47:03 +00:00
Michaël Banaan Ananas
0866030f2f some updates, nothing to see yet from the outside 2012-04-22 02:41:47 +00:00
Michaël Banaan Ananas
7936bd18b7 keys for the other game too, from andreas 2012-04-22 01:03:06 +00:00
Brian Troha
806c214597 paradise.c: Correct Penky Dipswitch chart from manual - NW 2012-04-21 23:42:20 +00:00
Brian Troha
b41e16264b pokechmp.c: Correct dipswitches as per manual and add dipswitch locations. [Brian Troha] 2012-04-21 23:26:27 +00:00
Brian Troha
2cf4aa7f80 sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and added dipswitch locations. [Brian Troha] 2012-04-21 23:07:44 +00:00
Brian Troha
09dc79eb51 sliver.c: Minor DSW name change - NW 2012-04-21 21:23:42 +00:00
Brian Troha
d274892de4 sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations [Brian Troha] 2012-04-21 21:20:18 +00:00
Brian Troha
0a8eb0f2e6 gumbo.c: Added dipswitch locations to all sets in the driver. [Brian Troha] 2012-04-21 20:46:41 +00:00
Brian Troha
368b5e3fff paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins & Dip manual. [Brian Troha] 2012-04-21 20:22:32 +00:00
Michaël Banaan Ananas
655ea9373f small update 2012-04-21 20:00:18 +00:00
Miodrag Milanovic
fa0beabf41 fix for default attribute in slotoption of xml output (no whatsnew) 2012-04-21 16:07:01 +00:00
smf-
4897746866 and the rest... 2012-04-21 11:46:16 +00:00
smf-
85236463a6 set correct region size and endian for flash roms. 2012-04-21 11:44:32 +00:00
Miodrag Milanovic
7d0cdbf5b9 Sync with MESS (nw) 2012-04-21 08:47:50 +00:00
Michaël Banaan Ananas
2d07e5aa47 amaticmg.c: figured out encryption [Andreas Naive] 2012-04-21 00:25:21 +00:00
Michaël Banaan Ananas
685bfe7ed6 new NOT WORKING game
----------------------
Golden Arrow [hap, Kevin Mullins]
2012-04-20 23:38:29 +00:00
Michaël Banaan Ananas
20c8d254d6 (unkmeyco -> casbjack) 2012-04-20 21:24:48 +00:00
Michaël Banaan Ananas
85ea0671ca (defaulting LOG to off) 2012-04-20 20:40:44 +00:00
Aaron Giles
5594694605 Make memory shares follow the same pattern as memory
regions and memory banks, accessible only via the device.
2012-04-20 19:57:41 +00:00
Michaël Banaan Ananas
95fcb3ceec (renamed BITSWITCH -> BSW, and state/machine wldarrow -> meyc8080) 2012-04-20 16:41:23 +00:00
Scott Stone
b7a1d964e0 CPS-3 update [Team CPS-1]:
* Fixed CD Catalog # for jojoba 990927
  and properly renamed the chd
* Realigned the games table
2012-04-20 16:34:05 +00:00
Aaron Giles
0466e27746 Cleaned up required_/optional_<object> templates.
Added new ones for memory banks and memory regions.
Removed debugging verbose printfs.
2012-04-20 16:08:24 +00:00
Scott Stone
4d32568ca0 Refactored a few things related to reels and use of layouts allowing for more function with less work [David Haywood]
Comment:  I need to check a few more things, see how bad performance gets if we force some elements to render each update rather than using cached bitmaps, the idea of ending up with up to 200,000 temporary bitmaps for each 16 segment LED with the existing code is quite frankly horrendous, but from what I understand it's entirely possible it could happen.
2012-04-20 14:51:24 +00:00
Miodrag Milanovic
f841751e50 Sync with MESS (no whatsnew) 2012-04-20 09:59:23 +00:00