Aaron Giles
9afad3fd75
Use a tagged_list for memory_banks.
2012-04-24 04:47:27 +00:00
Roberto Fresca
3066fcc635
Amatic AMA-8000 improvements [Roberto Fresca]
...
* Renamed amaticmg3 to amaticmg2 since is the AMA-8000-2 system.
* Found the hopper motor signal. Mapped the hopper pay pulse to
key 'Q'. Now is possible to payout manually, avoiding the hang
for hopper empty or timeout.
2012-04-24 03:55:43 +00:00
Angelo Salese
f380958dc9
Color bitplane fix for am_mg3
2012-04-23 18:49:24 +00:00
Roberto Fresca
7f34de870c
Amatic Multi Game System driver improvements [Roberto Fresca]
...
* Identified the slots game as Super Stars.
* Changed am_uslot to suprstar.
* Reworked inputs from the scratch.
* Added support for outputs: lamps & counters.
* Added a button-lamps layout.
* Promoted the game to working state.
* Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Stars [Roberto Fresca, Angelo Salese, Andreas Naive]
2012-04-23 17:32:45 +00:00
Scott Stone
03c6e6569e
Started adding support for scrolling reel displays, currently text
...
only, but should be pretty easy to get graphics in there and add
different direction scrolling - updating sc4 code to use these new types. [David Haywood]
Stepper display output fix [James Wallace]
2012-04-23 09:27:04 +00:00
Brian Troha
4f01aed69f
bloodbro.c: Added minor documentation about accessing the built-in DSW setting page for games in driver. Also minor whitespace clean up for alignment. - NW
2012-04-23 01:59:19 +00:00
Michaël Banaan Ananas
a2105af7d0
fix regression
2012-04-22 23:12:50 +00:00
Angelo Salese
a19003ca09
Small mods for am_mg3 and mg24, they won't boot tho
2012-04-22 21:58:42 +00:00
Michaël Banaan Ananas
0ffbc7ee48
added base inputs
2012-04-22 21:45:56 +00:00
Couriersud
cae71716fa
Fixed MameTesters Bug 4745
2012-04-22 20:50:39 +00:00
Angelo Salese
42c7bd7fcb
Simplified GFX ROM loading
2012-04-22 20:39:21 +00:00
Angelo Salese
7c8857a5e0
Some improvements to am_uslot
2012-04-22 20:31:17 +00:00
Michaël Banaan Ananas
15eef06496
video/timing updates, game still says "vblank failure" tho
2012-04-22 18:55:29 +00:00
R. Belmont
825b6f94fa
Fix for older GCCs (nw)
2012-04-22 15:13:29 +00:00
Angelo Salese
ded30e907e
Clean-ups and version bump
2012-04-22 14:10:44 +00:00
Michaël Banaan Ananas
b6791d3348
small driver update
2012-04-22 12:01:23 +00:00
Miodrag Milanovic
c0a5c0be4b
Fix for older GCC, thanks to Robbbert (no whatsnew)
2012-04-22 09:28:27 +00:00
Miodrag Milanovic
5a953d9251
small cleanup (no whatsnew)
2012-04-22 09:09:28 +00:00
smf-
d2567982da
fixed build
2012-04-22 07:36:19 +00:00
Aaron Giles
769de61309
Fix some regressions.
2012-04-22 05:29:39 +00:00
Aaron Giles
75160ba9c2
For 16-bit devcb handlers, use separately-named templates
...
devcb_stub16, which in turn required new macros
DEVCB_MEMBER16, DEVCB_DRIVER_MEMBER16, and DEVCB_DEVICE_MEMBER16.
Sorry about this, but the differences between the function
types is apparently not sufficient for proper template
differentiation under MSVC.
2012-04-22 05:29:25 +00:00
Brian Troha
066015be04
sangho.c: Spelling correction - NW
2012-04-22 05:21:33 +00:00
Brian Troha
53ffca75cf
sangho.c: Sexy Boom's difficulty DSW setting corrected and verified. [stephh]
2012-04-22 05:19:13 +00:00
Aaron Giles
a0a0ffd5fe
Only print mismatched width warnings for required pointers.
...
Gets rid of spurious messages in tons of drivers.
2012-04-22 05:18:20 +00:00
Aaron Giles
f3de08a9f8
Created ioport_manager and moved the port list to it.
...
Removed global port lookups, now all lookups must be
done through device_t::ioport().
2012-04-22 05:07:46 +00:00
R. Belmont
094ba4f266
Another Clang fix [Balrog]
2012-04-22 02:47:03 +00:00
Michaël Banaan Ananas
0866030f2f
some updates, nothing to see yet from the outside
2012-04-22 02:41:47 +00:00
Michaël Banaan Ananas
7936bd18b7
keys for the other game too, from andreas
2012-04-22 01:03:06 +00:00
Brian Troha
806c214597
paradise.c: Correct Penky Dipswitch chart from manual - NW
2012-04-21 23:42:20 +00:00
Brian Troha
b41e16264b
pokechmp.c: Correct dipswitches as per manual and add dipswitch locations. [Brian Troha]
2012-04-21 23:26:27 +00:00
Brian Troha
2cf4aa7f80
sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and added dipswitch locations. [Brian Troha]
2012-04-21 23:07:44 +00:00
Brian Troha
09dc79eb51
sliver.c: Minor DSW name change - NW
2012-04-21 21:23:42 +00:00
Brian Troha
d274892de4
sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations [Brian Troha]
2012-04-21 21:20:18 +00:00
Brian Troha
0a8eb0f2e6
gumbo.c: Added dipswitch locations to all sets in the driver. [Brian Troha]
2012-04-21 20:46:41 +00:00
Brian Troha
368b5e3fff
paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins & Dip manual. [Brian Troha]
2012-04-21 20:22:32 +00:00
Michaël Banaan Ananas
655ea9373f
small update
2012-04-21 20:00:18 +00:00
Miodrag Milanovic
fa0beabf41
fix for default attribute in slotoption of xml output (no whatsnew)
2012-04-21 16:07:01 +00:00
smf-
4897746866
and the rest...
2012-04-21 11:46:16 +00:00
smf-
85236463a6
set correct region size and endian for flash roms.
2012-04-21 11:44:32 +00:00
Miodrag Milanovic
7d0cdbf5b9
Sync with MESS (nw)
2012-04-21 08:47:50 +00:00
Michaël Banaan Ananas
2d07e5aa47
amaticmg.c: figured out encryption [Andreas Naive]
2012-04-21 00:25:21 +00:00
Michaël Banaan Ananas
685bfe7ed6
new NOT WORKING game
...
----------------------
Golden Arrow [hap, Kevin Mullins]
2012-04-20 23:38:29 +00:00
Michaël Banaan Ananas
20c8d254d6
(unkmeyco -> casbjack)
2012-04-20 21:24:48 +00:00
Michaël Banaan Ananas
85ea0671ca
(defaulting LOG to off)
2012-04-20 20:40:44 +00:00
Aaron Giles
5594694605
Make memory shares follow the same pattern as memory
...
regions and memory banks, accessible only via the device.
2012-04-20 19:57:41 +00:00
Michaël Banaan Ananas
95fcb3ceec
(renamed BITSWITCH -> BSW, and state/machine wldarrow -> meyc8080)
2012-04-20 16:41:23 +00:00
Scott Stone
b7a1d964e0
CPS-3 update [Team CPS-1]:
...
* Fixed CD Catalog # for jojoba 990927
and properly renamed the chd
* Realigned the games table
2012-04-20 16:34:05 +00:00
Aaron Giles
0466e27746
Cleaned up required_/optional_<object> templates.
...
Added new ones for memory banks and memory regions.
Removed debugging verbose printfs.
2012-04-20 16:08:24 +00:00
Scott Stone
4d32568ca0
Refactored a few things related to reels and use of layouts allowing for more function with less work [David Haywood]
...
Comment: I need to check a few more things, see how bad performance gets if we force some elements to render each update rather than using cached bitmaps, the idea of ending up with up to 200,000 temporary bitmaps for each 16 segment LED with the existing code is quite frankly horrendous, but from what I understand it's entirely possible it could happen.
2012-04-20 14:51:24 +00:00
Miodrag Milanovic
f841751e50
Sync with MESS (no whatsnew)
2012-04-20 09:59:23 +00:00