* new WORKING machines
-------
Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous]
new NOT WORKING machines
-----
Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
* new NOT WORKING software list entries
-------
ekara_japan_a.xml:
a3 : A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
evio.xml:
em2: eM2 - evio Selection 02 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em3: eM3 - Anime Mix 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em4: eM4 - I Love Classic 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em7: eM7 - Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em8: eM8 - Hard Soul 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em9: eM9 - evio Selection 03 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em16: eM16 - Chisako Takashima Selection [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em18: eM18 - unknown [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
* additional cartridge info [AJR]
- optimized the core queue dispatching logic. Minor performance
increase.
- fixed a number of bugs in parray. Now parray<double, 0> will be purely
dynamic allocation with the number of elements passed in the
constructor.
- Added noexpr where appropriate.
- Simplified the queue
Checked with gcc-7 (ubuntu), gcc-9, clang-10, macosx clang 10, mingw
cross compile on linux.
* fmtowns: add the Model 2 ROMs
- Dumped and added the ROMs from an first-generation FM Towns Model 2,
and made it the parent set. For now we'll assume that the Model 1 ROMs
are the same, since the only differences between them are the amount of
floppy drives and RAM.
- Removed the old "fmtowns" set, since its ROMs completely match the FM
Towns II MX ones after splitting them.
- Renamed and added a few comments to the "fmtownsa" set so the
description is a bit more accurate. It seems to be from a
third-generation model, probaby a CX.
- Added a comment with a list of all the known FM Towns models.
* TC Marty (nw)
* oops (nw)
* fix some mistakes (nw)
* New working software list additions
-----------------------------------
apple2_flop_orig: Whole Numbers: Multiplication (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Fractions: Basic Skills (cleanly cracked) [4am, Firehawke]
apple2_flop_clcracked: Winter Games, Apple Stellar Invaders, Ulysses and the Golden Fleece [4am, Firehawke]
* New working software list additions
-----------------------------------
apple2_flop_orig: Simultaneous Linear Equations [4am, Firehawke]
* New working software list additions
-----------------------------------
apple2_flop_clcracked: Balancing Act (cleanly cracked), Fractions: Subtraction (cleanly cracked) [4am, Firehawke]
* New working software list additions
-----------------------------------
apple2_flop_orig: The Coveted Mirror, Alibi, Reversal, The Haunted Palace, Sherlock Holmes in Another Bow, Dogfight II, The Mask of the Sun (Version 2.1), Pulsar ][ [4am, Firehawke]
* Check that m_display is not null to prevent crash
https://mametesters.org/view.php?id=7372
* Probe method to check if X11 is actually being used
As per: https://github.com/mamedev/mame/pull/5725#issuecomment-540004475 this will help MAME verify X11 has no inputs when X11 is not actually being used (e.g. on RetroPie where SDL display is RPI).
* Fix issue where a lightgun with no name would return nullptr
As suggested by https://github.com/mamedev/mame/pull/5725#issuecomment-539914514 , a bug in create_lightgun_device() returned nullptr if the lightgun had no name. Now it will create the device with a name using the lightgun's device index
* Change older m_display change to assert
This module can now be probed and disabled correctly if X11 is not being used. Removed the if statements that would be called every cycle (and fail silently) in favor of asserts, as MAME does not currently handle dynamic hardware configuration changes.
* Fixing semicolons in asserts that were ifs
* Removed sound CPU boot hack.
* Fixed sound CPU reset/halt behavior.
* Documented controller shift-register protocol and removed inaccurate direct port hookups.
* Removed P3/P4 ports which don't exist on real hardware.
* Added save state registration.