Commit Graph

6020 Commits

Author SHA1 Message Date
Aaron Giles
5736f84819 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
> 
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
> 
> 
> it's not  really a clone of silkworm.. it's a very different game..
> 
>
2009-07-16 06:40:15 +00:00
Aaron Giles
9a2b5e6998 > From: Roman Scherzer [mailto:roman.scherzer@gmx.de]
> Sent: Monday, July 13, 2009 11:14 AM
> To: submit@mamedev.org
> Subject: mantis 03299 fix
> 
> diff -Nru src/mame/drivers/tehkanwc.c src/mame/drivers/tehkanwc.c
> --- src/mame/drivers/tehkanwc.c	2009-07-10 18:10:24.000000000 +0200
> +++ src/mame/drivers/tehkanwc.c	2009-07-13 20:06:17.000000000 +0200
> @@ -849,7 +849,7 @@
>   	ROM_LOAD( "e12.bin",   0x00000, 0x4000, CRC(a9e274f8)
> SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) )	/* fg tiles */
> 
>   	ROM_REGION( 0x10000, "gfx2", 0 )
> -	ROM_LOAD( "e7.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
> +	ROM_LOAD( "e8.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
>   	ROM_LOAD( "e7.bin",    0x08000, 0x8000, CRC(59faebe7)
> SHA1(85dad90928369601e039467d575750539410fcf6) )
> 
>   	ROM_REGION( 0x10000, "gfx3", 0 )
2009-07-16 06:38:22 +00:00
Aaron Giles
be5730c5aa Verified Fruits & Bunny PROM (f205v) 2009-07-16 06:36:27 +00:00
Aaron Giles
56a0fff0e8 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 12 Jul 2009 10:25:38 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes


I've updated the notes in Jockey Club II based on the pictures from Gerald

It doesn't appear that there are any additional ROMs on the board.  It 
actually appears that on the original game (unlike the bootleg) the 
graphics are compressed in the program roms.  This may be CPS3-like 
hardware.  (SRMP6 uses CPS3 compression too)
2009-07-16 06:34:47 +00:00
Aaron Giles
7f2be9a275 From: Luigi30 <luigi30@gmail.com>
Date: Sat, 11 Jul 2009 22:01:46 
To: submit@mamedev.org<submit@mamedev.org>
Subject: empcity diff


Fixes bug 03250
2009-07-16 06:32:23 +00:00
Aaron Giles
4d1d8b7938 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup

Fully inclusive patch

In addition to previous listed updates
 -- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen.  Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)

Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.

Will continue to work with dox to gather more data.

Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors

Gets Shogun Warriors to the Titlescreen at least.  Will look at further
trojan work with Dox on Sunday.

I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
2009-07-16 06:20:20 +00:00
Aaron Giles
061280b057 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)

Note, I've talked this one through with him, and this is correct.  Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists)  The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly.  Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.

New Games added
--------------------

Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]

Other changes
--------------

- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
2009-07-16 06:14:18 +00:00
Aaron Giles
1fc759af69 Fixed resource leak in core_fload(). 2009-07-16 06:11:17 +00:00
Andrew Gardner
44df7f7533 Silly whitespace thing. 2009-07-16 05:16:55 +00:00
Andrew Gardner
c32548fa6a Adds hardware notes to the Quake Arcade Tournament driver based on original press-release. [vidpro1] 2009-07-16 05:15:47 +00:00
R. Belmont
2ce6e69018 ARM7 updates [R. Belmont, Ryan Holtz]
- Prepped to support multiple architecture versions
- Added ARM9 CPU type (ARMv5TE)
- Added mostly-stubbed system coprocessor/MMU support
2009-07-16 05:09:35 +00:00
Yasuhiro Ogawa
00cdb38daf renamed rockola.c to snk6502.c as the hardware is made by SNK, not by Rock-ola 2009-07-16 04:43:17 +00:00
Fabio Priuli
1ad5c13f2c Made comments more precise. Thanks Guru. 2009-07-15 22:08:08 +00:00
Angelo Salese
b9f5e9d728 Reverted svn r6097 as per Aaron suggestion 2009-07-15 22:01:03 +00:00
Angelo Salese
6fd96d4954 Added 16-bits wide access function for the ymz280b sound chip core, needed by the upcoming Colorama driver submission [Angelo Salese] 2009-07-15 21:31:22 +00:00
Scott Stone
ee1a0535f5 Fixed year for Mighty Monkey (and clones) based on US Copyright Searches [Braille] 2009-07-15 17:27:44 +00:00
Fabio Priuli
dba379a55c There was still one CF image to update in viper.c... 2009-07-15 07:55:16 +00:00
Scott Stone
b6fd7073e5 Fixed #03309: All Sets in ojankohs.c: When game issues a sound/voice, the game crashes.
Another cpu->tag correction identified and corrected.
2009-07-15 00:36:06 +00:00
Aaron Giles
655eea7e94 New working games
=================
Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras]

Also updated the SHA1 in deco_ld to match (they use the same disc).
2009-07-14 23:54:03 +00:00
Aaron Giles
0610cdac0a Fix frame number timing for gottlieb games. 2009-07-14 23:22:05 +00:00
Aaron Giles
5f0436a948 Fix crasher in burnin code. 2009-07-14 23:14:45 +00:00
Scott Stone
922a6fc563 Fixed #03308: overdriv: Game Resets at "Ram Check"
This was caused by some incorrect cpu -> tag assignments.
2009-07-14 19:23:57 +00:00
Fabio Priuli
f65515a901 Ouch... there was still one crsshairpath... 2009-07-14 18:08:29 +00:00
Fabio Priuli
78ec853787 Removed bogus extensions from CHD in djmain.c 2009-07-14 18:03:57 +00:00
Fabio Priuli
f3c747fad3 Added thrild2c to viper.c (last CF missing among the ones Guru uploaded)
Also added stickers as mentioned by Guru (it's not the nicest way to preserve the info, but at least they won't get lost for the moment)
2009-07-14 18:03:03 +00:00
Angelo Salese
137872b1bf Same issue for sscopex... 2009-07-14 17:28:45 +00:00
Angelo Salese
67a3054357 Forgot to actually update the sha1 in code1dispatch, thanks to etabeta for the bug report 2009-07-14 17:18:10 +00:00
Fabio Priuli
78e780a65e Replaced a few cpu[0] with tags 2009-07-14 12:29:09 +00:00
Fabio Priuli
0507bfe2a3 Fixed bug MT 03235: timecris and clones: Severe graphics corruption
On behalf of Skeleton081983
2009-07-14 12:28:04 +00:00
Fabio Priuli
1e5f2af24f Fixed remaining occurrences of crsshairpath 2009-07-14 07:06:24 +00:00
Aaron Giles
f5c134ee2a Made pr8210 serial processing a little more robust. 2009-07-14 05:56:32 +00:00
Angelo Salese
6f2d3f59e0 New games marked as GAME_NOT_WORKING
------------------------------------
Time Traveller [Angelo Salese]
2009-07-13 23:29:15 +00:00
Aaron Giles
ba6c280210 Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.

Fixed the -crsshairpath option to be spelled properly.
2009-07-13 22:34:43 +00:00
Angelo Salese
ba36cda75e New games marked as GAME_NOT_WORKING
------------------------------------
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]
2009-07-13 21:37:09 +00:00
Angelo Salese
f026a7e02a New games marked as GAME_NOT_WORKING
------------------------------------
Multipede [Angelo Salese]
2009-07-13 20:02:46 +00:00
Angelo Salese
28b445dca8 Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R). 2009-07-13 19:52:33 +00:00
Aaron Giles
9db0a2d281 Added mechanism for the laserdisc core to return 0 for the
philips codes if video is squelched. Updated the Gottlieb
and Cliff Hanger drivers to request it this way, since they
decode externally.

Made a couple of minor tweaks to the Cliff Hanger driver.
Fixed interrupt timing (was not taking into account 
interlacing) to fix up glitches in playback and ensure the
disk test passes. Added SHA1 and marked the game as working.

New games marked working:
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]
2009-07-13 18:56:09 +00:00
Fabio Priuli
d1ae6b893d Fix for MT 03305: blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted
We had lost the READ part of the RAM region ;)
2009-07-13 08:21:47 +00:00
Andrew Gardner
1123ddf1d1 Adds hardware notes to the Quake Arcade Tournament driver. [vidpro1] 2009-07-13 04:17:05 +00:00
Brian Troha
4984030ffd Rom name corrections for Tetris Plus 2 based on photo of roms and the dumps matching the current roms in the driver [Darran, Dumping Union] 2009-07-13 02:14:26 +00:00
Angelo Salese
cd8d2f2cd7 Finished off current Konami Viper hooks, will add the bunch of unemulated dumps on a later date... 2009-07-12 23:25:11 +00:00
Angelo Salese
5fb06fb846 Even more Konami Viper hook-ups, almost done... 2009-07-12 23:07:58 +00:00
Angelo Salese
aa3e59d359 Fixed left screen call drawing 2009-07-12 18:47:31 +00:00
Angelo Salese
3eab194143 Fixed screen masking in tmmjprd [Angelo Salese] 2009-07-12 16:51:38 +00:00
Angelo Salese
c291c9b06a More Konami Viper redump hook-ups 2009-07-11 21:03:22 +00:00
Phil Bennett
609911d8db Oops. I need to be more CAREFUL 2009-07-11 16:56:47 +00:00
Phil Bennett
2f0bafbda4 Fixed Aqua Jet sample ROM loading offset 2009-07-11 16:50:27 +00:00
Phil Bennett
ec447732d9 00772: burnforc: The powerup item is always "L" in mame. [hap]
02197: rthun2, rthun2j, finehour: Black screen, game does not start [Phil Bennett]
2009-07-11 12:37:38 +00:00
Yasuhiro Ogawa
88f56cb66b added some notes 2009-07-11 07:56:24 +00:00
Angelo Salese
24f412224b Further processing... 2009-07-10 16:21:57 +00:00