* The UI controls are described as zoom in/out, but they had the
opposite effect on the palette and tile viewers. That has been
changed to make them consistent with the tilemap viewer.
* Made the default zoom key not act as a toggle. People are familiar
with the function of Ctrl+0/=/- in web browsers, so making them behave
similarly in MAME should make it more approachable. Also added the
default zoom key to the relevant documentation page.
* Implemented the default zoom key for the palette and tile viewers.
* In the tilemap viewer, if the view is in default expand to fit mode,
zoom in/out starting from the actual zoom ratio. Once again, this
behaves more like the zoom controls in a web browser displaying an
image so it should be more intuitive.
* Made more messages from the tilemap viewer localisable.
-util/zippath.cpp: Fixed MT08074.
* There were multiple issues at play here. After #8443 was applied,
is_root was simply never returning true on Windows, as OSD_WINDOWS
isn't actually defined outside libosd and libocore. This caused
phantom parent items to appear in disk roots on Windows, but it meant
that the check in zippath_resolve would always fail so the trailing
backslash would be trimmed. Fixing the macro test in is_root meant
the trailing backslash from C:\ would no longer be trimmed, which
caused the stat in zippath_resolve to fail.
-bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost.
-Reduced tag map lookups in several drivers and devices.
-util/coretmpl.h: Removed an overload of bitswap that can be avoided
using if constexpr.
-Added doxygen comments to some classes, and fixed several doxygen
warnings.
-util, osd: Test for _WIN32 rather than WIN32.
* In C++17 mode, WIN32 is no longer a predefined macro, although various
things in 3rdparty define it to maintain legacy support. We're better
off moving forward anyway for when WIN32 disappears entirely. (WIN32
is not a reserved name, while _WIN32 is, starting with an underscore
follwed by an uppercase letter.)
- Load typewriter input into correct bit positions of LR
- Invert MSB of display coordinates (fixes tic-tac-toe grid)
- tx0_8kw: Resolve confusion between SHR and CYR semantics (these were incorrectly swapped)
* Fixes corrupt graphics in multiple games on all seven multi-game carts (including the new addition).
* Fixes flickering menu for several cartridges, making them usable.
New working software list additions (nes.xml)
-----------------------------------
5000000 in 1 (JPx72) [anonymous]
* missbamby.cpp: Identify unknown game and add its PCB ASCII layout
* Add 'multy' and remove 'unkslot'
* missbamby.cpp: Dumped the PROM for "basket" [jordigahan, ClawGrip]
* Use single pass pdrawgfx for sprite vs tilemap priority.
* Use device-specific delegate for priority mask.
* Use device_video_interface to find screen.
- segas16b.cpp: added proper ROM board IC locations for Riot City [Brian Troha]
- vicdual.cpp: removed MWC flag from alphahob, since the color PROM is actually dumped for this set and the colors are fine