large lengths for the audio stream of an AVI file. The occurrence of the
bug depends on the way that audio buffers are filled by the calling code;
if there are never two or more chunk's worth of audio samples queued then
the bug will not occur. [CDiFan]
hng64: Added alt layout for the roz, fixes Roads Edge graphics before the title screen [David Haywood]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 24 novembre 2009 16.04
A: Angelo Salese
Oggetto: Hyper 64 alt layout
here..
apply over previous
alt layout for the roz.
From David Haywood (thru IM channels):
...and added 8x8 and 16x16 tilemaps for each mode.
corrects one scene in Xrally intro, and also transition layer in fatfurwa (see squares when you press start on title screen)
(doesn't fix road edge alt tilemap mode yet)
note: includes/hng64.h added, 3d disabled in driving games.
Output ports are now affected by IP_ACTIVE_HIGH/IP_ACTIVE_LOW (eepromdev.c has active low cs).
The previous value for callbacks in inptport.c is now tracked per field. This saves recalculating it for PORT_CHANGED & conditional fields wouldn't always get updated correctly.
Tidied up eepromdev.c interface.
hng64: Implemented irq 11, used by the racing games for network check, currently crashes due to an invalid parameter inside the 3d packets [Angelo Salese]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 24 novembre 2009 0.23
A: Angelo Salese
Oggetto: Sprite Wrap
Samurai Shodown 64 / 2 character select seems to indicate that the
sprite sign bit is 0x200, not 0x8000 as it sets sprites to 0x3ff
co-ordinate range when they move off the top of the screen (used for the
pictures which are meant to zoom when you select them)
------------------------------------
Dragon Chronicles (DC001 Ver. A) [Guru]
Netchuu Pro Yakyuu 2002 (NPY1 Ver. A) [Guru]
Soul Calibur II (SC23 Ver. A) [Guru]
Soul Calibur II (SC21 Ver. A) [Guru]
Tekken 4 (TEF3 Ver. C) [Guru]
Tekken 4 (TEF2 Ver. A) [Guru]
Tekken 4 (TEF1 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans (ZGA1 Ver. A) [Guru]
Capcom Fighting Jam (JAM1 Ver. A) [Guru]
Quiz and Veriety Suku Suku Inufuku 2 (IN2 Ver. A) [Guru]
Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX (ZDX1 Ver. A) [Guru]
Soul Calibur III (SC31001-NA-A) [Guru]
Kinnikuman Muscle Grand Prix (KN1 Ver. A) [Guru]
Taiko No Tatsujin 9 (TK91001-NA-A) [Guru]
Tekken 5.1 (TE51 Ver. B) [Guru]
This covers the BIOSes and memory card keys. DVDs will be added later. Please credit only Guru for these games.
Converted groundfx.c to use EEPROM device.
The latter was mainly a test for the eepromdev_bit_r PORT_CUSTOM introduced in svn7301. It seems to works perfectly fine.
Updated device and input port lists to use the tagmap for
tag searches. Also removed the whole "quark" thing from the
validity checker in favor of using the tagmaps.
-Corrected memory mapping of palette RAM and handling of palette data. Power-On Self Test now shows correct colors.
-Changed Panic Park from SS23 to S23 game.
New games marked as GAME_NOT_WORKING
------------------------------------
Final Furlong (FF2 Ver. A) [Guru]
------------------------------------
The King of Fighters Neowave (Japan) [Cah4e3]
This is just the EPROM - he said he'll send the cart to Guru to get the mask
ROMs done. The AX number on the EPROM matches the current (world?) set but
the contents are different (same encryption key works though).