* vt1682 work (nw)
* looking at stability (nw)
* new NOT WORKING machines
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InterAct Complete Video Game - 111 Games & 42 Songs (G5410) [TeamEurope]
Let's Play! Game Machine 240 in 1 [TeamEurope]
new NOT WORKING Software List
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iqunlim_cart.xml: Englisch für Anfänger [TeamEurope]
the vt1682 based InterAct Complete Video Game is basically playable, apart from the 'Shooting games' because I haven't mapped the guns, and some issues with player 2 / alt control schemes in some titles. want to address these (and maybe look for a better solution to some stability issues) before promoting it.
* (unrelated typo fix for clickstart software list) (nw)
* new WORKING machine
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MiWi2 7-in-1 Sports [David Shah]
* don't printf (nw)
* new NOT WORKING
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Lexibook Compact Cyber Arcade - Star Wars [Team Europe]
Unknown M&D Handheld [zhongtiao1]
- hooked up controls for shredmjr, now runs the ame as taikeegr [David Haywood]
* new NOT WORKING
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BBL380 - 180 in 1 [zhongtiao1]
* (nw)
* unkmandd contains some unsp code (nw)
* same hardware these are not (nw)
* tidy unused (nw)
* comment (nw)
* (nw)
* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* new NOT WORKING machines
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Lexibook JG7425 221-in-1 [TeamEurope]
* comments (nw)
* acknowledge that there is S+Core code in here at least (nw)
* mapping the code from ROM to RAM at 500000 after skipping the first 0x20 bytes means a lot of jumps go to the word after a 'br r3' so is probably where it gets copied to
* vt1682 alu is now a device (nw)
* prepare to make times devices (nw)
* push timer logic into devices (nw)
* naming fixes (nw)
* useful trampoline (nw)
* (nw)
* hmm timer math, I'm not sure about timer math (nw)
* messing with rasters (nw)
* move zone40 to vt1682, while it definitely isn't plain 1682 I think it's more likely closer to it than it is to SunPlus
* reference table (nw)
* move some machine specific stuff into different class (nw)
* put things behind log macros (nw)
* add in some controls, that work for the 32-in-1 at least (nw)
* note (nw)
* hide excessive logging (nw)
* dma fix for tetris (nw)
* alu work (nw)
* clean up some palettes
* clean up some bitscanning and indentation in olibuchu
* rename machine/epos.cpp to machine/pacman.cpp as it's unrelated to drivers/epos.cpp
* move epos-on-pacman members from pacman_state to derived epospm_state
-sun4.cpp: Various changes: [Ryan Holtz]
* Split sun4 and sun4c hardware emulation into separate derived classes.
* Hooked up Sbus IRQs.
* Removed now-unnecessary duplicate MMU code.
-cgsix.cpp: Added VSync IRQ, cleaned up save state usage, and added THC MISC register. [Ryan Holtz]
-sparc.cpp: Renamed MB86901 to SPARCV7, and added a separate class for SPARCV8. [Ryan Holtz]
-bt45x.cpp: Made logmacro.h usage more consistent. [Ryan Holtz]