Commit Graph

17837 Commits

Author SHA1 Message Date
Brian Troha
c28fc4965e Get Rich fully dumped now.
sfbonus.c: Corrected dipswitches for the driver and added dipswitch locations. [Brian Troha]

New games added or promoted from NOT_WORKING status
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Get Rich [Sara S.]
2012-07-25 06:05:29 +00:00
R. Belmont
beba639471 SDL: Use XInput to allow multiple lightguns on Linux/*BSD targets. [Markus Rathgeb, based on a patch by SpritesMods.com] 2012-07-25 01:32:48 +00:00
Scott Stone
4e6f0480c3 ROM_CONTINUE/ROM_RELOAD cleanups. From Haze (nw) 2012-07-25 00:27:56 +00:00
Aaron Giles
29ff511496 Remove redundant line. Also check to see if svn mail is restored now. 2012-07-24 22:38:48 +00:00
Scott Stone
025c6f388b basic device hookups in aces1.c, some sets now play alarm sound / clean up rom loading and main rom banking for st0016.c and associated drivers. From Haze (nw) 2012-07-24 21:57:47 +00:00
Scott Stone
e59bd00aef moved a misplaced set from acesp.c to aces1.c - From Haze (nw)
added a note about a known bootleg rygar board that matches content of an existing board, but different layout (nw)
2012-07-24 21:06:50 +00:00
James Wallace
d4ed5bce4c Fix unwanted popmessage in BD1 games, and separated vfd and DMDs out for better separation for game loading 2012-07-24 19:28:46 +00:00
James Wallace
a4f1cd15da Adding some clones and assorted data (nw). 2012-07-24 18:58:57 +00:00
Ville Linde
1874019732 Converted Taito JC 3D renderer to use polynew.h. [Ville Linde] 2012-07-24 17:29:25 +00:00
Angelo Salese
31eb6f783b Haze: fixed title screen in Fruit Dream 2012-07-24 12:09:50 +00:00
Scott Stone
d998453e17 Did a first-pass clone creation/set split for the acesp.c driver. As a result, another 500 or so sets have been added to the gamelist. [David Haywood] 2012-07-24 09:52:26 +00:00
Scott Stone
7bbd6e0cd2 Enable support building the bundled 7z library with a C++ compiler. [Markus Rathgeb] 2012-07-24 09:34:43 +00:00
Scott Stone
4a037ecfea acesp.c - more set separation into clones - From Haze (nw) 2012-07-24 03:43:01 +00:00
Scott Stone
037af6b71c updated notes in jpms80 / jpmmps, added skeleton structures for tms9902 device + placed it in mem map. From Haze (nw) 2012-07-24 03:25:55 +00:00
Ville Linde
20f97f729e taitotz.c: Changed HDD serial numbers to char arrays. (nw) 2012-07-23 19:44:33 +00:00
Michael Zapf
f79593ee04 Moved TMS9901/9902 from mess/machine into emu/machine subtree 2012-07-23 19:02:56 +00:00
Scott Stone
799b4d1951 acesp.c - continuing clone creation causes climatic changes concerning class count - From Haze (nw) 2012-07-23 18:20:22 +00:00
Ville Linde
4af6c58a3b taitotz.c: Enabled background polygon rendering. (nw) 2012-07-23 17:56:27 +00:00
Ville Linde
1c3650ad5a taitotz.c: Fixed RTC lockup. (nw) 2012-07-23 17:49:21 +00:00
Angelo Salese
ba2a653496 New WORKING game
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Fruit Dream [Angelo Salese]
2012-07-23 16:08:19 +00:00
Angelo Salese
60320129c7 Quick bug-fix, otherwise old style vblank time will never work ... 2012-07-23 15:41:14 +00:00
Ville Linde
3df3a4a2b2 ppcdrc.c: Split up dword-aligned 64-bit accesses to 32-bits. (nw) 2012-07-23 14:25:55 +00:00
Michaël Banaan Ananas
e8ec2f32c4 cleanup 2012-07-23 12:49:33 +00:00
Phil Bennett
b6c72910d4 Fix OS X Intel compilation 2012-07-23 11:23:57 +00:00
Michaël Banaan Ananas
5afef02f71 some work on custom i/o 2012-07-23 07:06:07 +00:00
Brian Troha
9a6ccf9a06 gcpinbal.c: Added comment about the OKI MSM6585 sound chip. - NW 2012-07-23 06:09:37 +00:00
Brian Troha
a5b7b907f4 midwunit.c: Corrected the rom labels for Open Ice and added notes about the specific "L" revision of the roms. [Brian Troha] 2012-07-23 05:21:37 +00:00
Brian Troha
58f4ccdaae segas18.c: Minor doc update for Laser Ghost (US). Added Sega ID # for game and rom board. Added the A/D input board type as well. - NW 2012-07-23 05:04:12 +00:00
Michaël Banaan Ananas
8fde9c6f1a added smgp extra sound 2012-07-23 03:35:20 +00:00
Angelo Salese
5e4a20eb8c Hooked up TC0091LVC device to Fruit Dream [Angelo Salese] 2012-07-23 03:25:58 +00:00
R. Belmont
0f61beb0e4 Sync with MESS (nw) 2012-07-23 03:05:27 +00:00
Michaël Banaan Ananas
537b2b0fa1 fix soundlatch warning 2012-07-23 02:46:34 +00:00
R. Belmont
219e5b19ec revert (nw) 2012-07-23 02:46:10 +00:00
Angelo Salese
2f6bad244e dfruit hooks, and moved scrolling inside buffering, nw 2012-07-23 02:33:01 +00:00
Angelo Salese
584a15b25e Ported TC0091LVC into a proper file 2012-07-23 01:36:45 +00:00
Angelo Salese
c763e6dbca Sprite buffering 2012-07-23 01:21:59 +00:00
R. Belmont
ec96574c8f First step in restoring compiling on Linux (nw) 2012-07-23 01:15:34 +00:00
Angelo Salese
d3f7561926 Support for cocktail mode 2012-07-23 00:56:51 +00:00
Ville Linde
06c936fc4a taitotz.c: Major driver update. [Ville Linde]
- Modernized address maps
 - Improved 2D rendering
 - Hooked up IO CPU comms
 - Hooked up IDE controller
 - Basic 3D graphics emulation
2012-07-22 22:47:46 +00:00
Ville Linde
1a773891d3 tlcs900: Added support for TMP95C063. [Ville Linde] 2012-07-22 22:34:15 +00:00
Scott Stone
2487f58bf8 Add another subtype to 6800 core so that I can correctly define the CPU type in the drivers (it's kinda important because the different types have different internal peripherals, so even if I don't emulate them yet we shouldn't misrepresent it in the drivers). Much more clone shuffling and creation for acesp.c - From Haze (nw) 2012-07-22 20:17:41 +00:00
James Wallace
e205baa5f3 Doh, forgot mame.lst (nw) 2012-07-22 19:42:48 +00:00
James Wallace
cac054ec6d Corrected typo (nw) 2012-07-22 19:39:20 +00:00
James Wallace
2003adad8d General MPS set cleanups - including some set splits (nw) 2012-07-22 19:37:04 +00:00
Brian Troha
58be7520b7 cshooter.c: Added dipswitch locations to the Air Raid & Cross Shooter sets. [Brian Troha] 2012-07-22 19:28:57 +00:00
James Wallace
bbe3fc791e New games added
------------------
Bank Raid (Jpm) (MPS) [C J Wren/MPU Mecca]
Lucky Arrows (Jpm) (MPS) [C J Wren/MPU Mecca]
Solid Gold (Jpm) (MPS) [C J Wren/MPU Mecca]

New clones added
------------------
Note Exchange (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]
Note Exchange (Set 3) (Jpm) (MPS) [C J Wren/MPU Mecca]
Nudge Bonanza Deluxe (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]
2012-07-22 19:21:13 +00:00
Brian Troha
bb317fba05 vega.c: Fill in known information for Vega - NW 2012-07-22 18:50:36 +00:00
smf-
5eaa57c67f fixed constant overflow, 64 bit constants require U64() macro. 2012-07-22 18:23:30 +00:00
James Wallace
ddeab45e69 New game added (nw)
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The Big Game (Barcrest) (MPU 3), [James Wallace]
2012-07-22 15:54:00 +00:00
Couriersud
7d056a39f2 Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". [Couriersud]
There are now two game entries:
a) pongf
This illustrates how a workaround has to be used in the absence of gate timing. The game uses a code based netlist.
b) pong
This uses gate timing at a resolution of approx. 140 MHz. The netlist itself is read from the rom region.
2012-07-22 11:38:44 +00:00