Brian Troha
c28fc4965e
Get Rich fully dumped now.
...
sfbonus.c: Corrected dipswitches for the driver and added dipswitch locations. [Brian Troha]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Get Rich [Sara S.]
2012-07-25 06:05:29 +00:00
R. Belmont
beba639471
SDL: Use XInput to allow multiple lightguns on Linux/*BSD targets. [Markus Rathgeb, based on a patch by SpritesMods.com]
2012-07-25 01:32:48 +00:00
Scott Stone
4e6f0480c3
ROM_CONTINUE/ROM_RELOAD cleanups. From Haze (nw)
2012-07-25 00:27:56 +00:00
Aaron Giles
29ff511496
Remove redundant line. Also check to see if svn mail is restored now.
2012-07-24 22:38:48 +00:00
Scott Stone
025c6f388b
basic device hookups in aces1.c, some sets now play alarm sound / clean up rom loading and main rom banking for st0016.c and associated drivers. From Haze (nw)
2012-07-24 21:57:47 +00:00
Scott Stone
e59bd00aef
moved a misplaced set from acesp.c to aces1.c - From Haze (nw)
...
added a note about a known bootleg rygar board that matches content of an existing board, but different layout (nw)
2012-07-24 21:06:50 +00:00
James Wallace
d4ed5bce4c
Fix unwanted popmessage in BD1 games, and separated vfd and DMDs out for better separation for game loading
2012-07-24 19:28:46 +00:00
James Wallace
a4f1cd15da
Adding some clones and assorted data (nw).
2012-07-24 18:58:57 +00:00
Ville Linde
1874019732
Converted Taito JC 3D renderer to use polynew.h. [Ville Linde]
2012-07-24 17:29:25 +00:00
Angelo Salese
31eb6f783b
Haze: fixed title screen in Fruit Dream
2012-07-24 12:09:50 +00:00
Scott Stone
d998453e17
Did a first-pass clone creation/set split for the acesp.c driver. As a result, another 500 or so sets have been added to the gamelist. [David Haywood]
2012-07-24 09:52:26 +00:00
Scott Stone
7bbd6e0cd2
Enable support building the bundled 7z library with a C++ compiler. [Markus Rathgeb]
2012-07-24 09:34:43 +00:00
Scott Stone
4a037ecfea
acesp.c - more set separation into clones - From Haze (nw)
2012-07-24 03:43:01 +00:00
Scott Stone
037af6b71c
updated notes in jpms80 / jpmmps, added skeleton structures for tms9902 device + placed it in mem map. From Haze (nw)
2012-07-24 03:25:55 +00:00
Ville Linde
20f97f729e
taitotz.c: Changed HDD serial numbers to char arrays. (nw)
2012-07-23 19:44:33 +00:00
Michael Zapf
f79593ee04
Moved TMS9901/9902 from mess/machine into emu/machine subtree
2012-07-23 19:02:56 +00:00
Scott Stone
799b4d1951
acesp.c - continuing clone creation causes climatic changes concerning class count - From Haze (nw)
2012-07-23 18:20:22 +00:00
Ville Linde
4af6c58a3b
taitotz.c: Enabled background polygon rendering. (nw)
2012-07-23 17:56:27 +00:00
Ville Linde
1c3650ad5a
taitotz.c: Fixed RTC lockup. (nw)
2012-07-23 17:49:21 +00:00
Angelo Salese
ba2a653496
New WORKING game
...
--------------------
Fruit Dream [Angelo Salese]
2012-07-23 16:08:19 +00:00
Angelo Salese
60320129c7
Quick bug-fix, otherwise old style vblank time will never work ...
2012-07-23 15:41:14 +00:00
Ville Linde
3df3a4a2b2
ppcdrc.c: Split up dword-aligned 64-bit accesses to 32-bits. (nw)
2012-07-23 14:25:55 +00:00
Michaël Banaan Ananas
e8ec2f32c4
cleanup
2012-07-23 12:49:33 +00:00
Phil Bennett
b6c72910d4
Fix OS X Intel compilation
2012-07-23 11:23:57 +00:00
Michaël Banaan Ananas
5afef02f71
some work on custom i/o
2012-07-23 07:06:07 +00:00
Brian Troha
9a6ccf9a06
gcpinbal.c: Added comment about the OKI MSM6585 sound chip. - NW
2012-07-23 06:09:37 +00:00
Brian Troha
a5b7b907f4
midwunit.c: Corrected the rom labels for Open Ice and added notes about the specific "L" revision of the roms. [Brian Troha]
2012-07-23 05:21:37 +00:00
Brian Troha
58f4ccdaae
segas18.c: Minor doc update for Laser Ghost (US). Added Sega ID # for game and rom board. Added the A/D input board type as well. - NW
2012-07-23 05:04:12 +00:00
Michaël Banaan Ananas
8fde9c6f1a
added smgp extra sound
2012-07-23 03:35:20 +00:00
Angelo Salese
5e4a20eb8c
Hooked up TC0091LVC device to Fruit Dream [Angelo Salese]
2012-07-23 03:25:58 +00:00
R. Belmont
0f61beb0e4
Sync with MESS (nw)
2012-07-23 03:05:27 +00:00
Michaël Banaan Ananas
537b2b0fa1
fix soundlatch warning
2012-07-23 02:46:34 +00:00
R. Belmont
219e5b19ec
revert (nw)
2012-07-23 02:46:10 +00:00
Angelo Salese
2f6bad244e
dfruit hooks, and moved scrolling inside buffering, nw
2012-07-23 02:33:01 +00:00
Angelo Salese
584a15b25e
Ported TC0091LVC into a proper file
2012-07-23 01:36:45 +00:00
Angelo Salese
c763e6dbca
Sprite buffering
2012-07-23 01:21:59 +00:00
R. Belmont
ec96574c8f
First step in restoring compiling on Linux (nw)
2012-07-23 01:15:34 +00:00
Angelo Salese
d3f7561926
Support for cocktail mode
2012-07-23 00:56:51 +00:00
Ville Linde
06c936fc4a
taitotz.c: Major driver update. [Ville Linde]
...
- Modernized address maps
- Improved 2D rendering
- Hooked up IO CPU comms
- Hooked up IDE controller
- Basic 3D graphics emulation
2012-07-22 22:47:46 +00:00
Ville Linde
1a773891d3
tlcs900: Added support for TMP95C063. [Ville Linde]
2012-07-22 22:34:15 +00:00
Scott Stone
2487f58bf8
Add another subtype to 6800 core so that I can correctly define the CPU type in the drivers (it's kinda important because the different types have different internal peripherals, so even if I don't emulate them yet we shouldn't misrepresent it in the drivers). Much more clone shuffling and creation for acesp.c - From Haze (nw)
2012-07-22 20:17:41 +00:00
James Wallace
e205baa5f3
Doh, forgot mame.lst (nw)
2012-07-22 19:42:48 +00:00
James Wallace
cac054ec6d
Corrected typo (nw)
2012-07-22 19:39:20 +00:00
James Wallace
2003adad8d
General MPS set cleanups - including some set splits (nw)
2012-07-22 19:37:04 +00:00
Brian Troha
58be7520b7
cshooter.c: Added dipswitch locations to the Air Raid & Cross Shooter sets. [Brian Troha]
2012-07-22 19:28:57 +00:00
James Wallace
bbe3fc791e
New games added
...
------------------
Bank Raid (Jpm) (MPS) [C J Wren/MPU Mecca]
Lucky Arrows (Jpm) (MPS) [C J Wren/MPU Mecca]
Solid Gold (Jpm) (MPS) [C J Wren/MPU Mecca]
New clones added
------------------
Note Exchange (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]
Note Exchange (Set 3) (Jpm) (MPS) [C J Wren/MPU Mecca]
Nudge Bonanza Deluxe (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]
2012-07-22 19:21:13 +00:00
Brian Troha
bb317fba05
vega.c: Fill in known information for Vega - NW
2012-07-22 18:50:36 +00:00
smf-
5eaa57c67f
fixed constant overflow, 64 bit constants require U64() macro.
2012-07-22 18:23:30 +00:00
James Wallace
ddeab45e69
New game added (nw)
...
------------------
The Big Game (Barcrest) (MPU 3), [James Wallace]
2012-07-22 15:54:00 +00:00
Couriersud
7d056a39f2
Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". [Couriersud]
...
There are now two game entries:
a) pongf
This illustrates how a workaround has to be used in the absence of gate timing. The game uses a code based netlist.
b) pong
This uses gate timing at a resolution of approx. 140 MHz. The netlist itself is read from the rom region.
2012-07-22 11:38:44 +00:00