Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.
Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
For me, the game hangs on a black screen after service mode is turned off. Even exsiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue
Subject: nmk16 diff
Added Thunder Dragon (9th Jan 1992), corrected clock frequencies and
verified oki pin 7
Changed some nmk16.c romset names
Note:
The revision is not a typo, it's 6 months later than the previous one.
Subject: pitfall2
Added Pitfall2 (Flicky conversion)
you can see the pcb here:
http://www.citylan.it/pitfall2flic/PCB%20component%20side.jpg
the mobo is the same as my flicky pcb.
I also renamed Wboy4 since the dump was from my pcb and it's a 4d
warriors conversion even if sega reproduced the protection custom with a
piggyback.
I think we should rename all the sets to the proper conversions for
proper documentation
Subject: SH-4 debugger output fix
This patch fixes "garbage" (newlines) in the debugger window when
debugging the SH-4 CPU.
It also conatins a small comment fix in video/playch10.c and the
removal of some yet unused or just obsolete macros in emu/cpuint.h.
Subject: Deal 'Em phase 3
Conerted the driver to use an HD6845, as the Hitachi part was on the
PCB, while also using it to generate the VBLANK, rather than hardcoding
a value. Added the pulldown resistor to the network, and added all the
conditional inputs. Please note that on the later Cabinet Types (Ready
Steady Go-1 onwards), the 10p slot is locked out (location of the true
register for this is unknown), but the input setting is correct - you
have to use Coin 2 or higher to get money in.
a NULL list head (in which case you have an empty device list). All the
code works fine with a NULL head and returns appropriate values. Removed
changes to video_screen_count() and video_screen_first() which were added
to work around this behavior.
or not the VIDEO_UPDATE was called as a result.
Modified amiga.c to use this information so that we guarantee a call
to amiga_render_scanline() regardless of the video state.
Fixes 01521: ar_sdwr: Game hangs on title screen
Hopefully the samples can be replaced with discrete emulation in the future.
Sound board emulation is still not complete. Cymbal hit and hi-hat are missing; bassline is incorrect, and DAC output should be filtered.