Miodrag Milanovic
9b3788035c
scrclean on lua scripts (nw)
2016-03-29 08:49:47 +02:00
Jeffrey Clark
c3397ae4a9
fix include dirs (nw)
2016-03-29 00:45:53 -07:00
Miodrag Milanovic
158c90cf11
Initial work to make MAME work on Android [Miodrag Milanovic]
2016-03-27 17:35:23 +02:00
therealmogminer@gmail.com
a99df78801
Merge with master
2016-03-21 08:27:06 +01:00
therealmogminer@gmail.com
825d575195
Fix lots of issues with bgfx
2016-03-21 03:43:02 +01:00
Brad Hughes
9328fa9028
Fix VS Build issue for WRL ComPtr
2016-03-19 21:43:27 -04:00
therealmogminer@gmail.com
1226b243a2
Make JSON error checking a lot more verbose
2016-03-19 05:44:38 +01:00
therealmogminer@gmail.com
b212e5dc2e
Add most of the rest of the D3D HLSL chain, nw
2016-03-15 05:17:38 +01:00
Vas Crabb
fc87913612
Fix SDL Windows build
2016-03-14 19:32:17 +11:00
Vas Crabb
42fbb9c396
Make osd_file a polymorphic class that's held with smart pointers
...
Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures
Make zip_file and _7z_file classes rather than having free functions everywhere
Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache
Don't dump as much crap in global namespace
Add solaris PTY implementation
Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax
Rearrange stuff so the same things are in file module for all OSDs
Move file stuff into its own module
7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access
Directory functions still need to be moved to file module
SDL OSD may not initialise WinSock on Windows
2016-03-14 18:55:00 +11:00
Miodrag Milanovic
5fc2774703
Clang 3.8.0 supports -municode (nw)
2016-03-14 07:55:17 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899
Add dynamic skipping of shader chain passes, nw
2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
3172371fcd
More work on bgfx data-driven shaders, nw
2016-03-13 15:51:15 +01:00
Miodrag Milanovic
de04399afa
Fixed osdmini building for android and pnacl (nw)
2016-03-08 15:46:20 +01:00
Brad Hughes
854fe5592f
Fix Visual Studio build
2016-03-05 16:08:02 -05:00
Brad Hughes
88412da862
Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, plus code cleanup.
2016-03-05 15:02:52 -05:00
Miodrag Milanovic
626a13ae1a
Fixing issue compiling on GCC 4.9 till 5.1 (nw)
2016-03-05 14:12:51 +01:00
Miodrag Milanovic
298ce35d64
Added missing xaudio2 header from WINE that is free to use (nw)
2016-03-05 08:59:39 +01:00
Brad Hughes
ad6aaa81a9
link ole32 on Windows. Needed for CoInitializeEx()
2016-03-02 16:23:08 -05:00
Brad Hughes
8803de248e
Add DirectWrite font support module
2016-03-02 14:13:53 -05:00
Miodrag Milanovic
3baa2e6e81
update for osdmini (nw)
2016-03-01 21:17:34 +01:00
Miodrag Milanovic
d9510ed04d
Used std::thread and std::condition_variable (nw)
2016-03-01 20:52:56 +01:00
Brad Hughes
630edadf9c
Dynamically load xinput
2016-03-01 11:08:05 -05:00
Brad Hughes
5cc9973a0a
Add XInput support for Windows OSD
2016-02-29 21:48:14 -05:00
Miodrag Milanovic
4224b67779
cleanup (nw)
2016-02-29 08:52:04 +01:00
Brad Hughes
f68ad66131
Merge input modules work.
2016-02-28 14:56:54 -05:00
Brad Hughes
7dfb578559
Refactor OSD input into modules
2016-02-28 14:25:10 -05:00
Miodrag Milanovic
1adc64573f
compiles but crash on OSX with bundled one (nw)
2016-02-28 15:07:43 +01:00
Miodrag Milanovic
adfae5ffe5
make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw)
2016-02-27 18:48:03 +01:00
Miodrag Milanovic
ea6b854844
Made Visual Studio use by default bundled SDL2 (nw)
2016-02-27 16:53:49 +01:00
therealmogminer@gmail.com
64135e73f9
Cleaned up sliders a bit in d3dhlsl, nw
2016-02-27 16:11:01 +01:00
Miodrag Milanovic
4727b0d97f
OS/2 can not support SDL2 which is needed for MAME to run (nw)
2016-02-26 13:20:43 +01:00
Miodrag Milanovic
5132d31224
Fix compile for Android(nw)
2016-02-26 11:59:17 +01:00
Miodrag Milanovic
cce0696a5f
Made OSD=sdl build compile out of box in Visual Studio (nw)
2016-02-22 14:23:15 +01:00
therealmogminer@gmail.com
c68d4538a7
More JSON reader plumbing, nw
2016-02-21 03:03:25 +01:00
therealmogminer@gmail.com
09f03905fd
More reshuffling, nw
2016-02-21 03:03:24 +01:00
therealmogminer@gmail.com
9a47a870df
First take on render API reorg, nw
2016-02-21 03:03:23 +01:00
Miodrag Milanovic
3cff262029
added rapidjson in include dirs (nw)
2016-02-17 14:13:49 +01:00
dankan1890
97f515d8c4
removed old entries. nw
2016-02-17 11:26:40 +01:00
Justin Kerk
11f82be540
Fix Emscripten build (nw)
2016-02-16 20:16:11 +00:00
Miodrag Milanovic
38e054c765
placed back OPENGL check since GL is not same as GLES (nw)
2016-02-16 18:00:19 +01:00
Miodrag Milanovic
9eb2734495
BGFX mandatory requirement (nw)
2016-02-16 17:35:27 +01:00
Miodrag Milanovic
e1ace73626
opengl as requirement (nw)
2016-02-16 17:21:32 +01:00
Miodrag Milanovic
40e0a1bcb7
Remove SDL 1.2 support (nw)
2016-02-16 16:35:03 +01:00
Miodrag Milanovic
22e6c350ed
Enabled BGFX support for SteamLink
2016-02-16 11:36:13 +01:00
Jeffrey Clark
726d141193
fix windows bgfx library link in sdl builds (nw)
2016-02-15 12:12:17 -06:00
Jeffrey Clark
591d1202ac
fix cross compile windows targetextension (nw)
2016-02-15 12:10:36 -06:00
Jeffrey Clark
3570d4f0eb
check STRIP_SYMBOLS in strip function and add strip support for osx (nw)
2016-02-15 12:09:48 -06:00
Jeffrey Clark
36df7413dc
add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw)
2016-02-15 12:09:35 -06:00