Commit Graph

149 Commits

Author SHA1 Message Date
Miodrag Milanovic
9b3788035c scrclean on lua scripts (nw) 2016-03-29 08:49:47 +02:00
Jeffrey Clark
c3397ae4a9 fix include dirs (nw) 2016-03-29 00:45:53 -07:00
Miodrag Milanovic
158c90cf11 Initial work to make MAME work on Android [Miodrag Milanovic] 2016-03-27 17:35:23 +02:00
therealmogminer@gmail.com
a99df78801 Merge with master 2016-03-21 08:27:06 +01:00
therealmogminer@gmail.com
825d575195 Fix lots of issues with bgfx 2016-03-21 03:43:02 +01:00
Brad Hughes
9328fa9028 Fix VS Build issue for WRL ComPtr 2016-03-19 21:43:27 -04:00
therealmogminer@gmail.com
1226b243a2 Make JSON error checking a lot more verbose 2016-03-19 05:44:38 +01:00
therealmogminer@gmail.com
b212e5dc2e Add most of the rest of the D3D HLSL chain, nw 2016-03-15 05:17:38 +01:00
Vas Crabb
fc87913612 Fix SDL Windows build 2016-03-14 19:32:17 +11:00
Vas Crabb
42fbb9c396 Make osd_file a polymorphic class that's held with smart pointers
Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures
Make zip_file and _7z_file classes rather than having free functions everywhere
Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache
Don't dump as much crap in global namespace
Add solaris PTY implementation
Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax
Rearrange stuff so the same things are in file module for all OSDs
Move file stuff into its own module

7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access
Directory functions still need to be moved to file module
SDL OSD may not initialise WinSock on Windows
2016-03-14 18:55:00 +11:00
Miodrag Milanovic
5fc2774703 Clang 3.8.0 supports -municode (nw) 2016-03-14 07:55:17 +01:00
therealmogminer@gmail.com
cd8f796df6 Add bgfx command line options, major shakeup of organization, nw 2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899 Add dynamic skipping of shader chain passes, nw 2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
3172371fcd More work on bgfx data-driven shaders, nw 2016-03-13 15:51:15 +01:00
Miodrag Milanovic
de04399afa Fixed osdmini building for android and pnacl (nw) 2016-03-08 15:46:20 +01:00
Brad Hughes
854fe5592f Fix Visual Studio build 2016-03-05 16:08:02 -05:00
Brad Hughes
88412da862 Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, plus code cleanup. 2016-03-05 15:02:52 -05:00
Miodrag Milanovic
626a13ae1a Fixing issue compiling on GCC 4.9 till 5.1 (nw) 2016-03-05 14:12:51 +01:00
Miodrag Milanovic
298ce35d64 Added missing xaudio2 header from WINE that is free to use (nw) 2016-03-05 08:59:39 +01:00
Brad Hughes
ad6aaa81a9 link ole32 on Windows. Needed for CoInitializeEx() 2016-03-02 16:23:08 -05:00
Brad Hughes
8803de248e Add DirectWrite font support module 2016-03-02 14:13:53 -05:00
Miodrag Milanovic
3baa2e6e81 update for osdmini (nw) 2016-03-01 21:17:34 +01:00
Miodrag Milanovic
d9510ed04d Used std::thread and std::condition_variable (nw) 2016-03-01 20:52:56 +01:00
Brad Hughes
630edadf9c Dynamically load xinput 2016-03-01 11:08:05 -05:00
Brad Hughes
5cc9973a0a Add XInput support for Windows OSD 2016-02-29 21:48:14 -05:00
Miodrag Milanovic
4224b67779 cleanup (nw) 2016-02-29 08:52:04 +01:00
Brad Hughes
f68ad66131 Merge input modules work. 2016-02-28 14:56:54 -05:00
Brad Hughes
7dfb578559 Refactor OSD input into modules 2016-02-28 14:25:10 -05:00
Miodrag Milanovic
1adc64573f compiles but crash on OSX with bundled one (nw) 2016-02-28 15:07:43 +01:00
Miodrag Milanovic
adfae5ffe5 make possible to select if bundled SDL2 is used, made mingw and vs compile so far (nw) 2016-02-27 18:48:03 +01:00
Miodrag Milanovic
ea6b854844 Made Visual Studio use by default bundled SDL2 (nw) 2016-02-27 16:53:49 +01:00
therealmogminer@gmail.com
64135e73f9 Cleaned up sliders a bit in d3dhlsl, nw 2016-02-27 16:11:01 +01:00
Miodrag Milanovic
4727b0d97f OS/2 can not support SDL2 which is needed for MAME to run (nw) 2016-02-26 13:20:43 +01:00
Miodrag Milanovic
5132d31224 Fix compile for Android(nw) 2016-02-26 11:59:17 +01:00
Miodrag Milanovic
cce0696a5f Made OSD=sdl build compile out of box in Visual Studio (nw) 2016-02-22 14:23:15 +01:00
therealmogminer@gmail.com
c68d4538a7 More JSON reader plumbing, nw 2016-02-21 03:03:25 +01:00
therealmogminer@gmail.com
09f03905fd More reshuffling, nw 2016-02-21 03:03:24 +01:00
therealmogminer@gmail.com
9a47a870df First take on render API reorg, nw 2016-02-21 03:03:23 +01:00
Miodrag Milanovic
3cff262029 added rapidjson in include dirs (nw) 2016-02-17 14:13:49 +01:00
dankan1890
97f515d8c4 removed old entries. nw 2016-02-17 11:26:40 +01:00
Justin Kerk
11f82be540 Fix Emscripten build (nw) 2016-02-16 20:16:11 +00:00
Miodrag Milanovic
38e054c765 placed back OPENGL check since GL is not same as GLES (nw) 2016-02-16 18:00:19 +01:00
Miodrag Milanovic
9eb2734495 BGFX mandatory requirement (nw) 2016-02-16 17:35:27 +01:00
Miodrag Milanovic
e1ace73626 opengl as requirement (nw) 2016-02-16 17:21:32 +01:00
Miodrag Milanovic
40e0a1bcb7 Remove SDL 1.2 support (nw) 2016-02-16 16:35:03 +01:00
Miodrag Milanovic
22e6c350ed Enabled BGFX support for SteamLink 2016-02-16 11:36:13 +01:00
Jeffrey Clark
726d141193 fix windows bgfx library link in sdl builds (nw) 2016-02-15 12:12:17 -06:00
Jeffrey Clark
591d1202ac fix cross compile windows targetextension (nw) 2016-02-15 12:10:36 -06:00
Jeffrey Clark
3570d4f0eb check STRIP_SYMBOLS in strip function and add strip support for osx (nw) 2016-02-15 12:09:48 -06:00
Jeffrey Clark
36df7413dc add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw) 2016-02-15 12:09:35 -06:00