Commit Graph

7639 Commits

Author SHA1 Message Date
Brian Troha
b8ed42d8b4 added minor information comments to Merit question rom sets. No whatsnew, thanks. 2010-01-02 21:55:55 +00:00
Aaron Giles
3df8953bca Removed the various HAS_xxxx for sound cores. To select sound cores,
just choose them in the make system. Further granularity is not
necessary. This also means that the samples core is always required.
2010-01-02 20:21:00 +00:00
Pierpaolo Prazzoli
4935467518 Fixed: 03622: solomon, solomonj: Graphics Bugs 2010-01-02 15:46:37 +00:00
Wilbert Pol
22c5856130 Implemented uPD7801 timers. 2010-01-02 10:02:47 +00:00
Roberto Zandona
e66fe1dad7 added more opcodes 2010-01-02 09:53:39 +00:00
Wilbert Pol
a83b755c7d uPD7801 core changes:
- Fixed incorrect disassembly of some instructions.
- Updated the handling of interrupts to match the documentation.
2010-01-02 08:58:38 +00:00
Aaron Giles
cb6fcbbcfa Allocate inline_config separately to avoid alignment issues. 2010-01-01 19:29:12 +00:00
Fabio Priuli
40f0cbf29c Added driver data struct to cave.c
Save states d not actually work due to timer issues (and also because I'm still not sure about what needs to be saved about the cave_sprite struct...)
2010-01-01 18:04:57 +00:00
R. Belmont
b08f51e0aa Trivial BIGENDIAN=1 rsp compile fix, no whatsnew needed. 2010-01-01 16:36:08 +00:00
Roberto Zandona
eb8405c8d1 added 5 opcodes 2010-01-01 15:44:21 +00:00
Andrew Gardner
3d20048e02 hng64: Fixed improperly loaded ROMs in sams64* games. [Andrew Gardner]
NOTES:
The sams64 games had vertex ROMs loading over previously-loaded ROMs.
After fixing this, some 3d started to appear, but it looks like
I'm not doing the FIFO correctly yet.  Maybe.

Okay, now I'm *really* done for the weekend.  I swear.
2010-01-01 01:00:37 +00:00
Aaron Giles
1c987ae159 Added profiler_mark() calls around rdp_process_list() so that the RDP
time is separated from the RSP time.
2010-01-01 00:21:49 +00:00
Aaron Giles
0f6f7ba842 Converted RSP callbacks into device callbacks. Removed a ton of
tag-based queries in favor of using the device passed.
2010-01-01 00:18:16 +00:00
Aaron Giles
b3a8dd2113 Oops, fixed misaligned 32-bit accesses in RSP DRC.
Also  disabled DRC_SQV implementation as it breaks music in mtetrisc.
2010-01-01 00:16:45 +00:00
Andrew Gardner
1128185875 hng64: bbust2 now has 3d geometry. [Andrew Gardner]
NOTES:
The geometry is correct in bbust2 (and it's 'playable' - I beat the first stage), 
but it's missing half of its geo and the textures are wrong.  They're close to 
correct though.  I think there are multiple texture page sizes that I'm not taking into account.

I just noticed there might be a crash or two still lurking in there as well.  Will fix soon.
2009-12-31 22:48:26 +00:00
Aaron Giles
289a309cd3 Cleanups and version bump. 2009-12-31 22:03:37 +00:00
Andrew Gardner
367c1d7524 Fixes polygon lookup in driving games. [Andrew Gardner]
NOTES:
* The driving games should now be pretty stable.  Still no confirmed palette bit tho.
* The latest 3d additions should give some hints as to how some of the 2d behaves (mosaic effects,
  translucency and tilemap enable in xrally's pink tilemaps, etc).
* There is still a lot of geometry missing.  Maybe I'm reading the polygon ROMs wrong?  Maybe
  it's another symptom of the fatfurwa flicker (similar to how buriki is missing bodies)?

I'm going to go after beast busters 2 next.  The geometry is stored differently for it and differently
again for the sams64 games.  This hardware is really really flexible.
2009-12-31 18:21:30 +00:00
Phil Bennett
76008f9876 Changed Green Beret sound chip to SN76489 and indicated that the bootleg has an undumped PAL and PROMs [Kevin Eshbach]
New clones added
----------------
Shaolin's Road (bootleg) [Kevin Eshbach]


---------- Forwarded message ----------
From: Kevin Eshbach <keshbach@comcast.net>
Date: Thu, Dec 24, 2009 at 6:33 PM
Subject: Patch file with assorted changes
To: submit@mamedev.org


Hi,



Attached is a patch file with the following updates:



Added new Shao’lins Road bootleg (colors are slightly wrong)
Corrected the sound chip type used by Green Beret (The original and
bootleg use the same chip.)
Modified the Green Beret driver to use the XTAL_??? definition instead
of the hardcoded value
Added indication that the Greet Beret bootleg has an undumped PAL and
it’s proms need to be dumped because it has four of them instead of
three as the original does.
Fixed some of the rom locations in the Sega Laserdisk driver based off
of a dump from a Galaxy Ranger boardset



I’ve already sent the Shao’lins Road bootleg dump and board pictures
to The Dumping Union group.





Kevin Eshbach
2009-12-31 11:31:24 +00:00
Phil Bennett
4106d2aaf6 Added additional information to the dipswitches and configurations sections in the -listxml output [Oliver Stoneberg]
---------- Forwarded message ----------
From: Oliver Stöneberg <oliverst@online.de>
Date: Thu, Dec 31, 2009 at 1:06 AM
Subject: enhanced dipswitch/configuration information in -listxml
To: submit@mamedev.org


This patch adds some additional information to the dipswitches and
configurations in the -listxml output, so I can test
dipswitches/configurations in mame_regtest by creating .cfg files.

By using this I already found two issues in MESS and the 1943
"Service Mode" issue in MAME would have been detected.

I am also wondering, if there are any dipswitches, that rely on more
than one port. If that's the case I might have to look at them and
change the output.
2009-12-31 11:15:12 +00:00
Brian Troha
2a723ab9be fix over zealous deleting of the comment slashes in Naomi submission 2009-12-31 03:14:00 +00:00
Brian Troha
e6e309a127 Enable last of the 2006 Naomi games (no whatsnew please ;-) 2009-12-31 03:06:42 +00:00
Brian Troha
b3a4af4f16 enable clone in mamedriv.c for the Multifish submission 2009-12-31 02:47:16 +00:00
Brian Troha
e11fe5b328 new clone added: Multi Fish (030124)
MetalliC has some involved changes to driver.  I will submit after 136 comes out

New Clone Added
----------------------------------
Multi Fish (030124) [MetalliC]
2009-12-31 02:01:35 +00:00
Brian Troha
12de0d0a1b made LA Girls and clone of Play Girls. It's clearly a bootleg hardware clone. Title & background change, but the demo play and block arrangement are identical. Added info from the Guru's website about the reported manufacture company and year for LA Girls. Added a note about Tube-it having the copyright and manufacture info removed. 2009-12-31 01:47:58 +00:00
Brian Troha
ce478c940a minor information update extracted from the Guru's web site about the Korean title for the Gals Panic clone 2009-12-31 01:26:36 +00:00
Phil Bennett
f7b4dbfea1 Fixed x86 HLT instruction handling [Phill Harvey-Smith]
Date: Mon, 28 Dec 2009 00:29:31 +0000
From: Phill Harvey-Smith <afra@aurigae.demon.co.uk>
To: submit@mamedev.org
Subject: i86 patch

Hi,

Attatched is a patch correcting the operation of the hlt instruction in 
the i86 core. I have done test builds with both the current mame and 
mess source for both debug and normal builds, and all seems to be ok.

Cheers.

Phill.

-- 
Phill Harvey-Smith, Programmer, Hardware hacker, and general eccentric !

"You can twist perceptions, but reality won't budge" -- Rush.
2009-12-31 00:56:09 +00:00
Phil Bennett
6f4011f247 Corrected a couple of typos in tilemap.c (not whatsnew worthy) 2009-12-31 00:33:55 +00:00
Scott Stone
d19987182c megadriv.c/megatech.c - Some cleanup of a small handful of printf's related to cart ID and selection (no whatsnew needed) 2009-12-30 20:11:55 +00:00
Wilbert Pol
2d26bc8efb Hardware multiplication and division on the SNES takes 8 machine cycles to complete. 2009-12-30 18:47:21 +00:00
Ryan Holtz
e277de3812 More RDP refactoring to eliminate inner-loop branching and function calls. [Harmony] 2009-12-30 07:57:26 +00:00
Ryan Holtz
c0d0d89d1b Fixed a few DRC-ized vector load/store opcodes in the RSP core. [Harmony] 2009-12-30 07:56:09 +00:00
Aaron Giles
152d8a7db0 Explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit
machines to prevent overflow issues. Fixes DRC crash in mtetrisc.
2009-12-30 06:51:42 +00:00
Aaron Giles
31c7c2c219 Fixed error in codegen for drol/dror opcodes in the x86 back-end.
Re-implemented misaligned memory handling in the RSP DRC as before.
2009-12-30 06:19:08 +00:00
Aaron Giles
09d0cb8e12 Rename taiicdev.* -> taitoic.* 2009-12-30 03:28:44 +00:00
Aaron Giles
c05d24eb38 Delete old taitoic.* 2009-12-30 03:26:48 +00:00
Aaron Giles
ad010bc54e Fix some errors the 4.4.3 compiler complains about in C++ mode. 2009-12-30 02:57:38 +00:00
Roberto Zandona
548a251518 2 opcodes 2009-12-30 00:04:06 +00:00
Roberto Zandona
092dbff403 cb2001: added 8 opcodes 2009-12-29 23:40:28 +00:00
Angelo Salese
e74f9bd761 Implemented RAMDAC for Fun Land Deluxe 2009-12-29 23:32:15 +00:00
Angelo Salese
411bc94334 Improved Backgammon memory map 2009-12-29 22:58:07 +00:00
Roberto Zandona
3984784cb1 cb2001: fixed 2 opcodes 2009-12-29 22:48:09 +00:00
Angelo Salese
381457187f Fixed some minor quirks in the adp driver 2009-12-29 22:18:37 +00:00
Roberto Zandona
1284b17000 added two opcodes in the nec cpu; this is a temporary fix; we need to check if cb2001 use a custom cpu; in this case we need to split different cpu
cb2001: added more opcodes
2009-12-29 21:39:49 +00:00
Angelo Salese
674fcdc548 Changed Caveman Ninja driver to use Partial Updates for Raster Effects
instead of buffering scanline data [David Haywood]
  - Tested against Robocop 2 road stage

Changed Deco32 driver to use Partial Updates for Raster Effects instead 
of buffering scanline data (but left Dragon Gun using the buffering, 
because the video rendering code is far too slow with 224 partial 
updates for now) [David Haywood]
  - Tested against Captain America intro

Commented out some harmful and suspicious looking interrupt generation 
in NamcoND1 driver until it's being properly verified; fixes Game 
Options menu in NCV2 test mode.  [David Haywood]

new clones
-----------

Cherry Master I (ver.1.01) (various bootleg? sets) [David Haywood]
Block (Game Corporation bootleg, set 3) [David Haywood]
2009-12-29 20:35:04 +00:00
Aaron Giles
81523f2e10 gcc 4.5.0 compilation fixes. 2009-12-29 14:35:54 +00:00
Fabio Priuli
bee6282e99 Added GAME_SUPPORTS_SAVE flag to psikyosh.c, since the conversion to eeprom devices fixed the remaining issues with save states
psikyo4 otoh seems to still have some input issues: saves work fine if you load them after the emulation has started, but with autosave inputs get broken. no save flag for the moment...
2009-12-29 10:04:45 +00:00
Fabio Priuli
60fd368f25 Converted the NMK112 to be a device and updated drivers using it accordingly 2009-12-29 09:38:40 +00:00
Fabio Priuli
f10aebf237 Converted taito_f2.c to use video devices
...and this completes the migration of taito drivers to use devices :)
2009-12-29 08:34:14 +00:00
Angelo Salese
26c643caf0 Another small step, apparently data types 0x4* should be taken into account as well 2009-12-28 23:00:00 +00:00
Fabio Priuli
e62c8270ce Updated galastrm.c and undrfire.c to use video devices 2009-12-28 22:59:14 +00:00