Commit Graph

92 Commits

Author SHA1 Message Date
Cesare Falco
8fe3ae2cef Updated *nix man pages. 2016-07-21 19:08:08 +02:00
ImJezze
6ea15072a7 Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
2016-06-05 23:50:44 +02:00
ImJezze
92c2bdf917 Normalized vector attenuation settings
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale vector_length_ratio
2016-05-22 20:54:30 +02:00
Jordi Mallach
6a0754a3e4 Remove testkeys.1 and all references to it. 2016-04-30 01:17:47 +02:00
ImJezze
8ed3a7d94a Refactored distortion pass
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
2016-04-19 21:13:20 +02:00
Jordi Mallach
81751745c1 Get rid of some options that no longer exist. 2016-04-14 22:51:12 +02:00
Miodrag Milanovic
528a39fc54 moved man files to proper location (nw) 2016-04-03 17:19:41 +02:00
Scott Stone
28c9be35ea Change INIPATH default to cover new HLSL presets (ini/presets) (nw) 2016-03-30 00:38:08 -04:00
ImJezze
19bbdaac35 Moved presets to subfolder (nw)
- added lcd-matrix.ini and vector-mono.ini
2016-03-28 21:58:17 +02:00
ImJezze
fe9dfdbf99 Refactored Bloom
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
2016-03-28 20:19:01 +02:00
ImJezze
41595c05c4 Change vector and gameboy preset (nw) 2016-03-26 11:18:08 +01:00
ImJezze
c731b59cbe Added oversampling option
- and some cleanup
2016-03-25 16:40:32 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
d4fe78a48a Added README and LICENSE files (CC0) to folders containing meta-data or documentation (nw) 2016-03-05 10:31:41 +01:00
jbu
8bb033276a mame.txt: remove surplus "under" 2016-03-04 17:49:15 +01:00
balr0g
aa2d32e426 proofreading (nw) 2016-03-04 10:07:37 -05:00
Miodrag Milanovic
1b7317f004 typos, thanks Logan (nw) 2016-03-04 13:30:03 +01:00
Vas Crabb
f6d0dc13ee More doc updates/clarifications 2016-03-04 22:15:05 +11:00
Vas Crabb
1f4f10f1c5 Clean up, update to reflect inclusion of more systems 2016-03-04 21:36:19 +11:00
Miodrag Milanovic
35ccf865aa deleted old license and restrictions mentioned in mame.txt (nw) 2016-03-04 11:04:29 +01:00
ImJezze
cc24a339d8 Merge remote-tracking branch 'refs/remotes/mamedev/master'
Second attempt
2016-02-21 11:48:45 +01:00
ImJezze
e57c90084c Quality and Performance improvements
- HLSL now uses NPOT sized target surfaces (breaks compatibility with
graphics cards based on R300/R400/NV30 and older)
- HLSL target surfaces now have the size of the screen canvas
- removed HLSL pre-scale factor
- HLSL now uses a sharp bilinear interpolation to pre-scale textures to
screen canvas size, based on [Themaister's] implementation
- improved overall performance (based on the previously required
pre-scale factor, you might notice a 5-50% speed-up depending on your
graphics card, more if you used a higher pre-scale factor)
- improved shadow mask quality (pixel-perfect) in screen-mode
- fixed half source texel offset of bloom level alignment
- removed ./hlsl/artwork_support folder
- all shaders after pre-scale are now based on screen coordinate
(workaground, till both raster and vector pass can work on texture
coordinates)
- disabled distortion shader for more than one screen and for artworks
in full mode, does not affect artworks in copped mode (workaground, till
both raster and vector pass can work on texture coordinates)
- moved compute_texture_size() from texture_info to texture_manager (nw)
2016-02-20 21:58:56 +01:00
Jeffrey Clark
bacced3c81 lua api: cleanup options handling and fix cheat state return value (nw) 2016-02-16 15:28:46 -06:00
Jeffrey Clark
6db430bafc Extend mame LUA api (nw) 2016-02-14 19:30:37 -06:00
Justin Kerk
99d0ae34cc Add a document with Emscripten build instructions 2016-02-04 20:37:36 -08:00
ImJezze
d516871e6f NTSC Refactoring and Options
- merged YIQ encode and decode pass into one NTSC pass
- added options for most NTSC settings
- reduced sample count to 64
- changed default O value to 0
- fit NTSC signal jitter between a reasonable limit of 0 and 1
- fit A and B value between a reasonable limit of -1 and 1
- fit scanline jitter between a reasonable limit of 0 and 1
- added hum bar simulation based on [MooglyGuy's] GLSL port of the mame
shader pipeline
- added monochrome-chessboard.png
- added slot-mask-aligned.png (to simulate a TFT LCD)
2016-01-25 22:02:24 +01:00
ImJezze
ff77b7897b Cleanup (nw)
- renamed shadow_mask_type to shadow_mask_tile_mode
- renamed bloom_type to bloom_blend_mode
- implemented "Source" shadow mask tile mode for artwork_support/post.fx
2015-12-26 12:27:07 +01:00
ImJezze
1b373eb812 Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
2015-12-25 20:02:47 +01:00
ImJezze
b06d506fd5 Fixed reset of HLSL settings
- fixed bug that resets the HLSL settings when the screen size has
changed
- removed hardcoded HLSL presets
- updates HLSL readme
2015-11-08 22:46:08 +01:00
Robbbert
7822e262fe Small doc update. 2015-07-18 11:42:30 +10:00
Olivier Galibert
88949a5b47 memory: Remove support for decrypted bases, use an address space instead [O. Galibert] 2015-06-24 08:43:34 +02:00
Scott Stone
03a5bfa56f Updated documents to reflect new commands added and made some additions and fixes. (nw) 2015-06-23 19:22:06 -04:00
Scott Stone
8f4d8bf37e Addition of commands and details as well as some reordering to match -showusage output (nw) 2015-05-28 14:39:59 -04:00
balr0g
6c34d7366e No longer need this (nw) 2015-05-25 10:20:51 -04:00
balr0g
634eb8edf9 Further clarifications (nw) 2015-05-25 10:00:00 -04:00
balr0g
7006c39be4 Properly, legally handle license stuff as we are still contacting people (nw) 2015-05-25 09:47:10 -04:00
Miodrag Milanovic
24461e1355 Update license information on github (nw) 2015-05-25 14:33:52 +02:00
Luca Bruno
87babe720a docs: document LUA color format and screen origin
Signed-off-by: Luca Bruno <lucab@debian.org>
2015-04-21 21:49:42 +02:00
Zoë Blade
90f110f261 Fix various typos and spelling mistakes
I'm purposefully leaving /src/emu/bus/cbmiec/c1541.c's kernal.bin
as it is, as this particular spelling mistake was originally made
by Robert Russell, therefore is canon.  See
http://en.wikipedia.org/wiki/KERNAL for details.

I'm also leaving /src/emu/machine/nscsi_bus.c's RECIEVE as I don't
want to break anything, but it's worth someone looking into.

I renamed some variables in /src/mame/drivers/sfbonus.c,
/src/mame/video/tia.c and /src/mame/video/tia.h, so if anyone wants
to verify I didn't break anything, that would be nice.
2015-04-11 00:52:26 +01:00
Zoë Blade
4cc89fb552 Tidy whitespace in plain text files 2015-04-08 15:27:15 +01:00
Zoë Blade
ef56cf3e1b Tidy documentation 2015-04-05 19:51:18 +01:00
Scott Stone
0d8fea30ec documentation fix for docs/hlsl.txt (nw) 2015-03-25 15:43:57 -04:00
Luca Bruno
1fa8b4ea4f docs: add initial documentation for luaengine API
This commits add some initial documentation for current API
exposed via luaengine. This doc is meant to be a quick
walkthrough for script writers coming from mame-rr.

Full methods reference is not yet included, as the API is still
rapidly changing.

Signed-off-by: Luca Bruno <lucab@debian.org>
2015-03-16 12:03:09 +01:00
Zoë Blade
52e9bfd75d Tidy comments
Squashed commit of the following:

commit 8d8a0d9713d4614b22f06fda4cf948d4d5561de0
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Tue Dec 2 17:15:42 2014 +0000

    Revert fixes to libraries

    I'll fix those at the source, where possible.

commit 5dde94e3e60dcc622d5b782acaa62e590c62bafb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Tue Dec 2 16:57:32 2014 +0000

    Add apostrophes

commit b27e168b58861f1ad0ca7af1c6ca1629cc6730ce
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 16:28:58 2014 +0000

    Fix some more word duplication

    I've left some instances of " in in " in, as they're ambiguous and
    may actually be correct.

commit a3dfd10cd501c3a521010942f950f5ca2c5395a7
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:35:03 2014 +0000

    Fix another typo

commit 01a3702209d9e880ac8f60dc4d74f26d426234fb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:33:57 2014 +0000

    Fix more typos

commit 56c6fffd8769cdfab62c59c04d41b98b7f425262
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 10:30:19 2014 +0000

    Hopefully fix typos

    I'm not entirely sure about src/mame/drivers/nova2001.c line 933,
    as it could plausibly be either "which is not the top bit" or "which
    is now the top bit", with almost opposite meaning.

commit 906507b221de0175d236e252dc51f122cb56db23
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 08:39:55 2014 +0000

    Fix another typo

commit 14fcd939ae1c0570c10aacf00c6ea86724086f92
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Mon Dec 1 08:38:16 2014 +0000

    Fix some more word doubling in comments

commit d21283a447b94b28a38ec742a09fe425d77b55b2
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 23:06:07 2014 +0000

    Fix some more typos

commit 59b14d204af6d5983ea6dea2f5c8ad5bcc80460c
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:56:53 2014 +0000

    Tidy more

commit 9b3c9a868596c04c1a61b35aa8c96fb82c885149
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date:   Sun Nov 30 22:43:30 2014 +0000

    Tidy more comments
2014-12-02 17:16:41 +00:00
Michaël Banaan Ananas
4f193a31da and what a fine horse it was 2014-10-26 02:00:27 +02:00
Michaël Banaan Ananas
818be1ef5e test 2014-10-26 01:55:15 +02:00
Olivier Galibert
f5570dc9c6 If we were documented, we'd be dangerous (nw) 2014-09-17 20:50:32 +00:00
Alex W. Jackson
f661e32ec8 Change remaining references to -nosound to -sound none in code and docs; move description of -sound option to OSD-specific doc files to be orthogonal to -video (nw) 2014-06-13 21:01:35 +00:00
Scott Stone
1358278e4d Correct format of -sound command in documents to match recent changes. (nw) 2014-06-13 20:17:06 +00:00