Zsolt Vasvari
c27dfa66fa
Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter
2008-03-23 15:24:56 +00:00
Zsolt Vasvari
2cf47b7531
Fixes malzak2 from crashing
2008-03-23 14:02:50 +00:00
Aaron Giles
90a7af6166
From Derrick Renaud:
...
In drivers\seta.c, the zombraid gun input ports should be changed as
per the attached text file. The current crosshair settings work only
with the default power-on settings. The updated code works with
calibrated settings.
2008-03-23 13:50:41 +00:00
Aaron Giles
9f4e71d8b3
From: Duke [mailto:startaq@gmail.com]
...
Subject: Unnecessary assert in video.c
The assert
assert(machine->config->devicelist != NULL);
in video.c causes the MESS mk1 driver to fail because it doesn't have
any devices - no screens and no sound devices. It works fine when the
assert is removed.
--Dirk
2008-03-23 13:48:43 +00:00
Nathan Woods
0fd62f5d4f
Added a machine_config* parameter to certain MESS specific hooks
2008-03-23 11:32:46 +00:00
Pierpaolo Prazzoli
d6272eb90b
Fixed bug 01586: multisession graphics corruption
2008-03-23 10:50:48 +00:00
Aaron Giles
223d9b5d03
Fixed video timing in xtheball. Still don't know why it changed
...
recently, but the new parameters reproduce the old values.
2008-03-23 05:26:56 +00:00
Zsolt Vasvari
ffaddce8f4
Adds the 'static' as per AtariAce, but he screwed up the alignment of an important table :(, which is why I am sending it myself
2008-03-23 05:26:19 +00:00
Aaron Giles
cd508ea42d
Minor MSVC compilation fix.
2008-03-23 05:15:45 +00:00
Zsolt Vasvari
ed6af175ef
RGB15 to INDEXED16 conversion
2008-03-23 04:46:35 +00:00
Zsolt Vasvari
dc01a6b148
- Converted crystal.c from RGB32 to INDEXED16
...
- Added PALETTE_INIT( RRRRR_GGGGGG_BBBBB )
2008-03-23 02:41:49 +00:00
Zsolt Vasvari
a1e4799fa7
RGB15 to INDEXED16 conversion
2008-03-23 02:28:48 +00:00
Zsolt Vasvari
102519de1f
RGB15 to INDEXED16 conversion
2008-03-23 02:24:05 +00:00
Nathan Woods
bbecd3b886
MESS-specific: Interim change in the process of changing over to MAME's device
...
system
2008-03-22 22:26:25 +00:00
Zsolt Vasvari
55c9a000bf
RGB15 to INDEXED16 conversion
2008-03-22 14:28:55 +00:00
Zsolt Vasvari
fd2f7cfe03
RGB15 to INDEXED16 conversion
2008-03-22 14:25:53 +00:00
Zsolt Vasvari
8fcc91c77f
Added option to programatically set the clock pin. This is needed by at least one MESS driver
2008-03-22 09:49:45 +00:00
Zsolt Vasvari
a5c8f40a68
INDEXED16 conversion
2008-03-22 06:48:12 +00:00
Zsolt Vasvari
4f0b3c83db
eolith.c: Same modifications as dgpix -- almost identical hardware
...
dgpix.c: fixed video RAM masking I screwed up with the last update
2008-03-22 06:43:29 +00:00
Zsolt Vasvari
d2b44c842f
DGPIX: Converted to INDEXED16
...
Removed temp bitmaps
Changed ugly recursive video RAM code
DDZ: Removed RGB15 -- it's a "skeleton" driver, so why have it?
video\generic.c: Added PALETTE_INIT(RRRRR_GGGGG_BBBBB) and PALETTE_INIT(BBBBB_GGGGG_RRRRR)
2008-03-22 06:05:05 +00:00
Zsolt Vasvari
f8a993ed80
Uses timer device
2008-03-22 05:24:14 +00:00
Zsolt Vasvari
4135f9b296
Changed from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace.
...
By the way, this was the first time I checked out the games in this driver. Especially, The Crystal of Kings is very nice.
2008-03-22 04:19:02 +00:00
R. Belmont
f169da9d4c
Fixed crash running "kviper" BIOS.
2008-03-22 04:13:39 +00:00
R. Belmont
1d366a0789
Got most of the Konami PPC games running again.
2008-03-22 04:10:07 +00:00
R. Belmont
20e3fa7eb1
[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly).
2008-03-22 03:55:23 +00:00
R. Belmont
3e246847b5
[GTICLUB] Fixed crash.
2008-03-22 03:51:06 +00:00
Zsolt Vasvari
e923c02f3b
Fixes crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16
2008-03-22 02:46:18 +00:00
Zsolt Vasvari
14053cd582
Fixes wbbc97 regression
2008-03-21 15:20:44 +00:00
Aaron Giles
509dc4c064
De-deprecat-ed ui.c.
...
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Aaron Giles
79b88dcb90
Another assertion fix.
2008-03-21 14:01:38 +00:00
Aaron Giles
354efb2515
Fixes assertion.
2008-03-21 13:45:23 +00:00
Aaron Giles
04c0eba7b9
Centralized definitions of _WIN32_WINNT.
...
Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.
Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
2008-03-21 05:02:18 +00:00
Zsolt Vasvari
29a352ed4a
Fix 01524: btoads: Assertion
2008-03-21 00:30:09 +00:00
Zsolt Vasvari
5cd63ef3de
Fix 01557: dealem: Assertion
2008-03-21 00:25:13 +00:00
Nicola Salmoria
68f4aedb2d
Fixed: 00059: commsega, locomotn, tactcian: They exhibit a problem with screen area.
2008-03-20 18:03:32 +00:00
Nicola Salmoria
a41f42d88b
added note about tactician display being correct
2008-03-20 17:03:22 +00:00
Aaron Giles
b28f2c2504
Explicitly fixed unmapped handler masks so that we don't report
...
all unmapped addresses as 0.
2008-03-20 14:16:00 +00:00
Nicola Salmoria
6e397b034c
Added NVRAM to Gekisou. Fixed inputs and promoted to working.
2008-03-20 12:53:28 +00:00
Nicola Salmoria
6183e18a21
fix 00406: qadj: When playing as the ninja, there is one broekn frame in his animation loop when walking.
...
using the fix that had been posted to mametesters one year ago
2008-03-20 11:44:47 +00:00
Curt Coder
bc8eb54a5e
Cleaned driver up to the latest spec.
2008-03-19 21:55:16 +00:00
Nicola Salmoria
72889926e1
Added Noise Output to the MSM5232 emulation
...
Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry.
2008-03-19 09:35:57 +00:00
Zsolt Vasvari
aca4fd01ce
Fixes sprite wrapping -- this is used on the gun calibration screen, at least.
...
For me, the game hangs on a black screen after service mode is turned off. Even exsiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue
2008-03-19 09:22:44 +00:00
Aaron Giles
4a5001927c
Cleanups and version bump.
2008-03-19 08:52:53 +00:00
Aaron Giles
78c12f1b82
From: Corrado Tomaselli
...
Subject: nmk16 diff
Added Thunder Dragon (9th Jan 1992), corrected clock frequencies and
verified oki pin 7
Changed some nmk16.c romset names
Note:
The revision is not a typo, it's 6 months later than the previous one.
2008-03-19 08:45:45 +00:00
Aaron Giles
6a4df142c2
From: Corrado Tomaselli
...
Subject: pitfall2
Added Pitfall2 (Flicky conversion)
you can see the pcb here:
http://www.citylan.it/pitfall2flic/PCB%20component%20side.jpg
the mobo is the same as my flicky pcb.
I also renamed Wboy4 since the dump was from my pcb and it's a 4d
warriors conversion even if sega reproduced the protection custom with a
piggyback.
I think we should rename all the sets to the proper conversions for
proper documentation
2008-03-19 08:44:42 +00:00
Aaron Giles
4967410073
From: Oliver Stoeneberg [mailto:oliverst@online.de]
...
Subject: SH-4 debugger output fix
This patch fixes "garbage" (newlines) in the debugger window when
debugging the SH-4 CPU.
It also conatins a small comment fix in video/playch10.c and the
removal of some yet unused or just obsolete macros in emu/cpuint.h.
2008-03-19 08:38:01 +00:00
Aaron Giles
5c3f83eb1f
From: JEA Wallace [mailto:jeaw100@york.ac.uk]
...
Subject: Deal 'Em phase 3
Conerted the driver to use an HD6845, as the Hitachi part was on the
PCB, while also using it to generate the VBLANK, rather than hardcoding
a value. Added the pulldown resistor to the network, and added all the
conditional inputs. Please note that on the later Cabinet Types (Ready
Steady Go-1 onwards), the 10p slot is locked out (location of the true
register for this is unknown), but the input setting is correct - you
have to use Coin 2 or higher to get money in.
2008-03-19 08:36:32 +00:00
Aaron Giles
41239093bf
From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
...
Subject: Legion name change
Changed Legion to his complete title "Chouji Meikyuu Legion"
2008-03-19 08:35:26 +00:00
Aaron Giles
a9bb6bbdec
From: RansAckeR [mailto:RansAckeR@pandora.be]
...
Subject: 40love-88games-1945kiii inputs/dips
1945kiii.c, 88games.c and 40love.c:
Made use of PORT_DIPUNKNOWN_DIPLOC
40love.c:
Made use of PORT_INCLUDE
--
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: 8080bw.c inputs/dips
8080bw.c:
-Added more dip locations
-Made use of PORT_INCLUDE
--
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: wilytowr.c dips
wilytowr.c:
-Added dip locations for atomboy/wilytowr
-Fixed coin modes
-'Fixed' bug 01520
--
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: battlane-battlera-battlnts-bbusters inputs/dips
battlane.c, battlera.c, battlnts.c, bbusters.c:
-added dip locations
battlnts.c:
-made use of PORT_INCLUDE
-fixed unknown dip switch
bbusters.c:
-added note regarding correct gun calibration, 'fix' for bug 00014
(bbusters0101u1yel)
--
From: RansAckeR [mailto:RansAckeR@pandora.be]
Subject: bionicc-bladestl-blockade-beezer-bfm_sc2 inputs/dips
bionicc.c: Added dip locations
bladestl.c: Added dip locations, made use of PORT_INCLUDE
blockade.c: made use of PORT_INCLUDE
beezer.c: Added dip locations
bfm_sc2.c: dip switch improvements, made use of PORT_INCLUDE
2008-03-19 08:34:25 +00:00
Aaron Giles
a99fd9575a
From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
...
Subject: pit and run
diff to fix my typo on the main frequency of the z80
2008-03-19 08:25:20 +00:00