Commit Graph

2217 Commits

Author SHA1 Message Date
mooglyguy
59254bc5de -sbus: Added a skeleton device for the Artecon SB300P 3-serial 1-parallel SBus card. [Ryan Holtz] 2018-09-16 06:06:45 +02:00
mooglyguy
0a86f2efe9 -cgsix: Renamed turbogx.* to cgsix.* and added TurboGX+ support. [Ryan Holtz, Andrew Liles] 2018-09-15 20:28:53 +02:00
mooglyguy
c7170bed75 -sbus: Added a skeleton device for the SunSwift 10/100 + Fast Wide SCSI SBus board. [Ryan Holtz, Andrew Liles] 2018-09-15 18:33:57 +02:00
hap
07571845d8 videolich renamed to video21 (nw) 2018-09-15 18:19:30 +02:00
mooglyguy
cbdc9a71c7 -sbus: Added a skeleton device for the SunPC 5x86 Accelerator SBus board. [Ryan Holtz, Andrew Liles] 2018-09-15 18:03:05 +02:00
Robbbert
be26c00b24 New NOT WORKING machine [Robbbert]
- unnamed Video-Lich gambling game
2018-09-15 18:23:05 +10:00
David Haywood
49a2c27151 split namco c169 roz chip, c123 tilemap chip and c355 sprite chip from namcos2 shared state by making them devices (#3991)
* split namco c169 roz chip from namcos2 by making it a device (nw)

some reorganization still needed (eg move init stuff to config)

* push on this way, old non-device code was working by chance (nw)

* use std::fill instead of memset

* tidy (nw)

* split out the c355 sprites into a device too (nw)

* this isn't used (nw)

* also not used (nw)

* split out c123 tilemap chip

* modern here too (nw)

* namco system2 sprite chip is a device, move content of machine/namcoic.h to a text file in 'etc' as it's not really code at all, and the cpp file is no longer needed

* Namco System 2 ROZ is a device (so only gets created on games that have it, avoids a crash in old code in tilemap viewer)

* untangle namcofl from namcos2 now that things are devices

* untangle namconb1 from namcos2

* untangle gal3.cpp from namcos2

* untangle namcos2 and namcos21 - part 1 (ugly part)

* untangle system2 and system21, part 2

* use c68 for c68 based games in namcos21.cpp and some cleanup / notes / reorganization / default nvrams

* naming cleanups (nw)

* c123 - move init to device config

* c169 init -> device config

* c355 init -> device config

* new clones
Four Trax (Japan) [ShouTime, The Dumping Union]

note, one of the gfx roms in the MAME set has an 'fx2' label, it should be verified.

also replaced the ROMs for the fourtraxa set, the old ones had a 0x00 fill instead of a 0xff fill but were otherwise identical, it's a weird mod of the World set that hides most of the advertising banners, replacing them with generic ones, presumably for legal reasons?
2018-09-13 21:42:23 -04:00
AJR
3c03e7de35 imds2: Split out emulation of I/O controller board as separate device
- Add and identify some extra IOC firmware revisions (v1.3 from Bitsavers)
- More descriptive names for ROMs of latest IOC revision (from Bitsavers)

imds: Remove skeleton driver; ROMs preserved as v1.4 of imds2ioc
2018-09-13 20:44:49 -04:00
Ryan Holtz
7d3082e044 -sun4: Added basic support for cgsix/TurboGX SBus card. [Ryan Holtz] 2018-09-13 13:37:12 +02:00
mooglyguy
0c3074d912 -sbus: Added preliminary cgthree support. [Ryan Holtz] 2018-09-13 01:40:51 +02:00
mooglyguy
4948941213 -sun4: Added SBus slot bus and basic bwtwo slot device. [Ryan Holtz] 2018-09-13 00:30:10 +02:00
mooglyguy
a24d9ab6ae -am79c90: Added rudimentary AMD 79C90 LANCE ethernet controller support, enough to make sun4 happy. [Ryan Holtz] 2018-09-08 18:03:15 +02:00
David Haywood
3120dba77d stage1 namcoc65 / c68 devicification (#3974)
* stage1 namcoc65 / c68 devicification

* progress (c68 button mappings currently incorrect)

* silly (nw)
2018-09-07 15:47:29 -04:00
smf-
94f0181e59 enable edit and continue in visual studio debug builds (nw) 2018-08-29 10:21:36 +01:00
Dirk Best
6be0b400ae opwolf: Move cchip simulation out of driver, initial clean ups 2018-08-27 22:39:55 +02:00
AJR
e520141656 Revert "(nw) jgz80 is not... renamed to unkz80 (unknown manufacturer)."
This is likely a Jade board, just not the JGZ80. The set has reverted to its original name (jade).

This reverts commit c295fc4daa.
2018-08-25 17:31:18 -04:00
mooglyguy
40efe9785f -st62xx: Added a skeleton driver for the STmicro ST6 series of microcontrollers. [Ryan Holtz]
New machines marked as NOT_WORKING
----------------------------------
Catherine Wheel [f205v, Ryan Holtz]
2018-08-25 00:18:07 +02:00
Scott Stone
017a20efcf Fix for compile (missing ref to machine/nl_gtrak10 files) (nw) 2018-08-24 16:04:02 -04:00
ajrhacker
d916d00911
Merge pull request #3795 from felipesanches/gtrak10_2018-jul-27
A large portion of the Atari Gran Trak 10 schematics (1974) implemented on MAME using the netlist subsystem.
2018-08-24 11:13:27 -04:00
cam900
3204234f8d Add huc6230 Emulation (#3829)
* Add huc6230 Emulation
huc6272.cpp : Add ADPCM transfer, Add save states
PC-FXGA for PC-9801 C Bus is released in December 1995 in Japan, Correct metadata

* huc6272.cpp : Fix ADPCM address

* huc6230.cpp : Simpler interpolate

* huc6230.cpp : Fix clamp
huc6272.cpp : Fix ADPCM nibble

* huc6272.cpp : Fix data type

* Revert pcfxga year; PC-FXGA for PC9801 C-bus is not dumped?
2018-08-23 21:47:41 -04:00
Olivier Galibert
6e0bf6736a tms57002: Trick to reduce the compiler memory usage [O. Galibert] 2018-08-23 19:20:33 +02:00
Ivan Vangelista
d8c4c128c8 new not working machines
--------------------------------------
Joker Lady [f205v]
Lady Gum [f205v]
Paradar [f205v]
Winner [f205v]
2018-08-22 18:05:20 +02:00
Vas Crabb
012cbee2c3 Amiga keyboard overhaul:
* Implement Mitsumi Amiga 500, 600, and 2000/3000/4000/CDTV keyboards
* Add unlabeled keys to UK layout
* Restrict available keyboards depending on system type
* Note that C-A-A reset is now broken on "big box" Amigas as MAME doesn't implement it properly, and the hack providing a fake dedicated reset line has been removed

6502 MCU: fix execute loop

6500/1: implement as device with onboard peripherals

Fix some bogus comments
2018-08-23 00:25:21 +10:00
Tomasz Slanina
403196c318 New Working Game
-------------------------------
Nightmare [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org]
2018-08-22 10:19:16 +02:00
AJR
154276d260 New machines marked as NOT_WORKING
----------------------------------
WY-100 [Al Kossow]
Z-29 [Al Kossow]
2018-08-21 23:00:49 -04:00
Ivan Vangelista
9b49217ed4 new working clone
---------------------------------
Dog Fight (Orca, prototype) [ShouTime, Dane Biegert, Smitdogg, The Dumping Union]
2018-08-21 23:54:50 +02:00
Ryan Holtz
6641adfc90 -pcf8583: Added rudimentary Philips PCF8583 RTC emulation, based on the PCF8593 device. [Ryan Holtz] 2018-08-20 14:41:49 +02:00
Robbbert
d0af23f74d New Not Working machine
- Nutting Icebox
2018-08-20 00:44:28 +10:00
AJR
d840374aaa vdm79322: Split off into new driver file (nw) 2018-08-18 18:38:28 -04:00
AJR
0b21bbbae4 ec7915: Split off into new driver file (nw)
mess.lua: Create separate 'mera' target (nw)
2018-08-18 17:59:16 -04:00
Scott Stone
78e5efb3f8 Updated virtual.lua with newly added devices/cores required by vgmplay (nw) 2018-08-16 18:02:57 -04:00
Robbbert
4cc7a20df9 (nw) Fixed arcade-only build.. 2018-08-16 16:00:03 +10:00
Vas Crabb
98cbeff482 amiga: add support for Amiga 2000 keyboard with 8039 and external ROM manufactured by Cherry
(nw) New keyboard only has U.S./Canada and UK variants for now.  This keyboard doesn't
drive a dedicated reset line, instead using some sequence on the clock line detected by
the host chipset.  MAME doesn't support this, so keyboard reset won't work.  Also started
documenting the character labels on the keypad NumLock/ScrLock keys for language variants
but still need more pictures.
2018-08-15 12:45:58 +10:00
Robbbert
6fba1e6bab (nw) Fixed mess build. 2018-08-13 08:58:52 +10:00
Olivier Galibert
fdd0b69a7f fixes (nw) 2018-08-11 22:33:15 +02:00
arbee
e3f58dd3bf New systems added as NOT_WORKING
--------------------------------
Akai / Roger Linn MPC-3000 [R. Belmont, dump credits TBD]
2018-08-11 16:00:24 -04:00
AJR
89e50ae830 a1010: Split to separate driver (nw) 2018-08-11 10:54:19 -04:00
AJR
7bcf321fa0 ampex210p: Split to separate driver (nw) 2018-08-10 16:52:04 -04:00
mooglyguy
a4a0bcc3b4 -emate: Added a skeleton driver for the Apple eMate 300. [Ryan Holtz] 2018-08-10 00:49:18 +02:00
AJR
e41f07fb53 act5a: Move to separate driver; identify what 9316 ROMs do; add keys and DSW definitions (nw) 2018-08-08 17:25:50 -04:00
Robbbert
7b3d4e884e New Not Working Terminals
- Alcatel Terminatel 758
- Alcatel 7100
- Ampex 210+
- Facit 4440
- ITT Courier 9216-X
- Loewe Multitel D
- Loewe Multcom 715L
- Siemens Bitel T3210
- Siemens Multitel Fe Ap 90-1.1
- Mera-Elzab EC-7915
- Mera-Elzab 7951om
- Mera-Elzab VDM79322
- Creator IKT-5A
- Loewe/Televerket Teleguide
- Humantechnik Textel Compact A1010-0
2018-08-09 00:44:29 +10:00
Robbbert
762064ec7c (nw) Fixed the build. 2018-08-03 12:13:43 +10:00
arbee
31a32f451d h8: H8/3003 support [R. Belmont] 2018-08-02 20:27:11 -04:00
Vas Crabb
6ea9ff9042 (nw) Further layout work:
* Allow <orientation> and <color> to work on group references
* Fix some corner cases where group bounds could be miscalculated
* Fix a corner case where MAME could incorrectly refuse to instantiate groups
* Add more checks to complay.py
* Document more of the layout format
2018-08-02 23:11:17 +10:00
Vas Crabb
0ce07a8a1e (nw) more render work:
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
2018-07-31 04:18:28 +10:00
Patrick Mackinlay
7957feaefc taptun: add support for Windows (#3790)
* taptun: add support for Windows

Looking for feedback only at this point, because it's the first time I've attempted any OSD stuff - be gentle.

This extends the existing taptun OSD module to support Windows through the TAP-Windows6 driver (https://github.com/OpenVPN/tap-windows6).
* TAP-Windows6 is GPLv2, however only the header file is required in MAME, and the driver itself is entirely optional.
* I've tried to minimise the size of the diff, rather than completely separate the Windows/non-Windows implementations - not sure which is preferable in this case.
* The license file has Mac(?) line-endings - unsure if they should be normalized or used verbatim.
* Uncertain about the non-Windows case (or the Windows SDL case) - existing code uses __linux__, but I'm not clear on how that works with OSX, for example?
* I can't claim this actually "works" yet, because I don't know enough to configure the tap end of it properly to get networking doing something useful, but I will get there and correct anything necessary in a subsequent real PR.

* minor fixes/improvements (nw)

* Use Unicode Windows APIs, and UTF-8 for MAME
* Deal with unterminated registry string values
* Cancel any pending I/O in destructor
2018-07-30 18:52:11 +10:00
Robbbert
c295fc4daa (nw) jgz80 is not... renamed to unkz80 (unknown manufacturer). 2018-07-30 00:20:28 +10:00
Felipe Corrêa da Silva Sanches
e88ec6a7a5 A large portion of the Atari Gran Trak 10 schematics (1974)
implemented on MAME using the netlist subsystem.
2018-07-28 11:37:12 -03:00
cam900
b9190bee99
virtual.lua : Add YM2610 compile 2018-07-28 12:43:01 +09:00
Vas Crabb
9db24aa2e9 Better support for screen orientation/geometry:
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation

Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.

The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic.  System orientation also affects the GFX
viewer while screen orientation doesn't.  The orientation displayed in
the system selection menu is from the system orientation.

Let me know if I've broken any systems or use cases.

Also, add save state support for std::array/C array nested to any depth.
2018-07-26 23:11:02 +10:00