AJR
95a914d30e
New callback for generic_latch_8/16_device (nw)
...
- Add MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. This should make sound IRQs easier to deliver and reduce the incidence of HOLD_LINE in drivers.
- Update a few drivers to use this new callback.
2016-12-29 19:23:04 -05:00
Scott Stone
02a7e0007e
neogeo.xml validation fixes (nw)
2016-12-29 18:41:59 -05:00
Scott Stone
1cdf0425df
New clones added
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----------------
Robo Army (NGM-032 ~ NGH-032) [JacKc]
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) [JacKc]
2016-12-29 18:26:38 -05:00
Westley M. Martinez
be14994ab4
Update presets for new persistence shaders.
2016-12-29 14:57:33 -08:00
Westley M. Martinez
43d7ab3663
Implement LCD persistence shader.
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hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD.
LCD persistence is monochrome and thus does not have separate components
like phosphor persistence.
src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD
games.
src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD
games.
src/osd/windows/winmain.cpp: (BP) Add options for LCD games.
src/osd/windows/winmain.h: (BP) Add options for LCD games.
2016-12-29 14:57:31 -08:00
Westley M. Martinez
0b6f935443
Implement new phosphor shader.
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hlsl/phosphor.fx: Make changes to the pixel shader. New
uniforms: Mode, Tau, Beta, Gamma. Remove Phosphor. Mode selects the
mode for phosphor simulation: off (no decay), exponential, inverse
power. Tau is the time constant for exp. decay. Beta and Gamma are
constants for inv-pow.
src/osd/modules/render/d3d/d3dhlsl.cpp: Provide uniforms and add
sliders for new options.
src/osd/modules/render/d3d/d3dhlsl.h: (BP) Provide new options.
src/osd/windows/winmain.cpp: (BP) Provide new options.
src/osd/windows/winmain.h: (BP) Provide new options.
2016-12-29 14:57:28 -08:00
Justin Kerk
44d302c1ab
pc_dsk: Support 360K images with 512-byte header, found in some softlist entries. [Justin Kerk]
2016-12-29 14:44:50 -08:00
Westley M. Martinez
1fafe7706c
Merge https://github.com/mamedev/mame
2016-12-29 14:34:59 -08:00
R. Belmont
2b74e4c0be
Merge pull request #1888 from ajrhacker/z80_intack
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Z80 daisy chain stuff
2016-12-29 16:35:46 -05:00
R. Belmont
0c81f0691b
Merge pull request #1890 from maximumspatium/master
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ppcdrc.cpp: clear two LSBs of the branch target address.
2016-12-29 16:35:15 -05:00
AJR
9a39a8709e
Simplify daisy-chain IRQ ack routine (get rid of delegate member) (nw)
2016-12-29 14:29:38 -05:00
hap
73ad28781c
fidel68: forgot to copypaste irq note from berger (nw)
2016-12-29 17:49:35 +01:00
hap
bbcad49f4e
zwackery: revert UTF-8 BOM (nw)
2016-12-29 17:22:38 +01:00
hap
497ca5f44a
fidel68k: added 6114-2/3/4 configurable ramsize (nw)
2016-12-29 17:19:53 +01:00
Maxim Poliakovski
3d51032d05
ppcdrc.cpp: Clean up indentation of the previous commit.
2016-12-29 16:42:45 +01:00
Maxim Poliakovski
619e737610
ppcdrc.cpp: clear two LSBs of the branch target address.
...
This is what a real CPU does in order to prevent branching to an invalid address.
2016-12-29 16:05:26 +01:00
angelosa
a716937106
Forgot one line.
2016-12-29 07:55:02 +01:00
angelosa
429ef6ecf9
Added posirq
2016-12-29 07:07:09 +01:00
AJR
096c443fbf
Get rid of fake IRQ in Cedar Magnet sound system
2016-12-29 00:07:44 -05:00
angelosa
304f3f4519
V-Blank irq tied (nw)
2016-12-29 06:07:08 +01:00
AJR
fe155eb659
Z80 daisy chain stuff
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- Reconfigure Z80 daisy chain behavior to use the standard vector for an external IRQ, rather than a bogus one from the last device in the chain
- Enable Z80 daisy chain on Cedar Magnet sound board (fake IRQ still necessary, though vectors are correct now)
- Source note regarding IM 2 behavior contrary to Zilog datasheet (nw; was fixed way back in 0.35b11)
2016-12-28 23:38:15 -05:00
David Haywood
2bf764c9a1
big event golf hookup doesn't seem identical (or isn't hooked up 100% properly) but can use the common device too (nw)
2016-12-29 04:16:26 +00:00
angelosa
52549ddd50
First pass, hooked it up to Winning Run GPU because it's a good test case
2016-12-29 04:17:38 +01:00
Scott Stone
0cbc070ce4
pacman.cpp: eeekk port_name clarifications as well as further details for 'Difficulty' dip switch settings. Fixes MT#06461 [Tafoid]
2016-12-28 21:24:51 -05:00
Vas Crabb
aab749f5e5
Merge pull request #1887 from bradhugh/min_max_v2
...
Move special windows.h include directives to build defines (nw)
2016-12-29 11:48:32 +11:00
David Haywood
c56c0d6372
some notes on what can / can't be hooked up and what needs looking at
2016-12-28 22:50:35 +00:00
Scott Stone
6955916068
Merge branch 'master' of https://github.com/mamedev/mame
2016-12-28 17:40:57 -05:00
Scott Stone
01273bf0ba
Perfect quantum not needed for this driver - restores previous performance level (nw)
2016-12-28 17:40:28 -05:00
angelosa
53758c0825
SCREEN_RAW_PARAMS for System 21 (nw)
2016-12-28 23:39:55 +01:00
David Haywood
9893cff3ac
use generic code for lkage.cpp
2016-12-28 22:07:31 +00:00
Ted Green
b6de3bb5d7
Change waveram viewer to use V key to fix conflict with game controls
2016-12-28 14:15:47 -07:00
David Haywood
e8d7b39a94
use generic code for lsasquad too
2016-12-28 21:09:22 +00:00
Ted Green
cf306ff920
midwayic: Squelch logerror from interrupt control (nw)
...
zeus2: Add better game selector and use register values for mwskins direct rendering (nw)
2016-12-28 14:02:48 -07:00
David Haywood
faa93d6a65
hook up nycaptor with the generic hookup
2016-12-28 20:52:55 +00:00
David Haywood
0e3dcf9645
use common MCU hookup for flstory too
2016-12-28 20:29:01 +00:00
Brad Hughes
b47ec24df6
Move special windows.h include directives to build defines (nw)
2016-12-28 15:07:28 -05:00
David Haywood
d1b660a5fc
also decapped / dumped an MCU for the original quizard (1) [TeamEurope]
2016-12-28 19:31:38 +00:00
angelosa
e252486d17
Written a device core for the Namco 6-speed gearbox [Angelo Salese]
...
(Used by Driver's Eyes, Ridge Racer DX and Ace Driver)
2016-12-28 19:52:06 +01:00
David Haywood
a6466114d5
c+p tidy (nw)
2016-12-28 18:30:34 +00:00
David Haywood
6bc1260b03
refactored new taito68705interface to use newer 68705 code (with integrated peripherals) and refactored some drivers to use it
2016-12-28 18:17:03 +00:00
angelosa
fe22ab174b
Note update (nw)
2016-12-28 18:36:20 +01:00
David Haywood
878f436343
taito refactoring pt1.
2016-12-28 16:20:38 +00:00
couriersud
6eaa60953f
Slightly better solution to the VME issue. (nw)
2016-12-28 15:58:30 +01:00
Patrick Mackinlay
eb065748da
improved documentation
2016-12-28 21:23:58 +07:00
Patrick Mackinlay
c8e729a0d4
Merge remote-tracking branch 'refs/remotes/mamedev/master' into interpro
2016-12-28 21:12:33 +07:00
Patrick Mackinlay
f22f226f5e
soft reset, mac address, rtc fixes
2016-12-28 21:08:11 +07:00
couriersud
7f0acb872e
Fix compile. (nw)
2016-12-28 15:02:09 +01:00
couriersud
301a967276
Fix linking issues due to VME commits. All vme bus objects files are now
...
in the mizar lib. This is suboptimal, but the code seems to
crossreference across object files and from the bus code into the driver
code.
At least the source now links again. (nw)
2016-12-28 15:01:33 +01:00
couriersud
1983580e26
Some preparation for future changes on proxies and chip families. (nw)
2016-12-28 13:48:49 +01:00
couriersud
63f4e52dae
Moved proxy code into separate file. (nw)
2016-12-28 13:48:48 +01:00