Commit Graph

503 Commits

Author SHA1 Message Date
therealmogminer@gmail.com
4f66357f9e Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw 2016-04-06 17:02:31 +02:00
Olivier Galibert
69f5a2dcc8 Revert "bgfx fix for osx (nw)"
This reverts commit 9d99398208.

Not needed anymore with my previous change.
2016-04-06 09:58:00 +02:00
Miodrag Milanovic
9d99398208 bgfx fix for osx (nw) 2016-04-06 08:35:01 +02:00
Miodrag Milanovic
06415edd9e Added some more files to bgfx build and initialize imgui (nw) 2016-04-05 15:50:08 +02:00
Miodrag Milanovic
6f231bb61b added missing files in build (nw) 2016-04-05 14:50:17 +02:00
hap
10cadefbe2 sm500 file placeholders 2016-04-05 11:33:05 +02:00
Brad Hughes
3dd8afd6c0 Hybrid DirectInput/XInput module 2016-04-04 22:01:00 -04:00
cracyc
817f19fcc1 luaengine: add plugin options menu [Carl] 2016-04-04 18:17:18 -05:00
Branimir Karadžić
e63f379a0e Update BGFX to latest (nw) 2016-04-04 13:52:25 +02:00
Olivier Galibert
cdc04a9b7c screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong.  Caching and/or hw accel will
solve that easily.  It doesn't look very good, nanosvg need better
anti-aliasing.  It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good.  But all that's
fixable.
2016-04-04 11:33:34 +02:00
Miodrag Milanovic
bad2e6199e Not needed anymore after move to C++11 features (nw) 2016-04-03 19:47:44 +02:00
Miodrag Milanovic
e0ea593f6d Make it cleaner (nw) 2016-04-03 19:14:44 +02:00
Miodrag Milanovic
cea094a3a3 moved aueffectutil to tools (nw) 2016-04-03 19:06:06 +02:00
Miodrag Milanovic
5e80a732aa move clipboard handling on proper place (nw) 2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf merge main.cpp for windows platform (unicode) (nw) 2016-04-03 17:55:10 +02:00
Miodrag Milanovic
796f890450 removed testkeys (nw) 2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bab5d21cef moved windows resources (nw) 2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bd0abfd004 moved emscripten resources (nw) 2016-04-03 17:19:41 +02:00
Jeffrey Clark
ca3e65e35f refactor miscmenu and add adv menu (nw) 2016-04-03 07:02:38 +00:00
Miodrag Milanovic
731abe8ba0 Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw) 2016-04-02 15:37:08 +02:00
Peter Ferrie
829a06b966 fix the MSVC build (nw)
I wonder how it could have ever worked.  emu lacked zlib.h reference,
super80.cpp lacked UINT8 declaration.
2016-04-01 23:18:04 -07:00
Michael Zapf
13fce89d59 ti99_8: Chipset low-level emulation; ti99_4x: using new GROMs 2016-03-31 23:55:50 +02:00
Michael Zapf
ee6684ac85 New GROM implementation (TMC0430) with (almost) precise clock behavior 2016-03-30 23:50:39 +02:00
dankan1890
0bab931a80 Visual Studio 2015 netlist fix. (nw) 2016-03-30 19:09:40 +02:00
Miodrag Milanovic
b055af8907 Fix ldplayer issue (nw) 2016-03-29 10:17:19 +02:00
Miodrag Milanovic
9b3788035c scrclean on lua scripts (nw) 2016-03-29 08:49:47 +02:00
Miodrag Milanovic
3fb7f61cfc Fix building tools (nw) 2016-03-29 08:43:20 +02:00
Miodrag Milanovic
953d0f9b17 fix typo (nw) 2016-03-29 08:26:11 +02:00
Miodrag Milanovic
ee3edd0e2b Add missing include (nw) 2016-03-29 08:24:17 +02:00
Jeffrey Clark
c3397ae4a9 fix include dirs (nw) 2016-03-29 00:45:53 -07:00
Jeffrey Clark
9d9c8fad6a Extend system library support (nw)
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)

USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Justin Kerk
f26ce9ee1d Emscripten update (nw) 2016-03-28 21:50:41 +00:00
dankan1890
68ebc2b0e5 Visual Studio compile fix. (nw) 2016-03-28 22:57:35 +02:00
Miodrag Milanovic
2e3670efba Small issues fix (nw) 2016-03-27 21:09:15 +02:00
Miodrag Milanovic
158c90cf11 Initial work to make MAME work on Android [Miodrag Milanovic] 2016-03-27 17:35:23 +02:00
couriersud
9d2f61ee92 netlist:
- more code optimization
- hide matrix_solver_t implementation
- use netlist_time for time deltas
2016-03-27 15:41:42 +02:00
arbee
c9bd18a22d apple2: start reverse-engineering the AE PC Transporter card [R. Belmont] 2016-03-26 21:04:15 -04:00
Justin Kerk
1bd63ee7ed Emscripten: include shadow-mask.png (nw) 2016-03-26 04:28:54 +00:00
Dirk Best
37a32099cd svi318: preliminary support for the sv603 coleco game adapter
lacks controller support
2016-03-25 17:47:33 +01:00
Miodrag Milanovic
315612190b Added parsing of plugin json files for machine_manager (nw) 2016-03-24 21:07:39 +01:00
Miodrag Milanovic
3bd130ebce Change BGFX_CONFIG_MAX_FRAME_BUFFERS on proper way (nw) 2016-03-24 09:40:29 +01:00
couriersud
489e2919db Netlist: code maintenance
- rename netlist_analog_t to analog_t 
- straighten object model
- reduce access to member variables
- use pvector<analog_net_t::list_t> for groups.
- simple coverity fixes.
2016-03-23 22:03:26 +01:00
Justin Kerk
62d1e88e98 Update bgfx paths for Emscripten (nw) 2016-03-23 18:59:02 +00:00
therealmogminer@gmail.com
ba0a1d8d52 Merge bgfx_shader into master, nw 2016-03-23 17:55:55 +01:00
Justin Kerk
b961152eee Allow command-line errors to work in Emscripten (nw) 2016-03-23 04:52:13 +00:00
therealmogminer@gmail.com
a99df78801 Merge with master 2016-03-21 08:27:06 +01:00
therealmogminer@gmail.com
825d575195 Fix lots of issues with bgfx 2016-03-21 03:43:02 +01:00
Miodrag Milanovic
be38f0515b Now shader compile tools are built on host machine (nw) 2016-03-20 16:50:14 +01:00
Dirk Best
6c9aaf6979 svi318: add the sv602 single slot expander 2016-03-20 14:23:41 +01:00
Dirk Best
55ebe70ca9 svi318: add centronics interface card (sv802) 2016-03-20 14:23:27 +01:00