Scott Stone
7f4071e1f1
Incorporate MESS change into MAME core.
2010-11-06 17:24:58 +00:00
Brian Troha
33de482b1b
Minor documentation update. Added Sega Romboard ID for a Golden Axe set, added PCB # for Big Karnak and correct rom names for the Touchmaster v2.xx & v3.00 sets - not worth mentioning ;-)
2010-11-06 15:58:35 +00:00
R. Belmont
879a99b75a
Games added as GAME_NOT_WORKING
...
-------------------------------
Zero Gunner 2 [The Dumping Union]
2010-11-06 15:41:23 +00:00
Curt Coder
8734e944ee
Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder]
2010-11-05 06:21:40 +00:00
Aaron Giles
d4a893ffbb
Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml
2010-11-04 06:44:54 +00:00
R. Belmont
ae4981f8a9
kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]
...
Game still doesn't boot in MAME (works in Demul) - Kale, if you're bored... :)
2010-11-04 03:34:56 +00:00
Derrick Renaud
988b462047
Atari Cops'n Robbers Updates [Derrick Renaud]
...
Added Motor 0 & 1, and Zings sounds.
Zings sound not hooked up until address for Fires & Zings is found.
Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]
---------- Not Whats New stuff ----------
If anyone can figure out the address/bits for the Zings/Fires sounds that would be great. I figured out all the others. FWIW, it does not seem to be any of the bits at 0x1000, The bits should be high, then go low to trigger the sound effect.
Zings has a oneshot with a minimum 0.2s length which is extended while the trigger is low.
Fires goes low to fully charge a cap. As long as it is low, the shot will be at full volume, then decay after it goes high.
Thanks,
D.
2010-11-04 01:54:17 +00:00
Tomasz Slanina
e5abe36fd1
new NOT WORKING
...
----------------
Shooting Star [Tomasz Slanina]
2010-11-03 15:31:08 +00:00
Aaron Giles
39cd5cc7f5
Fix compile error.
2010-11-03 04:10:51 +00:00
mariuszw1
b59eb83588
Fixed crash in cubocd32/akiko [Mariusz Wojcieszek]
2010-11-02 22:11:31 +00:00
Curt Coder
52276db123
Fixed MSVC compile. (no whatsnew)
2010-11-02 18:06:10 +00:00
Tomasz Slanina
b3b3913080
OSX compile fix.
2010-11-01 23:51:09 +00:00
Scott Stone
102b11ce06
Neo Geo Changes: [Johnboy]
...
. maglord/maglordh - Mixed up crc's, fixed
. flipshot - Added correct p1
. kotm2 - Tagged MVS AND AES VERSION
. miexchng - Added correct c3/c4
. Updated game pcb info
. Continued to document mask ROM types
2010-11-01 12:04:18 +00:00
Aaron Giles
a2ce61ac6c
Converted the expression engine to C++, did the usual cleanup.
2010-11-01 07:48:02 +00:00
Derrick Renaud
c956d18f78
Atari Cops'n Robbers Updates [Derrick Renaud]
...
Converted controls to Positional type.
Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)
Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
2010-11-01 03:31:24 +00:00
R. Belmont
a9521177b8
Sync ASC with MESS (no whatsnew)
2010-11-01 00:57:11 +00:00
Wilbert Pol
5976655411
i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol]
2010-10-31 15:29:10 +00:00
Wilbert Pol
dd12c245a8
i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol]
2010-10-31 07:54:54 +00:00
R. Belmont
66ccc4c8a4
PPC: don't crash 601
...
(Aaron, please feel free to hate this and redo it correctly. It does seem to work for me though).
2010-10-30 01:15:51 +00:00
R. Belmont
508c3c3677
M6805: Add extremely preliminary 68HC05EG support.
2010-10-29 02:13:12 +00:00
Wilbert Pol
ca8ed2cc36
i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol]
2010-10-28 20:45:35 +00:00
Wilbert Pol
fd5c78edff
Fix OSX compile.
2010-10-28 20:43:52 +00:00
R. Belmont
65030fc8e8
New games added as GAME_NOT_WORKING
...
-----------------------------------
The King of Fighters XI (Cah4e3)
2010-10-28 13:34:43 +00:00
R. Belmont
2287dbffc8
Naomi updates:
...
Redumped Kick 4 Cash to fix bad dumps [f205v]
Completed dump of Neo Geo Battle Coliseum [Guru]
2010-10-28 00:58:10 +00:00
mariuszw1
cf82233a83
New games marked as NOT_WORKING
...
-------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
2010-10-27 20:18:23 +00:00
Aaron Giles
354eec3124
C++-ified the cheat engine.
2010-10-27 05:16:06 +00:00
Aaron Giles
e56b4c9c02
Fixed error that caused us to repeatedly re-render characters
...
that had empty bitmaps.
2010-10-27 05:15:12 +00:00
Derrick Renaud
13c39be494
Discrete Updates [Derrick Renaud]
...
Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code.
Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.
----
Some not whats.new stuff:
I also fixed the regression to Galaxian.
I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
2010-10-27 02:09:13 +00:00
Scott Stone
411f90023d
Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid]
2010-10-27 00:30:25 +00:00
Roberto Fresca
3e8fe39103
Replaced the "replaced" char, plus some copyright addition (no whatsnew)
2010-10-25 21:57:44 +00:00
Angelo Salese
e91181bcf9
Fix compile
2010-10-25 16:28:53 +00:00
Roberto Fresca
ba9ad5c3a2
Replaced some previously replaced chars (no whatsnew)
...
The original chars were switched automatically to question signs "?".
Now replaced by "'".
2010-10-25 05:52:16 +00:00
Roberto Fresca
af905c067a
New clones added
...
----------------
Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
2010-10-25 05:44:31 +00:00
Aaron Giles
e61f11756a
Hard-code a limit to the number of passes in case it doesn't converge
...
(found 1 case so far).
2010-10-25 04:16:34 +00:00
Roberto Fresca
0161a84852
Added support for original TAB Austria Royal Card.
...
Still need to reparent the sets.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royal Card (TAB original) [Roberto Fresca]
2010-10-25 01:46:21 +00:00
Angelo Salese
8648f4a482
Latest megadriv source
2010-10-25 01:29:55 +00:00
Aaron Giles
1eb4b23585
Fix for previous fix.
2010-10-24 21:06:19 +00:00
Aaron Giles
504cee4992
ui_draw_text_box now iterates until its calculations converge. It also
...
adds a small epsilon value to the wrap width to allow for FP computation
tweaks.
2010-10-24 20:47:27 +00:00
Aaron Giles
4cd55f3c0a
Use "default" font for artwork elements as well.
...
Make UI backgrounds a bit more opaque.
Fix crash when passing NULL filename to OSD code.
2010-10-24 06:32:07 +00:00
Aaron Giles
59559fe282
Added support for OSD-generated fonts. The OSD is queried first to see
...
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are requested.
Added new option -uifont to specify the UI font. It can be set to a filename,
in which case a BDF font will be loaded. It can also be set to a font name
(assuming the OSD support is present), in which case the OSD font by that
name is used. The default value is 'default' which can be used by the OSD
to substitute a default font or by the OSD, which will default to ui.bdf
as before. In all cases, it falls back to the built-in font by default if
none of the previous options works.
On Windows, the OSD will default to Tahoma as the font name. Also on
Windows, font names can be specified with [b] to indicate bold or [i] to
indicate italic.
2010-10-24 00:16:54 +00:00
Andrew Gardner
1b872c9b0b
Removes all std::strings from the dsp56k cpu core. (Not worth mentioning)
2010-10-23 07:05:44 +00:00
Andrew Gardner
216a806fdb
[SDL Debugger] Removed an unnecessary assert and brought focus back to
...
the main debugger window on startup. [Andrew Gardner]
2010-10-23 06:41:57 +00:00
Aaron Giles
43eca9d9c8
Convert rendfont to C++.
2010-10-23 06:39:13 +00:00
Andrew Gardner
b6647f7ae1
[Util] Added + and += operators to the astring class.
2010-10-23 06:38:17 +00:00
Andrew Gardner
df645b4a72
Fix Linux SDL build.
2010-10-23 06:14:17 +00:00
Brian Troha
ef30f1498d
correct program rom name for megat2 and add minor info
2010-10-22 21:04:28 +00:00
mariuszw1
16affaae96
New games added or promoted from NOT_WORKING
...
--------------------------------------------
Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
2010-10-22 20:46:54 +00:00
Derrick Renaud
03666c53d2
Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud]
2010-10-22 04:07:05 +00:00
R. Belmont
a2df0152ab
Sync latest ASC from MESS (no whatsnew)
2010-10-22 02:58:17 +00:00
Aaron Giles
f661970a4a
Make osdmini build again.
2010-10-21 16:14:46 +00:00